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    1. Giordano 8 yrs ago

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Hi guys! It's been pretty busy lately but I'll be reading your profiles ASAP!


The Darkness of Darrow

Anise du Arlay followed Miriam into an alley tucked between two stone buildings. Darkness shifted as they walked into it, their shadows swallowed entirely by the hungry blackness. The smell of piss, waste and cobblestones stained in cheap wine hit them instantly, an aroma that could not be smelled from the street. The alley seemed to be its own little world within the northern city.

She scanned the narrow strip with tired eyes, seeing the dim splashes of red across the walls and cobblestones. This was no place for a child to die, she lamented. Yet, there little Ophelia du Marge was.

And there.

And also there.

She was everywhere. No man was capable of this, surely. This carnage was surely the result of a beast. A child, she was just a child…

“I am sorry, Anise,” Miriam said, watching the sorceress’ drowsiness morph into an expression so forlorn that she feared the First Enchantress might faint from grief.

“You said there was something else,” she snapped.

Miriam took a few steps deeper into the darkness, turning to face Anise. “There was a message. Look at the wall,” her colleague motioned to a swath of stone undisturbed by blood. A flittering violet light danced between Miriam’s fingertips before tracing the odd symbol across the wall. Anise followed the magical light intently, her grief mounting to confusion. The symbol was foreign to her, almost like a rune, or part of an alphabet she was unfamiliar with. It was sharp, with a body and eight lines that suddenly and wickedly splayed outwards. Confusion descended into disgust as she realised that this was written in the blood of her charge.

“It is unfamiliar to me. I hoped you might know what it is.”

Anise shook her head. “Until we can figure it out, place a glamour over the alley, seal it off from the city. No one enters this place. No one can know, not even the King. We are on our own until we know what we’re dealing with.”

“But Anise, what of Ophelia? We must bury her.”

“What will we bury? Scraps of flesh?”

Miriam struggled for a response, her tongue caught in her teeth.

The First Enchantress turned to leave; she had summons to issue.


Days after, a man wearing the colours of Dumat approaches you with a letter. It is sealed with a sigil that you remember quite well: the illustrious ‘A’ of the Family du Arlay. It reads:



Premise

Ophelia du Marge is brutally murdered in the city of Arc Tenès. At the scene of the bloodbath, there is a symbol etched in red, a message written in an unknown language. You have been summoned to the city of Arc Tenès by Anise du Arlay, the First Enchantress of the Seven Schools and the Duchess of Darrow. You are, or were, a friend, colleague, accomplice, or all three, to both Anise and Ophelia. In her grief and confusion, she has called for your aid, to utilise your talents in various fields - from sorcery and swordsmanship, to legerdemain and persuasion. Why you answer the call depends on you and your character. As does your relationship with Anise and Ophelia, and your motivations for making the trip to Arc Tenès.


Gameplay

This is a fantasy mystery/adventure, interwoven with elements of a darker and grittier world and storyline. Players will remain together through the majority of the story. However, as players delve deeper into the mystery surrounding the murder, quite a lot will be occurring in the background. I will be privately roleplaying with any number of you - sometimes just one person, sometimes all of you together. Whether you discuss what happens in these one-on-one interactions, OOC or IC, is completely up to you. Character depth and development will be important here.

There will be some action, some combat, some intrigue and some mystery. Players may have to make hard decisions, decisions that will impact how you are viewed and how the story plays out. I haven’t planned everything out - I have a vague overview of the major plot points. How we arrive at these plot points falls to how the players interact with the story.

The majority of the roleplay will take place in Arc Tenès. However, as the mystery unfolds, our journey will take us beyond the city’s walls and into the fully-realised kingdom of Dumat.


Character

Your characters arrive in Arc Tenès. Some of you may have travelled together, some of you may have travelled alone.

Summer is at its peak, and as such, many of the city’s denizens have departed for the warmth and luxury of southern Dumat. When you arrive, you are greeted by an escort of sorceresses sent by Madam Anise du Arlay, who guide you through the quiescent streets to the University of Arc Tenès. While the city itself seems pleasant enough, you can’t shake the sense that something is wrong. It is when you walk through the streets that you begin to fathom what Anise spoke of in her letter.

A pivotal part of your character is his or her relationship with the other characters and players participating. This includes Anise du Arlay, Ophelia du Marge and Serathael. This is certainly something that I encourage you guys to take time and effort in. Whether this is done in private or by OOC is up to you. Read each other’s character profiles, find similarities, points of difference or contention, things that might connect you or bring you apart. Are you or were you friends? Enemies? Rivals? Figure out what your motivations are for answering Anise, and what your stance on the three characters is, and what your stance on the political happenings of the north are. Your characters have one common event, and that is the Seventh War of the Well, which will be elaborated on below. If you have known each other before the war, or continued to speak after it, then so be it. Take the time to think about this and to discuss it with myself and the other players. However, there may be other things that you might wish to keep to yourself, or between you and another player.

The effort will be worth it.

RELATIONSHIPS
An integral part of character creation is establishing your place in the backstory. In other words, your relationships with each other and the NPCs. You are all bonded through your joint ventures during the Seventh War of the Well.

The War of the Well occurred five years before The Darkness of Darrow. Your characters served as part of an alliance between the human nations of Dumat, Lorinth and Maltheria. While your reasons for going to war may vary, your efforts culminated in a year long mission in Diel’athar, an ithuri city used as a stronghold for its military campaign. The party was charged with infiltrating the citadel, sabotaging the ithuri and collecting important documents for the humans to use. The mission concluded with the assassination of General Atharael, and the subsequent set-up of the group by Anise du Arlay.

It is in Diel’athar that our story begins.





CHARACTER SKELETON

Name:
Age:
Description:
Biography:



Rules

1. Don’t be a dick.
2. I have the last say on any issues.
3. If you’re going to be absent or no longer want to participate, alert us.
4. One post a week is my preference.
5. Communicate with me if you’re having problems. I’m an understanding person.
6. Be realistic, be dark, be gritty, dive into your characters and the story.
7. An active OOC is always appreciated. Keep it active, throw ideas around, discuss the story, encourage, criticise - help maintain a friendly environment.
8. This is high casual, therefore, good grammar, spelling and paragraphing are required.


Setting


FACTIONS

The Seven Schools of the Rose

The Knightly Orders of Lorinth

The Coven of the Witchwood

The Abjurer's Council

NATIONS

The Kingdom of Dumat

The Kingdom of Lorinth

The Kingdom of Maltheria


NOW ACCEPTING
I don't mind. :)
Essentially, due to the setting and the characters, the sorceresses of the Seven Schools are a big part of the story. However, magic doesn't discriminate! There are plenty of male maegi out there. The world is a lot bigger than just where this story is being told. :)
So, while you guys are waiting until tomorrow (my time), here's some food for thought regarding character creation:

Relationships: An integral part of character creation is establishing your place in the backstory. In other words, your relationships with each other and the NPCs. You are all bonded through your joint ventures during the Seventh War of the Well.

The War of the Well occurred five years before the roleplay. Your characters served as part of an alliance between the human nations of Dumat, Lorinth and Maltheria. While your reasons for going to war may vary, your efforts culminated in a year long mission in Diel’athar, an ithuri city used as a stronghold for its military campaign. The party was charged with infiltrating the citadel, sabotaging the ithuri and collecting important documents for the humans to use. The mission culminated with the assassination of General Atharael, and the subsequent set-up of the group by Anise du Arlay.

It is in Diel’athar that our story begins.







And, a list of answers that might clear up some questions from what I've given you:
  • No, you cannot play an ithuri. Serathael is a very rare individual, and will be the only ithuri in the roleplay
  • The ithuri are basically this world's answer to elves
  • The Seventh War of the Well was won by the humans - Diel'athar was captured and is now a fortress for Maltheria
  • Anise 100% fucked your characters over. The extent of that is up to you
  • Your roles in Diel'athar are also up to you
  • Dumat, and a few of the northern nations, are inspired by the culture and language of France
  • Nobles in Dumat go by 'du <family name>' while commoners go by 'de <family name>'
  • There were others with the group in Diel'athar - would you guys like small summaries for them like the ones above?
  • There is a lot of lore, and I do apologise, but I think we've got something good going here. I will help, and answer all questions in detail
  • Any questions, just ask! Always happy to answer


OOC to be up tomorrow!
Yes of course!

Still hard at work getting the lore written out for the OOC. Stay tuned!
Yes of course. :)
That actually gives me a few ideas... I'm excited!
Alrighty, I'll get to work on the OOC!
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