Avatar of gowia
  • Last Seen: 10 mos ago
  • Old Guild Username: gowia
  • Joined: 12 yrs ago
  • Posts: 1755 (0.39 / day)
  • VMs: 1
  • Username history
    1. gowia 12 yrs ago

Status

Recent Statuses

4 yrs ago
Current Sometimes it doesn’t matter too much what choice you make, as long as you make it quick and stick to it.
4 yrs ago
Merry Easter, one and all. Happy Day if you celebrate it or, if not, I just hope it was a happy day anyways
2 likes
4 yrs ago
Just had a long weekend of travel, weddings, and hangovers. I will reply ASAP once my head stops hurting. Apologies for the delay
1 like
4 yrs ago
You should laugh every moment you live, for you'll find it decidedly difficult afterwards.
1 like
4 yrs ago
Remember never to step on a mans Timbs. Entirely not based.

Bio

Hey there, I assume you want to know about me so here it is...

The name is gowia (g-ow-ee-ah) or Alex. Or anything else you come up with, I'm not fussy.

I am a 25 year old male, though comfortably I'll play anything as a character.

I am a Brit born and bred and so that is my lingo, I use British words and love my slang, and if I don't seem to make sense I may simply be using English idioms that don't translate outside the rural country abodes I swan around.

I enjoy all sorts of things, I am an avid football (soccer) player and supporter, adore music, and live for a good story. I am in love with history. So you will always get a decent plot or conversation out of me on that subject.

If there is anything else you need to ask, feel free too. I swear I don't bite... much.

Most Recent Posts

darkwolf687 said
Yay, more Brits!I think I'll go with a more cosmopolitan approach with the natives. Given that my armies a pile of crap, I could always do with some native allies xD It also helps if the Natives aren't perpetually attempting to kick you out


Haha yes we brits are multiplying ;) Ermm yeah both you and duck have a similar idea for approaching them, its fine to do but all might not accept you.

duck55223 said
Gowia, would it be possible to slowly fix our bad traits via things like reform? Like could I have the Emperor slowly institute policies, slowly though as not to piss of conservatives or reactionaries, to re-institute free market or make my navy not shit.Oh and me and Darkwolf's nations will be allied from the start, if that's alright.Also my plan for where there are native nations and not tribes is to rule it like how the British Ruled India, by offering the native rulers deals in exchange for control of that territory. They would remain in power and as authority figure but they would gain benefits, also it help prevent rebellion from natives as they still see themselves as being ruled by there rulers, not evil colonial masters.


It is totally possible to remove bad traits slowly through different actions. Alliance from the start is fine:) Again some may accept that others may not. Tech is a good way to go...
Nations Name: Azor

Flag:

Form of Government: Monarchy
Describe the System: Azor is run by a traditional monarchy. With a King and Queen. Bloodlines are what makes the country run. Below the King and Queen are Ministers, elected officials chosen by the king to run the various sectors of life , such has The Military , The Economy , Culture etc. Governors or Mayors referred by civilians make up towns and cites.
Location on Map Desired: Two Sides of the Kingdom are sea based, while two sides are connected to the main landmass
Capital: (Please point out where in your land you would like this and your other settlements to be otherwise I will put them all on your borders for easy access of an invading army.) Icesliver is a port city, and the capital , Frostworth is also a major port city . HollowCastle is located in the bottom right , near a clear cut area with fertile land., Bullsworth is located near Moutians, with one major river flowing in the middle of it. Redwater is located on the south Border, a border city.
Important Settlements: Icesliver , Frostworth , Hollowcastle , Bullsworth , Redwater
Description: (Describe an average city in your nation. Culture, language, currency etc.)
An average city of Azor tends to be busy and bustling with action, The guard (A Rank lower then the Military of Azor) watches all time in cites, guard towers and barracks in plain sights are normal. Has you venture into the city, you notice the markets spring to life, From Stores , Stalls to shady market sellers the economy is ready and ripe for the taking with products all over the place. Culture is also a talking point, most cites have at least one Opera House or Museum, showcasing pieces from local artists. Residential districts per city vary. Port Cities have them near to the market, with a clear road leading to the Ports. Non-Port Cities have them overlooking the Arts District. The Governors Mansion is located most of the time to the North West of each city.
Important Characters:
Joseph the Magnificent II (King)
Tim Azor (Prince , Heir to the Throne)
Michael Transworth (Governor of Icesliver)
Duncan Wellsmen (Governor of Forstworth)
Steven Hill (Governor of Bullsworth )
Boris Steed (Governor of Hollowcastle )
Nathan Gate (Governor of Redwater )
Traits:

Large Army
Outdated Army
King of the Seas
State Controlled
Fertile Fields
Off the Beaten Track

Army:
35,000 Regulars
50,000 Recruits

Navy:
6 Frigates
8 Barques
8 Brigs
5 Galleys

GDP: 60,000,000,000 ($)

Stability: Very Stable
Right just answer some questions :) Trade will boost currency. Iluvator I can change yours to pound, I am also british i just know that GDP is internationally done in the American Dollar, new continents will be discovered and they will have NPC civilisations to 'colonise' just I wont make NPC nations on Edoniras. Some will be Zulu tech level some will be ming dynasty china. I wont RP as a nation, as duck said the stats are a bitch to run properly enough to give you guys a good time and I will also be coming up with random events etc for you guys and I don't want to be biased at all, even subconsciously. Sovi3t I will look over your sheet now.
darkwolf687 said
Well, Aswell and Vivia seem to have vanished (The other islands I assume are just too small to see here, given the ratio), and lesser Morland (I think?) Has shifted a good way from East to South, hasn't it? XD Other than that, it looks pretty good.We come from one weird shaped continent xD


Yeah I will be doing a more specific and detailed one at a later date. This is just a VERY VERY basic map to get the idea.
Need Bright Ops' location then we can have an updated map with all nations present so far.
Right I have a basic map on paint (My photoshop is screwing around) please tell me what people think

btw...
The Empire of Corustaria = Blue
Lance Empire = Red
Lydiah = Yellow

And finally The Glorious Republic of New Drakran is up.
Nations Name: The Glorious Republic of New Drakran
Flag:
Form of Government: Dictatorship
Describe the System: Formally known simply as Drakran, the former king of the nation (King Rolland) spent the last few hours on his death bed creating and passing an edict that stated that his son (Prince Kiue) could under no circumstances be King or the ruler of Drakran in any manner. Once King Rolland had passed, Prince Kiue honored his wishes by dissolving the nation of Drakran and its monarchy and founding the Glorious Republic of New Drakran in its place, being elected as president by the registered voter (Himself) in a landslide victory.

While all matters of state are under the direct overview of the President and it is a popular belief that President Kiue's eyes and ears hear and see everything that happens within his own boarders with the aid of a large network of agents, Kiue himself tends to let things be provided that it is functioning smoothly. Day to day affairs tend to be handled by one of the many guilds that have been brought into being by the President, allowing them certain legal rights and tax breaks for themselves and their members in exchange for taking care of their own personal affairs and being answerable to the President.

Location on Map Desired: To be discovered later.

Capital: The Capital City of New Drakran is the city of Anka, located in the middle of territory along the river of the same name.

Important Settlements: The coastal trade city of Nexus.

Description: Due to the recent changes in government (And nation), New Drakran is in the middle of a cultural shift as it seeks to take on a new identity. While there are still plenty of signs of the old regime of Drakran (Late Medieval, early renascence) the empowerment of guilds and the push into industrialization of the new nation has resulted in a number of different, strange new kinds of architecture, philosophy and ideology. Different cities tend to have a number of different districts, often shaped by the guilds that have taken up residence there. The only three guilds that have a guild house in every city within the Republic are the Guild of Beggars, the Guild of Seamstresses (While its members list their occupation as Seamstresses, its doubtful that any of them know how to fix a sock) and the Guild of Thieves ( President Kiue took the viewpoint that there was always going to be a level of crime, regardless of what was done to stop it. Thus, he formed a Guild of Thieves by officially recognizing one of the bigger thief gangs, giving them rights and honors above others of their station while inviting them to parties with the high class, then putting them in charge of keeping unlawful crime low with the threat of removing their new found rights and titles (Along with most of their skin)).

New Drakran has started to use paper money as its primary form of currency, saving minting coinage for special occasions.

Important Characters: President Kiue ~ Ruler
Guild Leaders -To many to list

Traits: Starting Points +2
Strong Industry -2
Trading Hub -3
Small Army +2
Scared of water +3
Rotting Hulls +2
Professional Army -3
Landlubbers +1
State Controlled +1
Natural Great Men -3

Army:
6,000 Veterans
15,000 Regulars
10,000 Recruits

Navy:
5 Barques
9 Brigs
10 Galleys

GDP: 66,000,000,000 ($)

Stability: Unstable
Lydiah is next up.
Nations Name: Lydiah (lid-ee-ah)

Flag:

Form of Government: Grand Duchy (Monarchy)

Describe the System: The title of Grand Duke/Duchess in hereditary, meaning only one family, the House of Quachel, holds the power. They are, however, known to be generally benevolent rulers, and usually consult their advisers upon important matters. These advisers are the Thanes, essentially the Earls of the different (small) provinces in Lydiah. They are supposed to represent the people, bring their concerns and ideas to the Duke/Duchess, and control the armed forces of their particular province (I will decide the name, number and rulers of each province once I am assigned some territory).

Location on Map Desired: WIP, preferably a long, thin coastal region with a few offshore islands - Lydiah is a nation built on sea trade. Preferably backed onto mountains like Chile and Norway. Quite small please (I want to be inconspicuous!!!)

Capital: Kythian (kith-ee-an), large, coastal trading town. Preferably in a cove/bay area.

Important Settlements: Torein (tor-ine) - centre of Lydiah's military land forces, Yahlyn (yar-len) - centre of Lydiah's naval power, Rahla (raa-la) - centre wood and timber production, Venyah, centre of mining and stoneworking, Kythian - centre of Lydiah's trade.

Description: Cities tend to be bustling, busy places. Trade and construction/manufacturing areas tend to be well away from residential and governmental areas. Beauty is admired and sought after - the architecture of most of Lydiah's settlements is flowing and often features a tinge of blue, reflecting the nation's general love of the sea. Silver and sapphires are valued highly among Lydiahns - simple decorations of a single sapphire encircles in silver are commonplace in the wealthier districts of most towns/cities.

Lydiahns generally love and admire the natural world. The nations grew up from a culture that worked to preserve nature, and held all natural things with great reverence. This has not vanished as the world progresses, but trees that were once beloved reminders of an older world are beginning to be loped for their wood in order to construct new and better ships. The southern region is particularly beautiful (as it had previously escaped the greater demand for resources in the north as trade grew and became a major industry), especially the internationally recognised region of Seven Rivers (Sju alv, in Lydiahn).

The Lydiahn currency is the crescent. These are made of silver, and have the likeness of the Duke/Duchess on one side, and the crescent moon on the other. A coin of less value is the lion, which corresponds to roughly half a crescent.

For this RP, I will use Swedish as the Lydiahn language (obviously not through the whole thing, English I'm assuming is the 'common speech' of Edoniras.)

Important Characters: Duke Elvahn (elv-an), ruler of Lydiah, Duchess Kathlihn (cath-lin), his wife, Prince Jormuhno (jor-moon-oh) the heir. Thanes will be named once I work out how many provinces I can fit into my territory (probably no more than 5)

Traits:

Small Army:Your nation maintains a relatively small number of troops, when fielded in battle against another nation your forces are almost always outnumbered. +2

Outdated Army: Your men carry weapons not even your grandfather remembers, muskets misfire more than usual and your training deals with tactics not used in many years. +2 (as a long, narrow nation backed onto mountains (please), the need for a land army is not very high.)

King of the Seas: Your nation has a glorious Maritime history and a navy that matches, many grand ships fill your docks and sailors are viewed as hero’s in the eye of the public. -3

New Age Ship Construction: New ways of shaping the wood and newly discovered types of wood has led to advances in how ships perform. However these come at a cost, making ships more expensive than usual. +/-0

Trading Hub: Your country is a nation of traders and merchants, many coins pass through the fingers of your citizens every day, especially through your own after taxes. -3

Army:
5,000 Regulars
22,000 Recruits

Navy:
7 Frigates
12 Barques
15 Brigs
10 Galleys

GDP: 73,000,000,000 ($)

Stability: Stable
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