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    1. IncredibleBee 12 yrs ago

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Feigling said
This exactly. Do you mean to say that the spell being cast on a coward is far more effective than it being cast on some legendary war hero? What's the point?An auxillary and a legate go into a battle. Both put up a good fight, but eventually the auxillary runs away when a large legion of veterans charge his position. The Legate tries to see them off, but is pushed back and forced to leg it (Legate, geddit?) when the enemies commander appears and makes a move for him. Both sides ran away, both experienced fear, but it is the different types of fear that made them retreat, and in different doses. One gave in because a large number of superior foes attacked, but the other ran because a lone superior foe attacked. Is the auxillary braver? But the legate stayed on longer. Does experience count? What sort of fear do you feel?There is no catch-all for brave people and cowards. Different people respond to different stimuluses in the same way. If you cast that spell on someone who is terrified of spiders, then on someone who is scared of heights, does it affect them differently? Why? How?Any which way, Fear effects are akin to mind control which is banned. No fear spells, please.As for the summoning issue, Bee has hit the nail bang on the head. Why would demons agree to help their hunter? What's in it for them?Look at my three 'summons'. I have Ghosts, Wraiths and Revenants. They all have a specific class, abilities and effects - it is clear what is being called if I cast a summoning spell. This also limits me and forces me to choose - A Wraith is stronger, a Ghost won't attack my allies and I might need that corpse later. You, by contrast, have a 'deus ex machina'. You need a strong fighter - go, Demon Knight! Need a sniper - I choose you, Storm Attronach! There is no end to the possibilities and armies at your disposal.To reiterate a previous point, I can have Ghosts, Wraiths and Revenants. That's it. No Banshees, Poltergeists, Gloom Wraiths, Liches, Zombies, Skeletons or other such undead fiends. You, by contrast, have every mid-to-low level demon available. It's not specific enough at all.To paraphrase a point put to me earlier, a character who can summon to creatures at a time - an immense task, even for two low-level summons - with an awesome book and god-like spells seems like an end goal, not a starting character. Play a novice, not an archmage. Start with a relatively weak character and build up. Your character's level is too damn high!


It's not that the level's too high, it's mostly that it's really vague and leads too easily to deus ex machina.
NecroticCarnage said
The effects of dread would literally be up to the victem in fair rp. I don't choose how well it effects their character because that up to their persona really. One lesser demon one full demon. Their restrictions are they end up with a slight mortality. They die like anyone else would and are just banished until they recover. Non of which are really all that powerful. Lesser demons have no combat value save for an extra set of eyes. And I'm not a fan of writer vs writer anyway. I usually stick to filler enemy's and casual rp.


You haven't even explained what a "minor" demon is. Demons in general tend to all be major threats in the first place.
You also failed to explain why any demon would choose to form a contract in which they serve a demon hunter, one in which they apparently gain nothing and there are no drawbacks on the hunter's behalf, which A) isn't a contract, and B) makes no damn sense.
And instead of listing a small pool (because there are oh so many types of demons each with their own abilities, traits, and skills, I could spend hours detailing them all), it implies you just summon whatever's convenient.
Seeker said
Name: Delvis MagnumRace: HumanAge: 24Gender: MaleAppearance: Medium length hair that is combed down to his neck, blue sparkling eyes that reflects anyone that looks into his eyes very clearly with a hawk- like nose and a sharp face with slim features. Lean body and pale skin, Delvin stand at about 6ft tall. Unusual for his height, he's actually quite gentle to his surroundings even in combat, being careful not to hit into anything and being generally light on his feet.Clothing/Armor: Preferring lighter armour for mobility, he wears a leather jerkin that's dark blue in colour and a tunic inside for comfort. Apart from that shoulder pads and fingerless gloves and shoulder pads with leather boots. He also wears a a white hood in cities and during his journey. Strung around his back is his rucksack which is simple and nothing special. Around his waist there are several pouches most prominently one near to his left where there's an extra large one to house Felder the Skull. Weapons: Preferring to end the fight as quickly as possible, Delvis duel wield with an unusually long gladius and a dagger. He keeps his gladius which he calls "Guardian" to the right part of his waist and the dagger " dubbed Screech" close to his left near to Feld the Skull.Skills/Abilities: Skilled Fighter: Trained by mentors and experience in several mercenary jobs results in Delvin being an experienced fighter and capable of accessing his surroundings with almost a scary alertness. Aspiring Blacksmith: Delvin is able to forge a well crafted dagger to a greatly-functional sword. Throughout his journeys he has already impressed several townsfolk with his craftsmanship and ability to repair weapons in a relatively short time. Though not his own ability, Feld the skull enables him to watch into the more magical side of plane, able to detect magical energies as well as managing to harness it as his own however with no magical training, he's unable to do more that just light a fire with his finger and enchantments.Magic: Enchantments!: By focusing on his surroundings and depending on the materials and elements nearby, he can quickly enchant both his dagger and gladius with nearby elements like fire,ice,water and so on. They only last a relatively short before needing to be cast again and when can only be cast when there's sufficient resources nearby.Inventory: Gladius "Guardian" Dagger "Screech" Pouches containing rations on 5 days Water for 3 days Feld the Skull Several iron ores His hammer and chisel 3 gold coins Backstory: Delvin has always been the silent boy even when he was a toddler. His mother was even worried that he was mute and tried to get him to talk to other boys but Delvin didn't seem to care. All he ever cared about was adventuring out exploring caves and learning more about the world outside of the tiny town near Fullforge Keep. He would often venture there to see the dwarfs mining and forging weapons and armours. He eventually built the nerve to speak with one of the dwarfs, asking him if he could learn how to forge a weapon. When the dwarf asked him why he wanted to learn the art of forging, it made Delvin think for 3 days before coming back and answering the dwarf" Because you can be the creator of something, something to be proud of what your creation can strive to do and accomplished through your own arms.". The dwarf impressed with his answer, teached him the ways of the forge . When he was 17, he was on his way to his lessons before a noise from a cave stopped him in his tracks. It sounded like human voices and being curious, he entered the cave. The cave looked ancient and worn, with no one stepped in for a possible thousand years until he noticed 2 sets of footprints leading deeper into the cave. He follwed them into the dead end of the cave and there he found his future companion Feld the Skull.Delvin wasn't scared of most thing, even a skull but what did scared him was when the skull started talking and when the voice belonged to Feld, the dwarf who taught him how to forge. He was taken aback and asked what happened. Feld explained that a necromancer wanted a dwarf as an experiment for his research and ,long story short, managed to lure Feld into this cave and killed him. The spell backed into the necromancer however and his body disintegrated with Feld's soul entering into the necromancer's skull. Delvin then was absolute and was determined to find a way to get Feld back his dwarfen body and so set off to a journey where he met several people that managed to gain his trust, fought together with him and trained him to the fighter he is together. 7 years has passed since that incident however and he's still nowhere close to returning Feld to his body but a small part of him wished Feld to stay together with him, even Feld wished to stay with Delvin forever as well.


This is actually pretty decent. You're good.

Also, I think by long gladius, you mean the spatha. It's a cavalry sword that eventually evolved into cruciform swords. Neither were typically used alongside a dagger, but it's a fantasy game so I'll throw you a bone.
NecroticCarnage said
Name: Leara Si'LorenRace: High ElvenRace Description: the high elves are bred to be considered royalty among their own kind(even if they don't actually have royal blood). Higher senses, more agile reflexes, and over all better physical looks. Most of her race tend to favor more artistic or political professions. Age: 112 ( human looks of an early 20 year old)Gender:female. Appearance: Leara's most distinguishing characteristics are firstly her elvish beauty and then her green eyes which glow with an unnatural light. ( eyes are a side effect of making deals with demons) Clothing/Armor: A mix of plate and chain mail custom designed for ease of movement. While unable to strictly be considered good protection the armor protects areas she tends to forget about in fights. Her gauntlets are tipped and sharpened to allow for use as a weapon in desperation or if the opportunity calls for it. Weapons: A serrated short sword kept at her right hip. Often when used is enchanted with demonic taints to assist with demons. An old spell book is chained to her left hip. The pages appear tattered yet don't fall out or tear even when attempted to shake them loose. Sever tabs can be seen sticking out as if for quick referencing. Skills/Abilities: well practiced hand to hand, excellent one handed sword, moderate two handed skill, and basic combat tactics. Several magical spells and summons she gains through her professional demon hunting. Magic: Leara's book holds various casting spells and demonic 'contracts' as well as schematics for summoning circles and weapon taints. Only two demons may ever be present at one time due to her own limitations. One 'major' demon (succubus, fel knight, ex. ) and one 'minor' ( non combat/passive assist).While Leara has the ability to cast sever basic element spells these tend to draw more energy from her than her specialty spells which tend to be more evil in nature. Her more readily casted/memorized spells are.Death coil: A black bolt that causes an extreme sense of dread and weakness within its victim. Fel flame: an unnatural green fireball that burns even in water. Impact spreads the flames like oil. While the flames are extremely hot only living organically are effected. Soul snare: a channeled spell that calls for constant concentration. Causes the victim to loose some coordination and concentration while leaching a slight bit of life force. For demons the effect is nearly paralyzing after they have been weakened a fair amount. Inventory: 15g and several wanted fliers. A small satchel of various ingredients and candles used for summoning rings. A small book holding instructions for repairing her armor and sword for blacksmiths who don't already know. Backstory: Leara's family was slaughtered by a group of stray demons. A passing spell sword took her in and trained her the basics of swordplay and magic. They continued carrying out various contracts and bounties for nearly twenty years before the mans age caught up too him and he was forced to retire. Upon announcing his retirement she took up study in demonic magics until several years later when he passed on. Her studies then took her on the road as she began hunting demons in various places. After over fifty years of hunting demons she has come to Estermere after hearing whispers of an increase of activity in the area. I am more than happy to edit upon gm request ( of course) sorry for the crap bio.


Spells that affect things like emotions or concentration are impossible to implement in a freeform, so I'd recommend ditching those. Fel flame should also be altered; it's kinda BS to have an elemental skill that doesn't follow elemental traits.
If your spellbook has more spells, you should also pen out something more comprehensive.
Lastly, maybe limit summoning to like one at a time. And no summoning shit like Shub-Niggurath or other super high-end shit.

One more question before we continue, though. Why did the contracted demons agree to form a contract with a demon hunter? You should have a very good reason; people don't just team up with people who want to genocide them.
BKburke said
Now that I think of it. Are they any bad characters in this rp? Has anyone made a character with evil intentions? Cuz if not, I feel I might try and make an assassin who dresses like a jester.


One of us made a gnoll raider, and another has ties to the criminal underworld. James murdered a dude.
BingTheWing said
Sad as I am to say this, I am considering leaving the RP. I'm not doing exactly an amazing job with the storyline, and my players are more committed to this RP than I am. I even have two co-GMs that are doing a way better job at GMing than I am. Also, my parents are concerned about how much time I spend on roleplaying; it eats up a lot of 'reality' time. It's up to you guys if you want to set up a reboot, because I'm not doing it. All these character developments are too valuable to break. Therefore, when I'm gone, I place full trust in IncredibleBee and Professor_Wyvern to govern this RP. You are free to do whatever the hell you want with the RP. Anyone want to stop me? Before it's too late?


If you want to give up, then go.
If you want to get better, work harder.
If you want help, ask for it.
"What crime?" James asked. "This is pig's blood from the butcher. I got it because I was in the mood for a black pudding."

He waited a moment, then added, "It's a family recipe though, so I can't share."
On our end we talked about how cool it was I murdered a dude and also you're in a committed relationship with Mimsy.

That's really it.
Professor_Wyvern said
For a Demon Invasion. You hear weird stuff, you find cultists. Say, you know how there was that Creepy Kid at the Graveyards? Surely they'd know stuff about this, and the Priesthood certainly would think they are related to the Cult.And it turns out the Cult was using some Gnolls as shock troopers and framing a certain clan. The cult may have taken a fascination with a certain new child with red eyes and took them to their lair. Etc. You need to establish these connections between the players before activating MEGA EVENT. Because, as Bee said, would we help each other when we don't know each other? OR why stay when you don't have a connection to the town?


This, basically. As it stands, all the traveler characters would just say "fuck this" and ditch any demon infested area. Ark's Gnoll tribe would just leave for greener pastures, since demons are generally a lot worse than judgemental humans. Even if James decided he needed to fight demons for whatever reason (and he really doesn't have a reason, unless his liege tells him to, or something similar), he'd retreat back East to gather a real army before doing so, and that takes time and doesn't involve anyone else. Tirarian wanted to ditch the underworld anyways, this just makes a great excuse.
MyCatGinger said
I think Bing has an ace up his sleeve...Instead of a lot of little problems each little character faces individually,HE'S CREATING THAT MEGA SHITSTORM THAT'S GONNA CONNECT ALL THE CHARACTERS AND MAKE THEM GO ON SOME NOBLE QUEST AS A COLLECCTIVE ENTITY SO THEY'RE NOT ALL STUCK AS A BUNCH OF NOBODIES!*-* At least that's what I think...all these events are setting gears in motion for what is to come.And welcome back, Fated! :DD Not much happened, evidently. The site was down...err....apart from the, y'know, demon invasions.Vec, hold me. 3sp00py5me.And on that note, happy early Halloween, you lot!


Except there's no reason for any character to work together; half of us haven't even met each other, and a good other chunk are more likely to just leave Estermere.
Furthermore, a demon invasion is something you lead up to, not something you use as a lead.
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