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    1. Heyitsjiwon 10 yrs ago

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I think so, join the discord! Most of the OOC/organization stuff happens there.
Potential demi-god here! Link to discord please?
The Lady Saphira, or her mortal coil, began to climb up the tallest tree that she could find. "Wha- what are you doing?" The shaman stuttered. Offering no explanation, she continued her ascent to get a better view. Salvdal, seeing what she was doing, knew what the plan was. Like a hunter, they would face a large pack of predators by taking down the pack leader, throwing the pack into chaos and infighting. Except this time, it was an army. Lady Saphira began to scan the camp to see if they could determine the leadership of the army, or at the very least find the spirit that guides the army. With a single long draw of a bow, Lady Saphira would attempt to throw the army into chaos, at the very least buying time for the Attolians by using hit and run tactics, something that the spirit was clearly very capable of with her physical acumen and archery.

Salvdal, doing what he does best, began to scan the area to see if there were any stray, lone targets from the army, perhaps they were foraging for food, patrolling or using the bathroom. Regardless, if he could capture one of them, then he was confident in his abilities to make the prisoner talk and tell them about the army, its leadership, and where their leader was. They needed info somehow and he would try to track down the lone deer that is straying from its herd.

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Back at the Attolian camp, Caelis ordered for the settlement to continue to evacuate, but also called for volunteers to form a militia. They were elves. They were swift, skilled with the bow, and very capable with magic. Speed and range in the flat plains are deadly. Caelis did not plan to fight a pitched battle, but rather use the militia to skirmish, harass, and generally prevent the enemy from scavenging or foraging for food. The plains were not friendly and did not have much food. So, unless the enemy had a lot of stored food, which would be unlikely as it would weigh them down, then the enemy clearly were relying on foraging. The militia could effectively launch attacks and raids on foraging parties.

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Summary:

Event: Lady Saphira hatches an ambitious plan to try to find and assassinate the leadership of the army or at the very least the spirit that guides the enemy with Salvdal trying to capture a lone soldier that strays too far from the camp for information.

The Attolians continue to migrate north, but Caelis asks for volunteers to form a militia to conduct raids, and hit an run attacks to wage an asymmetrical war against the enemy.
Probably would try to join as a business if this launches.
Name: The Caelae

Brief description: The Caelae are a semi-nomadic tribe, who typically rotate between three semi-permanent settlements every several years with their herd. These settlements are somewhat distant from each other, requiring a few weeks of travel. But the general trend is that these settlements were made in grasslands and plains that occasionally have small hills and streams breaking up the landscape.

Main deity:
The Caelae believe that everything has a spirit, from rivers to even the tiniest pebble, but the greatest of them all is the Solis, the spirit/god of the sun who leads a sort of pantheon of all the spirits and keeps things in check. Often, Solis is personified as male and appears as a stern, charismatic chieftain whose radiance is too bright to allow anyone to see his face. The Caelae worship him because the sun is both the bringer of life and taker. The sun provides warmth and light, but also can burn and dehydrate. Plants grow thanks to the sun, and yet the desert is proof of Solis's power to take life as well. To keep Solis pleased, the Caelae often hold various, lavish rituals, celebrations, feasts, and offerings. For example, the first day that the flowers bloom is celebrated with the creation of a large bonfire to represent the first Caelis being born once more and guiding the Caelae through divine providence. This bonfire is often then accompanied with the sacrifice of an animal and a feast.

Side deities:
The Tsulae, (what we know as the stars), are believed to be the family of Solis, trusted with supporting Solis when he rests. They are ranked in importance by their brightness and size. The largest, (the moon) is called the Tsulis. A great, large star that is believed to be the sister of Solis. If Solis is the flamboyant, bringer of light, then Tsulis is the calm voice of reason and clarity, helping to guide Solis in his eternal duty.

Government:
The tribe is lead by the Caelis, meaning first of the Cael (adjective form of Caelae), who is the eldest son of the previous Caelis. Legend has it that the first Caelis was born due to the grace and majesty of Solis himself and was made with a powerful flame/explosion. Thus, the Caelis is viewed as the direct descendant of Solis and is gifted with divine right to guide the people to prosperity in this harsh world.

Inhabited area and settlements:
The Caelae have three settlements that they bounce around every few years. The reason for this is because the Caelae believe that Solis powers is spread evenly throughout the world. Thus, if they continue to farm and live off of one specific area, then the crops, plants, and animals would slowly start to die out as a famous Caelae story tells of a time where the Caelae once overstayed in a location and it led to a mass famine as most of the crop failed because they had used up all of Solis' power in the region.

Warriors:
The Caelae are a relatively mobile people. Thus, they rely on the swift hunters of the tribe to make sure that no threat comes too close. However, in recent history some of the hunters have seemingly befriended some wolves who now help the hunters and herders find animals and keep them in check.

Story:
The origin story of the Caelae is that a group of starving cave dwellers saw a man approach them with the sun rising behind him. This man seemingly walked from the sun to them with a small herd of animals. The first Caelis was a nomadic shepard who came across these unfortunate souls and helped them learn how to take care and manage animals rather than kill them on sight and eat them. They learned that over time, these animals would continue to provide for them as long as they protected the herd. And thus, the Caelae are the descendants of the first Caelis and the cave people who have continued using Caelis' knowledge and skills through generations.

Important people:
Caelis - The current leader of the Caelae.
Interested!
Historical fantasy. It's certainly based on a Europe that we know of, but imagine if all those crazy stories, books, and paintings that the medieval and classical Europeans saw or heard of about Asia were actually real. So, Europe is largely historically the same as ours, but Asia is a lot more fantastical (if that's a real word).
It's a bit of both. You will have your main character who leads your specific group or faction within the East India Company (at least in the beginning. The RP can develop in strange ways). Your actions and choices will affect what happens to the region and geopolitical situation as a whole as your faction is the vehicle that you use to bring forth change in the company. Really the choices are limited by everyone's creativity. But overall, the RP is intended to be a bit of a Co-op NRP-esque RP with internal intrigue and plotting abound.
You..... mad man. This is a very refreshing take on a NRP. If possible, I would like to reserve Krupp.
The Empire of Attolia proclaims the following:

Given the recent return of Centrix to the Redcliff Empire and with popularity by the locals, the Empire of Attolia hereby formally releases any and all claims and obligations to the province of Centrix to promote and secure peace in Europe. We are glad to see that no blood was shed in this transfer of land, but we do bemoan the loss of our valiant men in this war against the perfidious Ubren. May peace return to Europe as a whole, both in the west and in the east.

Signed,
Emperor Lothair II of Attolia
© 2007-2024
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