Avatar of Grnmachine
  • Last Seen: 8 yrs ago
  • Joined: 12 yrs ago
  • Posts: 205 (0.05 / day)
  • VMs: 0
  • Username history
    1. Grnmachine 12 yrs ago

Status

Recent Statuses

10 yrs ago
I prefer small groups/1x1s.
10 yrs ago
Back after a long hibernation :P

Bio

User has no bio, yet

Most Recent Posts

Aww man, this seemed really good. Maybe you could reconsider, or someone else could host.
So i watched the anime, and fell in love. I then thought this would be a good RP, considering the setting and how the powers work in the anime. So here i am. Anyone interested?

For the RP itself, im thinking along the lines where we're a different iteration of the Sins, same setting, sins and beast marks, but different powers/appearence/etc. That, or we could have this take place during the Holy War, where the Holy Knights fought the Demons.
Interested as well. Itd have to be well-executed, though.
@Prince of Seraphs

Well then, sorry. Despite having to leave i hope this ends up being a good RP. Also, address the other arguments if you want or think it will help the others.
@Prince of Seraphs

"If there was something wrong with the original master or a long period of time had passed and a better medium was now available the song would be remaster to improve the quality of the original master."

Then we are in exact agreement. If you were to remaster something you would be improving the quality, not changing it at a baseline level.

"I think you're sort of missing the point. I don't need you to give me examples of series that make use of spellcasters free from the impunities of wielding magic."

I think YOU'RE missing the point. That was an honest application, not me slapping you with an example of magic with no cost.

"The point is that we can't make use of magic in that way unless everyone is capable of using magic without consequence."

Why not make it simple and have everyone use magic according to the laws of their verse? If a certain magic's overpowered, deny the character or have a plot twist and remove magic from them.

"Case and point you used the term "immolating the masses" in conjunction with the term "weak". In a game like Hyrule Warriors where you are taking on armies single handed, destroying two dozen gorons, stalchildren or bokoblins with ever blow that is perfectly normal."

If you take into account that the Hyrule Warriors game is non-canon, and the gorons, stalchildren and bokoblins from there are considerably weaker than the origonals, then it makes sense. Normally such things would take around 4 of Link's sword swings. The fact that they die to one mean they're weaker- Link isnt stronger in terms of raw power output. As for the stronger enemies, they're difficult for Lana to take out unless she exploits the Weakness Point gauge, which im sure exists only in her universe, so there's really nothing to worry about.

"I would appreciate it if you went through her combat capabilities rather than simply linking in videos"

Descriptions can be misinterpreted, videos cannot.

"as you will invariably have to make alterations to her abilities and rewriting text is much easier than editing videos."

Like i said before the application itself, if i change the character's abilities, they're no longer the person i want to play as. And quite simply, i'm not willing to do that.

"Likewise Lana's duplication in the game was a result of Ganondorf taking control of Cia and forcing the light from her heart which manifested itself as Lana. That isn't an ability she herself actually possesses but something that was forced on her."

Lack of reaserch. The duplication i referred to was in the second level of Ganondorf's campaign, when Ganondorf fought Lana in order to get the Triforce of Power back. Lana duplicated herself in an attempt to escape.

@Prince of Seraphs

I understand what you said, but i'd argue against one part here: "I would go to a VR arcade because it allows me to experience the game fully, in real time. The developers designed these games to eliminate mechanics that would be required on old style gaming consoles but with the advent of VR become redundant."

That contradicts what i read in the OP, "Working round the clock this corporation has remastered hundreds of thousands of classic games from the arcade era all the way till the early twenty first century for use in their new program." Remastering is usually better graphics, with a new feature here and there, and maybe some more content. Remastering games doesnt radically change what they are. now, if you had said reMAKING or reIMAGINING then that would be totally different. Remastering implied that they're still mostly the same game we remembered.

Regardless, it seems clear now, that a jobs-using turn-based RPG character would be very problematic. If i change them, then they wont be the character i wanted to play. If i keep them the same, then everything gets turned upside-down. So i'll just pick one of my other characters. I'll edit the CS into this post later.

<Snipped quote by Grnmachine>

There's a couple of things I feel I should mention at this point that I probably should have said earlier but for some reason I assumed that everyone else would assume them this to be the case.

We are attempting to create a video game world that creates a merge between classic video games and something that resembles reality. With this in mind there are three very important things that I likely should have put in the opening post.
  • 1: There will be no turn based combat. We're not going to have our character stand on an open field, lob one fireball then wait for the enemy to hit us before we take another move. A number of your characters aren't even from games that function in this manor in the first place. We will be taking our characters abilities and treating them as though they existed in something akin to the real world. If an enemy comes for us we will take cover, perform sneak attacks, do whatever we can to win. Perhaps betray our companions but we will not be taking turns with the enemy to see who gets pulverized first. Turn based combat if it exists at all in this RP will likely be only in a few select areas and will be for comic relief more than anything actually functional.
  • 2: Stats have no bearing in this RP. When someone gets stabbed they will not lose some HP and keep fighting. They will start to bleed out if actions are not taken to heal them. When someone performs magic they will not lose points from an imaginary Mana bar and when they use a great deal of magic it will not simply deplete the bar and they are unable to cast. Magic comes from within, if a mage pushes it too far it will burn them up leaving a dead husk behind. How much damage a sword swing does is not reliant on your strength stat but on how hard you swing and where you hit. Some things about your character can be inferred from their stats like how much they could lift or how fast they move but stats themselves will play almost no role in this RP.
  • 3: No one will have a magic inventory system in which they can store a thousand and one weapons and items, call on them when needed and make them go away when they are not. Our heroes and villains have essentially what they can carry. With this regard some characters may have an advantage if they are stronger and therefore able to carry more weight or if they have bigger packs which hold more items. There will be available magic items that help this such as Link's item shrinking pouch from The Legend of Zelda but even these will have limits. In this same vein of thought there is no unlimited ammo without a reasonable explanation as to its source. A gun should not have infinite bullets just because that was how it was in the game. An energy weapon could have unlimited shots provided it had some means of restoring its energy internally.


Bearing that in mind Grnmachine a good deal of what is written in your CS becomes meaningless. I am sorry I did not make this clear earlier and you did this work for nothing but without turn based combat the effects of Bravely and Default essentially become useless. What I would suggest is you take the base concept of the Bravely and Default effects and turn them into something that could function in the real world. Perhaps Yew is capable of freezing time, including himself to analyze the situation and come up with the best solution possible but there are limits or restrictions. I leave that up to you.

As well Yew's Asterisks also become meaningless. They are all in the basic sense different classes with different skills to each one. There is no logical reason why someone like Yew could only use some of these skills at once or would forget certain ones depending on what he was doing at the time and he cannot be allowed to have all at once as that would essentially turn him into a Gary Sue.

Unrelated to the above your backstory could use some work. I am only mildly acquainted with the Bravely Default games and your back story does very little to give me more information on either Yew or the universe he comes from. I get a mild sense of some of the events he's been through but the backstory is rather lifeless in regard to the character it is describing and important events are skipped over. I could assume that you don't want to spoil the game for those of us that have yet to play it however the likelihood is that anyone who shows interest in an RP of this nature realizes that they will be spoiled on at least a few games they have yet to play as I doubt very much anyone has played all of the game series present. I myself have only ever heard of half these games and have only actually played a quarter of them. Doom Marine's sheet spoiled the end of DOOM 2016 but starting an RP like this I accept the fact that this will happen and anyone who shows interest does the same. Give me some details, let me know who Yew is cause at the moment all his backstory really tells me is that he is a protagonist in a fantasy video game. If you changed the names in the Bio is could apply a thousand and one different heroes. Tell me what is unique about Yew.


-Snip-

Alright, i completely understand what you said. I'll respond to your paragraphs.

"We are attempting to create a video game world that creates a merge between classic video games and something that resembles reality." I know this- and think it would be very jarring for Yew to suddenly come across real world physics. He would likely leave behind much of his equipment and only take the essentials, which would lead to character development. I totally understand why Yew cant have all of his weapons in the "magic satchel", and was planning on addressing that.

As for the turn-based combat, i was explaining BP and how his game worked. I know i didnt specify, but i also planned on him coming to terms that the brave/default system he'd known just doesnt work. The same thing goes for HP, but i will make an argument for MP. MP is AKIN to mana, it isnt the exact same. When he runs out of MP, he either has to regain it or do something else. Plus, there is no real world equivalent of mana OR MP, so there's no "one way and thats how it all works" thing for magic.

As for your suggestion for change, the whole freezing time thing, i wont do that. There is a time-freeze in the games, but it's something the PLAYER does (And the player is acknowledged by the game itself as a higher power), and therefore Yew wouldn't be able to do it. Probably the only one who legitimately could is the GM. And as for the asterisks, i failed to specify yet again. Yew can only use one at a time, gaining its proficiencies and stats (I know stats are useless im just describing the game), while having access to the active abilities of one other job. He can't use all of them all the time.

And as for the backstory, i left it vague on purpose as to avoid spoilers, and short as i was cramped for time atm. If you would permit me, i'll revise my CS for Yew, going into further detail with the backstory, and adding the other categories.
Update: my CS is now complete.
Name: Yew Geneolgia
Gender: Male
Age: 16
Series: The series doesnt have an official name yet, but i call it the Bravely series. Yew comes from Bravely Second.
Appearance:

Equipment: Many, many MANY different weapons and accessories. Can only used what is "Equipped", though, and can only change out between battles.
Abilities:
29 Asterisks (A.K.A. jobs in FF terms). Each has its own niche, abilities and stats. Yew can switch between them between combat. Here's a list of em all and a basic run-down:


Also, Yew can Brave and Default. Braving means he can take another action in quick succession by sacrificing 1 BP per extra action. Defaulting stores up BP, and reduces damage taken that turn. Some abilties cost extra BP by nature, and do not include braves. For instance, lets say you brave once, meaning you take 2 actions. One action costs MP, and the other costs one BP. You would then have lost 3 BP, despite taking only 2 actions. Also, a maximum of 3 BP can be stored, and you cannot go below negative 4 BP. BP regenerates each turn on its own. Lastly, actions cannot be taken while the user has negative BP. If i were at -4 BP, i would be spending 4 turns doing nothing until my BP gets to 0. You are a sitting duck with negative BP. (The user can, however, take actions while they have 0 BP) Another example: I am at 0 BP. I take 1 action, and am at -1 BP. Next turn, i gain 1 BP because that's how it works. I hope this explanation makes sense.

Backstory: Yew was one of the crystalguard's 3 cavaliers, and went to save Pope Anges after she'd gotton kidnapped by the Glanz Empire. After being betrayed by fellow cavaliers, Janne and Nikolai, Yew journeyed on his own, until he met Edea, Magnolia and Tiz, who all accompanied him on his adventure. They ventured cross all the continents, thwarting the empire's lieutenants, but never rescuing the Pope. They then learned of the Kaiser's (leader of the empire) plans to go back in time and reshape the world to not have corruption. THey failed, and the world was plunged into ????, before deus ex machina, and the four go back in time to the first fight Yew had with the Kaiser, before the pope got kidnapped. They convinced the Kaiser to join them and fight for change in the now, but another plot twist, and the Kaiser instead went forward in time, taking a huge threat to the world with him, to ensure it didnt hurt anyone. Yew and company managed to thwart the evil god Providence, the one who created the threat.

I cut out TONS of plot elements there, just FYI.

@Prince of Seraphs

Sorry i couldnt respond sooner. I think i'll pick Yew Geneolgia, but i dont have time to write a CS just yet. Expect one soon though.
© 2007-2026
BBCode Cheatsheet