Avatar of Flooby Badoop
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    1. Flooby Badoop 12 yrs ago

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Cale Tucker said
If anything I tried to make Solterra an under dog. A young Lord, who's only swayed those around him by his words and his strength in the small and few battles he's been in. Solterra is not a hotshot, nor is he an amazing and outstanding man of honor. Also, if no one noticed, Keep Middlesbrough is not a warring fief; a.k.a. Solterra will never involve that fief in a war or create soldiers from it. The Guardians are there to protect the people, and it's virtually unruled (Being "unruled" meaning he doesn't actively give commands and orders to the people, letting them live freely, which is why it's so huge). The Guardians merely keep the peace and protect everyone that lives there.


But you still tax their filthy peasant cocks off, right?
There's Sadko's vassals. I tried to make decently gothic. And to make up for giving you shit vassals last time. . . sort of. <3

And Ashgan. . .

. . . that sheet brought a tear to my eye. The math, so correct. The descriptions, so full of imagery. The history. . . it felt like I wasn't just reading of a player gloating about their nation [ not that everyone else's histories are like that! ], but an actual historical account. That's the most brilliant, well-thought-out NS I've ever had the pleasure of reading multiple times.

So, yeah, accepted.
ulsterwarrior said
Can we only spend 1 point in total, or if we have more than one we can use them all up.


See, I saw that my wording could potentially be mistaken like that, but was like "Naw, everyone will get it."

Yes sir, you can use more than 1 point.
ulsterwarrior said
I will update a new NS in a little bit. I am changing a few things, regarding my military. And I am perfectly fine with converting points into bullis. Should I factor that into my new military sheet?And So Boerd, I have like eight family members and a few courtiers.


I'll say you can spend 1 point to earn 5,000 bullis in starting cash. You can use this starting cash to buy more equipment, and it will carry over to the bullis you start with. I'll update the rules when I have the time. They're in need of one rather badly.
@ ulsterwarrior: Need to triple-check this, but two counts say that you still have one more point to spend. You also called the Overlord the Overseer once. Also, I know it was on your kindle, but if you ever get the chance, some paragraph-spacing would be nice. Right now, it takes some effort to distinguish between fiefs.

I'm thinking of letting people spend their starting points on bullis to start the game with, since I think three people have asked for that now. It'd have to be balanced: it's not like with mercenaries, where they kind of need their points to take them far.

I mean, one point can buy you a basic scrubland fief, and that'll give you a recurring income of 3,000 each annum, so perhaps that one point could be used to give you that income for two annums? That way, the point expense can be justified, because you're getting two annums worth of income right now, instead of having to wait for it, while sacrificing having a larger income in the long run.

That's my logic right now, but I'll have a final answer in the 'morrow.

EDIT: @jiwon, you're good to go. The population of that third town is missing, so I assumed it was 1,000, as that's the only population it could be without your points being over 100.

@ So Boerd: Are you waiting on your vassals before you do your military? I can add you to the accepted list, and do your vassals, since I trust your future math to be correct.
Sadko said
I'm almost done, Flooby, just stuck on the optional concerns. Can I PM you the application and you tell me the problem with it, please?


Sure. Can't seem to get a wink tonight. Hot as hell these days.
Nobody is next. I need to look over Ulster's sheet, which I'll do tomorrow morning/afternoon. After I get the deets worked out with him, I'll look over everyone else's sheets.
Dub post, disregard.
Cale Tucker said
If I had the original size of my territory, each individual Fief would be so clustered together it would be unrealistic. Most castles can't be seen by another castle. An individual castle itself is supposed to be the fortress that protects land on an almost endless scale. And that doesn't mean there's another castle on the end of the first castles protection. There is even more land between that castles protected land and another castle.Yeah, the village on the edges of both territories is gonna have some fun history, right?(I'm talking about the village my Lord was born in, in case you forgot)


I do see what you're saying, but the way the game needs to work, each fief needs to have its own manor. You're absolutely right in that castles would protect over a large amount of land, and I had thought about putting up restrictions as such, but as it's impossible to know exactly how everyone's land is going to be made up, or where I'll need to fit them on the map, it really wouldn't be fair to restrict your castles. Thus, each fief can have its own castle.

The history would focus solely on the lordships and politics. Minor House details wouldn't come into it.
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