Name: Coinneach Mac Eòghainn / Kenneth McEwan
Occupation: Pawn shop owner (former), fence (former-ish?), fixer, Order operative (unwilling)
Weight: 160 lbs
Eldritch Encounters: He "obtained" a book titled "On My Travels To Yuggoth", written by an unknown author. Made the terrible mistake of reading it.
- Tainted eldritch knowledge: Kenneth has been "granted" knowledge of the distant, alien world of Yuggoth (a world which, in a hundred years, would be known to astronomers as Pluto). He's mostly buried it, because thinking about it for too long makes his brain hurt.
- Alcoholic: it's his way of escaping the above. Being at least modestly drunk helps him beat back the knowledge of Yuggoth and its strange inhabitants. The longer he's sober and left alone with his thoughts, the more that bubbles to the surface.
- Criminal connections: all of Kenneth's business took place in the isles, but that doesn't mean he's totally blind in continental Europe. Maybe he doesn't have connections, but given some time, he can find out what rocks he has to look under to find a city's upstanding criminal elements.
- The abyss stares back: sometimes, knowledge is a two-way street. The more Kenneth uncovers about Yuggoth, the more that Yuggoth might learn about him...
- Sleep is for the weak: ever since he read "On My Travels To Yuggoth", Kenneth finds himself in that strange place in his dreams. The experience is so vivid that he's never sure if he's actually asleep or not. He does his best to go as long as he can without sleeping to avoid it.
- One (1) flintlock pistol
- One (1) blackjack
- One (1) pocket Bible (prob. stolen)
- One (1) rosary, amber beads on brass chain (def. stolen)
- One (1) copy of "On My Travels To Yuggoth", the only known copy, seared into his brain like a woodburning
Order: Yes, but he's not happy about it.
- Pawn shop owner, fence, and all-around black market dealer centered in Glasgow
- One day, he obtained a book titled "On My Travels To Yuggoth", which had been stolen from the home of a prominent would-be wizard and cult leader.
- He read it and that was an awful, awful mistake.
- While Kenneth was still reeling from the knowledge branded into his mind (an unpleasant experience), the cult attacked his pawn shop to get the book back, because when you're a member of the Brotherhood Of Distant Shores, you don't 'pay' for things.
- And then, in swoops the Bouclier Dans Les Tenebres to save the day. They'd been watching the Brotherhood, and took advantage of their attack on the pawn shop to take a whack at them. The Brotherhood took some losses and escaped, and Kenneth was pulled out of his burning shop, babbling in tongues not native to our sweet Mother Earth. Thankfully, the book didn't escape the fires.
- The Order operatives took Kenneth in, recognizing the knowledge he had, and decided that it made him a potentially valuable asset to the Order. He was given a choice, but since the choice was "join us or we'll shoot you in the gorram head", it wasn't much of one.
Personality: Before the book, Kenneth was a friendly, jovial man, the sort of guy that nobody could find a reason to hate. It was part of what made him a good fence; everybody KNEW he was involved in shady dealings, but he was just such a nice guy that nobody could fault him for it.
That was before that damned book. Now, Kenneth is a dark and bitter shell of his former self. He's lost his home, his place of business, his entire life, and now he's the semi-unwilling agent of the Order, fighting against the very things that he turned to drink to avoid.
Still, sometimes that old Kenneth will rise to the surface, like the sun peeking out from behind a stormcloud.