Avatar of Freeshooter92
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    1. Freeshooter92 12 yrs ago
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9 yrs ago
Current This all feels very nostalgic, I'm told.

Bio

I'm just some guy, don't worry about me too much.

Most Recent Posts

Light said
I took out all the breaker skills. And you'll get more skills than that. Trust me, wait until the sheet is done.


But all I have is wyvern rider...
Light said
While there are a lot of reclass options for some lord options, remember that Internal Level will make it near impossible to progress after only doing a few of them. Every base and advanced class has diverse enough skills and growths to make weapon type overlaps not an issue, although I'll probably remove swords from the General class, that was actually a typo on my sheet.Also gender restriction upon certain classes was a part of build-planning in core games, so of course I would leave it. My take on the classes, including revived classes and original classes have been balanced compared to core games; archery isn't under powered and paladins arent overpowered, to state the least. Once I finish the Classes page on the sheet, I'll hear your counsel, and I'm sure the others would like to have their say before I start making changes.Once the game gets under-way, I'll be recording everything and making more balancing and other changes as we play.


It's a matter of versatility here.
Sword guy has access to, Sol, Axebreaker, Astra, swordfaire, lethality, I assume Ignis, bowbreaker, pass, and whatever skills the rogue gives.
Me? Axefaire and slow burn.
Still, there isn't much point to reclassing if everything just uses the same weapon anyway. I'd say pick two is a nice compromise from the Avatar's "Bitch, I pick what I want!" Options. Espescially since my female Axe lord can only actually be one of the reclasses.
Rtron said
We're still discussing it Free.*Goes back to praying that his computer monitor won't break again*


Alright, I just haven't heard anything is all.
Lucius Cypher said
Eh? What do you speaking of, profligate?And if you will not drink your tea... THAN EAT THIS!


The demon character... Fallen didn't say anything?
Lucius Cypher said
Quiet you, finish your drink.


I know better than to drink anything you pass around. Also, Is that character concept I had okay?
GREGOR IS GETTING IMPATIENT!
I think I'll go with this:

Eve,
Female,
Axe Lord,
Asset: Strength,
Flaw: Resistance.

Also, please tell me I don't get Gimped out of Fighter/barbarian. Dat never made no sense.

EDIT: Upon reading everything, I find it to be in order. Good Jiub.
Anyway, I have a couple of gripes.
1: Triple promotions. I find it ridiculous that several classes have THREE choices to promote to. In addition, one oddball only has one promotion.
2: Redundancy. Why is the rogue available? His functionality (Don't need picks) belongs to the base thief now, so there really isn't a point. Also, there really isn't any reason to have the Nomad if he only has one option, since you can promote an archer to a ranger anyway.
3. Confusion. Why can priests/clerics promote to Druid? What is a wizard? Why don't Valkyries wield light magic?

So, I'd say, In my opinion,
Just send Battlemage back to Tactician/grandmaster.
Move summoner to a wizard promotion. If we're gonna use a wierd calss, he needs proper support.
Axe the Nomad.
Axe the Rogue.
Remove sage, bishop, or holy knight from the monk.
Perhaps remove holy knight? I understand the way you've got a physical paired with every kind of magic, but wouldn't it be more sensible to give light magic to war-cleric/priests, change the dark flyer back to a pegasus, give them lances as opposed to axes, and move Dracoknight back to a wyvern rider promotion? Also, I'd say that you should likely only keep bishops if you plan to use enough monsters to make it worthwhile. But not too many, I remember how broken they were at times.
Remove holy knight from knight.
Remove Druid from Priest/cleric.
Remove assassin from archer and replace with ranger. Having assassin on the archer means there are THREE classes that promote to assassin, meaning it an have dire ramifications (I.E, way too easy to get lethality)

And one final note, I'd say it'd be good to give two choices reclassing options to the lords. For instance, the poor Light magic lord only has one choice, while each of the physical ones have three save the archer. The Sword-lord also has WAY more promoted options than everyone else leading to a greater choice of skills. I also noticed they all share a weapon type with the lord, which might make reclassing for anything other than skill-grinding pointless. In addition, in Awakening everybody's options were linked more to the character rather than the class.

I'm not stepping on your authority here, because I know I myself have none. Feel free to completely ignore me, it's your game. But these are the concerns I'm voicing and I think they will lead to a better, more balanced game. thank you.
Shweet, LET'S DO THIS.
Light said
Tonight, if you're ok with a data chart with no shop set up yet (can't get items/more units to players yet). Think of it as setting up the OOC but not starting yet so you have time to plan character creations.


Sounds good, Buddha.
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