Status

Recent Statuses

3 mos ago
Current The hard part about trying to play some politically savvy mastermind is the assumption that the world operates off real world politics and not your DM’s politics.
2 likes
9 mos ago
Don't put too much stock in prophesies. At best they're full of shit, but more often than not they're one of those self-fullilling kinds. Plan for what happens afterwards instead.
10 mos ago
A character isn't deep or compelling just because you let them get hurt a lot, are always depressed, or do morally questionable things.
8 likes
11 mos ago
"Humans are the real monster" plots in zombie apocalypse stories are so fucking trite, there wouldn't even need to be zombies left before someone starts getting nihilistic about humanity.
6 likes
1 yr ago
There are two sexualities: Straight and Political

Bio



If you're here either you're wondering what I'm doing cause I need to post in your RP (In which case, calm yo tits, I'll get around to it), or you want to know who I am. So let's begin.

I'm a college age asian kid who has more heart than he has senses. I'm still working out this whole "adulthood" thing, so until then I just do what I feel I must. As far as personality and traits go, I'm not one for boasting. So if there's anything redeeming about myself you'd have to figure it out in person or by word-of-mouth. Generally however I'm rather perverted, in the best and worst ways. nothing is too much until I've crossed the line, and that just means I've started.

As far as Roleplays I like, I have a thing for fantasy, though I'm also good for some types of sci-fi, supernatural, Modern, and slice-of-life. If it's open and sandbox, I'll probably join it. Never really been a romantic, I often chose to sexualize any notion of romantic encounters I come across. I generally write at Casual quality, though I have no issues with Free-Level Rp/Players and I can hold my own in Advance.

Most Recent Posts

"There are rumors that Underhaven is full of mutants. Maybe these were some of the folk who turned ghoul from the radiation. Or ones who were trying to get to Underhaven and lost themselves before they could get there." Donny didn't know, but he gave his opinion on how or why these ghouls existed. There was also the simply possibility that they merely traveled here independently: ghouls tend to do that since unlike normal people, they're highly resistant to the cold. Only a Cold Wave is strong enough to freeze them outright, and as Cat said, there's a very real possibility they may still be alive once they thaw out. Donny looked down at the decapitated corpses and shivered at the thought. He picked up two lengths of rebar, putting them onto his pack before moving on.

The further they went, the more signs of travel they would notice. Underneath the layer of frost were slush and mud, likely from foot prints. A lot of it. A fairly sizable group moved through here recently, possible the rest of the ghoul horde. Where they went however, and how many are alive, it was hard to say. Neither Cat nor Donny would see any more frozen corpses so there's a very real possibility they were alive and merely taking shelter somewhere. But that wasn't the only thing the two would notice. Visible via torchlight, Cat would spot a sign written in charcoal on a length of plywood nailed to the wall. It said "Underhaven ahead" with an arrow pointing in the direction of another hall. Eventually Donny saw it and sighed a breath of relief. "Finally. Let's get moving. We shouldn't be too far now."

A brisk job would soon take the two towards a hall that was littered with traps. More ghoul corpses, but this time they were killed not by the Cold Wave but the traps left behind. Bear traps, swinging pendulums, and spiked pitfall. They were barely disguised though so anyone who had their mental faculties could easily navigate around these traps, so they were specifically laid here to ward off ghouls, who generally lacked the mental focus to avoid these sort of things. There was even a clearly marked walk way for Cat and Donny to walk if they wanted to avoid the traps. "Hmm... Some pretty low tech traps. And ones that you could reset easily too. Shows that these Underhaven guys are crafty at least. Wouldn't ward off a raider group but could slow them down at least. Force them to waste time disarming traps. If they don't want to be picked off." Indeed, the safe path was long and winding, with the only possible cover coming from traps that have already been triggered. If there were defenders nearby they could easily gun them down as they were trying to walk around the traps but right now, there doesn't seem to be anyone. "Though if this is their main path, I bet they don't get many traders either. No sense in trapping the only way in. Might be another way we can go, if you want to keep looking around."
Ah, all that work for nothing. Shame.
Niri, Dayvt, and Dolivodro are the only three armored fighter types innit? Leon has a big hammer when all geared up but it looks more like he’s got a robe with a fancy helmet instead of heavy armor.
Nothing wrong with having three martials in the party. Dayvt has the skills to proxy a coin type character too, as stealth, tracking, and debilitating the enemy via alchemical weapons are things he can do just as well as swinging an axe at their face. He can be part of the rear guard.
The first thing the two would notice as they walked was the sound of ice cracking beneath their feet. The Cold Wave created a layer of frost on the ground that made the terrain both slippery as well as annoyingly loud. Regardless Domic took out the map, getting their location and giving Cat directions as they continued onward. Everywhere they went they could see how the Cold Wave had affected the area, some locations hit harder than others. Some spots were relatively untouched aside from a sheen of frost, while others were practically frozen in ice. Only the sound of their foot steps and the faint noise of the surface winds in the distance could be heard as they moved from the service tunnels back into the open metro.

It was here that Cat and Domic would come across a ghastly sight. It looked like four people who were too late to escape the Cold Wave, frozen as they ran. Two were on the ground, broken from their knee down. "Poor, poor bastards." However Cat would notice something off about them. They didn't wear nearly enough clothing on them to be scouts or scavengers. They wore ragged clothes that wouldn't even keep them warm inside a closed room, let alone the metro. And they didn't have any bags either. Near them were some pipes and rebar they were presumably using for weapons, but they were barely weaponized in any way, more or less just pulled from the ground. Being an experienced solider she would know who these people are: Ghouls.

In this frozen apocalypse, mutations brought about from radiation and other strange sources were common. Indeed, many are even born with mutations due to tainted water or mutations from the mother. But for the most part everyone is human. Except those who have the misfortune of being exposed to radiation in such high quantities that, instead of simply dying from it, they've become terrible husk of themselves. Ghouls are human only in shape, driven to some sort of bestial madness that makes them violent, yet at the same time their mutations have made them inhumanly tough, capable of shrugging off wounds that would cripple a normal person and even survive harsh weather conditions. There said to even be people crazy enough to willingly get mutated, gambling on the chance of their mutations being benign instead of killing them or driving them insane. Though obviously even those mutations had their limits, such as these frozen ghouls.
Edit my sheet. You got a human now, though he's still more or less Dayvt of old, just not short.
@VitaVitaAR Understandable, though I did make my Nem first. But it shouldn't be too much of an issue, I can change up his race easily enough and since I'll be changing up some aspects of his backstory, I can adjust his equipment and abilities to reflect his new race and previous occupation. I'll make the edits and let you know when I'm done so you can check the CS a second time.
@VitaVitaAR I’m hoping to keep him a Nem, but if needed I can change up races. In any case the backstory is similar, but after leaving the mercenary company Dayvt will instead become a bounty hunter, learning a different set of skills that would require stealth, agility, and faster thinking. In keeping with the theme of a cynical type however, while Dayvt does go after criminals, not everyone he hunts down were bad people: most of them are just people who took up a loan or debt and are fleeing from it.

And while there were plenty enough who are violent, it got to the point where Dayvt was usually just finding some deadbeat who’s begging to be set free, Dayvt refuses on a professional principle, knocking them out, and dragging them back to the merchant guild or guards so they can work off their debts. Occasionally the debtors might’ve gotten bodyguards or seeking shelter with a shady group, and these people Dayvt usually just kills. Dayvt would then quit the job and become an adventurer to find some more excitement and hopefully company.
So, would it be okay to switch up my backstory a bit? I haven’t made any edits yet but I pretty much have the concept ready to plug in and go.
Aight. Let me know if I can make the changes.
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