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    1. Dragonite777 12 yrs ago

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Anyone have a particular favorite from the list of plot ideas?
Magdeline

Magdeline woke up in a haze. Last night's events had started to eat her away in her dreams. It just kept replaying. The carnage. The brutality. The screaming. The blood... Finally shaking herself mentally once she was in the kitchen, she noticed Graham who was probably about to leave, asking to help him train. "Well, I can try, sweetie. I don't know how to fight with your weapon, but I can help you read opponents better and help you learn Grundai better, if you're really worried about him. He's gonna be tough. He's gotten a lot better at blocking out psychological warfare than I remember, but he's gotta have a weakness..." After staring off into space for a few seconds, she turned to the fridge to grab some eggs and bacon she'd bought the other day.
Magdeline placed her hand on Graham's head and smiled at him. "Don't worry so much about last night. I know we can get his daughter back. And not with a fundraiser. Now, would you like some food? And if you want to start training today, I can help you after work. Which I'll have to leave for in about half an hour. You're welcome to stay here if you like. The spare key's under the brick with the 'X' on it under the back door mat if you need to go out and come back. Just remember that you're already a great fighter. You just need to know how to fight this enemy. Alright?" And with that, Magdeline returned to her ingredients to start cooking up some food.
PLOT

The Butcher's fight with the half-Grimm ended when Indigo took a hit purposefully, stealing the momentum to catapult away. The Butcher was inclined to follow to finish what he started, but he was paged by Torchwick, so he went back to the ex-Academy. At some point before sunrise, Inari had headed off to complete her own agenda. Magdeline slept well into the day, which wasn't too bad since her legitimate job was closed for the day.

It is now almost noon of the next day.
Well, with a few players not posting in a while, I'm gonna time-jump-sift to make it where the more active players can continue the story.
Idea

So, I'm in my 3rd playthrough of Alpha Protocol (Wiki) and I thought it could work pretty good as an RP. If you know of Burn Notice or Graceland, those would be loose influences as well.

UPDATE - Topic 1 has been unanimously voted as top pick for plot, so I'll start expanding (leaving the other two for viewers who are interested in them to start their own thread):

1- Each of you are a band of agents burned by your own government. You've found a UK safehouse (still looking for a decent location, cause I'm an american and don't know much about Europe) and are using the tools left by an agency that no agent can recognize. The safehouse and its location was found buried in some CIA, (French) DRM, and (British) SIS database, which is odd that American and Euro intelligence agencies have a shared database. Reguardless, once there, you find several other agents also residing there. Some of you hacked your way into this information, others were invited due to your burned status being known to those in the safehouse, and still others just were in the wrong place at the wrong time.

2- You guys are a mix of burned agents, rogue agents, and agents from intelligence agencies so underground, less than .06% of your country's population knows about it. Maybe a few could be intelligence agency agents on black/denied ops. No matter what, you either are under a false identity, pseudonym, or don't technically exist. You investigate a kidnapping that happened nearby. The investigation of this leads to a plot that could turn the world around. Literally. A plan to shift the Earth's axis to where Antarctica and the Arctic would be where the equator is currently.

3- (large influence from Graceland) You are a bunch of elite members of UN intelligence agencies, thrown into a nice, cushy condo-house in the UK (exact location TBT cause I'm in the US and don't know UK vacay spots). Well, a seeming drug/weapons deal-gone-wrong happens within your "turf". Turns out to be a LOT bigger than just some gangs, since, after you break up the fighting, you find military and federal IDs on some of the dead bodies. On both sides of the fight.

CS skeleton


Name/Pseudonym: (Last identity you stick with for your story)
Gender: (Male or Female)
Age: (Self-explanatory)
Appearance: (picture, description, or both)
Agency: (If burned or rogue, state the agency you used to work for and optionally tell why/how you got removed)
Back"story": (Not the actual past. What's your agent's cover story any non-agent contacts are told?)
Past: (Your life before/during Agency life)
Skills: (Weapons, Martial Arts, Stealth, Tech Savvy, etc)
Other: (Anything else?)
Ok, I'll be posting an intro IC before the end of the day tomorrow, or if we get another player. Whichever comes first.
Seth's mind began churning again with the new off-dossier info on the newly spoken tech savant. Hmm... More attempts at lowering off-duty tensions. Do these agents keep off-duty feelings while on the battlefield? Risky to do so. One would think that any feelings towards a teammate outside of combat would most logically be compartmentalized to off-duty, while during a mission, the most critical thing would be ensuring safety of as many operatives as possible.
-Deductions: 05 and 09 will become closest, due to similar relationship-mending goals. 07 will be second-closest with 09. Also attempting to keep positive mannerisms with all teammates.
-Note to self: check for social normality in keeping all team relationships positive. Video games have proven otherwise. Source - Alpha Protocol. Relationships built on "owing" one another in the form of favors and working together based on goals, not feelings. Internet search to follow...
-Tactics: 05 would be optimal for flanking with robotics and numbers on his side. 09 would be second-best. They will most likely bond best; therefore, they could flank simultaneously, increasing flank effectiveness. Shields and robotics. Least casualties.
The 'Tactics' note made Seth rethink the 'one-(wo)man distraction battalion', and now thinking of a two-man distraction armada, with 05's robots on his side.
Sounds interesting. Link, please?
Kinda obvious, but I am
@Argetlam350 For your CS, please only have two items from the weapons/shields supplies. Only what you need. Choose the two that best fit your fighting style
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