ASTA said
I assumed the character in question was on equal footing with the tank. If it wasn't, this fight would have never occurred in the first place. Anyway, both combatants are equal to one another because of the rules set forth by the creator of this roleplay, thus this fight depends on which character makes the best decisions with their movements and their immediate surroundings, whichever character makes the most efficient use of their offensive and defensive capabilities and the limitations and boundaries set forth by the tier system itself. If you're new and improved rocket launcher soldier is still marching headfirst towards a tank, he dies. Badly. If we want to get complicated (for no reason whatsoever), we could go and say tanks in this roleplay should be able to easily trounce lone infantrymen in open fields like they tend to do (very well) in real life. An anti-armor weapon like a recoil-less rifle or shoulder-fired missile launcher are weapons that give infantry a method of keeping relentless armor elements at bay (and maybe even destroy them). It doesn't immediately turn them into the best thing to use against tanks (due to the high armor value tanks possess and the bulkiness of rocket-launcher ammo), though this changes if the infantry is held up within an urban environment, or if they're dug in and supplemented by air power and/or by dedicated static anti-armor weapons like anti-tank guns and missile batteries.Or we could say Ender's warship pastes all of the characters on the surface of a planet because most of you lot can't even fly. At any rate, I think abiding by the RP's rules is the ideal option. Thus, wanking out single characters as being magical 1-hit wonders against anything with treads is really not the way to go.
Just seeing if I understood the first part of that correctly; So, if the humanoid tank man walks headfirst towards the tank, he dies. Which inadvertadly means that if the tank drives headfirst towards humanoid tank man, it dies, because they're the same, except one of them has superior movement capabilities, and can jump, duck, and even punch.
Arena fights are based around two people meeting each other headfirst in a clash of skill and power. Humanoid tank man and the tank would instantly kill eachother, unless human tank man ducked.
Also, no one is saying that single characters are 1-hit wonders against tanks. We're just saying that tanks are inferior arena combatants, because they are limited to driving around and shooting at stuff, whereas every-single-character-in-the-history-of-ever have a multitude of different ways to approach and decimate their enemies.