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Name of Faction: Krulroth Despot

Species: Colenfar

Species Description: The Colenfar are a short and stocky race standing at about 5'5-5'10 and weighing 160 pounds, most of which being muscle mass making this specie strong. They have toughened, scarred, leathery skin that acts as natural protection. Their skin is covered by a short thick layer of fur. They are naturally slow runners but have impressive stamina. The Colenfar have three pairs of double row canine teeth and a protruding snout. They have an acute sense of smell and hearing which makes up for their poor vision. They have five fingers and one disposable thumb on each stubby hand. Their main distinguishing features are the scars they bear from childhood, color of fur (ranges from amber, brown, black, and rarely silver), and their individual scent. Colenfar are mostly carnivorous due to much of the vegetation being inedible/poisonous to them which makes them rely on hunting and breeding.

Temperament: Territorial and protective.

Number of Planets in Control: Two, the second one beginning to be colonized.

Senate Role: None. Does not care for the politics of others.

Technology Level: 2.5

Weaponry: Melee, Projectile, attempting laser.

FTL: No. Their ships are not advanced enough for FTL systems. The Colenfar, however, are willing to reach out for and accept assistance.

Homeworld: Klao Far T'um

Description: Klao Far T'um is a very mountainous world cluttered with thick high trees and stretched rivers. There aren't many oceans or seas on this planet though there are many wide rivers and deep lakes. It often gets humid and rains a lot in certain areas and snows in others. Much of the flora on this planet are inedible/poisonous to the Colenfar. There is even a few species of man eating flora that is greatly feared, though this is strangely enough edible and considered a delicacy. The fauna here are robust making them hard to take down. Most are docile creatures unless provoked in which they can become very dangerous. There is, however, a fierce specie intelligent enough to hunt for entertainment other than the Colenfar. The cities and settlements of this civilization are sturdy and open spaced. This planet is no place for tourists and vacationists being that it can be very hostile. It is not the wildlife one needs to worry about but the natives for they are very territorial to the point where smaller factions of this specie will actually war over a river. There is no reason to think they would take kindly to outer worlders. Comfort Rating: 3/10. Danger Factor: 7/10. Fun: 4/10. Scenery 8/10. Overall Rating: 4/10.

Defenses: Many of the settlements have short walls. The walls are mostly made for wildlife as the mountainous region provides natural defenses. Major cities have reinforced walls and anti air guns/flak cannons spread throughout to protect against aerial threats. The walls also have mounted turrets to fend off infantry attacks. There are a few orbital rail guns around the cities to take down enemy vessels. There are a many air force bases throughout to defend cities and intercept aerial threats. This nation relies on infantry to defend its cities.

Culture: The Colenfarian culture is based around survival. From a young age, their senses are trained heavily in order to hunt well. They are constantly fighting and beating each other in order to get tougher skin which is where their scars come from. This is all in preparation to hunt down the dangerous animals of Klao Far T'um. They are taught to all the vital areas to strike in not only animals but sentient beings as well and training heavily in hand to hand combat making them efficient in any melee combat, also using their snouts to bite in combat. In fact, many of their soldiers are required carry their own melee weapons into combat as they feel it is more honorable and morale changing. Having poor eyesight, they dislike using any form of ranged weapon and are very clumsy with them. If anything, they prefer something similar to that of a shotgun. The Colenfar are very territorial and protective due to limited flora being edible and animals being difficult to kill. It used to be that they would constantly fight among other clans and themselves to protect their kill. Being considered primitive by other nations and still growing, they are a very militarized nation in order to protect themselves. Since there is no real farming to be done other than breeding and the culture evolved around a hard background, age and gender discrimination has no place in this society as everyone is expected to struggle for their survive the best they can.

Space Vehicles: The space vehicles of the Colenfar are very bulky and slow. They are able to take a lot of punishment and normally fire from side cannons and have few turrets to fend off aircraft. Most ships are built to have a unique feel and function making them not have specific classes, only functions such as carrier, destroyer, etc.

Land Vehicles: With terrible vision and glasses not being popular among the specie, the Colenfar has little to no land vehicles.

Military Units: All infantry (Klen) units no matter what function carry melee weapons. They generally have thick armor and carry projectile weapons that have scopes on them in order to improve their vision. The soldiers sometimes go through certain augmentations to improve their strength and speed. Through their training they go through what they have in childhood on a higher level, constantly sparring and being beaten and scarred to strengthen their skin and improve their pain threshold. The scars have a major intimidating factor upon any enemy.

Sho Klen: The basic infantry of this military. Wearing full plating of armor that gives protection against many projectile fire and minimal protection against energy based weapons, these troops are armed with a scoped B2K3 Assault Rifle and/or M87 repeating shotgun. Then they carry their personal melee weapon for the charge. If a soldier does not have a personal melee weapon then he/she is supplied with a bayonet for their firearm.

Resh Klen: Light infantry. Scarcely armored and armed with DMRs with heavily magnified scopes, these troops are used to flank and harass enemy forces.

Havash Klen: Heavy infantry. Heavily armored and armed with shotguns and heavy melee weapons these mean are the shock infantry of the military. They are used to charge enemy forces head on and break their lines.

Skinter Klen: Named after the intelligent animal that hunts for entertainment, this unit is the special forces of the military. They are the hunters who are sent behind the lines of their enemy and use unconventional warfare to complete their task. Their bodies are heavily augmented allowing them to move faster, be stronger, and actually have a sense of normal eyesight to hunt down enemy forces. They go through intensive training and constant beatings to strengthen their skins and threshold more than any soldier in the military. Many men who try to do the training die within the first week. Those who survive are revered throughout the species. They wear medium armor that is designed to get close and dirty. They don't use too many ranged weapons, and the ones they do use are silenced. They enjoy assault enemy encampments with only melee weapons since they boast the strongest melee skills and yet to be broken in combat.
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