Majority Race: Humans
Race Characteristics: The humans of the Union come from a wide range of cultures. The three most prominent groups within the Union's large human population are:
1. Nuvidian desert tribesmen, who inhabit the vast interior expanses of the Union's deserts and are famed for their skill as light cavalry and foot skirmishers. They practice a shamanistic varient of Yuwanism and fight for the Union as mercenaries.
Nuvidians at WarNuvidian Encampment2. Drathans. Farmers and city dwellers from the fertile river valleys in the Drathan Delta and around the [Yuwan holy city]. The cities in these areas are some of the most populous metropoli in the world, and are firmly devoted to the worship of Yuwan. While rich in culture and trade that grew under centuries of laissez-faire rule by mage-lords before the formation of the Union three and a half centuries ago, the desert cities lack much in the way of martial tradition, and historically relied on mercenary bands to do the hard fighting. The masses and upper classes alike are extremely resistant to conscription efforts and contribute little besides gold and food to Union arms, though some wealthy men fight in the Union army as sarissa hoplites.
Drathan City-State BazaarDrathans at War3. Southrons. The human clans of the Southern Grazelands, they are a dour folk hardened by years of fighting off the beastkin and trolls that infest the forested foothills at the base of the Steel Mountains, as well as Ankhanaszkan slave raids and invasions. Southrons are among the world's formost slavers. Some clans are semi-nomadic, others rule minor city states and trade outposts scattered throughout the vast Southern Grazelands. In war, they are known for their cataphract formations.
Southron Warrior in typical Ankhanaszkan Chitin-ArmorSouthron SlaverDismounted Southron Cataphract in typical Ankhanaszkan Chitin-ArmorMinority Race: Elves
Race Characteristics: With a natural affinity for the magical arts and Yuwanism, many elves are at home in the upper castes of Union society, and several Magisters are elves and half elves. Elves make up a tiny percentage of the Union population, and are rare outside the small ruling caste, but the Twenty Years war has seen an influx of high elven migrants to the Union, especially to Yuwanopolis.
Minority Race: Dwarves
Race Characteristics: Always hungry for a profit, some dwarves are find life in the mines too confining, and set out to strike it rich as merchants or mercenaries. The Union is home to several influential dwarven mercantile families, and the Magisters hire dwarven mercenary companies en masse to make up for their deficit of gunpowder units. Dwarves make up a tiny percentage of the Union population, but their mercenaries well represented in the military.
Minority Race: Beastkin [custom]
Race Characteristics: Semi-human mutants infesting the foothills, caves and forests at the base of the Steel and Yowan's Crown mountain ranges, the Beastkin have been a scourge of civilized races for generations, particularly the human slaver-clans of the Southern Grazelands. Brutal, cunning carnivores organized into tribes and warbands, the Beastkin are vicious fighters that come in innumerable varients, and have often served other races as mercenaries and foot soldiers. They are rumored to have originated in the early attempts of the Drathan Masters to create a breed of obedient, hardy soldiery. Whatever the truth of those claims, the wizard-lords of the Drathan Union were quick to adopt the Beastkin tribes into their young imperium, arming them and conscripting them into their armies as they conquered the desert cities and petty kingdoms of the Southern Grazelands. What deals were struck between the chieftans of the beast folk and the refined wizards of the Dratha are unknown, but ever since the beastkin have served as the backbone of the Union armies. As soldiers, beastkin are fearless, strong and fierce, but are poorly disciplined, and prone to infighting and poor morale, especially since the Union tends to utilize them as cannon fodder. Many of the Beastkin are enthusiastic devotees of the Red Pantheon. Since the formation of the Union, the Congress of Masters has instituted forced breeding programs in vast Beastkin farms, and feeding beastkin younglings alchemical growth accelerants to speed up their rate of maturation. This has led to a quickly growing stock of beastkin troops in the Union, though also to the increased danger of rebellion by the kin.
Race Appearance: The beastkin come in countless variants, but are generally a mishmash of human and bestial physiologies- plenty of claws, horns, hooves and fangs sprouting from a humanoid frame.
Pic 1Pic 2Pic 3Pic 4Pic 5Minority Race: Trollkin [custom]
Race Characteristics: The result of centuries of bio-alchemical experimentation by the Drathan Masters to produce a race of obedient soldiers able to match the Darthlukian in ferocity and strength, the Trollkin are foul hybrids of human and troll. Strong, fast, vicious, and fearless they are outstanding shock troops and are the most feared soldiers in the Union's armies. Unfortunately, they are of limited intelligence, and their high metabolism and native ferocity often makes them dangerous to their own commanders and allies. Likewise, the magical means used to accelerate Trollkin growth results in high levels of mutancy and physiological degeneration. Despite these drawbacks, the Union is investing heavily in producing and arming ever greater numbers of the Trollkin, which are bred in vast, unspeakable "farms" in the slaver-cities that dot the Southern Grazelands.
Pic 1Minority Race: Trolls
Monsters infesting the foothills of the Steel and Yulwan's Crown Mountain ranges, trolls have been used as slaves by Drathans and Southrons for centuries.
Pic 1Minority Race: Trogons [custom]
Crossbreeds between giantkin and trolls, trogons were created by the fleshmages and bioalchemists of the Union to serve as heavy mounts, living seige engines and troop carriers.
Pic 1Pic 2Minority Race: Skinwalkers [custom]
Magical constructs of flesh and shadow designed by mages to serve as bodyguards, elite warriors, and assassins. They protect many of the Mage-Lords of the Union. They come in a number of forms, and all are potent shadow-mage assassins.
Skinwalker