Clever, but sometimes, just structure it so that we kinda have to something. I wouldn't mind a Team Leader, perhaps being a grizzled vet. You don't have to do maps- just flesh it out with words, we'll understand the environment well enough. Do it if it's easier on you- but I tend to say vaguely what it looks like, and go from there. I like your insertion methods- there's many more I could add to that list, but I'll leave it. In particular, I want to maybe return a Polish GROM character I have....who hates Russians. :D
I understand where you're coming from, but whether its because I'm shite at describing things, or whether its that players sometimes lack creative edge or hate the responsibility of adding their own input, I always find vague or detailed descriptions leads to people scratching their heads and things stall. I thought maybe a visual representation would work better.
Perhaps you're right though. We'll see what others say, I'm new here after all, and RPG may have a more um... capable player base.
I'm interested. Played a few military RPs before, I've run them too, that is for sure. I know the kit, the people, the politics and a lot of it quite well, I'm in.
Excellent. I'll be honest, whilst I have read my fair share of military stuff, I'm far from a professor. Someone like you should probably be hosting this, but I'm hoping so long as I don't make any glaring flaws in what I do and say, everything should be cushty.
Anyways, here is a preview of the type of maps the operations will be based around. I'm making them myself, so they might look a little crap to begin with, until I start discovering better ways of doing them.
So here's what you'd see in the briefing post:
And here's what you'd see after the team leaders have finished alpha male-ing each other.
I know it's a little messy, I'm looking into how to mark out the routes better. I think varying shades of the colour, for different stages, would be best, but we'll see.
I think with every operation, I'll list the possible routes of entry, their pros, and their cons. So in this instance, we might have:
Aerial Drop
Pros - Shock and awe insertion, with helicopter able to cover entry team.
Cons - Noisy, stealth goes out the window.
Climbing up the Fore Deck
Pros - Quiet entry.
Cons - Team vulnerable whilst climbing. Recommend over-watch. Must traverse deck to gain access to ship, which will likely be watched.
Climbing up the Aft Deck
Pros - Quiet entry.
Cons - No cover on Aft Deck, if team is spotted by sentries. Recommend over-watch
Wasn't quite sure where to put this, so I thought I'd try general checks. I guess we'll decide whether it's free, casual or advanced judging by who shows interest :)
Tags: Special Forces, Modern Military, Anti-Terrorism, Tactical Squad Shooter, Alternate History
Brief Role-play Summary
Hello, and welcome to Global Ops, an anti-terrorism RP featuring a fictional counter-terroist organisation known as R.E.S.C.U.E (Rescue, Extraction, Security, Covert and Unilateral Executive). The organisation is privately funded by a former oil oligarch, who has dedicated his life to resolving terrorist situations in countries the wider world will dare not involve itself with. Operating from a fleet of warships with no official flag, R.E.S.C.U.E is above the law of many countries, and are the people who are first called when a situation cannot be resolved locally.
Players assume command of a fireteam, or squad, within R.E.S.C.U.E, and with other players, embark upon dangerous counter-terrorism missions. Whether evacuating hostages from IS in Iraq and Syria, or fighting Boko Haram in the rugged Nigerian highlands, no mission is too controversial for R.E.S.C.U.E, and no mission is beyond them… if the price is right.
I am not the smartest or the most well informed person, but I do try. So I'd politely ask that you take a leap of not-caring against the story's more... unrealistic points.
Background
A rich man's daughter is murdered, he tries to kill himself, fails, awakens angry and founds a Private Military Company to exact revenge. Gets arrested for war crimes, but as his results are quite staggering, the international community secretly releases him to continue his work. Through religious conversion, he refocuses his PMC from revenge to more noble causes, such as hostage rescue.
A Rich Man, A Dead Daughter
In 2013, Elisaveta Maximovna, daughter and only child to the multi-billionaire oil oligarch Savenkov Maximovna, is captured by Somali pirates as her and her friends attempt to sale around the world, with hopes of breaking the current world title.
Despite paying the hefty ransom fee (10,247,592,078 Russian rubles), Elisaveta is not returned, and her captors demand further payment. Unsure of her wellbeing, and whether the pirates would really release her, Savenkov appealed first to the Russian government to secure her release through other means. This they rejected, citing their attitude against foreign intervention, despite the ongoing Ukrainian Crisis.
Savenkov, without options, then paid the pirates a further 400,000,000 rubles. His daughter’s safe return was not forth coming, and so naturally he offered his money to anyone who would take up the mission. All foreign governments shunned him however, due to his Russian heritage and the Ukrainian scandal that was throwing his home nation’s international standing into the toilet.
The pirates, upon hearing of Savenkov’s plans to fund a mercenary team to extract his daughter from Somalia, were outraged.
Elisaveta’s rape, torture and subsequential beheading was recorded live, and posted on every social media outlet possible. Her broken body was then handed over to Kenyan authorities, from where it was passed on back to Russia. Savenkov shot himself in the head, on hearing the news. But he did not die.
Missing the vital parts of his brain by mere millimetres, Savenkov recovered from his self-sustained injury in less than a year. Once back on his feet, the oligarch was a changed man, filled with hatred and vengeance. He took it upon himself to put an end to all the bad people of the world, starting with his original tormentors.
R.E.S.C.U.E Origins
Ever since Sarenkov had awoken from his medically induced coma, he had been plotting his next purpose in life. Over the course of 2014, he sold his shares in his oil business group, OilTec, along with all of his properties and other financial valuables. With an almost unlimited amount of money to his name, Sarenkov moved quickly to bribe Russian officials into giving him a PMC (Private Military Company) permit.
By the time Sarenkov had been through physical rehabilitation, a Pauk-class corvette, purchased from the Bulgarian Navy, had arrived in Russia to begin a multi-million dollar refit. Whilst this was taking place, he actively sought to hire mercenaries from all over the world, who were willing to “take the fight back to the bandits, the perverse and the evil”. The money he offered brought a long list of potential candidates to his cause, and he accepted them all.
With over 600 contractors now working with him, and each being paid an annual sum of 300,000 U.S Dollars equivalent, Sarenkov rushed his revenge plans into action, with dire consequences.
The coast of Somalia burned for two months, as Sarenkov’s mercenaries waged a guerrilla war against the Somali pirates. It was unconventional fighting, with the pirates often vanishing into the local populace by day, and reappearing by night. Such dishonourable tactics, as Sarenkov termed them, demanded a dishonourable response.
“The peoples allow this to happen. Not one person can look at me, and tell me that these people are afraid of the pirates! Hell, they’re on those scumbag’s payroll!” Sarenkov had yelled, during one heated debate in the control room of his newly refurbished floating sea base, the Elisaveta, his Pauk-class corvette.
Sarenkov’s mercenaries, who were taking losses in the awkward fighting, complied with his rhetoric. Men and women, but seldom children, regardless of their garb or regardless of the evidence against them, were shot on sight if it was believed they were involved with pirate operations. The resulting massacres, though destroying Somali pirate capacity, sparked an international scandal.
Russia recalled Sarenkov’s PMC permit, but did not move beyond that. NATO had the Elisaveta surrounded for five weeks, until finally Sarenkov gave himself in. He was swiftly recovered by Interpol agents, and tried at The Hague for war crimes. He was sentenced to life in prison, in short order, but never admitted any regret for his actions. However, his bank accounts were neither frozen nor liquidated, and his contractors remained on the payroll. A political backhanding masterstroke was on the horizon.
12 months later, and the Somali pirates had still not mounted any serious raids. The international community, although not publicly, quickly surmised the potential advantage of having a self-funded contractor performing their dirty work for them. In secret, Sarenkov was released from prison, and given a five year probation to “bring down the enemies we deem fit as targets”.
During his detention, Sarenkov, a dedicated atheist, converted to Christianity. It is said that it was then, that his attitudes towards terrorism changed. He would rant frequently, to his cell mates, and to anyone who would listen, that what the world needed was, “heroes, not murderers. Good guys, who remain ultimately good in the face of grave evil.” He vowed then to never again to take another human life in anger, or in vengeance.
Under tight controls and regulations, a free Sarenkov went about rebuilding his PMC. The more unstable of his contractors were let go, whilst others, whose background showed restraint and discipline, were inundated with pay rises. He established a training camp in Botswana, after striking a dicey deal with the nation’s government, and with secret international support, he was able to access weapons previously denied to his men.
By 2015, Sarenkov’s restructured company, named R.E.S.C.U.E to promote its new purpose, numbered only 200 contractors, and was ready for another hit against the world. It was the CIA, as opposed to a private third party, who first contacted him with a mission.
Islamic State had once again captured themselves some American nationals, and were preparing to kill them. A special forces rescue mission had been ruled out, as the operation was listed as an almost certain failure. The potential of the public backlash would be monumental, if it was seen that it was the U.S Government’s bumbling in hostage affairs that ultimately cost the prisoners their lives.
So instead, R.E.S.C.U.E was sent in. No flag, no backlash. If they won, they won. If they lost? Well, probably just the Syrian Army meddling in matters… as far as the public would know, anyway.
The operation was a complete success, which shocked R.E.S.C.U.E’s benefactors, who believed the organisation would be more of a “safe hammer” to use on troubled regions. However, such professionalism and efficiency shown by the PMC’s contractors proved that R.E.S.C.U.E could be much more than a dirty tool in a global sickness.
Present Day, 2019
R.E.S.C.U.E has blossomed into a global brand name of privately funded security. Operating an entire fleet of floating bases, the organisation now has access to all parts of the world. A string of highly successful, and highly publicised missions, has carried it on to roaring success and investment on the back of popular support across Western nations.
Sarenkov, who is officially still locked up in prison, is a superstar of the Earth’s underbelly. He has taken his business beyond the servitude of foreign governments, and through careful negotiations and near-constant success, has received rights to operate in many of the West’s national waters, although nations further east still have misgivings towards it.
Nevertheless, R.E.S.C.U.E has become synonymous with counter-terrorism operations, and is openly funded by the U.S Military, among others. However, its main source of income are its clients. From national governments, to the very rich, R.E.S.C.U.E’s clientele come in many forms, and with varying requests, but most concern terrorism or very private security matters.
Not all is well, however. America’s involvement in the organisation has earned scorn from the likes of China, and motions are being floated through the U.N to disband R.E.S.C.U.E. Its contractors are highly prized trophies, with many terrorist organisations prepared to pay significant amounts to procure a live prisoner. Add this to the horrifying amount of legal challenges launched against it, primarily by governments whose countries R.E.S.C.U.E has operated on without permission, and the organisation’s future looks to be short lived.
However, whilst calls keep coming in, and whilst Sarenkov’s fleet of sea bases continue to operate, R.E.S.C.U.E will stand until the very end, performing actions the wider world has no interest in taking on themselves, and rescuing those who were abandoned long ago.
Roleplay Mechanics
Don’t be scared by the word “mechanics”. This is above all a narrative RP, with no dice involvement. However, the RP does have a certain structure to it, that might be referred to as a mechanic in itself.
So let me explain. After players have created their entry sheets, and the RP has launched, the GM (me), will float a mission briefing in the IC. There will be a map, with detailed intelligence mentioned in the post. Players, playing as their designated “Team Leaders”, will then roleplay the briefing. During this stage, they will suggest a plan of action, discuss what routes to take, and generally establish who will do what. They’ll also decide on what kind of weapons and equipment to take, which will vary depending on the mission.
After the plan has been made, a second map will go up, detailing each team’s proposed action. This is not to say the player must follow the route he/she has assigned themselves, but it will be there for reference.
Then the fun starts. Green lights all around, you’re in the rear entrance of an office building, preparing to breach and clear whilst Omega Team is covering blind spots from their sniper nest. Lots of shooting goes on, general ass kicking, hostage rescuing, and finally, the extraction. Then the process repeats, as we move onto the next mission. So to summarise:
- GM makes a mission briefing.
- Player characters discuss with each other the plan of action.
- Plan of action is… put into action.
Rules
- To those who are well versed in military lingo, terminology and equipment, go easy on those of us who may not understand what it is you're talking about. Not to say you can't use all of that stuff, but rather, if possible, write your posts in a way that the layman will grasp.
- This RP is fictional, featuring a fictional PMC, and does in no way disparage, parody or diminish the courage of real life fighting men and women. It is an exercise in imagination, and so any mistakes, flawed logic or unintentionally offensive assumptions are to be taken with a pinch of salt. Please remember this at all times.
- The RP will feature real world terrorist organisations and nations as protagonists. Please keep things clean and mature when dealing with these topics, as not to cause offence to anyone.
- Please state if you wish to withdraw from the RP, so that I can assume your team's command for the remainder of the mission. I have no problem with people leaving, regardless of the reason, but it helps me and the others out no end if you can at least inform us.
- Do your research. Whilst you do not need to be an "army nut", or have read volumes in special forces literature, I do expect a layman's understanding of the equipment you're role playing with. For example, if your team sneaks up on a tank, I'd expect them to hit its weak point. Not just round the corner, fire the "rocket launcher", big boom, much clap, go home.
- Ensure your post always "adds something" to the plot. I don't want any posts that just spend the whole time describing the condensation on the window. RPs die that way. If you post, ensure your character/s are making progress.
Team Entry Sheet
Squad size, including the Team Leader, is 5. Although, you can have less. Post directly into the character’s tab.
Hey there! Welcome to Tales from Andora.
This is a sci-fi sandbox RP, set in the fictional Andora System. Players are as significant, and as insignificant, as they wish to be. All doors are open, and no role is to be denied. Whether you’re looking to play a smuggler, taking contraband to and thro, or whether you’re looking to play an Admiral of the galaxy’s finest navy, then this is the place to do it.
The Andora System has been torn to pieces by three warring factions, and these are: The Earth Empire, Andora Confederation and the Free Stars Alliance. Law and order have gone to hell, and each faction is prepared to fight to the last to achieve its aims. Thousands are killed daily in the fighting. Such a mess has made the Andora System a perfect opportunity for the aspiring soldier, the ambitious smuggler, the wily merchant and the bored housewife.
Players will be expected to create a character, no matter how great or small, and breathe life into the Andora System. As stated, you really can play as anything, within far-reaching reason. In fact, here’s a list of random things you could be:
• Fighter pilot
• Terraformer
• Trader
• Smuggler
• Marine
• Ship Captain
• Admiral
• Governor
• Bar keeper
• President
• Squadron Leader
• Commando
• Spy
• Sly
• Alien
• Confused Alien
• Faction Leader
• Army Leader
• Planetary Ruler
• Ambassador
• It goes on from here…
Seriously, if you want to play it, then do so, so long as it fits with the setting.
Now, when I say this world is “Open to Manipulation”, that is exactly what I mean. The Andora System is far too large for myself, or any number of GMs really, to moderate effectively. Therefore, players will be given authority over NPCS; from the hot chick at the bar with the six boobs, to the Imperial Governor of Andora.
An example would be, that you’re a Confederation Admiral. You want a fight right? Well, then you’d have the full right to say “the Imperials are launching an incursion against Banton V”, and it would be so. You’d go get in your Capital Class Battleship, get your other smaller ships together, and go have at it. This then of course opens a gateway for other players to get involved, if they wish to.
However, with great power comes great responsibility. Do not go blowing up planets another player is chilling on – not without permission anyway. Blowing up planets? Yeah that’s right, you can go and do that. I don’t know how popular you’ll be, and in fact I might overturn your move if it’s received badly, but technically it’s possible. Always best to test the waters before doing anything that consequential. That’s how open this RP is to manipulation.
But yes, the bottom line is, if you do go crazy and start causing planets to smash into each other, just ensure you’re not treading on anyone’s toes in doing so.
There is no set story framework for this RP. The story of Andora System will evolve as seriously, or as laughably, as they players wish it to. However, I will say that room for a bit of whackiness should be left, as we’re dealing with technology and alien species that don’t exist in the real world. I don’t want some professor sado type voicing his concerns about a “rainbow powered engine”. Okay? How do you know rainbows won’t find a purpose as fuel at some point in the distant future? You don’t do you? Go back to Wikipedia, you slut. No I don’t care what a rainbow is, or what it’s made from.
Background
In the year 3981, humanity has long since spread his galactic wings, and spans the Milky Way Galaxy in the form of the Earth Empire. Aliens have been encountered along the way; some hostile, some peaceful, but in any case it is Earth, not they, who are the undisputed masters of space. In most cases, it’s not a question of Man’s technological superiority, but rather, his insatiable lust to breed.
And so, with colonies popping up at increasing rates, along with the rising capability of terraforming techniques, the Earth Empire has grown into a bloated, bureaucratic and dystopian nightmare. Power is held by the few, along with the wealth; countless billions go hungry as they cave to ever increasing taxes. Naturally, a wide reaching and bloody civil war was a predetermined outcome.
Revolutions are launched all across the Empire’s fringes; entire fleets turn to join the rebels. A few sparks ignite an inferno of warfare, as human turns against human in a war of ideology. Planets are glassed, systems wiped of life – and any alien species caught in the crossfire are put to the sword.
The Andora System is on Earth’s doorstep, and the success of the Andora Confederation’s revolution has cast the Empire’s continued survival into doubt. With resources spread thin already, the Imperial Government has dispatched the last of its forces to the Andora System with orders to restore Imperial authority. If only things were that easy…
As the Confederation and the Imperials blast each other into nothingness across the system, hundreds of thousands of refugees fleeing the fighting have established the Free Stars Alliance. Seeking survival above else, the Free Stars Alliance is a weak entity with strong diplomatic links to some of the more local alien races. They constantly call for help, and truth be told, with the Empire’s apparent weakness, many are considering committing themselves.
This alarms both the Imperials and the Confederation, as neither party wants to inherit a victory that is followed shortly by a crushing defeat in the face of the untouched and numerous fleets of other species. With this in mind, both have taken shots at the Alliance, but so far, neither have made any real progress.
Factions of the Andora System
The Empire
The Empire of Earth, Earth Empire, E.E or simply, the Empire, are the forces loyal to Earth.
Imperial intent is often on destroying the various successor states that are arising all over the frontiers, and it has been shown several times that Earth's Government has little patience for diplomacy. The Andora System is no exception.
They possess hundreds of war ships, in dozens of systems. Their technology is the best money can buy, and in a fair battle, they are unmatched. However, numbers are against them, and each Earth Year brings news of more defeats, and more secessions.
The Andora System was a bastion of Earth's power, until a rebellion launched by the Confederation of Andora smashed the Imperial stranglehold on the system.
Hanging around their zone of control is risky business, as the Imperials are the types to shoot first and ask questions later. However, gaining their friendship may provide you with one Hell of an ally - not to mention resources, like their superior shipyards and weaponry.
They are well led, and well disciplined- but how long can even the most hardened warriors stare down defeat, even as everything they hold dear crumbles around them?
The Confederation of Andora
Democratic revolutionaries, fighting for free speech, tax reform and right to self-govern. The Confederation is not led by one President, but many - each with their own zones of control. This has often led to bitter infighting, and several counter-revolutions, which has almost proved fatal to their struggle against Earth.
Their fleets are sub-par, relying on last-generation technology to make up the numbers. However, in most engagements with the Empire, it is they who hold the numerical superiority. For every ship they lose, they replace it with two more, whilst their Imperial adversaries are barely able to replace anything they lose. This has often given them the edge of the system's civil war, but not decisively.
The Confederation believe strongly in human rights, and will not fire on someone in their territory, unless that someone is hostile. Even then, a hostile may request entry into their zone, if for diplomatic purposes... yeah, many pirates have sold their stolen goods in Confederation areas, using that old excuse.
The Free Stars Alliance
Founded by countless refugees fleeing the conflict, the Free Stars Alliance is a third party. Whilst weak militarily, and barely able to stave off Imperial attempts to reclaim its planets, the Alliance has shown considerable skill at negotiation. Currently, it is allied with the beleaguered W'shislon, who have come to the Alliance's aid on several occasions.
The people of the Free Stars Alliance have no leader, much like the Confederation, but instead rely on a mixture of local officials to run things. They are generally considered liberal, and are home to many species and cultures. It is this last point that the Empire, and the Confederation, feel most threatened by. If the Alliance is able to open up its diplomatic links further afield, there is no telling what sympathetic alien ear will answer their call for help.
Their ships are pitifully few, but well-built and are of W'shislon design. Their main strength lies in their space station defence networks that orbit their planets.
The Alliance is passive, fighting only when it has to. Unless you attack Alliance forces directly, you're unlikely to be molested, whomever you may be.
Planets of the Andora System
Chanterelle
A terrestrial planet with an extremely slow axial rotation. Days and nights here can last as long as an Earth-week (depending on the season). Forests of giant fungal organisms dominate much of the surface. The flesh of these huge mushroom trees dry out during the long, hot days, becoming tough and woody. Building upon this hardened material is what allows them to grow so tall.
Chanterelle is a hub of Confederation agricultural output.
Midway
An ocean world with few large landmasses but thousands of tiny islands. The islands of Northern Midway are famous for their forests of gigantic mushrooms. A large island in the southern hemisphere is home to a large military base - the largest and most important in the sector. Nearby islands are used for training, weapons testing, and secretive research facilities.
Midway is the Empire’s staging post, and considered by most to be vital to their foothold in the system.
Myar
A small Earth-like planet with dangerous levels of carbon dioxide in the atmosphere. One large continent stretches from the north pole to the south pole. Ecosystems range from tropical rain forest to arid grassland and frozen tundra.
Myar is the Free Stars Alliance’s homeworld, and is a producer of several precious metals.
Gilgamesh
A lush jungle planet slightly larger than Earth. The planet rotates very slowly on its axis, causing long hot days and cold nights. A relatively small axial tilt makes for a stable, predictable climate. The planet is protected under environmental protection laws in order to preserve its natural environment.
It is policed by the Empire, but governed locally by the Colgorane, Gilgamesh’s native inhabitants. The Colgorane are a race of humanoid aliens who have extraordinary physical strength and multiple cybernetic implants. However, their freedom, and therefore capability to produce military forces, is closely monitored by their Imperial benefactors.
Gordian
A large gas giant with an atmosphere mostly composed of neon. It has only one large moon with no atmosphere. A busy spaceport orbits the gas giant, while the moon is used as a junkyard.
None of the Andora System’s powers hold sway over Gordian, however, many private firms harvest neon from the gas giant’s atmosphere. They are protective of their interests, and have been known to shoot suspicious ships operating in the area.
Isildur
A small Earth-like planet with a thin nitrogen/oxygen atmosphere. All the planet's rivers flow into a central ocean that encircles the planet's equator. Forests cover much of the landmass.
Isildur is an Imperial planet, and is orbited by several shipyards. It is here that the Empire assemble their fleets, meaning that Isildur is heavily guarded. Surface-to-Space batteries dot the surface, and patrols are constant. It is considered the Empire’s “Second Midway”.
Banton V
An Earth-like planet with an unusually large axial tilt causing extreme seasonal changes. Both the northern and southern hemispheres experience harsh winters and nights that last for several months at a time. Intelligent silicon-based lifeforms are the most advanced form of life on the planet.
The Confederation use Banton V as their main industrial base, and the surface is littered with several overpopulated and smog-filled cities. A large fleet build up is normally active around the area, deterring Imperial transgressions.
Laterus V
A large gas giant with an atmosphere composed mostly of oxygen and neon. The planet is within its star's habitable zone and supports several large moons, one of which is habitable.
Laterus V is constantly contested between Imperial and Confederation forces, as its moons hold large precious metal reserves. One moon, Latan II, is inhabited by Imperial forces, who use it as a fortress.
Marduk
An Earth-like planet with an atmosphere that is toxic to humans due to high levels of CO2. All the planet's rivers flow into a central ocean that encircles the planet's equator. Coniferous forests cover much of the landmass. The planet is home to a major military installation.
A Free Stars Alliance industrial base, famed for its ship production.
Louis V
A small, flat, muddy planet. There are no oceans, instead much of the surface is covered with a shallow layer of water. A single large moon creates a strong tidal effect, essentially making the entire planet a tidal mudflat. Microscopic plants live in the mud, giving it a brown-green colouration in places. Although most of the planet experiences regular flooding, there are a few places high enough to remain dry. The atmosphere is is mostly comprised of CO2.
The Confederation mine the surface of the planet to recover rare minerals not found elsewhere in the Andora System.
New Copenhagen
A desert world with a nitrogen atmosphere. While oxygen levels are too low for human respiration, a species of nitrogen-breathing mammals considers it to be a paradise. The W'shislon, as they are known, have established a thriving colony on on an isthmus between the only two seas on the surface.
The W'shislon are a race of religious humanoid aliens who have yellow eyes and purple skin. Their home-world is a frozen wasteland of ice and snow, and plants will only grow in a thin temperate region around the equator. Their soldiers ritually burn and mutilate their own flesh to demonstrate their loyalty to their leaders. Recently, they have invaded the Andora System in search of resources, and have so far beaten off Imperial and Confederation attempts to throw them out.
They are enemies to both the Empire and the Confederation, but are on friendly terms with the passive Free Stars Alliance. Their technology rivals humanity’s, but does not surpass it.
Laskaris VI
A large rocky planet with high gravity and a thin atmosphere. The atmosphere only extends about 1 mile above sea level, and many mountain tops are exposed to the vacuum of space. Native flora and fauna live in the deep valleys between mountain ranges. Many of these valleys are isolated, causing an interesting amount of biodiversity.
Laskaris holds no interest to any of the Andora System’s powers, but this is mainly due to lack of information on what the planet may hold. So far, only small terraforming and exploration missions have been made, and most of them are hindered by the ongoing war.
Arion
A desert world mostly covered with golden yellow sand, which is coloured by high levels of sulphur. The planet has several small seas, and is well within habitable norms, but very little life exists here besides simple micro-organisms.
It is inhabited by the Confederation, and serves multiple but lesser services to the Power’s war machine.
Vudu 5
A large gas giant with an atmosphere mostly composed of argon. It has only one large moon, which has only a very thin atmosphere. A spaceport orbits the gas giant, conducting experimental weapons testing.
Vudu 5 is an Imperial military and biotech research facility, conducting experiments only the Earth Government are aware of. Any unauthorised craft that approach Gorion are usually blown into nothingness by a small but impressive defence network.
Beta Exura 4
A small rocky planet with a toxic atmosphere of 81% carbon dioxide, 12% oxygen, and 6% nitrogen. The planet is famed for the many terraces that look as though they have been 'carved' into rock faces. An extensive network of caves also exists. While many people insist that these structures are not natural and must have been made by intelligent lifeforms, there is no actual evidence of this. In fact there is no evidence of life ever having existed on the planet besides these strange rock formations.
Due to the planet’s close proximity to Andora, terraforming operations have been decided as costly and ultimately a wasted effort. Therefore, it is devoid of life. However, it is known as a pirate hold out, and is rarely patrolled by either the Confederation or the Empire.
Urania
A lifeless rock with no atmosphere, about the size of Earth's moon. A few uranium mines are the only signs of life here, and they're mostly automated. No Andora System power holds sway over Urania, and it instead falls under the jurisdiction of several private mining firms.
Suza
A desert world with a breathable nitrogen/oxygen atmosphere. There are no continents, but there are several small seas and lakes. Indigenous life is mostly single-celled, although there are some simple plant-like organisms.
The Empire uses Suza as a mining installation, withdrawing precious mineral deposits from deep beneath its desert dunes.
System Events
System Events are random events, instigated by the GM, and are usually dice rolled to determine what event strikes, and where. These events range from rather benign happenings, to major catastrophes. They will usually happen weekly (every Monday), or more frequently if it is felt that things need spicing up.
So far, there is a chance of the following:
Earth Expeditionary Force
Owing to recent successes in other systems, the Earth Empire has managed to assemble an armada of ships, and has dispatched them to the Andora System. It is hoped that these much needed resources will give the Imperial forces the strength they need to finally win the war!
The peoples are tired of their Imperial overseers. The Confederation gives them hope that one day they can finally live in peace. But peace isn't won without much blood, now, is it? A random planet erupts into a bitter civil war, as the populace rises up against the soldiers who have tried so harshly to keep them under their boots. However, the revolutionaries lack men and material - if they are not assisted soon, they may well succumb to the superior forces of the Earth Empire.
Planet Affected:
Stock Market Crash
Civil War is bad for business, and this is seen in no greater detail than the Galactic Stock Market. Companies, as old as the Empire itself, are crumbling as their stock holders lose faith in the Andora System's stability.
In order to avoid complete bankruptcy, companies across the system are selling their surplus equipment and branches. The following properties, ships, establishments and equipment are up for grabs:
[Item 1] [QTY] [COST]
[Item 2] [QTY] [COST]
[Item 3] [QTY] [COST]
Global Catastrophe
[Planet/Moon] has suffered a global catastrophe. Thousands have been killed; emergency services are struggling to cope. If you're there, listen carefully to the local government broadcasts.
Catastrophe:
Zombies!
Tectonic shift
Meteor Impact
Magma Plant Explosion
Core Instability
Terrorist Attack
Banking Error
Thanks to a royal cock up at the Imperial Bank, [player] has received [funds] accidentally. They should appear in the character's Galactic Account within 24 hours. Hopefully no one will realise this mistake, because if they do, the local authorities may investigate.
Still, until that happens, PARTAAAAAAAAAY!
Wrong Time, Wrong Place
Regardless of what the player is up to, something terrible happens. Whether they're standing on a side-walk, and an out of control hover-truck speeds towards them, or whether someone tries to murder them in a case of mistaken identity, their life is in jeopardy!
The GM will specify the details in an IC post.
More to come!
Rules
- Play responsibly. Your character is not invincible, and the NPCs are not defenceless. If I feel you're verging on God Modding, I will destroy you.
- Respect other players at all times. Seriously. I don't want to see anyone upsetting someone else, without a good reason. If you do feel there's a problem with another player, for whatever reason, PM me. I don't want world war 3 raged in the OOC.
- Don't be so bloody minded. Being a sci-fi nerd is not a requirement here. Science can and will be bent, and logic sometimes will be snapped in half. I don't want someone with serious mummy/daddy/identity issues telling me the flaws in a weapon that shoots silicon boob implants.
- Have fun. Please. This is a sandbox, you can literally live out any fantasy. If you start playing Mr. Asshole in the OOC I'm gonna step in and question your progress in life.
- Consider the consequences your character's actions/plans may have on other characters. To avoid upsetting anyone, I'd ask around in the OOC before you go doing anything serious.
- If fighting another player, please do not be a twat about it. Someone has to lose. Either resolve it in a mature and constructive manner, or get out of my face.
Character Sheets
Post these directly into the character tab.
I.D Card
Name:Age:Gender:Ethnicity:Appearance:
Personal Records
System of Birth: (Andora, Default)
Occupation:Felonies:Declared Monthly Income: Average office worker earns around 1,500 Imperial or Confederation credits a month.
Marital Status:Offspring:Faction Affiliation:Summary of Life Over Last 6 Months:
Security Checks
Apparrel at RP’s Start:Weapons at RP’s Start:Vehicles at RP’s Start:Starting Planet:Aptitude Test: Your character is walking down a tight alleyway, on a warm Chanterellian night. Suddenly, a street rough steps out into your path and blocks your way. Before you know what’s happening, a palm rests on your shoulder from behind.
“Give us your credits, scum,” says a gruff voice behind you.
How do you handle this situation?
Species Analysis
Species Name:Species Origin: System and homeworld.
Species Lifespan:Species Average Physical Appearance:Species Mental Faculties: i.e telekinesis or telepathy.
Condensed Species History:Known System Affiliates: What factions, if any, are they aligned with in the Andora System?
I.D Card
Name:Age:Gender:Ethnicity:Appearance:
Personal Records
System of Birth: (Andora, Default)
Occupation:Felonies:Declared Monthly Income: Average office worker earns around 1,500 Imperial or Confederation credits a month.
Marital Status:Offspring:Faction Affiliation:Summary of Life Over Last 6 Months:
Security Checks
Apparrel at RP’s Start:Weapons at RP’s Start:Vehicles at RP’s Start:Starting Planet:Aptitude Test: You’re surrounded by an Imperial Search and Destroy Team; they’re bug hunters, and they’ve got you cornered in a small room. The doors hiss open, the first of your adversaries walks in and points his weapon at you. His buddies aren't far behind.
“Prepare to die, scum,” he hisses through a ventilator.
How do you handle this situation?
Aims: What does your faction want to do?
Feelings Towards Earth Empire:Feelings Towards Andora Confederation:Feelings Towards Free Stars Alliance:Feelings Towards [Custom]
Faction Strength
Technology Level: Describe the kind of technologies in use by your faction.
Number of Ships: Define type and quantity.
Number of Armies: Define type and quantity.
Known Bases:Strength Overview: The Earth Empire has chased your faction to one of Gordian’s moons. You’re surrounded, but have all of your strength gathered. The attack begins with the Empire deploying thirty destroyers, eight cruisers and a battleship. Troop transport vessels descend enmasse onto the moon’s surface.
How could your faction counter this situation?
Ship Dimensions
Length (Feet):Width (Feet):Weight (Tonnes):Hull Material:Visual Appearance: Picture or Text
Ship Specifications
Unique: If no, your ship will be posted to the "ship roster". Players will then be to purchase one in the IC, or happen upon one by other means.
Type:Class:Engines:Warp Drive Potential: Top speed of your ship.
Manoeuvrability 1-10: 1 = Corners? What corners? 10 = NasCar Pro.
Shields:Defensive Features:Primary Armaments:Secondary Armaments:Crew Number:Non-Crew Number:Hold Capacity:
Other
Features Not Asked For: If your ship has something not covered, put it here. Additional information, such as ship’s history if its important to you, can also go here.
Ship Combat Test: Your ship is alone, chilling its way between planets. Suddenly, a wormhole opens up, and spews fourth three Confederation destroyers of medium strength. Your sensors tell you right away that their weapons are targeting you.
How would your ship handle this situation?
Imperial Business Records
Registered Company Number: Random twelve digit number.
Registered Company Name:Current CEO:Type of Business:Number of Employees:Number of Premises:HQ Location:
Organisation Resources
Annual Turnover:Commercial Ships Owned:Industrial Premises and Locations:
Legal
Current Major Clients: List factions.
Current Minor Clients: List non-faction owned entities.
Legal Exports: List the items your company sells legally.
Illegal Exports: List the items your company sells illegally.
Security
Security Ships Owned:Security Personnel Employed:Security Personnel Capability Descriptions:Virtual Reality Test: An Imperial spy has infiltrated your HQ, hacked a lot of sensitive information, and is high tailing it off-world in a super speed fighter.
How would your security forces deal with the situation?
Roster
Squadrons are smaller than fleets, consisting typically of three to ten warships. Alternatively, they can be fighter-based. This is for those players who wish to start with some NPC buddies, but not so much as to become a significant force in the system. This sheet can also be used to create trade fleets.
Squadron Callsign:Affiliation:Destroyers:Cruisers:Corvettes:Carriers:Trade Ships:Battleships:Fighter Craft:The Test: Your squadron is on a routine mission, when it is ambushed by an Imperial Battleship, with two destroyers as escorts. They start firing immediately.
How would your squadron deal with the situation?
Roster
Armies can be fleet-based, or ground-based.
Army Name:Assigned Fleet: If any.
Affiliation:Soldiers: Typical appearance, quantity, equipment and tactics.
Ground Vehicles : Types, quantities, roles and appearance.
Anti-Air Capability: What anti-air/surface-to-space systems does the army employ? If any, that is.
Surface Craft: Is the army backed up by an air force?
The Custer Test: Your army has been pinned down, on a moon. Its space forces have been obliterated, and all that remain are the sole components of the army.
Entrenched, they face an onslaught from a Confederation army twice its size but with limited air support.
How would your army fair in this situation?
Name:Petro Pasternack
Race: Human
Age: 37
Gender: Male
Appearance: Petro is a stocky man, with short legs and wide shoulders. His face is rather plain, and lost easily in a crowd. He wears his blonde hair in a ponytail, keeping it fastened in place by a bow string. His eyes are blue, and kindly looking, but his crooked smirk betrays a colder nature. He is generally seen with a couple weeks worth of beard growth.
Clothing/Armor: Petro wears a brown woollen tunic, which is often shabby looking and stitched in multiple places. He wears woollen hosen, dyed green. His brown leather boots are well worn, often caked in mud. A black leather belt with a silver buckle holds his apparel together at the midsection.
Weapons: Yew short bow, quiver of 32 arrows of varying styles and a wood axe. The bow is usually unstrung and fastened to his back. The axe is also strapped to his back, crisscrossing with the bow. His quiver is fastened to his belt, and hangs by his side. Additionally, a skinning knife is stashed into a small pouch, usually located on the opposite thigh to his quiver.
Skills/Abilities: Petro is a capable archer, but should not be considered a champion or professional. He is fairly knowledgeable in forest lore, having dwelt in woodlands for a decade. Hunting is his main profession, however, animals are not always his prey. As a result, he is an able sneaker, and also has a certain charm about him, which often gets him out of trouble with the law.
Magic: N/A
Inventory: A leather face mask with two eye holes, 3 silver pieces, a variety of animal skins rolled up and stored in a sash he carries over his shoulder, bed roll, fire lighting untencils, sharpening flint.
Backstory:He's a funny one, that Pasternack. He came into town... well, near on fifteen winters ago. Was a real happy, go-lucky sort. Had with him a fine woman. Aye, they were both young. A lovely couple really. They bought a house here, so they must have come from money. The girl was a generous type, I remember that much. Always giving scraps to the beggars, n letting them kip in the barn when the frost settled. That right there, was her folly.
Only problem with being nice to broken men is, is that you forget why they ended up beggars in the first place. Now not all of them are bad, no sir. Some are just good folk, falling on hard times. Others though? Scum. Greedy, lustful vermin- a cancer really. They drain the good people, aye, take advantage they do... and well, one night as Petro's Mrs was letting a couple of roughians into the barn, some advantage taking went down. Petro killed them both, but not before the damage was done.
I still remember that night, ya know? The screams. That poor lass, she must called for help for half an hour. No one that heard did anything... myself included. When Petro came down the street, swaying with wine, he heard her screams and became a man possessed. Never knew such rage could be found in the hearts of men... no sir.
Well, in any case the poor lass died a month later from her injuries. That's when Petro sold up shop, and started living out in the country. He'd disappear for weeks on end, sometimes returning with animal skins and meats. Other times with the kinda valuables one dont find out in the woods or the fields. Still, no one thought too much of it. We like to keep to ourselves after all.
That's when things got a bit weird. Joal Thomas, the watchman on guard the night Petro's Mrs got herself done in, vanished. Aye, and he was followed by Petro's old neighbour a week later- and then Cathy Fletcher from the stores at the end of the road.
The guard could never make much of it, but you know what I think? I think Petro is after everyone who coulda done something, but didn't, them ten years ago. That's why I sleep with an axe under my pillow, and a dog at my feet.
How's this? Love me some fantasy.
Name:Petro Pasternack
Race: Human
Age: 37
Gender: Male
Appearance: Petro is a stocky man, with short legs and wide shoulders. His face is rather plain, and lost easily in a crowd. He wears his blonde hair in a ponytail, keeping it fastened in place by a bow string. His eyes are blue, and kindly looking, but his crooked smirk betrays a colder nature. He is generally seen with a couple weeks worth of beard growth.
Clothing/Armor: Petro wears a brown woollen tunic, which is often shabby looking and stitched in multiple places. He wears woollen hosen, dyed green. His brown leather boots are well worn, often caked in mud. A black leather belt with a silver buckle holds his apparel together at the midsection.
Weapons: Yew short bow, quiver of 32 arrows of varying styles and a wood axe. The bow is usually unstrung and fastened to his back. The axe is also strapped to his back, crisscrossing with the bow. His quiver is fastened to his belt, and hangs by his side. Additionally, a skinning knife is stashed into a small pouch, usually located on the opposite thigh to his quiver.
Skills/Abilities: Petro is a capable archer, but should not be considered a champion or professional. He is fairly knowledgeable in forest lore, having dwelt in woodlands for a decade. Hunting is his main profession, however, animals are not always his prey. As a result, he is an able sneaker, and also has a certain charm about him, which often gets him out of trouble with the law.
Magic: N/A
Inventory: A leather face mask with two eye holes, 3 silver pieces, a variety of animal skins rolled up and stored in a sash he carries over his shoulder, bed roll, fire lighting untencils, sharpening flint.
Backstory:He's a funny one, that Pasternack. He came into town... well, near on fifteen winters ago. Was a real happy, go-lucky sort. Had with him a fine woman. Aye, they were both young. A lovely couple really. They bought a house here, so they must have come from money. The girl was a generous type, I remember that much. Always giving scraps to the beggars, n letting them kip in the barn when the frost settled. That right there, was her folly.
Only problem with being nice to broken men is, is that you forget why they ended up beggars in the first place. Now not all of them are bad, no sir. Some are just good folk, falling on hard times. Others though? Scum. Greedy, lustful vermin- a cancer really. They drain the good people, aye, take advantage they do... and well, one night as Petro's Mrs was letting a couple of roughians into the barn, some advantage taking went down. Petro killed them both, but not before the damage was done.
I still remember that night, ya know? The screams. That poor lass, she must called for help for half an hour. No one that heard did anything... myself included. When Petro came down the street, swaying with wine, he heard her screams and became a man possessed. Never knew such rage could be found in the hearts of men... no sir.
Well, in any case the poor lass died a month later from her injuries. That's when Petro sold up shop, and started living out in the country. He'd disappear for weeks on end, sometimes returning with animal skins and meats. Other times with the kinda valuables one dont find out in the woods or the fields. Still, no one thought too much of it. We like to keep to ourselves after all.
That's when things got a bit weird. Joal Thomas, the watchman on guard the night Petro's Mrs got herself done in, vanished. Aye, and he was followed by Petro's old neighbour a week later- and then Cathy Fletcher from the stores at the end of the road.
The guard could never make much of it, but you know what I think? I think Petro is after everyone who coulda done something, but didn't, them ten years ago. That's why I sleep with an axe under my pillow, and a dog at my feet.