I think the characters can have fun dreaming up disproportionate and overly complex methods of solving these missions. :P
I feel at this point we should probably do a formal headcount. Straggler parties exceeding six tend to take a long time to pull together.I think the maximum estimate of people expressing interest in the RP is 12.
Old characters are fucking awesome when played right.I agree; they make for especially interesting backstories, too. I like your idea, as well. I can see our two characters travelling about the place, kicking arse and not chewing gum because it hasn't been invented yet. But if they had some gum, they'd be all out of it.
Hmm... I may tie my character's backstory to yours, depending on what direction you go with it when you flesh it out. The huge character and the tiny character makes an iconic team, and it's an interesting twist on things for the muscle to also be the brains :PThat does sound like a recipe for fun and profit. I was thinking that my character became a mercenary (after an unfortunate series of events), and would probably stumble upon the ruins where your crazy savage Halfling makes her home. ...Huh, apparently 'Halfling' gets automatically capitalised here. I didn't notice that before. :V