Avatar of Grif of Hearts
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    1. Grif of Hearts 12 yrs ago
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xodus said
Hahaha I know the feel, like three times. >.>xD

Welcome back saint, your characters are in. Lovely why don't you create some new characters, it will give you more room to experiment and mess around. =P

Kingdom one week is about end, get dem characters up, chopy chop.

Currently members who have been accepted.

Rtron, Griff, Saint.

We have room for 3 more.

Spots are still open for those that want to get a share of the madness.


xodus said
Currently members who have been accepted.

Rtron, Griff, Saint.


xodus said
Griff


*shoots self*
In Weird As Fuck. 12 yrs ago Forum: Spam Forum
Bela-boo!
Hero’s Legacy
"Stick ‘em up! Pew, pew."

Name: Lucem Nathanus Lux
Alias: Apprentice Lux
Age:15 years old
Gender: Male


Appearance

Lux has the spritely appearance of a boy in his early teens… deceptively young and frail as his capabilities stretch far further than an ordinary human of his age and size. Composed of a short stature at 5’2 and thin, gangly limbs Lucem Lux is almost a stereotype of every boy his age, the freckles matted across his pale and otherwise unblemished skin only amplifying that look. His face is full of childish features with a small button nose, thin lips and large eyes a shade of bright green. Thick golden locks spill from the top of Lux’s head, the loose strands of messy hair framing his face and reaching down just to his shoulders. Arguably Lux’s most interesting physical features are his veins, those along his arms tinted a bright shade of gold by the magic that seeps throughout his body.

While Lux can occasionally be seen wearing the clothes of ordinary human beings he is partial to the garbs he has grown up with, those worn by the apprentices of his world, tweaked to suit the style of hero he aspires to be. Thick brown boots cover his feet, tough leather reaching just up to his knees and held on with silver buckles. Black trousers cover his legs, held up by a brown leather belt with pouches, potions and all manner of bizarre trinkets fastened to it. A dark grey shirt covers his torso, his body further shielded by a long brown leather coat with the sleeves pulled up to his elbows. A cowl rests on Lux’s shoulders and covers his neck and his head if he chooses to have the hood up, decorated with a few simple stitched patterns in red and gold. This sometimes hides the goggles Lux wears, brass, bronze, leather and glass to protect his eyes during the various magical and scientific experiments he is involved in.


Biography

Equipment/Weaponry

Typically, Lux does not rely on any equipment to do battle. While he, like most mages, takes part in regimental physical exercise and can handle a small range of weaponry, Lux prefers to abandon these in favour of his magical abilities (and occasionally an improvised weapon). As an apprentice mage though, Lux can be heavily dependent on the use of alchemical brews to supplement his powers. As such, Lux’s belt is lined with a variety of vials containing all sorts of brightly coloured liquids. This can apply various affects, typically providing him with enough energy to cast more than a few spells in succession.


Powers/Abilities

An apprentice in the ways of magic, most of Lux's powers stem from it. A remarkably capable student, Lucem has learned the ways of the magi far faster than any of Manus' other students, party due to his enthusiasm and partly due to his unusually cunning mind that can absorb information like a sponge. His knowledge far outweighs his physical capability to sustain some of his spells, meaning that many combinations of spells or those used in quick succession can wear him out and run him dry incredibly quickly. However this is a limitation he is quickly working on overcoming.

Magic: As a magi, a variant of human from one of many alternate realities, Lux can wield great amounts of mystical energy and channel it to his will. The subjects a trained magi can study are vast and despite Lux only being an apprentice in the art his knowledge is equally vast. He can produce, but is not limited to, the following effects;

Aerokinesis: manipulation of air currents.
Energy projection: utilising beams or spheres of raw energy as a weapon.
Flight: Through using telekinesis on himself, Lux can mimic flight.
Photokinesis: creation and manipulation of light.
Shielding and deflection: creating a magical barrier to shield himself and others.
Telekinesis: movement of objects with magic.
Superhuman speed: allowing his body to move at a speed beyond human capability.

Eidetic memory: Seemingly unable to forget a single event since his early years, Lux has a picture-perfect memory that remembers every spell and skill he has ever learned. It is not a genetic or actively magical trait though, leaving Lux clueless as to its origin.


Other
Can't wait to get this rodeo back up and running. :3
Dervish said one guy even wanted to be a giant


Next Elder Scrolls roleplay I join? I'm being a giant.

I think the idea of our techies fixing it up slowly over a period of time makes sense. I imagine that a couple of them would understand similar propulsion systems but would be used to dealing with large ship-board equivalents. The smaller design of the jetpack might prove difficult for them to work on and should mean Tzvi can't fix it up in half an hour. I'm content with this decision, more so than the idea of it working sometimes for the aforementioned reasons.
I think we should start the SPPOF.

The Society for the Protection of Peoples Oblivious to Firefly.
This is probably better for Vail, mind you.

Let me know what you come up with. :3
Looks like Vail got a theme song

In the middle of the roleplay, randomly.
A few of us are working on collab posts, yes. Tick and I for example, continuing on from the work we made with Tzvi and Kygg before the previous site cut down. It is all a little hush-hush though I'll admit, although why I have no idea. Drama, probably.
I've used Wikia for a few projects I've been involved in. In turn, I know plenty about working with that medium. I think it'd be an interesting way to store information and easy to keep updating as the roleplay carries on.
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