Avatar of Ermine
  • Last Seen: 7 yrs ago
  • Old Guild Username: kitakaze/Puss/Catherine
  • Joined: 12 yrs ago
  • Posts: 1451 (0.32 / day)
  • VMs: 3
  • Username history
    1. Ermine 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

9 yrs ago
Current Oh. Right. Should update this from time to time.
9 yrs ago
FINALLY have a date for the move. Can FINALLY move back to Whitestone to be with my sister.
1 like
9 yrs ago
I'M A DE ROLO, APPARENTLY. O_O As in, I found out I have another sister who's like 10 now. Named Cassandra. Now I'm Alice von Ermineskaya Kowalski de Rolo III.
3 likes
9 yrs ago
1. It has been at least 3 years since guildfall. It does not feel that long. 2. Just need to confirm stuff and I can move. 3. My sister is officially a model. Plus, she has an interview today.
2 likes
9 yrs ago
Five Open Legend games, soon to be six. Three D&D games, soon to be two. A Numenera game that's been going since before Numenera went public. Probably enough for now. -nodnod-

Bio

User has no bio, yet

Most Recent Posts

Name: Avira Naji

Age/Gender: 26

Height: 5'4"

Weight: 122 lbs

Appearance: Avira has blonde hair in an A-line bob. Her eyes would normally be green, but cataracts cover both of them, meaning she is blind to normal color. However, she has infrared and ultraviolet sensors implanted into her head, just to the sides of her eyes, but these can't be seen. They send images directly to her brain. She usually wears dark, feminine sunglasses over her eyes, as well as a black suit.

Profession: The daughter of a former member of Io's largest mafia. She has no profession, but is hunting down people who owe her mother money.

Homeworld: Born on Io, but has lived on every inhabitable planet. She currently lives on Earth, but has snuck aboard a ship to Mars, where she heard a few members of Io's mafia were staying.

History: Her father was killed when she was very young by Io's mafia for misinformation and stealing from them. Her mother has been on the run with her ever since. Recently, however, her mother has become very ill and they do not have the money to pay for her medication. She promised her mother she'd get money for it. Her mother didn't realize, of course, that Avira had the implants (which were paid for by a very generous friend, who was later killed by the mafia when they found out about the connection) and had found her mother's book of debts within the Mafia. She intends on getting the money from every person in it, whether they live or not. She'd prefer they died.
Name: Miira LaSall

Age/Gender: 27F

Height: 5'5"

Weight: 121 lbs

Appearance: Her brown hair is long, but in a trio of braids that are braided into a single braid. She's wearing a teal green tank with tan cargo pants with tan suspenders, on which she's written "Piráti jsou dobré domácí zvířata." ("Pirates are good pets" in Czech); thankfully for her, none of the pirates can read it (some can't read at all). She was born with green eyes but, thanks to illegal eugenics on Io, she has blue eyes with silvery flecks. Her teeth are absolutely perfect as well. She did, however, ignore the scars across a majority of her torso and on her legs. She's sensitive about them, but she doesn't think it's worth the money to get rid of them (the blue eyes were for a boyfriend).

Profession: Ship Mechanic

Homeworld: Io

History: Miira was born on Io and still has a home there, but keeps nothing but her tools (and a small stash of preserved foods in her tool kit). She is currently the mechanic for a pirate ship that has become infamous as of late. She herself has no interest in being a pirate, but as their mechanic (and a good one at that), they pay her well. All that extra money she's saving up to buy her own ship (which she intends on becoming the captain AND mechanic for).

Miira's family -her father, mother, and three sisters- is all still on Io in one of the safer areas, but they think she has a more respectable job than she does; the mechanic for a much, much larger, well known tourist ship. She sends them 10% of her money for support, but even that is more than what most Io citizens make. Whenever her ship lands back on Io, she visits them, but these visits have become increasingly rare, as the captain is becoming paranoid that their ship is being watched.
Name: Kala Mievnal
Gender: Female
Race: Dazh
Class: Gypse
Weapons: Kala doesn't use weapons, as direct physical injury ruins the fun for everyone else. If necessary, she does have her horns, claws, and back spikes.
Armor: Being a dazh, not many armors work well with her body. She has loose silks draped over her, held on by her back spikes and horns.
Spells: Gypse (Curses and Spirit-based)
Personality: Fun-loving, but mildly sadistic. She does like a good game, though, and only participates when it's completely fair.
History: Kala spent a few years in prison, partially for being a gypse (though she committed no crime), and partially for being a dazh; though, in the defense of the witness, dazh are quite frightening when running down the street in your direction late at night. Something about horns and spikes, y'know? Most of the rest of her life, she spent travelling and this time was no different, though they'd stayed in this town far longer than their usual month.
Social Class: None (She may be beautiful for a dazh, but most races are a bit afraid)
Physical Appearance
Name: Adaeze (Ada)

Age: 53 (A wee babe...for an elf. Think of her as being 19-20)

Race: Wakyambi (Long limbed, very tall, dark skinned elf)

Class: Mage (Blood Magic)
Sub Class: Herbalist

God: Legba
The intermediary between the loa and humanity. He stands at a spiritual crossroads and gives (or denies) permission to speak with the spirits of Guinee, and is believed to speak all human languages. He is always the first and last spirit invoked in any ceremony, because his permission is needed for any communication between mortals and the loa - he opens and closes the doorway. Legba facilitates communication, speech and understanding. He usually appears as an old man on a crutch or with a cane, wearing a broad brimmed straw hat and smoking a pipe, or sprinkling water. The dog is sacred of him.

Appearance: Over eight feet tall, mostly from her legs, Adaeze looks much less threatening than her height would dictate, as she walks on all fours (her arms are as long as her legs). She wears bandages filled with herbs over all of her face but her eyes and mouth. Her irises are an unusually light amber, almost white. Her limbs themselves look frail due to their length and thinness, but touching them would reveal they are almost pure muscle, with very dense bones. This density of muscle and bone, combined with her height, is what gives her surprising weight: 273 pounds. Her clothing is a mix of tribal, peasant, and noble clothing; anything unused she believes is hers to incorporate, especially if the owner is dead. Her arms and back are covered in white tattoos to contrast her very dark skin, all showing symbols with no meaning in any language, that she created herself. They represent, to her, her connection to her god, and to the demon inside her. While the demon is present, her eyes never seem to stop moving except to watch people who don't express features it approves of. Her wrists, hands, chest, and abdomen all show scars, presumably from combat.
A fairly accurate representation.

Personality: Her own personality is that of any tribal mamba: Warm, gentle, and having a presence of extreme comfort. However, this is not always so. Part of the deal she made with the demon inside her was that it can express itself at any time. Its personality is not warm in the same way as hers; it is a violent warrior spirit, and its hatred of any creature that doesn't pass its constantly changing idea of what is acceptable for that particular breed often throws it into a rage. In combat, she is never the one who is out fighting. She fights in the middle, behind the vanguard, but in front of the archers, individually affecting those who need help, whether it's friend or foe. She tries to maintain neutrality, but harsh attitudes toward her force her hand...and the invisible hands of the demon.

Spirit Animal: Hyena

Equipment:
- An assortment of healing herbs in small bags around her waist
- A jagged, but surprisingly dull, knife she only uses for rituals
- A bag of...something. Only the demon knows what it is. It feels like fat, but looks like sand. It doesn't seem to have a purpose and the demon never tells.
- A backpack full of "souvenires" the demon collected while in control. It thankfully keeps the smell of decay inside it.
- Cloth bandages. Lots of them.

Skills:
-Herbalism: Using a mixture of herbology and ritual, Adaeze heals those who are injured with a non-magical blend of herbs appropriate to the situation. Most of the herbs she uses are fairly common, but some exotic ones have made it into her collection, allowing her to help with a wide variety of ailments. She can't heal a wound, but she can prevent infection, for example, and she has almost no power over anything magical.

-Perception: Quick to see both the real and the abstract, though she tends to see things that aren't there, still. Her enhanced perception, in fact, is what gets her into trouble. She tends to see something, make an assumption based on the facts presented and, whether it's correct or not, act on it. She will, however, come to conclusions almost instantly, and is usually right when she sees a corrupted individual. Of course, the ability to see the corruption is a gift from the demon, just like her magic.

Magic:
-Burning Poison: The blood of the victim burns in their veins. Depending on how much blood Adaeze herself sacrifices, this can be anywhere from an annoyance to the feeling (and even occasional flesh scarring) of actually being on fire. The blood loss, of course, does weaken her considerably, and the blood sacrifice to the demon shows signs of corruption wherever she cuts, typically in the form of rotten flesh or wounds that don't fully heal.

-Radiation: Similar to Burning Poison, though it affects the flesh itself. It's not nearly as strong as burning poison (she has to lose at least a pint of blood, spilled as a magic circle as part of the ritual, for it to even be noticed by those affected), but it can affect anything in a six foot diameter circle up centered on her target, both friend and foe alike. However, the demon can take over if she uses too much of her blood.

Strength: As a former mamba, her natural comforting nature can make those around her calmer, even if it doesn't stop them from being afraid of or hostile toward her.

Weakness: The aforementioned demon can come out. It can use all of her abilities, and has full control of her body. She is still aware while the demon is in control, but can do nothing to stop it. Thankfully for her, the demon only likes to kill at most one person, then collect some feature it deems perfect to put in its backpack.

History: Adaeze was her tribe's mamba and she often told their tales, including some of humans, in addition to the other tasks associated with the position. The human tales were most likely to bring laughs among the children. She was also quite the trickster when she was younger. She would lead young men deeper into the forest, then abandon them when they thought they were going to -ahem- spend some alone time with her. She did whatever she could to make up a story, and her tribe loved her histories, even though they were far from accurate, if not entirely fictional. It was those inaccuracies, however, that they enjoyed. Before she made the deal with a demon, she had even taken on an apprentice. The apprentice was more than capable of taking over, but Adaeze didn't want to ever have to worry about that. She had no intent on giving up her body to age.

So she went off alone one day and did what so many in the human tales she told had done; called forth a demon. The demon had no interest in anything Adaeze offered, including her soul. Instead, the demon wanted to live in her world and experience it all. Adaeze, of course, didn't want to lose her life to prolong it, as that made no sense to her, so she offered instead to allow the demon a little time in her body. Having never dealt with demons before, and only having the failures of those who had in her mind, she didn't even consider that her careful wording wasn't careful enough. The demon never agreed to allow Adaeze to choose when it would experience the world and came out on whatever whim it felt like.

It didn't make itself known to Adaeze's tribe, however, for more than a month. It finally came into contact with them eventually, inevitably. They were all gathered to listen to one of Adaeze's histories and as she sang of the fall of a great human hero, the demon came out to speak more on the topic. This naturally infuriated the elders of the tribe, and she was cast out, exiled from the forest for consorting with a demon.

When she left the forest, she had nothing but her herbs, her talents, and a demon. She did whatever she could to get by, eventually scraping enough money to rent a room at the local inn. The demon did its best to keep its presence unknown (for if she died, it died, as part of the deal), but she had to promise to give it as many opportunities to leave and explore as she could or it wouldn't hesitate to make her murder the innkeeper or any of the other guests.
Praefecta jumps up, probably too quickly, to take the jumpsuit. She hadn't intended for that coincidence, but of course the jump command was on her mind as she identified the jumpsuit. She dressed quickly, trying not to expose herself anymore than she already had. Mind you, it meant she had no concern with exposing herself at all, but she did it quickly nonetheless.

As soon as she had it on, she evaluated how the sentences were worded. She spoke in both the galactic tongue and Sera'Shuun, as the security officer had done. "Yes. I would like to help. Hostage situation." She emulates clearing her throat. "If you would like. I look like crew. Could use empathy. I haven't been paid yet, either. I wouldn't be lying. But no name. How do I add a name? I don't know my name."
Hailfire said Ermine. I see no reason you couldn't have the tablet device cast genuine magic. Ultimately it's almost irrelevent as to whether or not it emulates or is magic it just happens magic sits better with this setting (or so I've gathered). I really like the character concept there. Am I right in thinking you were planning to tweak it anyway?
In order:
1) Because the whole basis of the character is she isn't magical. She just wants people to think she is, and found a way around it.
2) It's only relevant in how she "learns" new effects; playing around with code vs playing around with fireworks. ^~^
3) Thank you. I really like this character and would totally snuggle her all the time if she was older. And wouldn't kill me.
4) Yes, of course I'd tweak it. Never denied that. ^~^ I'd have to convert her to whatever the final character sheet looks like, which would bring in more details and maybe drop some of what is there. But the concept will stay the same (in theory. Which is how I work. <.<)
Geoffrey Silt said
Nobody gives one fuck about a botanist hostage situation.


I was kind of busy being naked in a crate.

Edit: But I was offering to help.
+Edit: She's a fast learner with pattern stuff, like language.
Dr. Lake
Oh. I hadn't noticed. Back up my unicorn will go~
In Delete Me 12 yrs ago Forum: Casual Roleplay
Oh, going to confirm in here that I'm interested still. I know I PMed you and everything, but...seems more official in here.

(Also, in addition to the options I discussed, there's also political marriage. They could then compete for the same manly men. At least, that's how mine would see it. Maybe sharing, occasionally?)
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