Postan ma NS. Also hai people.
Nation Name: Imperum Di Sanis Noctis
Races of the Nation:Main races
Men 3
Tribe Men 3
Abyssal 3
Black Orcs 3
Nation History:
This nation was founded upon the base of two warring factions, of Men and Black Orcs, and of the Tribemen and Abyssals, both factions name forgotten, known only through spoken lore, and what little there was of the written accounts that survived the test of time. There was peace before, but when a fisherman was alegedly killed, by the other faction, all hell broke loose on the seas. And after some time, the fighting spread onto land as well. While both of these factions sought to destroy each other, the First Avatar of the Goddess Mhirnae, then a normal mage, was given a revelation by the Goddess. During that time, the First Avatar had not the numbers and strength to withstand any one of the two warring factions, much less unifying them as the Goddess commanded.
Thus, the Goddess granted the Avatar a boon, Necromancy, through which her might can be enforced. Biding their time, the Avatar amassed enough men and women to march openly, proudly carrying a banner with the Goddess's symbol, a circle containing a decagram decorated with magical runes.
With every loss the two factions suffered, the Avatar's army grew, and more deserted the two faction to join in the new religion. Eventually the two surrendered to the Avatar, grudgingly accepting the new religion. Over the years, the identity of the two factions were lost, and soon forgotten, and those who still remember were now deemed as heretical and crazy. The Goddess of Death was absolute, and only those who follow her teachings prosper. Tradition however remained untouched by the religion, partly because of the teachings of the Goddess, and partly because they were deeply ingrained into the people.
Important Characters: The High Priestess, Avatar of the Goddess (Archmage)The current Avatar and Empress, she hold both fear and respect from her people, for her power and her status as the Avatar. As whimsical as the Goddess she serves, very rarely does she gives decrees or governs the nation directly, staying mostly locked up in the highest tower in the capital.
Daughter of the Avatar(Apprentice of Wind)As the daughter of the current Avatar, she stays mostly in the Academy studying her craft, though there are times when she is given missions to hone her experience. Though having less authority than her mother, her words still have some weight to it.
Right Hand of the Goddess(Mage of Fire, Air and Necromancy)The Right Hand of the Goddess holds the sword, which means she is the one the Avatar sends whenever she needs anything burned to the ground, exploded, and then burnt again. With her fiery disposition, she is likely to do this to anyone or anything that annoys her. Including that one pickle jar in the kitchen. Governs some parts of the nation. Shares the same amount of authority with the Left Hand.
Left Hand of the Goddess(Mage of Water, Earth, and Shadow)The Left Hand of the Goddess holds the book, knowledge and providence. The Left Hand is the one who will send out aid for an ailing village, root out heretics and sends out the occasional unexpected Inquisition. Has a penchant for strange and unusual clothings even by the Goddess's followers standards, though most try to ignore it. Governs some parts of the nation. Shares the same amount of authority with the Right Hand.
Silas of the Black Axe.(Hero)The Black Orc whom no one wants to tangle with. With armor and weapon forged from the best materials, crafted by the best smith, with specifications from the Avatar herself, it is argueably the best armor anyone has ever seen in the nation. Stained black by the request of Silas himself, his imposing figure on the battlefield is matched only by his skill with the axe. Has a black stallion he rides as well, though he prefers to be on foot.
Gretchen Vim, Traveller and Trader.Gambler and trader extradinaire, she travells the land in search of a good deal, good prices and good taverns in which she can gamble freely.
Holfnir Faebrun, The Ordinary Fisherman.A huge man standing at 6'1", and argueably one of the best fisherman in the city, he searches for the legendary fish that had eluded many a fisherman, all while supporting his family of six.
Traits:
National Traits: 7
Honourable:
Riverfolk
Baresark:
Watch towers
Chosen of God:
Church Rule:
Masters of Horror:
Population Traits: 7
Brave:
Religious:
March to War:
Public Baths:
Tales of Horror:
The Bloody Altars of the Priesthood:
March to War:
Academic Traits: 6
Academy of Power:
Schools:
Theological University:
Hunger for Knowledge:
Missionaries:
Inquisition:
Military Basic Traits: 5
Fearless:
Bring down the Walls!:
Superior Training:
War Paint:
Relentless March:
Archery Traits: 1
Apple Shots:
Infantry Traits: 3
Hold the Line:
Lords of the Axe:
Weapon Academy:
Cavalry Traits: 2
The Ride of the Dead
Thunder of Hooves:
Navy Traits: 7
Shipwrights:
Master Shipwrights:
Dragonships:
Ramming Speed:
Lords of the Ocean
Warriors of the Sea:
Masters of all that Floats:
Airborne Traits: 2
Mageflight:
Wyvern:
Tradesman Traits: 6=(Points Spent)
Fish The Seas:
Master Shipbuilders:
Buy only the best:
Smiths Beyond Equal:
Religious Icons:
Horrifying Edifice:
Merchant Traits: 2=(Points Spent)
Trade Tongues:
Fast Travel:
Magecraft Traits: 12=(Points Spent)
Elemental Fires:
Elemental Waters:
Elemental Earths:
Elemental Air:
Element of Shadow:
Storm Magi:
Necromancy:
Scholars of Power:
Advisors of Old:
Reputation of Nightmare:
Apprenticeships:
Arch-Spellcaster:
Monster Traits: 2=(Points Spent)
Barghest:
Breed them for Strength:
Mechanist Traits: 0
Flaws: 2
Abominations against nature!:
Holy Wars:
Bound by Tradition:
Code of Honour:
Territory:
Coastal Capital - 4 - Reg. 30
Tundra Large City - 10+1 - Reg. 30
-Coastal - 4 - Reg. 6
-Forest x 2 - 6 - Reg. 12
-Tundra x 3 - 3 - Reg. 6
-Mountain - 5 - Reg. 4
Mountain Medium City - 6+5 - Reg. 20
-Mountain x3 - 15 - Reg. 12
-Forest x2 - 4 - Reg. 8
River Fortress - 6+2 - Reg. 20
-River x 2 - 4 - Reg. 12
-Coastal - 4 - Reg. 6
-Plain - 2 - Reg. 6
Tundra Small City - 4+1 - Reg.10
-Tundra x3 - 2 - Reg. 4
-River - 2 - Reg. 6
-Forest - 2 - Reg. 4
Army: Total Reg. 196
Elite Infantry Tribe Men - 10 units - 40 Regs.
Infantry Men Royal Guards - 5 units - 30 Regs
Experienced Ranged Abyssal - 10 units - 30 Regs.
Elite Light Cavalry Black orcs(5) - 5 units - 25 regs
Revenant Tribe Men Infantry - 4 units - 20 Regs
Skelleton Black Orc Infantry - 10 units - 30 Regs
Zombie Men Infantry - 21 units - 21 Regs
Command:Points. 49
Archmage: 1 - 14.points
Lord : 1 -2 points
High Lord: 1 - 3 points
Great Lord: 1 - 4 points
Hero of the Realm: 2 -10 points
Mage: 2 - 12 points
Apprentice: 1 - 4 points
Monsters:Points:49
Barghest: 49 - 49 points
Air Force:49
Wyverns: 2 - 40 points
Navy: 4000 gold
Longship - 5 - 1000 gold
Galleass - 10 - 1200 gold
Galley - 10 - 800 gold
Quinquieme - 20 - 1000 gold