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    1. Drewden 6 yrs ago
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6 yrs ago
Current Sadness isn't the absence of happiness.
2 likes
6 yrs ago
Erelith is back, baby.
6 yrs ago
Feels bad man.

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Most Recent Posts

Holden d'Alnharte, the Exile. (SIDE)




Some call him a war hero.

Others call him a murderer.

Holden served as a marine in the navy of On'hino. His job was to scout for the main forces, report enemy massings, and kill enemy scouts and targets of opportunity. What none expected was his excellence in his tasks. Throughout the war, he was considered a certainty to victory for whichever army he had scouted the battlefield for. It was even reported that after being spotted by lookouts from the rebel armies, they had retreated from a vital control point. However, it could be a myth.

Holden's capabilities of blending in were remarkable. After slipping into the chain of command of the rebel armies, he had not only intercepted vital information, but killed off multiple officials without detection. The result left him with the monicker "Ghost of the Sea". Though his stealth was noteworthy, he did not come up short in the field of combat. Having spent the majority of his time on the field, various battles and skirmishes left him to favor a longsword of unknown descent -- Yusil.

The only thing to outdo his swordsmanship is his marksmanship. A popular story among soldiers of the Royal Army: "When given the task to eliminate the commander of a rebel battalion in a fortified position, he snatched a longbow from an archer's hands. Before he returned, white flags were being raised from the rebels, who explained that 'the gods had struck down their commander with a single arrow to the throat.'"

The Betrayal


After being recognized for his bravery, dedication and effectiveness on the battlefield, Holden was recalled home, to the capital city of On'hino, Okeluiso. He became a war hero. One night, he was called into the king's castle for a celebration over their nation's clear victory over the rebels residing in their northern coast. However, the events that had taken place in the castle are not known, aside from two things: The murder of the king's son, and the exiling of Holden.

When asked, the king could not say whether or not the death of the only heir to the throne was at the hands of Holden, nor would he explain why he banished the war hero. The anarchy that swept the land was over the questionable innocence of Holden. Had he killed the prince? If that is the case, then why did the king let him leave alive? Such questions baffled either side, until a coup arranged by On'hino's generals overthrew the king, and left him to rot in a prison.

The men to replace the king promised an end to the controversy by summoning Holden to trial in On'hino. But, a large problem came to a head then. If exiled from the lands, then where would Holden go? With his vast array of skills, combined with the possibility of him being anywhere in Erelith, the war hero and possible killer could not be called upon so easily.

Having not the manpower to waste over this controversy, the men in charge came up with another solution. If Holden is to come home, his innocence would be redeemed, and he would be exempt of murder charges. However, until Holden comes home, the lump sum of coin on his head stands more than enough for one to build their own nation.

After a year of being hunted, Holden has yet to return to On'hino. However, in his wake over the world is a trail of bodies belonging to those searching for their claim to fame and fortune. One would barely be able to recognize him from his years in service, however his tale is not one to mistake for another's -- nor is his ability.

Age: 32.
Place of birth: On'hino.
Occupation: Scout, Ranger, Freelance.
Physique-
Hair: Chestnut brown, ungroomed, full beard.
Eyes: Stone grey.
Fitness: Strong and lean, resilient.
Morals: "The taking of a life is not a simple task, but one I will not hesitate to complete should I feel mine threatened."
The General-Kings. (SIDES)


The General-Kings are a ruthless trio of men who usurped power in times of political turmoil. Where a thousand words could not pass, the stroke of a blade carved through. When a Major Holden d’Alnharte was accused with the murder of Prince Hraesyl d’Nale, he was brought before His Majesty King Torin for trial. The king spared Holden’s life, and sentenced him to Exile instead of execution.

What some saw as a display of restraint, others saw of a sign of weakness. With popular support among the upper echelons of society – as well as full control over the Royal Army, the Royal Navy and the Aegis’ Battalion – the General-Kings were able to relieve King Torin “to provide On’hino with the leadership she needs to survive.” King Torin was never heard from again.







These three men intend to keep On’hino’s war machine well-oiled for aeons to come. Fathers will pass their blades and armor down to their sons. Those who will not bend their knee to the new-born empire will open their throats instead.

"Do what I say, and you'll die a king. Disobey, and you'll die a rodent."




Alon d'Trilith (SIDE)


A lieutenant of the Royal Navy, Alon is a veteran of several conflicts. Even though he is not as old as some of his peers, his career is lined with spectacular accolades. He is a scout, much like Holden d'Alnharte, however pushes himself far harder to achieve perfection. Anything he can do to improve his performance, he does. He is devoted to the On'hinian cause - even if he does not understand why, sometimes. The greatsword he carries -- Shieldsmasher -- has seen him through long, bloody battles.

He is quick to anger, and even quicker to make the offender regret it. Both officers and Sea Tigers alike know better than to challenge his authority. While he is not always the smartest of tacticians, he is not to ever be underestimated. He chooses to wear less armor in combat not just to be agile, but to terrify his opponents.

He cares little for honor, nor formalities. He was born, trained and honed to get the job done. All means are justified by the end.

Age: 25.
Place of birth: On'hino.
Occupation: Scout, Ranger, Lieutenant (ORN).
Physique-
Hair: Chestnut brown, ungroomed, full beard.
Eyes: Auburn.
Fitness: Strong and muscular, resilient.
Reinold Sul’athar, the Outcast. (MAIN)




Reinold Sul'athar is a name feared amongst many.

He was death incarnate.

Where he walked, his blade would never dry.

A trail of bodies remained in his wake.

The name "Sul'athar" came from an ancient dialect -- meaning "Gods' Fury."

They believed that Reinold was the act of a forgotten goddess -- Ner --, and that he was augmented with her power. It was by his overwhelming strength that he won a war that threatened to destroy his homeland and her people. But, it was at no small price.


Conflict in the Dragon's Maw




As his homeland's reach ran too far, civil war erupted. Men who were too tired of living under the boots of an untouchable caste rose to strike them down. Farm were drenched with blood. Soldiers and commoners littered the ground, where their atrocities would render the land barren for generations to come. As the soldiers sworn to protect and uphold any semblance of order fought and died for their cause, many independent branches were faced with a grim decision. Which side would they take? Would they have to slay their own kin?

Many withheld from choosing, as Ner's Shield did. A religious sect had no place in a war, after all.



When the war first began, Reinold prepared and prepared. He sought to learn everything he could, to be as ready as he could for the battles to come. However, the Shield was not to partake in the war. They were an order of pacifists, and were to uphold that principle to the death in Ner's name. As time went by, more and more innocent lives paid the price of the order's code.

On the day that Reinold was given the title of Templar -- the second-highest rank among those in the Shield -- he made a choice. No code, no forbidden action would outweigh the lives lost each day the religious order stood by.

By night, he slipped away from the Shield's temple, and made for the frontlines. Though he discarded the Shield's sigil, it was clear the moment he stepped forth into Commander-Knight Theseus' camp that he was no mere peasant looking to earn his pay.

During the campaign to retake the border, Reinold stood unmatched in combat. Through countless trials, he outperformed his commander's expectations, and earned the fear of his opponents. From the first battle to the last, he stood with his fellow soldiers. When the campaign ended, there were few who didn't recognize Reinold as a hero. However, Ner's Shield was not oblivious to his actions.

When he returned to the temple, they placed him on trial. He was expelled from the order, and was told that Oner would no longer tolerate his presence on its soil. He had saved the war effort, but at the cost of his life's dedication. Reinold was no longer a child of Ner. He would not longer devote his life to her will.

What became of him?




On that same night, he was sent over across the border into the world unknown; to hide like a coward, or find an honorable death. Reinold now wanders without a purpose; a blade for hire for some, a potential soldier with undying loyalty for others. What one makes of him is in the hands of his employer, leader, or god.

Though he had disgraced the Shield by his actions, Reinold holds their virtues without wavering. Quiet and stoic, his temper is not quick to flare. He will defend those who earn his respect, and teach those he comes to admire.

Those who ally themselves with the Templar learn quickly that he is not weak in combat. He is a master of the battlefield; ready to take as much punishment as he will deliver. There is not much one can do to determine if he is confident, cocky, or plain stubborn.
Reinold is a Weaponsmaster; adept with a wide arsenal. Very few blades, clubs and axes feel alien in his tested hands. However, his weapon of preference is a bastard sword, made of plain steel. With his gauntlets, he can turn the hand and a half blade into a hammer in a pinch. The pommel itself is sharpened to a point, more as a tool than a weapon. He wears a mix of chainmail and leather, preferring to be more mobile in combat. While his equipment holds no special properties, he has an emotional attachment with them. They are all he has left.

The remnants of divine favor that he still holds grants him resistance to some sources of profane magic. This sacred protection can be overcome by the more adept magic users.

Due to the same divine favor that protects him from the arcane, Reinold is incapable of utilizing any form of magic. There is a reason he sticks to what he knows.

While a skilled opponent on the battlefield, Reinold is a mere man. Illness, poisons and the likes can do him under as they would any other mortal. His wounds take some time to mend without the aid of a divine healer. Arcane methods will not sew his flesh together.




Welcome to the launch of Return of Erelith!

I'll be making a post tomorrow to crack the ice (assuming it has not already been cracked). Here's to a long-lived and exciting journey I hope to share with you all, and many future members.

- R

To anyone looking to join or obtain more info, you will find everything in the OOC Discord.
@Ryunte
I would love to join this


Awesome! While joining the OOC discord is not mandatory, I would advise it if you can. The RP Thread will be going up tomorrow, so stay tuned!
An old roleplay being reborn. Here is the original post.

Not way too much to explain here that the title hasn't.

The basic concept is to form an open world where participants can roleplay multiple characters. They can be fair leaders of a large nation, or the subjects under said rule. They can be ruthless warlords hellbent on conquest, or the damned souls they send off to battle. They can be adventurers with open minds and free hearts, barbarians from a distant land, or mages in search of refuge after some unspeakable event.

However, everyone is fragile. A legend can end with a dull knife in the back. A criminal can be executed in the town square. Illness can be a silent killer.

Once a character perishes, their soul is lost from this realm. If one participant slits another's throat for little more than their coinpurse, then they don't have to worry about revenge characters being introduced.


Erelith has since become more developed and ready for people.

If you’re interested, feel free to leave a post here, or join the official OOC discord to know when the launch happens.


Reinold Sul'athar is a name feared amongst many.

He was death incarnate.

Where he walked, his blade would never dry.

A trail of bodies remained in his wake.

The name "Sul'athar" came from an ancient dialect -- meaning "Gods' Fury."

They believed that Reinold was the act of a forgotten goddess -- Ner --, and that he was augmented with her power. It was by his overwhelming strength that he won a war that threatened to destroy his homeland and her people. But, it was at no small price.


Conflict in the Dragon's Maw




As his homeland's reach ran too far, civil war erupted. Men who were too tired of living under the boots of an untouchable caste rose to strike them down. Farm were drenched with blood. Soldiers and commoners littered the ground, where their atrocities would render the land barren for generations to come. As the soldiers sworn to protect and uphold any semblance of order fought and died for their cause, many independent branches were faced with a grim decision. Which side would they take? Would they have to slay their own kin?

Many withheld from choosing, as Ner's Shield did. A religious sect had no place in a war, after all.



When the war first began, Reinold prepared and prepared. He sought to learn everything he could, to be as ready as he could for the battles to come. However, the Shield was not to partake in the war. They were an order of pacifists, and were to uphold that principle to the death in Ner's name. As time went by, more and more innocent lives paid the price of the order's code.

On the day that Reinold was given the title of Templar -- the second-highest rank among those in the Shield -- he made a choice. No code, no forbidden action would outweigh the lives lost each day the religious order stood by.

By night, he slipped away from the Shield's temple, and made for the frontlines. Though he discarded the Shield's sigil, it was clear the moment he stepped forth into Commander-Knight Theseus' camp that he was no mere peasant looking to earn his pay.

During the campaign to retake the border, Reinold stood unmatched in combat. Through countless trials, he outperformed his commander's expectations, and earned the fear of his opponents. From the first battle to the last, he stood with his fellow soldiers. When the campaign ended, there were few who didn't recognize Reinold as a hero. However, Ner's Shield was not oblivious to his actions.

When he returned to the temple, they placed him on trial. He was expelled from the order, and was told that Oner would no longer tolerate his presence on its soil. He had saved the war effort, but at the cost of his life's dedication. Reinold was no longer a child of Ner. He would not longer devote his life to her will.

What became of him?




On that same night, he was sent over across the border into the world unknown; to hide like a coward, or find an honorable death. Reinold now wanders without a purpose; a blade for hire for some, a potential soldier with undying loyalty for others. What one makes of him is in the hands of his employer, leader, or god.

Though he had disgraced the Shield by his actions, Reinold holds their virtues without wavering. Quiet and stoic, his temper is not quick to flare. He will defend those who earn his respect, and teach those he comes to admire.

Those who ally themselves with the Templar learn quickly that he is not weak in combat. He is a master of the battlefield; ready to take as much punishment as he will deliver. There is not much one can do to determine if he is confident, cocky, or plain stubborn.
Reinold is a Weaponsmaster; adept with a wide arsenal. Very few blades, clubs and axes feel alien in his tested hands. However, his weapon of preference is a bastard sword, made of plain steel. With his gauntlets, he can turn the hand and a half blade into a hammer in a pinch. The pommel itself is sharpened to a point, more as a tool than a weapon. He wears a mix of chainmail and leather, preferring to be more mobile in combat. While his equipment holds no special properties, he has an emotional attachment with them. They are all he has left.

The remnants of divine favor that he still holds grants him resistance to some sources of profane magic. This sacred protection can be overcome by the more adept magic users.

Due to the same divine favor that protects him from the arcane, Reinold is incapable of utilizing any form of magic. There is a reason he sticks to what he knows.

While a skilled opponent on the battlefield, Reinold is a mere man. Illness, poisons and the likes can do him under as they would any other mortal. His wounds take some time to mend without the aid of a divine healer. Arcane methods will not sew his flesh together.




An old roleplay being reborn. Here is the original post.

Not way too much to explain here that the title hasn't.

The basic concept is to form an open world where participants can roleplay multiple characters. They can be fair leaders of a large nation, or the subjects under said rule. They can be ruthless warlords hellbent on conquest, or the damned souls they send off to battle. They can be adventurers with open minds and free hearts, barbarians from a distant land, or mages in search of refuge after some unspeakable event.

However, everyone is fragile. A legend can end with a dull knife in the back. A criminal can be executed in the town square. Illness can be a silent killer.

Once a character perishes, their soul is lost from this realm. If one participant slits another's throat for little more than their coinpurse, then they don't have to worry about revenge characters being introduced.


Erelith has since become more developed and ready for people.

If you’re interested, feel free to leave a post here, or join the official OOC discord to know when the launch happens.
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