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Name: The Caelae

Brief description: The Caelae are a semi-nomadic tribe, who typically rotate between three semi-permanent settlements every several years with their herd. These settlements are somewhat distant from each other, requiring a few weeks of travel. But the general trend is that these settlements were made in grasslands and plains that occasionally have small hills and streams breaking up the landscape.

Main deity:
The Caelae believe that everything has a spirit, from rivers to even the tiniest pebble, but the greatest of them all is the Solis, the spirit/god of the sun who leads a sort of pantheon of all the spirits and keeps things in check. Often, Solis is personified as male and appears as a stern, charismatic chieftain whose radiance is too bright to allow anyone to see his face. The Caelae worship him because the sun is both the bringer of life and taker. The sun provides warmth and light, but also can burn and dehydrate. Plants grow thanks to the sun, and yet the desert is proof of Solis's power to take life as well. To keep Solis pleased, the Caelae often hold various, lavish rituals, celebrations, feasts, and offerings. For example, the first day that the flowers bloom is celebrated with the creation of a large bonfire to represent the first Caelis being born once more and guiding the Caelae through divine providence. This bonfire is often then accompanied with the sacrifice of an animal and a feast.

Side deities:
The Tsulae, (what we know as the stars), are believed to be the family of Solis, trusted with supporting Solis when he rests. They are ranked in importance by their brightness and size. The largest, (the moon) is called the Tsulis. A great, large star that is believed to be the sister of Solis. If Solis is the flamboyant, bringer of light, then Tsulis is the calm voice of reason and clarity, helping to guide Solis in his eternal duty.

Government:
The tribe is lead by the Caelis, meaning first of the Cael (adjective form of Caelae), who is the eldest son of the previous Caelis. Legend has it that the first Caelis was born due to the grace and majesty of Solis himself and was made with a powerful flame/explosion. Thus, the Caelis is viewed as the direct descendant of Solis and is gifted with divine right to guide the people to prosperity in this harsh world.

Inhabited area and settlements:
The Caelae have three settlements that they bounce around every few years. The reason for this is because the Caelae believe that Solis powers is spread evenly throughout the world. Thus, if they continue to farm and live off of one specific area, then the crops, plants, and animals would slowly start to die out as a famous Caelae story tells of a time where the Caelae once overstayed in a location and it led to a mass famine as most of the crop failed because they had used up all of Solis' power in the region.

Warriors:
The Caelae are a relatively mobile people. Thus, they rely on the swift hunters of the tribe to make sure that no threat comes too close. However, in recent history some of the hunters have seemingly befriended some wolves who now help the hunters and herders find animals and keep them in check.

Story:
The origin story of the Caelae is that a group of starving cave dwellers saw a man approach them with the sun rising behind him. This man seemingly walked from the sun to them with a small herd of animals. The first Caelis was a nomadic shepard who came across these unfortunate souls and helped them learn how to take care and manage animals rather than kill them on sight and eat them. They learned that over time, these animals would continue to provide for them as long as they protected the herd. And thus, the Caelae are the descendants of the first Caelis and the cave people who have continued using Caelis' knowledge and skills through generations.

Important people:
Caelis - The current leader of the Caelae.
Interested!
Historical fantasy. It's certainly based on a Europe that we know of, but imagine if all those crazy stories, books, and paintings that the medieval and classical Europeans saw or heard of about Asia were actually real. So, Europe is largely historically the same as ours, but Asia is a lot more fantastical (if that's a real word).
It's a bit of both. You will have your main character who leads your specific group or faction within the East India Company (at least in the beginning. The RP can develop in strange ways). Your actions and choices will affect what happens to the region and geopolitical situation as a whole as your faction is the vehicle that you use to bring forth change in the company. Really the choices are limited by everyone's creativity. But overall, the RP is intended to be a bit of a Co-op NRP-esque RP with internal intrigue and plotting abound.
You..... mad man. This is a very refreshing take on a NRP. If possible, I would like to reserve Krupp.
The Empire of Attolia proclaims the following:

Given the recent return of Centrix to the Redcliff Empire and with popularity by the locals, the Empire of Attolia hereby formally releases any and all claims and obligations to the province of Centrix to promote and secure peace in Europe. We are glad to see that no blood was shed in this transfer of land, but we do bemoan the loss of our valiant men in this war against the perfidious Ubren. May peace return to Europe as a whole, both in the west and in the east.

Signed,
Emperor Lothair II of Attolia
Excerpts from the Charter granted by Queen Elizabeth to the East India Company
Dated the 31st December, in the 43rd year of Her Reign. Anno Domini, 1600.

ELIZABETH, by the Grace of God, Queen of England, France, and Ireland, Defender of the Faith, &c. To all our Officers, Ministers, and Subjects, and to all other People, as well within this our Realm of England as elsewhere, under our Obedience and Jurisdiction, or otherwise, unto whom these our Letters Patents shall be seen, shewed, or read, greeting. Whereas our most dear and loving Cousin, George, Earl of Cumberland, and our well-beloved Subjects, have of our certain knowledge been Peti- tioners unto us, for our Royal Assent and Licence to be granted unto them, that they, at their own Adventures, Costs, and Charges, as well for the Honour of this our Realm of England, as for the Increase of our Navigation, and Ad- vancement of Trade of Merchandize, within our said Realms and the Dominions of the same, might adventure and set forth one or more Voyages, with convenient Number of Ships and Pinnaces, by way of Traffic and Merchandize to the East-Indies, in the Countries and Parts of Asia and Africa, and to as many of the Islands, Ports and Cities, Towns and Places, thereabouts, as where Trade and Traffic may by all likelihood be discovered, established or had ; divers of which Countries, and many of the Islands, Cities and Ports thereof, have long since been discovered by others of our Subjects, albeit not frequented in Trade of Merchandize.

KNOW YE THEREFORE, that we, greatly tendering the Honour of our Nation, the Wealth of our People, and the Encouragement of them, and others of our loving Subjects in their good Enterprizes, for the Increase of our Navigation, and the Advancement of lawful Traffick, to the Benefit of our Common Wealth, have of our especial Grace, certain Knowledge, and mere Motion, given and granted, and by these Presents, for us, our Heirs and Successors, do give and grant unto our said loving Subjects, before in these Presents expressly named, that they and every of them from henceforth be, and shall be one Body Corporate and Politick, in Deed and in Name, by the Name of The Governor and Company of Merchants of London, Trading into the East-Indies, and them by the Name of The Governor and Company of Merchants of London, Trading into the East-Indies, one Body Corporate and Politick, in Deed and in Name, really and fully, for us, our Heirs and Successors, we do order, make, ordain, constitute, establish and declare, by these Presents, and that by the same Name of Governor and Company of Merchants of London, Trading into the East-Indies, they shall have Succession, and that they and their Successors, by the Name of The Governor and Company of Merchants of London, Trading into the East-Indies, be and shall be, at all Times hereafter, Persons able and capable in Law, and a Body Corporate and Politick, and capable in Law to have, purchase, receive, possess, enjoy and retain, Lands, Rents, Priviledges, Liberties, Jurisdictions, Franchises and Hereditaments of whatsoever Kind, Nature, and Quality so ever they be, to them and their Successors. And also to give, grant, demise, alien, Assign and dispose Lands, Tenements and Hereditaments, and to do and execute all and singular other Things, by the same Name that to them shall or may appertain to do.


---

The Far East has long been a source of mystery and amazement as stories of strange spirits, peoples, grand riches and exotic beasts have long trickled to the West, tickling the imagination of man. The first explorations of the region reported sightings of giant aquatic snakes, often threatening to attack passing ships should they stray too close to its territory, tiny, stout men who built sturdy ships out of rock and even metal, and grand Empires whose cities were built upon gold and precious jewels. The riches of the East became... tempting, urging the nations of Europe to find ways to access the markets in these distant and foreign lands. You will be RPing a commissioned (or contracted) officer of the fledgling East India Company of the British Empire, all working to grow the power and wealth of the company in these foreign, but rich lands. Whether it be a native dark elf pirate captain who offered to join the Company as a cultural and naval adviser, or the son of a major shareholder, seeking to secure your family's fortune with a mercenary company backing you up, you have a lot of flexibility in developing a character.

Using this as a means to see how many people are interested and to answer any questions people may have.
WIP CS

Official Country Name: The Republic of Caledonia
Capital: Caledonia
Preferred Type of Government: Plutocratic Republic
Head of State: Calis Jean Lasalle
Nation Points Received: 77
Territory: 4

ibb.co/YbdDsq1

Points Spent: 15
Points Left: 62

Population: 3+(4)*2+(17)*3= 62 million
GDP: 17,000 +(5)*3,000= 32,000
Military:
- Army: 20
- Navy: 20
- Air Force: 20
- Nuclear Weapon: +20 Nation Points. Will roll 1d6 10 times automatically.

Brief History:
Roll me!
Open Letter to the Nations of Europe

War spreads in the continent once more as the Kingdom of Ubren invades another sovereign nation. They claim that they hold moral high ground, yet one supposed aggressive arrest of a suspect is responded to with an army of 150,000 men marching to occupy and take territory once more. Thousands of Attolian men have been run down by the saber in a gross over reaction to an event that could clearly have been dealt with diplomatically and peacefully. Yet, it is clear that Ubren does not care for peace and like in the summit they reject any reasonable resolution and only seek to take through bloodshed and war. It is for this reason that the Empire of Attolia asks the nations of Europe who claim to uphold and secure peace in the continent, that they take action and form a punitive coalition against the Kingdom of Ubren. How can a Viponist trust their neighbor when their neighbor clearly enviously eyes and plots to steal from everyone in the village? Thus, I further ask the Papacy to take action once more and restore people's trust in the faith.

Furthermore, the Empire of Attolia also calls upon the Continental Alliance to answer the call and fulfill its obligations in this defensive alliance.

Signed,
Emperor Lothair Wolff II
© 2007-2024
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