Avatar of Everblight
  • Last Seen: 10 yrs ago
  • Old Guild Username: Everblight
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    1. Everblight 12 yrs ago

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Woo new people!
I'll post slight interest. If it gets of the ground then sure but similarly I want an RP with a storyline that takes us places rather than a sandbox 'do what you like' theme.

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Now it seems to work o.O

I just edit and reposted my original post and it's fixed!

But it doesn't seem to be working for a large CS I've posted on another thread.
The BBcode for Centering seems to only work on one line. So you can center one line of text but for instance if you have a large block of text and you try to center the entire post it doesn't seem to work e.g



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Work in progress for the Big baddie Ball the Necromancer

- The Big Bad Character Sheet -

-Name/Aliases-
Baal
The Ender of Days
The Black Mountain Born
The Necromancer of Olc Cairn

-Sex-
Male

-Age-
Death and rebirth can make age hard to place, Baal seems to be in his mid thirties however

-Appearance-
Baal has a ghostly form, he shifts around with a blue hue covering his skin in a specter like fashion. Wherever he treads the souls of those he has captured can be seen almost peeling off his skin like steam.


-Personality-
No-body but his most loyal servants are allowed to see Baal and as such he has become quite an Enigma, even among his own followers. All that the world knows of this Necromancer is his cruelty. Remaining soulless and hidden away from the world, Baal intends to scar the world that was created for those who sent him to Iferann in the first place, he is not a forgiving soul to say the least.

-History-
Baal was once a normal human being who tred upon the earth of Enduwin as any that walk there today, he was not a pure soul but he wasn't evil either. He had dedicated his life to the knowledge and adaptation of Magic and everything it enveloped. Being a simple human Baal was incapable of great magics and had to resort to small tricks and conjuring, something that never got the acclaim he thought he deserved for his dedication.
It was true that in the field of Magic Baal was adept, he was capable of doing things most other so called wizards couldn't even comprehend, yet his power dwindled in the wake of more prominent forces of life. He quickly learnt the connection between life and magic, age and decay. Baal was cursed in his Human form to never hold the power he had always wished for, his life was too distant to the source of life, Farriga. His inspiration was crushed with his new realization.

Baal continued with his life growing ever skeptical and envious of those who held more power than he did. Beasts of Myth to the very mayor of his town he began to slowly hate his own existence and by association everyone and everything else that reminded him of his inadequacies. It was at this point that Baal embraced the darker corners of his mind and took to enforcing his views and his beliefs on others, his party tricks turned to dangerous ruses and he began to stir things in the once quiet human realm. For his misgivings he was cast out, banished from the safety of civilization.

-Equipment-
Baal doesn't carry any weapons as his knowledge of combat is little to non-existent. Being a spirit himself Baal has no need for sustenance and does not need to eat nor drink.

-Faction-
Baal is his own, he has gathered quite the following.

-Magic-
Baal is the first and only person to have escaped from the plane of Iferann, with his escape Baal has brought with him wrath and hatred. Being on a dead plane he has learnt the intricacies of life and the magics that had first created them from the ashes of Farriga.

Baal is an immensely powerful being, he is capable of animating corpses do to his bidding, ones that will not tire and will not fall unless to catastrophic damage.
Perhaps more prominently however, Baal has learnt the connection of life and death, the two sides of the coin as it were. As such he is capable of draining the life out of one vessel and into another, more often than not himself. Appearing as a ghostly Specter, Baal can float like the wind with the souls he has consumed visibly screaming in torment in his blue-white hue that trails his passage.

-Skills-
Baal is a Necromancer he has little use for effective combat technique and much prefers to rely on his magic. As such he carries no weapons and has little knowledge of hand to hand combat.

Being the only being to ever escape from Iferann Baal holds a certain sway when he wants to. He is incredibly intimidating and can crush the most endurant heart of even the most prominent heroes when the mood strikes him. Baal is aware that the only beings that can stand in his path are the gods, and they cannot reach the plane of Enduwin as he was so able to.
Is this still open for new players? I was thinking either Xenobiologist or Toxin specialist.
Well I'm sorry to say I'm bowing out of this particular venture.

Good luck! and don't let the Lictors get you...
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- Character Sheet -

-Name/Aliases-
Panax
-Sex-
Male
-Age-
Mid thirties
-Appearance-
Panax is covered head to toe in black robes.

-Personality-
Panax is not one to beat around the bush, he says what he means when he means it. However he is not harsh of voice, much the opposite he is able to caress the ear with gentle words but there is always a bite behind them. Softly spoken death threats are his specialty and those who have not heeded them have learnt the hard way that Panax only answers to Baal.
Panax is strangely protective of his closer associates, the grunts whom he sends to pillage and wreak havoc he couldn't care less about but the few that have proven themselves to be useful he is keen to keep around. Naturally Panax is mostly protective of his master Baal, nobody is allowed to see the great necromancer and only Panax is worthy of an audience with the man when he is given his orders.
-History-
Pannax has always been waiting for the moment in his life when he truly feels great. People will fear him, they will know his name and nobody would dare cross him. It took years for him to harden both his mind and his body before that day came, constantly shot down and rejected by society he was on the verge of giving up. On one fateful day however, in he black mountains of Olc Cairn Pannax was in the right place at the right time.
He witnessed the coming of the one they call Baal. A great necromancer of untold power that had somehow clawed his way from the desolate prison that currently holds Duv below. Nobody knows how this once conjurer escaped the plane of Ifreann, but many are sure to feel his wrath as he seeks revenge against those that sent him in the first place.

Panax now acts as the mouth and second in command to Baal. He distributes the orders and takes the responsibilities for the cults actions.

-Equipment-
Panax carries two small blades upon his person to protect himself if the rare need arises. The blades are curved and very sharp, not designed to deal killing blows instantly they cut incredibly deep, often to bone.
Panax also has a couple of leather pouches in which his keeps his supplies. Food, small implements that he finds useful and sometimes berries or other edible substances which humans would do well to stay away from.

-Faction-
The mouth and second in command of Baal the Necromancer.

-Magic-
Panax was 'blessed' by his master Baal in the form of a magic. In return for his never-ending loyalty and service Baal saw fit to bestow the power of necrosis upon Panax. With a grasp of his hand Panax is able to curse another with fast-acting necrosis, a horrifying ability that is usually only deployed for the adamant non-believers or Baal, people to be made an example of.

-Skills-

Panax is a linguist, nobody expects a man of such liabilities to be intelligent but he has proven himself so. Able to stir a crowd, or at least a crowd of miscreants and vagabonds Panax can make very convincing arguments be it via death threats or suitable rewards.

Whilst Panax will be the first to admit he is not nearly the most skilled fighter in Enduwin but he has experience with his selected weapons. Normally able to send other men to do his bidding the one regret Panax has is never being on the front line, whilst he understands his place and he knows the place of his men he still hungers for the primal lust of fighting.

Panax has almost grown as famous as Baal himself, one reason being his indomitable spirit. Cut beaten and scarred Panax has the endurance of an Ox and through the tails he has spun many believe him to be gifted by Baal in the form of an immortal body. This fact is untrue but sometimes it seems so when he is faced with difficult situations.

Panax is a proficient user of poisons. Often making his own concoctions he understands the natural world and the ways in which certain plants or animals defend themselves. Whilst it isn't often he gets to put his knowledge into practice Panax is always searching for someone to step out of line for him to test his new formulas on.

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Interested.
This does sound pretty cool but I would like to know a bit more about what we would actually be doing before I commit. If your intending it to be similar to Greek Mythology in terms of the tasks and relationships between gods/characters then I'm definitely in.
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