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    1. Giordano 10 yrs ago

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Thanks for your interest!

Ophelia is a young sorceress, one personally entrusted to Anise. She is young, a child during the war, and as such those bonded to Anise were also bonded to Ophelia.
An inventor could possibly work. Though technology is still medieval. What would he or she be or have invented? What role did they play in the war? What might they bring to the table in the roleplay?

A non-combatant could work if done well. Talents of all kinds will be needed, and as the situation unfolds, characters may need to adapt. I will gind ways to accommodate all of you.

I might just get started on the OOC actually.
Well a veteran would fit in well with the context of the war, perhaps the letter provides him with a welcome respite from going from job to job?
It will be fully elaborated on in the OOC. To summarise:

Firstly, there are the First Children and the Second Children. The Second Children are humans; the First Children are a race known as the ithuri. The ithuri rival humans in power and populace, but unlike humans are united by the Imyassi Empire. The First Children once ruled the world, then the Second Children came (and inherited magic and, as the tale goes, the favour of the gods) and started pushing the ithuri into the heart of the world. Humanity brought a great race and empire to its knees, killed their God Emperor and for the next millenniums the ithuri were forced to fight to re-establish a place for themselves (rising once again as the Imyassi Empire). Hatred is an understatement for what most ithuri feel regarding humanity. Sethael is an ithuri.

Secondly, the centre of all arcane power resides in At'aine, the Well of the World, a gift to the First and Second Children. The Well has ancestrally been neutral ground, guarded by the first maegi of the Conclave, until the Conclave ceded the Well to the human nation of Maltheria. Naturally, the ithuri took great offence to this, and thus for centuries after, the ithuri of the northern empire have warred against the northern kingdoms for control of the Well. As you'd guess, there have been seven such wars, though the seventh was bigger and bloodier than usual.
At this rate, I'll have to start on the OOC! Thanks for your interest guys. Any other questions?
Magic will most definitely be available.

In Dumat, the sorceresses are an exclusive sect of maegi who practice what is known as the Art of the Rose, a magical discipline that hones in on the mind and the senses. The Art of the Rose is kept close to the sorceresses and as such it is rare to find anything else like it throughout the rest of the world. The first sorceress was a woman named Eve du Rosèe, who not only discovered and passed on the Art of the Rose, but built the Seven Schools across Dumat. The First Enchantress (in this case, Anise du Arlay) is the matriarch of the sorceresses and the High Enchantresses (headmistresses of the sorceress colleges) answer to her. Sorceresses not only serve the military of Dumat, but have become principal figures in the culture and society of the kingdom, going so far as to paving the way for women to aspire to being more than wives and mothers. They are a one of a kind.

Magic is a very present aspect of the world. Depending on the kind of magic involved, the strength and potency of spellcasting varies. For example, elemental magic tends to be more destructive and have a larger impact than the subtle grace of illusory magic sorceresses specialise in. For humans, magic is passed on through blood. The bloodlines, formed thousands and thousands of years before this story, have had a lot of time to spread across the world and as such, most families have a chance of producing a child who shows magical promise, regardless of whether the parents are maeges themselves (though two maegi will produce another maege). However, as maegi mingle with non-maegi, the strength of the bloodline weakens and power is watered down. Magical talent first emerges with the onset of puberty.

Other maegi present in this particular setting are the disciplined white wizards of Ker Ithryn, the devout knight-priests of Lorinth and the witches of the Widow's Wood.

I hope that answers your questions. If you have more, I'm happy to answer. :)
I look forward to answering them! :)


The Darkness of Arc Tenès


A man wearing the colours of Dumat approaches you with a letter. It is sealed with a sigil that you remember well: the illustrious 'A' of the Family du Arlay.


Premise

Ophelia du Marge is brutally murdered in the city of Arc Tenès. A message is left at the scene of the bloodbath in an unknown language. You are summoned to the city of Arc Tenès by an old acquaintance, Anise du Arlay, to investigate her murder and find the one responsible for the death of Ophelia.

Gameplay

This is essentially a fantasy adventure, interwoven with darker and grittier aspects. As players delve deeper into the mystery surrounding the murder, a lot of roleplaying will be happening in the background. By that, I mean private roleplaying between myself and one player, or perhaps all players at the same time. Whether you discuss what happens in these one-on-one interactions, OOC or IC, is completely up to you. Character depth and development will be important here.

Much of the roleplay will take place in Arc Tenès, however as the mystery unfolds, our journey will take us beyond the city's walls and into the Darrow Mountains.

Character

You arrive in Arc Tenès. It is the height of summer, and as such much of the city has been deserted with many citizens preferring the warmth and luxury of southern Dumat over the mountains. As you arrive, you are greeted by an escort of sorceresses. Something about the city doesn't feel right. It is when you arrive that you begin to understand Anise's urgency.

A pivotal part of your character is his or her relationship with the other characters/players participating. This includes Anise, Ophelia, and Sethael. This is certainly something to discuss and mould, as well as each character's motivations for coming to Arc Tenès, and whether they came for Ophelia, for Anise or for their own personal gain. Your characters will have known each other from an event known as the Seventh War of the Well. Whether they knew each other beforehand, or continued to speak after the war, is something you can all figure out.


I am very happy to answer questions any questions and hopefully garner some interest. I don't see this being a very populated roleplay, maybe five - six people, seven at most I'd say.
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