@UnusualStranger no problem! i was a little iffy on her being a Weaver, so of course i can drop her down to an advanced adept :) as for the age/abilities, i was trying to imply she'd been working with metal all her life, i can make that a bit clearer. otherwise, am i good to post it in the character tab/jump in?
APPEARANCE— At first glimpse, Vanahara is extremely intimidating. She stands at six feet tall, with broad shoulders and hips, and rather obvious muscles; this, paired with her dark skin, bright green eyes, hair pulled back in braids, and the numerous small scars covering her hands and forearms, cuts an impressive figure. Her high cheekbones and strong eyebrows could be striking, but in her broad face and broader physique, most are too intimidated to look for long. Her hair she keeps in meticulous braids, pulled back into a thick ponytail at the back of her head, and true to her element, she keeps multiple ornaments in them—small iron beads, rings, and ties of metal wire—that have been very useful on multiple occasions. She tends to wear a leather vest, rough trousers, a toolbelt, and sturdy boots—she has no patience for fancy clothes.
EQUIPMENT— Vanahara is practical in every way. She wears a tool belt whenever possible, and keeps some in her pocket if she can’t—she has pouches for random scraps of metal, wires, and bolts, some small blacksmithing tools—but the main part of the belt is entirely metal. She also wears iron bracers that stretch from wrist to elbow, with a leather lining that stretches into fingerless gloves. It doesn’t end there—Vana keeps metal on her wherever possible. Tucked into her boots, pins in her trousers, buckles on her vest; she refuses to be without a weapon if necessary. On that topic, she keeps at least one pre-formed set of brass knuckles on her at all times. She prefers not to fight, but she’s been helpless before, and doesn’t want to be there again.
DEMEANOR— For her size and obvious strength, Vanahara is surprisingly quiet. She’s not unfriendly, but reserved, more willing to listen to others than talk herself. She considers every word before she says it—this slow speech and her large size combine to give the impression of stupidity, at first glance. Make no mistake, though, she’s smarter than many of her peers—she just waits before she uses it, and she never tries to show off.
It can be difficult to get to know Vana, but you will never have a more loyal friend. She sticks by her friends through thick and thin, and is more than willing to stand between them and danger, and would trust them with her life. Unfortunately, no one has actually ever met one of her friends—they’re starting to doubt she has any.
HISTORY— Vanahara was born in a small desert village called Sunder, the Storm always brewing on the horizon. Due to their proximity, their hostile surroundings, and their remote location, the people Vana grew up around were tough, but close-knit. Her family have been blacksmiths for generations, ever since the village sprung up and possibly before then—as such, Vana can’t ever remember the moment she recognized her elemental talent. She had three brothers and sisters, all significantly younger than her, and it always seemed to them like she was just the perfect eldest sister. Her father was hard to please, but his praise meant everything to her with the absence of her mother; he was a devout follower of Karina and Loriot, like most of the villagers, and instilled that same sense of duty and purpose in his daughter. It seems like she’s always been bending metal to her will; when he realized she was more than just a talented smith, he said she was proud of her and sent her off to the Academy. Vana’s family is all about duty; she misses them, but she recognizes an opportunity to improve herself and the world, and she’ll do what she’s told. She hasn’t seen them in more than a decade, now—maybe soon she’ll see them again.
Vana hasn’t made many friends, mainly due to her intimidating size and her quietness, but she’s not quite lonely. She's made some enemies, simply because of her skill on the dueling floor, but she's not the type to hold a grudge over anything as simple as that. She dedicated herself to learning about her abilities, and as such has become quite proficient. She’s quite talented, and controls metal almost instinctively, and she’s more than willing to follow orders—she’s a prime candidate for a military outfit, but what she really wants to do is help people with her gift, whether that's making armor for peacekeepers or going home to protect her family and her village. She wants to keep people safe, and make her father proud. (hope it's alright as vague as it is, I'd like to keep some details to reveal later!)
"Quaint," Rose repeated, eyes narrowing. Quaint? Quaint? Quaint was a word applied to this town, not her beloved saloon. Lady Rey may be Sheriff, but she was also new in town. Clearly.
"Anyway," Rose muttered, sliding a few steps to the side. She leaned over, picking up the ace of hearts from the bartop. Flipping it between her fingers a few times, she tilted her head to the side, tapping it against her painted lips with a smile. "Marjorie," she called over her shoulder to her girl by the window, never taking her eyes off the group at the bar. "Do serve our...bony friend over in the corner, will you? I've got Mr. Hesker here." She didn't give the ace back just yet; she flipped it a few more times, tapping it against the table with one hand as she pulled out another glass for Hesker. "What'll it be, Archie? I think we're about to start up a friendly game of...something."
Rose accepted the bag, spiriting it away behind the bar. "I'll take good care of it," she said lightly, patting it. Yeah, she'd take care of it, and it's be a few bills lighter by the time he left. Not that he'd notice.
She poured the rest of the drinks, distributing them to all who had ordered, including the newcomer. "Y'know, handsome, we've got real tables," she answered, nodding to the green felt poker table over in the corner. She cocked a hip, raising her eyebrows and grinning. "I can deal, if you like. Real fair game of Texas Hold 'Em."
just wondering before i start up this CS, what kind of scale would you like the powers to be on? would children of zeus be summoning lightning bolts, or just generating static charges?
Rose nodded along as Johnny introduced himself, giving a polite nod to Charlotte as she chimed in. "If you're Johnny, then I'm Rose," she replied, smiling at him with a quick glance before her eyes returned to the card game being played on her bartop. "Goin' all the way to California, are you? Must be going for the gold, then. Good luck, darlin'."
She propped her chin on her hand, watching the cards fly. "Pity we got no gold left here, or you might stay awhile," she said mildly. Dropping rumors was usually the quickest way to get a man to stick around—and keep buying liquor.