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    1. Flooby Badoop 12 yrs ago

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You can set up your own kingdom's laws, and most lords who can't produce a son are willing to name a daughter their heir, but in most cases if there is any male of age even remotely related to the family, even husbands, they will be preferred as heirs by other lords, especially to the throne of Overlord. Women are also not allowed to hold Clergy land.

More on them in the rules, but the Clergy basically possess the kingdom's electable titles. It goes Bishop [Landholder of a fief in the Clergy's name], Cardinal [Same as a Bishop, but can have a vote in the Clergy Council], and the Archbishop [The leader, who possesses the three Archbishop's fiefs].

If an unmarried man of noble birth joined the clergy at a relatively young age, he will likely ascend through the ranks and become a bishop, beholden only to the Archbishop, and the Archbishop to the Overlord himself.

It can be very useful to get one's sons into the Clergy, that they might take advantage of additional lands and influence.

From a roleplay standpoint, women rulers will also be looked down on by their subjects, until they can prove themselves to be competent, and thus worthy of serving.

Oh, and before I forget: pillaging!

You can raid trade routes, farmland, towns, and manors for plunder.

Trade routes are convenient routes followed by caravans that travel between towns. They are the fastest ways between the towns, and so almost all merchants looking to make their fortune will use them. But even a heavily guarded caravan will likely be no match for a Lord's retinue.

A trade route will always exist between the two towns. How much can be plundered from a caravan is based on the wealth of the two towns the route travels between. To get a trade route's wealth, you simply take the two town's wealth level and average it, with Wretched having a value of 1, Poor 2, and so on.

So, all the possible trade routes are:

1 + 1 / 2 = 1

1 + 2 / 2 = 1.5

2 + 2 / 2 = 2

2 + 3 / 2 = 2.5

3 + 3 / 2 = 3

3 + 4 / 2 = 3.5

4 + 4 / 2 = 4

4 + 5 / 2 = 4.5

5 + 5 /2 = 5

The amount of loot you get from a trade route, based on its value:

1 = 5,000

1.5 = 7,500

2 = 11,250

2.5 = 16,875

3.0 = 25,312

3.5 = 37,968

4.0 = 56,953

4.5 = 85,429

5.0 = 128,144

A trade route can only be raided by anyone once per season, including NPCs. If a trade route is raided for four consecutive seasons, then the wealth level of both towns the trade route connects goes down by 1. If both towns already have a wealth value of 1 (both are Wretched), then trade stops entirely for the rest of the year, and all through the next (if those four seasons ended with the Harvest season, the last season of the year, then trade simply stops for all of the next year), which is simply due to the merchants of either town going broke, or abandoning any hope of making wealth.

Raiding a trade route takes seven days.

Pillaging farmland will simply give you 1 bulli for every 2 people, rounded down, regardless of its fertility. It will take three days to pillage a fief. A random number of people will be killed in the process, and the people will not be able to pay taxes to their liege that annum. If you wish, you may spend extra time pillaging the infrastructure and resources. Each will take two days, four for both, but will yield you with half the bullis or/and crops that will be produced in an annum. Doing this will cause the level of either to drop by one level. A fief can only be pillaged once per annum.

Pillaging a manor will yield the fief's stockpile: all the crops in the kingdom's current stockpile, divided by its number of fiefs, and rounded down. It will also yield 1000, 1500, 2250, or 3375 bullis, based on its respective level of manor (Wooden, Fortified, Stone, Great). Pillaging a manor will take 12 hours.

Just realized I need to work on the rules for pillaging towns, so I'll get back to you chaps on that.
FiendishFox said
My vassal is going to have an unfortunate "accident", I think ;)


Then his beloved son inherits. A beloved son who might suspect you of murdering his father.

And if the plot gets discovered... War of Independence! Man... I want to start playing CK2 again.


Who has time for plots? Just twiddle your thumbs for a few years until you have more money than God, then spam the assassinate action.
The Nexerus said
I fixed my family in my NS, Flooby. I actually had two fewer points than I was supposed to have. It's now...Elderly Spouse (1)Adolescent Son (5)4 Young Daughters (20)4 Adolescent Daughters (20)1 Toddler Daughter (2)For a total of 48 points (12 + 3*12 for my 3 fief points transferred to family points)


Did I say over? I meant under. It's so easy to mix the two up.

Anyhow, you're all good now. I'll get your vassals to you tonight.

EDIT: All vassals are now completed. Back to the rules. Or sleep. Whichever of those comes first. And Nex, as others have commented, I shall say as well: your Lord and wife have been. . . bountiful.
At work right now, but I have pillaging all worked out, actually, and can explain when I have more time.
Some vassals will end up being similar, simply because there are only so many random results one can achieve with two 6-siders and a table. Still, I did my best to make everyone's vassals unique.

@ Nex: You can have as many family points as you like, but that does mean you're two points over at the moment. I need to leave relatively soon, but I'll give your sheet another good look, and get your vassals to you.

I think I got everyone, except Fiendish's and of course Nex's. I don't know what Mouseking is up to, but the silly little bugger didn't fix his thingamajigs, so he's not due for vassal assignment.

Once I got that shit done, I can get back to the rules. Finished time and pillaging, but need to figure out how trade, the specifics of combat, and a few other things will work out.

@ Titanic: I'm trying to ensure people only know as much as each player wants them to know about their vassals, hence the PMs, but it's your vassal's son and heir that's the drinking womanizor. The man himself is cold and calculating.
A man named Theodorable will be drawing that shit up. Still got two more vassal sheets to do, but once I'm done those, I can start fucking around with your militaries.

Then we can get to the map, since my rules are coming along. . . decently. These vassals took longer than I expected to get out.
So Boerd said
As I recall, the rules say the town's population is drawn from the fief in which it is located. Only if the town population exceeds fief population may you draw population from another fief.


Indeed, So Boerd is right. I noticed that on your sheet, but forgot to mention it until So Boerd reminded me to mention it just now, so now I must mention it: the population of that fief is too high. You must subtract 5,000 from the total population of that fief, not include the population of the town into the fief.

So Boerd, you win a gold star for making me remember to do that.

*pins a 'freakin medal on So Boerd's chest*

@ Nex: I do hate saying this, since as VoiD has proven, I tend to miss some shit, but I detect no flaws in your NS. I assume you spent 1 point to convert it into family points, no? Adding you to the accepted list.
The Nexerus said
Are you positive it was me that you were thinking of, Flooby? I'm quite sure it wasn't.


Either way I'm just fuckin with 'ya, we got plenty of room here.

Fell asleep at my keyboard. More vassals are going out.

Question, can my nation slowly change to a Chinese culture over a long period of time? I also added a little extra to my NS. You could call it history.


Such a cultural osmosis would take decades. If the RP even lasts 50+ rounds of posting, then sure, but otherwise there's not going to be a realistic timeframe in which that could take place. At best, you could create a blend, kind of like when the mongols and russians came together and made some little tartars, or one such blend could already exist.

I do hate to stifle creativity, but Lundland isn't supposed to be a vast empire of numerous cultures. If you're anything other than something similar to western European, it's because you came here with an army and conquered. Your history is fine, though.
So Boerd said
Flooby, rather than leave my vassals choice, would it be possible for you replicate and divide the army I posted amongst the vassals? It may not divide evenly in 3 though, but I would not begrudge rounding.


That was actually the original plan. Once I get everyone's vassals out, I'm just going to divide up the forces you already have. Simple for you guys, simple for me.

Sorry for the wait, y'all. It's 3am, but today and tomorrow are my off days, so idgaf.

Fucking love CK2 and EUIV. Got all the dlc for both games. Probably why I can't afford to eat more than toast.

And Mono, your vassals were meant to be funny. So, 'spose they succeded in their purpose.

@ Toaw: You're totally allowed to do that. There's going to be numbers concerning anything economic, but things like intrigue and battles are much better decided by roleplay.

@ MouseKing: Beeyatch, fix 'yo shit, or you ain't 'gettin no vassals.

@ Nexerus: I 'member you. I also remember that argument we had over your king.

You're free to make a sheet. Just thought I'd remind you.

Yup.

Just a reminder.

no great ill comes to thee
Thank you for your kind words, but I dislike praise.

If I finish all these vassals on time, though, then you can praise me. Preferably in the form of a bottle of Shariz circa 1963.

That was a good year.

And yes, I control all the outside nations: The Ordained Kingdom, the Baccan Empire, the Southern Islands, the Volcanic Island, and the roving Giants, along with all your vassals, to an extent.
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