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Well howdy, I guess my old bio got deleted but I'm Erran! I'm 23 and I really love giant butch women with swords. And Dragons. And soft old men. And I like writing all of them! PM me with ideas involving any of these things.

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DETAILED CANON FOR HRAVANIS
















I lost traction with my last character list so I'm gonna make a new one
____________


Carmen's Theme

youtube.com/watch?v=-6D12QttFXk Tobacco Factory - Carlos Saura
//You better leave Carmen alone
Better not get in Carmen's way
Carmen has a knife
for anyone who gives her trouble//

youtube.com/watch?v=fzZLIjyNdk4 Habanera - Carlos Saura
//Love is a gypsy's child,
it has never, ever, known a law;
love me not, then I love you;
if I love you, you'd best beware!//

youtube.com/watch?v=2G-hkNe7ZEk Flamenco - Directed by Carlos Saura
Danced and Sung for her pleasure
And admiration


youtube.com/watch?v=yGD46iyokgY Kill of the Night - Gin Wigmore
//The danger is I'm dangerous
And I might just tear you apart
I'm gonna get you
I wanna taste the way that you bleed
You're my kill of the night//



Lady Carmen Martirio

741 Years Old
Royal Vampire
Born in Autumn of the Year 1064

Turned in the Winter of the Year 1100



Seven and Twenty Souls to her Name

First Soul Contracted from His Eminence Ṣalāḥ ad-Dīn, Sultan of Egypt for aiding him in ridding his homeland of Richard the Lionheart, Soul Memories Retained.

Second Soul won in battle from a Seraphim Angel fighting for the Templars. Soul Memories retained.

Third, fourth and fifth Soul given freely by Lord Meneshe as his dying wish, Soul Memories retained.

Sixth

Seventh

Eighth

Ninth

Tenth

Eleventh

Twelfth

Thirteenth

Fourteenth

Fifteenth

Sixteenth

Seventeenth

Eighteenth

Nineteenth

Twentieth

Twenty-first

Twenty-fourth

Twenty-fifth

Twenty-Sixth

Twenty-Seventh

Contract-less at the Given Time


Succubus
Carmen has always been a woman of grace, seduction and flirtation. She has always used her body and her diplomatic personality to overcome many obstacles and whether she has done it willingly or no it has always been a part of her life. Therefore upon becoming one of the Elite Vampires, Carmen has gained a certain enhanced latent ability to seduce and persuade. It is unlike to the normal Vampiric miasma that tricks the mind and takes unwitting individuals into a Vampire's thrall. Carmen just simply makes everyone around her fall in love with her, hopelessly infatuate them with her and through this she gains energy and power. Whether it be dancing with someone, kissing someone, making love or simply making conversation, the love of others for her enhances her own strengths and powers. This power also gives her insights into others, sensing their emotions and perceiving their state of mind at that time.


Sire
Meneshe Avraham, 1078 year old Vampire Elite, Refused a seat upon the Royal Council



Personality
Gentle//Considerate//Compassionate

Strong//Merciless//Ruthless

Passionate//Artistic//Teasing

Confident//Tactical//Commanding

Controlled//Calm//Elegant



History
Carmen lived as a dancer and a Courtesan of the City Valencia, dancing in the day and then entertaining gentlemen who came to her quarters at night. She practiced an ancient form of flamenco dancing in Valencia and rose quite high in fame for her dancing. She even danced for El Cid, the legendary Military Commander and lord of Valencia until he died in 1099. For a while after she danced in the failing city, sad for the loss of its beauty.

She attracted the attention of a very old wandering Vampire named Meneshe who had come from jeruselum after the first Crusaders landed. Many Vampires fled from jeruselum at that time since holy men are trained in the identification and destruction of vampires. He was very tired and downhearted, a vampire old beyond reconning and just as wise. He saw Carmen's youthful beauty closeted in the dark and crumbling Velencia and he was saddened to see it. He offered her two choices. Either he could smuggle her away from the city and find her a husband of noble birth and character so that she might live in luxury the rest of her life, or he could change her and she might follow him to venice and dance and be beautiful freely and for forever.

She was conflicted for some time but eventually the thought of being bound to a man for the rest of her life seemed a thankless existence and she chose to follow him. Their relationship grew and Meneshe took on a paternal love of Carmen, protecting and nurturing her in vampire society while Carmen was as dedicated and loving a daughter as any.

They traveled away from Valencia before the city was taken and journeyed to Venice where there was a florishing vampire society of Nobles and royalty. Carmen's dancing was much loved among the Vampire courts and she rose in esteem not only for her maturity and cunning but also for the calm way she handled feeding. While they remained there Carmen noticed Meneshe being bagered to accept a position in Royalty but he maintained a refusal which Carmen was greatful for. Royals were never at liberty and Carmen enjoyed journeying with Meneshe.

In the year 1110 news was heard of the Crusader's attack upon Beirut and even though he did not wish for responsibility, Meneshe decided to return to Jeruselum and try to aid the muslim rebellion against the Crusaders. Carmen insisted upon joining him and a large number of other Vampires agreed to come but it took some time to organise and only in the year 1125 did they set out. They arrived and began the fight against the English but a new and dangerous enemy awaited them for the crusaders contracted angels to their soldiers. These soldiers were called Templars and although they had no significant destructive power they did not die and did not feel pain because of the protection of their angels.

A while after Meneshe and Carmen joined the fight Carmen became contracted to a fearless and passionate Arab Prince named Ṣalāḥ ad-Dīn who charged her to aid him until Richard the Lionheart was driven from Ṣalāḥ ad-Dīn's homeland. Carmen respected and trusted Salah from the first and through their long relationship she came to love him though this was a great pain for her whom had to take his soul.

The three, Meneshe, Carmen and Ṣalāḥ ad-Dīn, spent long years trying to repel the Crusaders and Templars and Carmen's prowess in battle rose to great heights. However in the year 1180 Meneshe was killed while battling against a large number of Templar knights although the battle overall was won. Carmen lost heart for the fight after that but could not cease since her contract bound her to continue.

The angel Marcus, whom had been the death of Meneshe, had taken his soul and became a Seraphim. He came to Carmen and begged her forgiveness for he was repulsed at having caused a living thing such anguish. She did not forgive at first but the Seraphim would not leave and Carmen found herself warming to his company. Not being one to dwell on the past at that time, she forgave Marcus and they became good friends. With his help Ṣalāḥ ad-Dīn's wish was fullfilled and he became sultan of Egypt until Richard the Lionheart left Jeruselum.

Carmen chose to keep Ṣalāḥ ad-Dīn's memories once she became a Whole Vampire and, with Marcus, began a journey to England to observe the monsters whom had caused so much bloodshed. She stopped off in Venice for a time and was comforted by the Nobles there whom had known Meneshe. While there she gained another contract which turned out to be a very simple task and another. Very soon she was known for her ability and she was sought out by Humans for help with their various problems.

She managed to escape from Venice when she had gained another seven souls but again got sidetracked by wanting to visit her homeland of Spain. She arrived there by 1470 and stayed there, learning the new Flamenco dance and entertaining herself with simple pleasures that she had forgotten. Marcus left for England in the middle of this and Carmen promised to follow, which she did, eventually. During her time in Spain she gained 23 souls, putting her way over the requirements for a place in the Royal Covern and when she once again set off for England it was 1587 making her 510 years old.

She came to England, was reunited with Marcus and was asked to accept a seat in the Royal Covern which, after some deliberation, she did. Since then she has been devoting her strength and abundant time to managing her Covern in the English countryside near the Lake district.



Strengths and Weaknesses: (Your practical and skillful strengths or weaknesses, please include both strengths and weaknesses)

Relationships

Meneshe Avarham (deceased)

Marcus Sharpe (AWOL)

Gabriel Sharpe

Sophia Brandon

Other: (Anything else you feel you should tell us about your character)

Appearance: (If you feel the banner isnt enough, give us some other pictures or a description down here)



Name - Thrask
Race - Dwarf
Age - 189
Gender - Male
Height/Weight - 4'0 Feet, 178 Pounds
Place of residence - Mount Gundabad





Appearance
Thrask is a very dwarf-like dwarf when it comes to physique. His whole body is thick, broad and tough with wide shoulders and a heavily muscled frame. As is the want of dwarfs, his limbs and body is short and stocky while his skin is rough and leathery with a slightly dark pigment to it. Surprisingly his beard is rather short even though it is obvious he is no youngling dwarf. In fact, from the grey in his mane and the lines on his dramatically featured face, one would accurately assume he was a dwarf passing his prime, though indeed he seems no less healthy for the aging. His body is also covered in scars and tattoos, dwarvish lettering peppering his chest and arms in clearly defined horizontal and vertical lines that are marred in some places by huge gashes from wounds long gone.



Weapons

One-Handed Dwarven Battleaxe




Dwarven Dagger




Dwarven Shield



Other supplies

200 gold pieces
Bedroll and Blankets
Cast Iron Pot
Clotting and Disinfectant salves
Skinning Knife
Water Skin


Greatest Strength - Endurance
Greatest Weakness - Diplomacy

Personality

Loyal//Determined//Trustworthy
If Thrask gives you his trust and friendship then you can expect him to deliver. The problem is knowing when he has because its often hard to tell with him. He seems to have an almost constant scowl on his face and its rare for him to relax around individuals other than his family or close friends. The best way to know he's got your back is if you have his (and you arent involved in anything particularly illegal or mean). Still, even like this, it doesnt mean he'll treat you tenderly or gently. Say someone had you at knifepoint and was screaming something about slitting your throat if he doesnt put his axe down. He'd most likely throw a throwing knife at you himself, somewhere mildly non-lethal, use the surprise factor to decapitate your captor and then slap on some medical salves and drag you back to base. To be honest it takes alot to be Thrask's friend, but at least you know you wont die.

Hard//Tough//Stalwart
Thrask doesnt do backing down or giving up. He deals with the problem at hand and, while he may grumble and mutter about the situation, he'll do it while taking out the problem with a heavy Battleaxe to its face or one precise dagger to its nether regions. He'll endure anything you can think of and more. Beat him, shoot him, throw him off a cliff, but you'll never break him. He has held the record for longest resistance against torture without dying or giving up the intel for five years running amongst his Dwarvish regiment, and he plans to beat it if he's ever stupid enough to get captured a second time.

Fatherly//Caring//Protective
Contrary to the above personality traits, Thrask is in fact a very affectionate and loving individual with much to give in terms of compassion and feeling. He is extremely protective of those he holds dear and will fight you on the street at even the slightest mention of an insult directed at a friend or his Wife. As a Father and Husband, he can be soft-spoken, gentle, affectionate and tactile, a total contradiction to his normal attitude. His smile is warm and so are his hugs and, though a gruff person, he also has some capacity for humour and intelligent conversation. Of course these characteristics are known by very few but his wife and family and his comrades. He has a particular soft spot for children and when encountering a child, no matter the race, he can turn from bloodthirsty warrior to loving father in a matter of seconds.

Chivalrous//Protective//Masculine
Thrask is very easily the picture of knightly chivalry and conduct. His opinions tend towards protection and nurturing, defending those weaker than yourself and upholding the stability and security of the law. This does mean he is generally unconsciously sexist, considering it his duty to defend and protect women over men and treating them, not necessarily as weaker, but perhaps frailer and more precious. His view is that although women might be capable of fighting, it is the duty of men to ensure they do not have to, this is a view most Dwarves seem to share considering the scarcity of females in their race. He has quite stereotypically masculine qualities such as dominance and confidence and a quick and aggressive temper, however he is comfortable in himself and doesn't have quite the need to prove himself as other men seem to possess. He is quite content to appear weak or back down from a fight if the situation calls for it, it does not damage his opinion of himself, although he will fight for his honour and the honour of his friends at a moments notice.



Backstory

Born 2977 in Erebor, son of a father loosely related to Nain III and so to his son, Dain Ironfoot, Thrask was always a rambunctious child with a stoic attitude. He was raised in a very traditional and strict Dwarvish family but he never lacked for love in his youth, both his parents adoring him and his two brothers equally and guiding them well on their paths of life. Thrask's father, Throrn, was a well known and well trusted warrior for his King and he was High in the chain of command, trusted by the King himself and part of the contingent of warriors whom had journeyed back to the Lonely Mountain in answer to Thorin's plea. As a result, Thrask always had a lot to live up to as his father's son, his elder brother Thrank also becoming well accomplished at a young age although he was a full thirty years Thrask's elder. This drove Thrask into a somewhat reckless attitude as a youngster and he cause his mother much worry and concern by hurrying off with scouting parties at only the age of twenty five.

He had a whole seventeen years experience of skirmish-like battles and minor sieges before eventually Erebor itself was attacked with such a force that most thought they would be overwhelmed at the first. The news of the outlying Dwarvish kingdoms being attacked had reached Erebor. However the Easterlings came upon them like a plague of locusts and Dale would have been taken completely unawares if Thrask and a small Dwarvish Scouting party had not spied their advance. As it was, Thrask managed to hurry down to the Town and warn its people, allowing them to prepare but a little in defence. But in the end that only helped to give them a little more time for their retreat, as the enormous numbers of the Easterling ranks obliterated any attempt at repulsion from the first. Thrask found himself retreating alongside Brand and his people, hurrying them up the steps of the mountain to Erebor's door with enemies at their heels all the way. Those that made it into the mountain were safe for now but all knew it would not be for long.

To the consternation of his Mother, even as he returned to her unharmed, he made ready to strike out once more and fight alongside his Father and Brother. Dain and Brand rallied their combined forces quickly and immediately struck out once again to meet the raging tide of battle, endeavouring to push the Easterlings back and let the Dwarves strengthen the doors against breach. The wailing of mothers and children that day would not leave Thrask's thoughts for many years after that. At the time, he was terrified, waiting for the doors to open as he stood in rank and looked to his King for guidance, his hand shook on his Axe and his breath came quickly and fitfully. His brother and father showed no such signs of distress. Dain and Brand seemed to have a cold sense of determination about them, both now battle-hardened old men, their faces held strange expressions. Thrask would later come to recognise this look as one of men ready and eager to face their deaths together.

However, once out beyond the gate, Thrask had no time to feel fear. He hewed his way through countless ranks of men and battled so fiercely that he eventually found himself in the Vanguard. Thorin Stonehelm stood to his left, Dain and Brand to his right and his father and brother somewhere in the melee between. They all fought valiantly and every dwarf warrior that fell seemed to take a hundred enemy soldiers with him. And yet it was not enough. Thrask and the rest saw their slow defeat, watched as their line was pushed steadily back. Turning, Thrask could see the preparations nearly completed, but his hope at them holding the line long enough began to dwindle. It seemed that Brand had noticed as well for with a hearkening battle cry, he rallied what little of his men still stood and drew back briefly before charging into the fray, Dain at his side. Such a terrifying visage was he that the front line of the enemy faultered and he broke through, doing great damage to them and effectively pushing them back a moment long enough for the defences to be complete. A retreat was sounded some way behind but most knew they would not make it back to the gates. Thrask found himself

Fought at only the age of 42 in the battles upon the slopes of Dale. Found himself fighting with Dain and Brand, watched the two great men perish.

Later on laid siege to Gundabad and after a long and protracted war, routed the orcs from that land. Also part of the war for Moria's halls.

Spent most of his Youth taking back the great houses of the Dwarves of old alongside Elder Dwarves whom he owed great alliegance too.

Eventually married well and stopped crusading, returned to Gundabad to raise his family.

Writing sample





Dialogue color

Mountainous Grey



Character Theme

http://www.youtube.com/watch?v=y-jVU14zwHw You Can't Take Me, I'm Free
//Why did it all go wrong?
I wanna know what's going on
And what's this holding me?
I'm not where I'm supposed to be
I gotta fight another fight
I gotta fight with all my might
I'm getting out, so check it out
you're in my way
Yeah, you better watch out//


https://www.youtube.com/watch?v=yGD46iyokgY Kill of the Night - Gin Wigmore
//The danger is I'm dangerous
And I might just tear you apart
I'm gonna get you
I wanna taste the way that you bleed
You're my kill of the night//



Name - Ruin Grey

Age - 76

Race - Half Dragon, Human

Allegiance - Technically Erthantis

Class - Warrior

Profession - Scouting Ranger, Hunter



Appearance

Ruin's whole build is lean and wirey, short by most standards. Her skin is covered in tiny bronze scales that shimmer a blood red in light and can cast quite a dazzling display. Her horns are small along with her fangs but they both make her appearance suitably alien and frightening to look upon for most men. Her wings are thin with a parchment-like texture and the bones are brittle and light. Her tail is thin but very long and prehensile with a powerful grip. Her spine has small spikes running from the base of her neck to the small of her back. Her feet are raised somewhat like a dog's but larger, wider and with more strength behind them. Her eyes are an odd shimmering grey colour mostly, but they actually change depending upon the weather and her temperment.



Personality

Legendary Temper// Bloodthirsty//Violent
Ruin likes to fight, she likes to hurt people and she really isnt ashamed of it. Its not really sadism, she just enjoys violence as a way to let off steam and let a person know what she thinks of them. Her fighting is dirty and brutal, she bites and claws and tears and she does it without much concern for her own safety. Its a terrifying sight really, when your blood is dripping down her mouth and her eyes are swirling red in eagerness to hurt you and bring you down like some prey animal, most run.

Unpredictable//Distrusting//Antisocial
When you first meet Ruin, she wont like you, thats just the way of things. You will be an existence she mildly tolerates and nothing more. She likes drinking but only with friends and she does laugh but very few people alive would probably know that. Ruin assumes you are going to betray her and if you eventually persuade her you arent out to get her then, well, you're in! If Ruin ever feels she can trust a person then thats that, but she just doesnt trust people. She wont show much of what she's thinking, its not like she will piss off everyone she meets as soon as she meets them, but any kind or good or nice word she gives you will be a flat lie or a test or a way for her to by time.

Hard//Tough//Stalwart
Ruin doesnt do backing down or giving up. She deals with the problem at hand and while she may grumble and mutter about the situation she'll do it while taking out the problem with a heavy kick to its face or one precise dagger throw to its nether regions. She'll endure anything you can think of and more. Beat her, shoot her, throw her off a cliff, but you'll never break her. She probably holds the record for longest resistance against torture without dying or giving up and she plans to beat it if she's ever stupid enough to get captured a second time.

Loyal//Determined//Trustworthy
If Ruin gives you her trust and friendship then you can expect her to deliver. The problem is knowing when she has because its often hard to tell with her. She might be patting your back and suggesting names for your children one minute, then throwing into a dungeon and collecting your ransom fee the next. The best way to know she's got your back is if you have hers. Still, even like this, it doesnt mean she'll treat you tenderly or gently. Say someone had you at knife point and was screaming something about slicing your throat if she doesnt put her weapons down. She'd most likely stab you herself somewhere mildly non-lethal, use the surprise factor to savage your captor and then slap on some healing poultice and drag you back to base. To be honest it takes alot to be Ruin's friend, but at least you know you wont die.

Harsh//Unyielding//Heartless
Ruin doesnt care about your children, your wife, your husband, your parents. Arcturia has no qualms with harming innocent people if there is no way around it. This doesnt mean she wont try and find another way, she isnt cruel or excessively callous and its in her best interests to leave a place with more friends and allies than when she came. But if she has an agenda she intends to fulfill it in the best way for her at the end of the day. She's not a renegade, she's not a Paragon, she is just the essence of practicality.

Unwilling Leader//Strategic//Inspiring
Ruin wouldnt like to admit it but she's good at being a captain. She's done it before and she's probably going to have to do it again but that doesnt mean she'll like it. As a Leader she cant help but take all her soldiers under her wing (literally) and think of them as entirely her responsibility. She might be ok with sacrificing some buildings, civilians or unknown military but she finds it very hard to sacrifice a man put under her command. If she does that, it means she did something wrong, she was in control and she screwed up and it would be her fault if any of them didnt come back to their families afterwards. She deals with this heavy guilt fine, but that doesnt mean she likes it and it doesnt mean she'll seek it out. Still, her dedication to the men and women beneath her means ironically that she can quite easily make soldiers ready to die for her, ready to charge into battle guns blazing and ready to follow any order she gives even if it probably means death for them.



Biography
Ruin's mother was a Ranger from the tribe in the north, named Leeta, a fine hunter and a survivor, niece to the head of the House. Ruin’s father was the ancient, vibrant red dragon, Methuzar, who could transform himself into a human for periods of time. He possessed an oddly gentle and inquisitive temperament for a dragon and he enjoyed posing as a travelling minstrel in order to study these humans whom had invaded his lands. Still, he was noble and grand and old by any human or even dragon standards. The pair met whilst Ruin's mother was on one of her scouting trips, a far more dangerous activity than most would think. He spent some time with her out in the wild and Ruin’s mother swiftly discovered he was a dragon. This caused a temporary lack of trust between them but gradually they worked past it and eventually they fell in love and had two children at first, Ruin and her elder brother Ruukan, then eventually some many years later a third child, Legara. Their relation was not much of a secret, having a dragon as your lover was a fine deterrent to violence. In fact her family seemed bemusedly pleased with the union, especially when it produced children.

It was a surprise even for the Leeta and Methuzar, they hadnt even considered children a possibility. But Ruukan arrived and then Ruin followed soon after and they found happiness in parenthood together with Legara's arrival many years later. They raised their children as best they could, Leeta training them in survival and Methuzar in the art of War. However Methuzar would often leave them to go about his wanderings, not being a static being and needing change and travel. Also he worried for the mountains in the north, his instincts told him he should keep a watch over that area and ensure nothing awful got out, Dragons being one of few who can somewhat resist the aura of madness that cloaks the mountains to the north. Leeta didnt seem to mind his absences and neither did their children, finding joy when their father was around and peace when he wasnt. They grew up strong and wild under the protection of their father until first Ruukan and then Ruin found their wanderlust and could no longer remain in one place. Ruin and her brother went separate ways, being of different dispositions. Ruukan chose to travel around the world with his father while Ruin stayed with her mother, learning to survive in the wild and gaining knowledge of healing from her amongst many other things. Legara was still young at that time and so stayed close to her Sister and Mother. However they all still met often and Ruukan has always been very protective of his sisters.

But Ruin's life changed dramatically very suddenly. Whilst being children they had been surprisingly inconspicuous, The Tribe in the north did not make a point of telling all and sundry that one of their ladies had the bastard children of a dragon. But now, as adults, there was no keeping their existence a secret. For a while just their heritage made them too frightening to confront and they were left alone by the Empresses's men. However gradually as they became more and more renowned their existence began to interest a Darkling Elf publically know as the Ironclaw, a Leader of the evil Erthantis followers of that time. He had much sway with the country laws of that time and they were officially declared outlaws and a substantial bounty placed upon their heads for crimes they had not committed. Ruin, Legara and her mother lost contact with their family and were forced to flee across the sea to the Frozen Isles. They spent some months there in solitude, covertly ignored by their relatives there as they rebuilt a home for themselves. But finally they were discovered by Ironclaw Hunter. Leeta was killed as soon as she was found, brutall and callously. Legara and Ruin were dragged screaming away back to the capitol in solid chains. Ruin was taken to the Dungeons of Ironclaw and spent long torturous months there, beaten, bloodied and broken in his cruel underworld. She truly learned to hate in those dungeons, where once she was a hearty and joyful person full of hope, now she was all pain and anger and hopelessness. But she still survived and they did not break her.

Ruin would have rotted in those dungeons or died there if not for her highly skilled tracking abilities, war acumen and terrifying combat skills. Ironclaw reluctantly saw how useful she would be in his dark plans and cunningly imprisoned Legara in the most fortified and secreted cage imaginable, right under the Capitol Kathar. Ruin was warned that, if she were to disobey the Ironclaw, or her father were to do anything that might harmfully affect his power, Legara would be tortured and eventually brutally killed in the most painful way imaginable. And Ruin certainly understood what that could mean. She was told that she could move about as she liked so long as no one told her otherwise, Ironclaw taking some perverse pleasure in owning such a rare and impressive trophy and he liking to show her off to his people. At that time Ruin had wanted to bite and lacerate and fight back like a wild animal but she had self control and she understood what this was. She was loyal most to her family and nothing came above them, she had already lost her mother, so she acquiesced.

For a long while her body moved seemingly without her mind's presence and she fought and killed for her dark masters as though brain dead. However her mind was not one of placid weakness, she was a dragon, she rebelled against containment and confinement. So she began testing her chains, failing some characteristic of a mission for risk of punishment, sometimes bringing back some other head to prove her kill rather than the target she had been assigned. After some forty five years The Ironclaw disappeared and her chain was handed to one High Priest Fingar, a much less cunning man though still a force to be reckoned with. He was not as tenacious in her captivity either, thinking her just a beaten and broken servant and so overlooking more and more of her minor and small transgressions. She even at one point managed to see her sister again, though that was a short lived and heartbreaking meeting. Legara was a dragon too, captivity was tearing at her soul, imprisoned since the age of sixteen. And so Ruin continues carrying out the awful tasks given to her with a grim determination to survive and to find a way to free her little Sister from her hell.



Weapon of Choice

She has a pair of tough serrated blades. They are forged in her father's dragon fire so they are abnormally durable and can slice through magical barriers and other magical forces.

Her entire body is littered with knives of differing shapes and sizes.



Powers & Abilities
The Wind's Daughter
Ruin can hear the words of the wind, from wherever it blows she can be told of what it passes and can decipher the lay of the land and any danger that she might encounter upon the way.

Dragon Senses
Her dragon hearing is exceptional, powerful as well as exact. He can pick out a single voice in a crowd and identify a person by the sound of their heartbeat. However her human mind can often not cope with the intensity of this level of hearing and it can be a curse as loud noises often distract her and at worst cause her to become paralyzed for a few moments. Her eyes are like eagles, picking out a solitary figure on a distant horizon. She can also tell if someone is lying unless they are particularly skilled at it, noting tiny changes in their facial expressions and calculating telling ticks in their body language.

Dragon Body
Her reflexes are astounding, unparalleled, able to react to something before it even fully occurs in an almost premonition-like manner. She is also fast and strong with her strikes, using continuous, unrelenting circles and spirals of her two small swords to batter her enemies into submission, or lightning fast strikes to vital areas to give a clean kill.Her dragon legs give her great sprinting speed and good jumping ability. Although she cannot fly, beating her wings allows her to fall down any high drops without hurting herself and she can glide a bit.

Herbalist in Training
Other than her combative powers she is also an adept healer, being knowledgeable of almost every medicinal or poisonous plant or creature in an area unless she has never been there, and there are very few places she has never been. She can also often detect what is wrong with a person just by using her delicate hearing and detailed sight.

Mind of Steel
Lastly her dragon blood also grants her immunity to illusionary magics of the mind. She can see through all deceptions created by magic and cannot be hypnotized or incapacitated in any way using mental magic. Physical magic is also slightly less effective against her.



Relationships

Mother Leeta - Deceased

Father Methuzar - Whereabouts Unknown

Elder Brother Ruukan - Whereabouts Unknown

Younger Sister Legara - Imprisoned
[CENTER]
[hider=ARTURO RUEDAS]




Character Themes[/CENTER]










Name - Arturo Ruedas
Age - 16
Gender - Male
House and Year - 6th Year
Species - Grandmother was a Giantess
Blood Status - Half Breed



Personality

Protection-Strength-Bravery
Arturo may not seem the bravest person in the world, he will not speak up or defend himself when attacked. But if he sees someone else in danger, you can be dead sure he will risk it all to help them. He is deeply protective and nurturing of the people around him and will defend them to the death without hesitation. He has power too, and can turn from gentle and diminuative, to huge and ominous in a heartbeat.

Friendliness-Generosity-Sharing
Are you feeling under the weather today? Then you can bet Arturo will notice and do something about it. Arturo practices an art of silent, subtle care, going to get you things without asking or saying that is what he intends, leading you through the warmest paths to the most comfortable seats and other considerate acts. If Arturo has something you want, he will undoubtedly give it to you. If Arturo knows he can help you, then just as the earth is round, Arturo will do it. He has a warm, expansive heart and he freely gives without expecting anything in return. That does mean he is almost always sleepy and he often gets himself tied into mental knots about all the people who rely on him or need him.
Persistence-Endurance-Patience
Arturo has the patience of a saint and the staying power of a rock. If you aren't talking to him and he doesn't know why, he is perfectly happy with sitting outside your door for days at a time until he figure out what is wrong. He is very happy in his own head, daydreams being something he does often. He can also sit and listen to you for hours on end and still find it interesting. He's probably one of the only students who managed to stay awake through a History of Magic. Arturo has a kind of quiet, enduring determination that means he gets things done to the surprise of others. His quiet nature makes people assume he isn't working hard, but sooner or later he will return to them, task done without complaint. He also never seems to get very flustered, no matter how far a situation is going out of control. Even though he is probably very concerned, he will not let it show and instead try and dilligently continue on until the solution resolves itself.
Pacifism-Harmony-Quietness
Arturo practices complete peace. He will not attack people, thats it. He just won't. The only time he might possibly hurt someone else would be if they were putting someone in danger, and then he wouldn't feel good about it. He may even apologise later. He doesn't necessarily ridicule others for violent actions, but he will do anything to diffuse a situation before it comes to fistycuffs. Generally, unless you hate half-breeds by default, Arturo is difficult to get mad at. He has such a harmonious aura, who would want to spoil that?
Conservation-Cleanliness-Order
Arturo has a rather large insistence at cleanliness in his own spaces. He likes to keep areas around him orderly and contained and if people move and push into his space and start to mess with things, he becomes very distracted and uncomfortable. He is also very interested in conservation and reusing things. Most of his notes will be on already used parchment, his robes are never new and always mended, most of the things in his possession have been mended at some point or another.



Biography

And if we only die once, (hey)
I wanna die with you (you, you, you)
You got something I need
In this world full of people there's one killing me
And if we only die once, (hey)
I wanna die with you (you, you, you)

I know that we're not the same
But I'm so damn glad that we made it
To this time, this time, around, yeah


- Soulmates -



I remember tears streaming down your face
When I said, "I'll never let you go"
When all those shadows almost killed your light
I remember you said, "Don't leave me here alone"
But all that's dead and gone and passed tonight


- Childhood Lost -



On a stormy sea of moving emotion
Tossed about, I'm like a ship on the ocean
I set a course for winds of fortune,
But I hear the voices say

Carry on my wayward son
There'll be peace when you are done
Lay your weary head to rest
Don't you cry no more no!


- Salvation -



I need sunshine, I need angels, I need
Something good, yeah I need
Blue skies, I need them old times, I need
Something good, yeah something good
Something good, yeah something good
Oh oh oh oh

All these days seem so far away
And I went too far enough to wait
I've come
Way back then when I hadn't seen
Half them things I'd never thought I'd see
Become someone I'd never thought I'd be, oh


- New Challenges -



Howling ghosts – they reappear
In mountains that are stacked with fear
But you're a king and I'm a lionheart.
And in the sea that's painted black,
Creatures lurk below the deck
But you're a king and I'm a lionheart.

And as the world comes to an end
I'll be here to hold your hand
'Cause you're my king and I'm your lionheart.
A lionheart.


- A New Life -





Relationships

Imelda Huedas - Mother - Squib

Raul Huedas - Father - Half Giant

Theodore - Crush - Ravenclaw
Just before leaving for the trial in Spain, Arturo finally confessed his feelings for Theo after silently nurturing a crush for him for the whole of his fifth year. He has not heard the reply yet, so he is returning to Hogwarts with some trepidation.

Jayden - Bro-friend - Half Vampire

Anice - Comrade - Pure Blood



Patronus


The seahorse has a boney exoskeleton which is a message of protection. The eyesight of the seahorse is incredibly sharp, and each eye moves independently. We take this as a symbolic message of perception and awareness of those around us and our situations. When we are lost or confused, the seahorse asks us to take a good look around - not just with our physical eyes but with our spiritual eyes in order to get a better persepective of the situation. A unique aspect of the seahorse is that the male is impregnated by the female and carries the offspring to term. This is a message of sharing the load in the home, and gaining perspective of both sides of an argument or situation. Seahorses also represent a romantic and loyal personality, mating for life.
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Boggart
A tall fat and ugly looking man with a large belly and a cane. He comes out and bellows at Arturo to punch whomever is in the room at the time.



Pet




Arturo has a very pretty pet Chicken, named Valentina. She is a strong, tough and stalwart sort, very different to Arturo's personality. Nonetheless they are very close and Arturo is very rarely seen without her perched solidly on his shoulder. He acquired her after she was given to them at christmas, destined for a roast. She was kept for this purpose, until Arturo learned of the plan, whereupon he refused to let it happen and took the chicken as his pet and friend. They have been thick as thieves ever since.



Wand
Aspen with unicorn hair



Other[

Electively non-verbal
Arturo finds speaking to people a basically impossible task. He just cant quite bring himself to. So he carries around a notepad to write messages on to others.

Non-verbal spellwork
Arturo has to do all of his spells non-verbally, meaning he is quite behind on his school work. He tries hard to keep himself in an acceptable range and a few teachers give him one on one time.

Giant Strength
Arturo can probably lift an entire tree if he wanted to. Though he may barely ever use it, Arturo is both strong and fast and a gifted combatant. Years in a fighting ring will do that, and couple that with his genetic Giant strength and you have a very fit and intimidating person. Arturo is also very durable, healing quickly, managing pain well and barely ever breaking his bones.



Appearance
Arturo is a massive lad. Reaching about 6'5, he towers above all his classmates. The only seeming difference between a quarter Giant and a Half Giant is the amount of hair. Whilst Raul and Hagrid grew large beard young in life, Arturo only has a bit of stubble around his chin. Other than that he has soft, wavy brown hair and dark brown eyes. His skin has a very deeply tanned pigment and his whole face and body appears much more chiseled and defined for a sixteen year old. His frame is wide and musclar, wide shoulders and a wide waist with round muscles. His skin is peppered with whelts and scars, as well as a few strange tattoos, forced upon him whilst in the gang.
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