Avatar of Earnest Evans
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    1. Earnest Evans 11 yrs ago

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Your character looks good, @Boomrocker. Accepted!
Alright, that might work. Go ahead and write up a sheet, then!
That sounds workable enough. How will he be following the party around, considering how he's apparently based around opposing Ganondorf's rule?
Sure! What, exactly, are you thinking of making?
You're accepted, @clanjos
That sounds reasonable. I guess the easiest way to turn that into a legitimate attack is to just sing it louder. Alright, I'll allow it!
@Xenonia, your character is accepted. One thing, however: how, exactly, will you use the Melody of Darkness? From what I understand from the game, just listening to it is dangerous.
The Chains Of Fate Have Been Broken.


Introduction


Three pieces to a whole.
Power. Courage. Wisdom.
A tyrant. A hero. A princess.

These three elements are as fundamental to the inner workings of the world as physics itself. Throughout the ages, there has always been a Hero of Time, an incarnation of Ganon, and the Princess. Ganon will always seize control of the land. The Princess will always be subjugated by Ganon. The Hero of Time will always strive to defeat Ganon and rescue the Princess. Recently, however, the cycle has been disrupted. Through unusual circumstances, no Hero of Time has arisen and the Princess has disappeared. With no one to stop him, the Demon King Ganon has risen to power unabated. Though he is satisfied with such an outcome, something sinister is occurring in the land of Hyrule completely unrelated to Ganon's machinations.

It seems this violation of the cycle has serious consequences. Now, a band of heroes must find a way to not only defeat the Demon King, but secure the safety of Hyrule from this mysterious cataclysm.

This is an RP loosely-based off The Legend of Zelda: Ocarina of Time's plot, but set in an entirely different form of Hyrule. This Hyrule shares little to no similarities with most other instances of the land, being similar in name only.

The Land of Hyrule

After Ganon took over, Hyrule underwent a horrendous cataclysm. Few areas survived the torrent of earthquakes, magical storms, and monster uprisings that coincided with Ganon's crowning. For reasons unknown, it appears that Ganon's holdings have been hit the hardest, being twisted into mockeries of the lands they used to be.



You are a member of a small independent trading caravan. You get your money through traveling from place to place, selling commodities and righting wrongs. Though there will be a major plot thread to follow, its reveal will be forthcoming.

System

We will be using Risus, (http://connect.ala.org/files/Risus15.pdf) a very RP-friendly and rules-light system. In Risus, nearly everything is governed by rolls of 5d6, ensuring that players can fluff themselves up as much as they want, without worrying about mechanically gimping themselves. All in all, Risus is built for a play-by-post experience, and is perfect for a casual player.

All of Risus's skill checks are done using rolls of 5d6. Want to see if you can climb a cliff? Roll 5d6 and see if the results meet or exceed the Challenge Rating.

Want to create a sword? Roll5d6 and the number you get determines how good the sword you make is.

Want to fight someone? Roll 5d6, and then your opponent rolls 5d6. The higher score wins!

The biggest thing about Risus is its use of Cliches. Cliches are, in effect, a measure of your character's personality, skills, life force, and combat readiness. A Cliche is a personality quirk, a learned skill, a natural ability, or a special bit of equipment. You use Cliches as justifications for your behavior, use them to fluff up attacks and defenses in combat, and in general just use them as spice for your character. Each point in a Cliche is worth one dice, and when you run out of dice in a Cliche during battle, you lose. All Cliches can have a maximum of six dice in them.

Character Sheet

Alright, this looks like a decent stable of players to start with. I'll get the OOC set up soon.
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