Avatar of Hailfire
  • Last Seen: 6 yrs ago
  • Old Guild Username: Hailfire
  • Joined: 12 yrs ago
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    1. Hailfire 12 yrs ago

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10 yrs ago
Current I am bad, and that is good. I will never be good, and that's not bad. There is no-one I'd rather be, but me.
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*shameful self promotion*

Hey all! I am launching a roleplay. It's set in the near future and centred around a team of UN sleeper agents activated when technology worldwide shuts down. It's been a while in the making (some of you might remember I was playing with the concept back in the oldguild. Doesn't hold a candle to Silver's stuff I'll admit but I would be honoured if some of you would find the time to look over the interest check and OOC. There is a link to the mk2 interest check in my signature below. Unfortunately the roleplay will no longer be hosted by skype although if demand is high enough I will consider doing that once more.

Many thanks to Silver for allowing me to advertise here.
Okay. I have updated the rules. Not much has changed but it may be worth scanning through anyways just to be sure.

Also I have launched a new interest thread to draw in more players. Hopefully we should have plenty of fresh faces raring to go soon! The link is in my signature.
Thank you very much for showing interest reader. Regrettably as of now I will not be accepting character sheets from anyone who has not already stated their interest. If you are interested in joining Blackout 2030 please feel free to state your interest and should a place open up I will be in contact.

Welcome to the year 2030 AC. Society as we know it is dependent on technology to survive. Technology is integral to our culture, our supply chain, our wellbeing. There is almost no facet of human life that is not, at some level, altered or determined by technology.

On December the 31st 2029 the world stood jubilantly primed for a new decade of growth and expansion, the vast majority unaware of the lies, tension and deceit lying just below the surface. Despite its initially calm appearance the world was primed for war and, in the opening hours of 2030, technology worldwide simultaneously shut off in a disaster known simply as "The Blackout.". Without the technology humanity had come to depend on society quickly began to break down. Rioting started in the streets and the few institutions that remained organised chased their own tails trying to make sense of what is going on. Amongst this all a lone team of UN sleeper cells has been awakened, their mission; alleviate the effects of The Blackout, seek out the source, destroy it. You are one of these sleeper cells.
Ok. This is the second interest thread for the roleplay Blackout 2030 following a disappointing turnout from the original interest check (which I do not feel did justice to the effort placed into the OOC.). I am immensely grateful to those players who did take the time to progress from my previous interest check to the OOC the link for which is at the bottom of this post.

This roleplay is based in the near future of the real world and I have done and will continue to do quite a lot of research into technology we are likely to see in the future. Obviously I cannot predict the future, I can only make educated guesses as to what will happen, and so some of you may disagree with various elements of the setting. I cannot help this I merely ask that you respect the setting I (with the help of friends) have set up. I am however always open to new ideas and suggestions.

Your team will be of fireteam to squad/section size and most definitely not conventional soldiers. The team is designed to operate unsupported for extended periods of time and must be capable of blending in with civilian populations if necessary. The team members were originally planted as sleeper cells to be activated only in times of crisis and as such lived ten of twelve months as civilians with the other two dedicated to learning the skills required. Characters will have one general "civilian" specialisation such as engineering or medicine and two specific combat specialisations such as sniping or driving. They will begin equipped with some gadgets (this is the future. After all.). More information is provided in the OOC.

As always in life I am afraid their must be some rules. The ones I am putting in place are below:

  • Please respect one another. You may or may not like one another but it benefits no-one if your dislike of one another brings negativity into the OOC or IC threads. Try to bear in mind that it is hard to perceive tone of voice from text so messages which look pretty mean may have been said in jest and come off badly.

  • Players must post once a week minimum or state that they are not posting in order to maintain the flow of the roleplay. If you are dropping out of the roleplay please tell me! I reserve the right to use the characters of players who have dropped out or not posted within two weeks.

  • Please do not auto-hit without express permission. An auto-hit is one in which the attacker also determines the effect his attack has e.g. Jack swung his hammer and knocked off the Orcs head. Most of the time auto-hitting will be permitted to provide simplicity in play but from time to time I may not extend that permission to ensure appropriate damage scaling. This may apply to the first round of combat to give players a sense of what they are fighting or to "boss" battles. In the event auto-hitting is not permitted please say what and how your character is attacking and I will determine the effects of that attack.

  • Should two characters be drawn into a lengthy conversation that does not involve other players please try to place it in a collaborative post. This prevents the thread being filled with posts unnecessarily.

  • God-modders and power gamers will be warned to change their ways or, at worst, be ejected from the game. It is meant to be at least a little difficult or what challenge is there to overcome. Try to balance your characters with the other existing ones to avoid outshining one another.

  • Hailfire is the gm and, ultimately, what he says goes. He does not like to enforce things on people but if it necessary for the sake of the setting, gameplay or the people playing he will.



Before posting in the OOC please state your interest here and send me a roleplay sample via pm. A link to some of your existing IC posts from other roleplays will suffice if you are already an active rper.

I look forwards to roleplaying with you soon!

Please feel free to check out the OOC before stating your interest.
http://www.roleplayerguild.com/topics/12041/posts/ooc?page=1#post-251608
No worries dude. I've been in similar situations before. I have a week off now anyway.
Nice character manofthenorth but do you reckon you could fill out his biography a bit. It would be nice to know his background.
My CS is ready! Mostly. The final paragraph of ashers personal history may need altering.

Name: Ashers Price

Nickname: (feel free to create one IC. Nicknames are given not chosen. I will add it here once ones developed)

Gender: Female

Age: 22

Species: Artic Wolf

Appearance:

https://e621.net/post/show/125413/2011-arctic_wolf-bandage-big_breasts-bikini-blue_e

Always wears bandages as hand wraps on forearms sometimes changing the colour. Ashers is generally something of a tomboy in her fashion sense. She enjoys changing up the dyes she uses in her hair and fur usually going for vibrant colours where she can. The two black streaks on her face in the ref pic are examples of this.

Personality: Ashers has always had an ambitious and devil-may-care attitude to life and this causes her to frequently take risks in her actions although the pressures of actual combat may tame this somewhat. Only time will tell. Aside from this she is usually caring and outgoing with some exceptions. She has a nasty temper once she's lit.

Personal History:
Ashers Price house as she grew up was in the poorer sections of Landren's capital Ourven but it is important that her house is differentiated from her home. It's true she spent a lot of time at her house but, where possible, she spent as much time as possible at her fathers work on the shock racing track where she learnt about mechanics and racing. As soon as she hit thirteen she began to spend whatever time she could outside of education at the track either talking to the drivers or in the garage tinkering with spare engines. It wasn't long before her father had her working on the racing vehicles with him.

It was clear early on that Ashers was a risk taker. Her creations and work at the track had a tendency to either be resounding successes or spectacular failures and rarely conformed to the normal means of doing things or the requested end. The moment she hit 18 she began to race always insisting on doing the work on her vehicle herself.

As she had thought she would Ashers excelled at racing even became prominent in the big leagues of the races gaining a number of well paying sponsors. At 21 though her career ended as rapidly as it had begun when, during her first race in the top league, Ashers went for a risky but theoretically possible overtake. The other racer, not accounting for her taking the opportunity, had swerved and the cars collided totalling both of them and severely injuring the other driver. Ashers escaped only with splints in her forearms caused when she threw her arms in front of her as the airbag came up. The incident, which received heavy media attention, was pinned on Ashers and her sponsorship was withdrawn effectively eliminating her from any future competition. The damage to her arms healed fast but ever since she has worn bandages on her forearms and wrapped around her hands for two reasons. One. They function well as fingerless gloves. Two. They look baddass.

It didn't take long after her accident on the racetrack for Ashers to decide to join the LDFs standing army as her next big challenge and within months of leaving motor-sport she entered the LDF academy. From here Silverwind hand-picked her for her aptitude with machinery, as well as her innovative and somewhat resourcefully rebellious streak; he's looking for people with those attributes. Also, he wanted someone fresh, rather than experienced, so they'd be able to bring a perspective that wasn't coloured with years of acquired habits.

Weapons & Equipment:
-Explosives. Ashers carries a large amount of these in her UG-02s "sapper sack" and a smaller quantity in her own rucksack. Being a malleable material the required amount can be broken off the main block and then set and armed with a variety of different detonators. The fiddly process of setting the detonators must be done by hand but once done the bombs may be placed, armed and detonated by a GEAR if need be.
-LNF (Landren National Firearms) PDW-3p.This is a highly compact; high capacity, bull-pup personal defence weapon. It utilises a helical magazine loaded through the stock that stretches until just behind the trigger assembly. When loaded the magazine is completely enclosed and not visible from the weapons exterior. A lever accessible from both sides of the weapon must be disengaged and pulled back manually to retrieve the magazine. Fortunately reloading isn't necessary often with a capacity of 50 rounds. Despite being classed as a pdw due to its compact size the weapon uses 5.56x19mm rounds. It is approximately 40 centimetres long overall with a barrel length nearly as long. The p version of the gun is made primarily of polymers in an attempt to lighten its weight. Ashers has hers equipped with a single point sling, a high frequency laser sight and a flashlight. 3 magazines carried including the one in the gun. (This weapon was a heavily remodelled version of this gun: http://en.wikipedia.org/wiki/PP-19_Bizon.i)
-Ordnance Disposal Suit. You know what this is. Heres hoping it never needs to be pulled out of the sapper sack where it belongs. Adjusted to meet the body proportions of the user and heavy as hell. This suit is coloured in digital camouflage pattern.
-Rucksack. Khaki green with little pink flowers on it. Isn't it sweet?
-Tactical knife.
-Toolkit.
-Vanguard Handgun: a standard-issue semi-auto handgun. 3 magazines carried including the one in the gun.

Personal Theme Tune: "GEAR rush [to victory]" Classical violin dubstep - Kim Eifert
http://www.youtube.com/watch?v=w5wiVNRTp4o&sns=em

Gear Name: UG-02a1 "Beelzeboss"

Pilot: Ashers Price

Appearance: The UG-02a1 line of GEARs are bulkier than dedicated combat models and possesses wider joints in addition to a thicker torso. Their forearms are longer and significantly wider than the norm and, when the GEAR is standing, drop down to about halfway between its knees and ankles. It's legs are digitigrade giving the GEAR more height and increasing the ground clearance of the machines enormous arms. On the back of the each leg, on the raised portion between the digitigrade toes and the machines ankle, is a set of four heavy duty looking wheels set up like in line skates.

The machines head is shaped much like a (real world) olympic cycling helmet with the pointed end running down the machines back and the bulbed end affixed at the top of the torso. There is no visible joint or socket where the head attaches and the entire gloss black structure of the head has a low profile in relation to the torso.

Aside from the front of the UG-02s torso the entirety of the machine is designed with rounded edges or, where possible, to eliminate having edges at all. The front of the torso is built with flat panels arranged in a near V shape minus the corner on the front which is cut off to look more like this : \_/ . The torso gets thinner towards the waist.

At the moment the entirety of the machine with the exception of the head is currently painted matt grey and its serial numbers are printed on the front panels of its torso.

General Info:
UG line GEARS are designed as utility GEARs and as such built with higher strength and load baring ability than the average combat GEAR, hence its bulkier frame, joints and unusual arm design. The UG-02 is designed for combat engineering roles and is chain produced although nowhere near as common as old Gungir models of GEAR due to its specialised role in the field.

The oversized arms the UG-02 possesses can be used to aid in the GEAR locomotion if necessary granting it more agility than it would otherwise have had and aiding its speed up hills. Its speed is also aided by the wheel-set located between the machines digitigrade toes and its ankles. In spite of this the machine is still slower moving than most general combat GEARs.

Due to its intended purpose as a utility vehicle instead of a focussed combat one UG-02s are rarely seen with purpose built weapons affixed to their hard-points although some engineering equipment is useable in such a capacity. The head design traded visibility for durability on account of the likelihood of an engineer encountering heavy rubble, removing the joint at the base of the neck fixing the head in place and in doing so, removing a potential weakness should the head be struck hard.

Weapon Systems:
-Chainaxe. A heavy duty axe with a rapidly revolving chain on its cutting edge. Useful for rapid slicing of the environment and as a melee weapon. The weapon requires two hands to wield effectively. The weapon is holstered on the left side of the sapper sack with the handle facing upwards.
-EvD (Environment Demolition) Rockets. A rack of five heavy rockets is mounted on the UG-02s right shoulder equipped with large HESH (High-Explosive-Squash-Head. http://en.wikipedia.org/wiki/High-explosive_squash_head) warheads ideally suited to the destruction of fortifications, buildings and other environmental obstacles. The missiles themselves are sheltered by the rocket bay which, like the UG-02s head is low profile and hardy, lacking a pintle to avoid breakages in the event of falling rubble.
- GEAR Assault Rifle / GAR-21 as its primary hand-carried weapon. It is essentially a 30mm automatic cannon that fires multiple types of ammunition. These range from a variety of high explosive and armor piercing rounds; the most common being high explosive incendiary, high explosive fragmentation with tracer, and an armor-piercing ballistic capped with tracer. The GAR-21 has two selectable rates of fire. The first is fired between 200 and 300 RPM, while the second fires at a faster 550-800 RPM. Each drum holds 300 rounds standard.
An under-barrel shotgun is mounted as standard, holding 12 rounds of fragmentation ammunition for use against personnel and 'soft' targets. It has some effect against GEARs as well, in terms of damaging sensors, or other unarmoured systems.
-Grapnel Cannons x2. Technically not a weapon but theoretically useable as one these cannons shoot high tensility cables out to 60 metres at forces capable of punching through thick armour. At the end of these cables is a grapnel hook that will deploy after punching through an object or on command. The hooks may also disengage on command. At the back of the cannons are high power winches capable of pulling a little over the UG-02s weight. Spare cables are kept in the "sapper sack" in case the originals are needed for things such as the creation of a bridge and cannot be retrieved. Exchanging standard cables for flechete or explosive ones allows them to be used for mine and infantry clearance. The grapnel cannons are integrated into the UG-02s forearms and do not occupy a weapons slot.
-5.56x19mm machine guns x2. Chosen for the limited amount of space they absorb. Integrated into the UG-02s forearms.

Other Equipment:
-Cockpit lift-wire cable
-Ejector seat
-Flare\chaff countermeasures
-Linear Frame cockpit control chair
-Integral wheels for limited skate capability.
-Internal bins for personal possessions and survival gear. Close-able to ensure equipment does not fall out should the GEAR tumble.
-Sapper Sack. Essentially an oversized metal rucksack for engineering GEARS. The top portion may contain anything the engineer wishes to put in there whilst the bottom third is a tool box that may be removed separately from the rest of the sack. This contains upscaled tools that an engineer might need in the field including cutters and welders.
-Standard GEAR sensors: Night-vision, 5x zoom optics, radar/LIDAR, laser-communication, radio communication (both frequency scrambled and encoded), networked sensor/data feeds with friendly units.

Anything Else: Beelzeboss is as fresh off the line as Ashers is.
Also I like green. Green is my favourite colour.
The OOC is up! Afraid it doesn't hold a candle to anything you've made silverwind but inthink it should be pretty good.
http://www.roleplayerguild.com/topics/12041/posts/ooc?page=1#post-251608
Blackout 2030 OOC
On January the first 2030 technology shutdown worldwide sending a world dependent on its electronics into complete disarray and its occupants into a state of tension, fear and panic. Within a week society has almost totally broken away from what was previously considered day to day life. The few institutions that remain organised chase their own tails as they try to make sense of what has happened. In the midst of this all a specially trained United Nations sleeper cell has been activated in order to investigate the causes of and alleviate the effects of what has generally become known as "the Blackout.".





Not allaina! Allaina doesn't wanna get eaten mr scary vampire man. Not that I don't think her being a vampire would be uncool or anything :). U'd wanna clear that kinda thing with Elite though (and of course me) before biting if u wanted too. I dunno if it would clash with Allaina's hidden background.

Of course its possible this entire problem will never have to be worked around or that I am unfamiliar with the lore on vampirism in this rp and confused on how it is transmitted. Bleugh... Wordy wordy jumble confusion.
Ok. Theres a post ic in an effort to get the ball out of its rut and flying for a home run. Reaaaallly liking the set up for this boss battle. Epic opponent.

Just for a sense of scale on damage. How much would a strength 40 character wielding an average 1h sword do to this boss. Equally how much damage will one of its attacks do to a defence 40 character? Approximations are fine. I just don't wanna over/underpower myself ic.
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