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    1. IncredibleBee 12 yrs ago

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This game was dead at start. There was very little GM activity, and I'm pretty sure it scared away players by labeling the game as a reboot, so it seems closed off.
Also this is a personal thing but I'd switch up my GMing and give the game a constant mission based format, to keep things exciting. Bad things should happen to UMMA every once in a while to encourage them to stay active. Basically nothing bad has happened to that side at all, so I'd do something big. I'd also clarify SE's major/minor goals, and make sure its missions relate to those in some form or another.

I think UMMA and SE both have NPC leaders. They should designate a few PCs on each side as "Generals", and have said generals arrange missions for each side, designating where their players need to go.

UMMA should have a major concern in controlling collateral damage from various battles. Conversely, SE can use raids and terror attacks to serve as bait while it goes on other missions.

NPCs shouldn't have too much power as far as getting missions done is concerned. That power should lay in the players' hands. Otherwise, you take away player agency, which is super toxic for any game.

Both teams should manage where they send agents of varied powerlevels to counter the other's missions. If you send weak UMMAgents to the wrong place, then SE will win. But if you have to many gather in one world or waste an overpowered UMMAgent, that would allow SE to easily assault another, undefended world, for example.

Both teams should also focus on recruiting neutral characters to bolster their ranks, as well.
I'm kind of trying to figure out how to advertise more.


PM people who might be interested. Ask your players to show their friends. That'd be a decent start.
So how's that recruitment drive coming along?
Never.
"Shit!" Guts swore, jumping back. The roof he'd been standing on had been engulfed in flames; the tongues reached out and singed his arm. Whatever this was, it wasn't natural. This couldn't have been an ordinary attack; though it struck like cannonfire, there was no explosion. That meant magic. Magic was rarely, good, if ever.

Moreover, the undead were now covered in fire and still heading towards Guts.

Guts wound up an immense swing and forced the sword in a wide arc; the immense weight carried him. Instead of bracing himself like normal, he let the momentum carry him, swinging like a spinning top. One, two, three arcs of edged death hacked through necks and torsos, dispatching the burning corpses. The smoke inhalation wouldn't be too bad in an open space, but he couldn't afford an extended battle. Guts backed up for space, then thrusted his sword downward, piercing through the concrete and slung out the repeater bow. With a series of twangs, a flurry of bolts rocketed toward the source of the flame.
I also have a guy to post.

Name: Ted Topping

Age: 22

Appearance: Ted is a tall, lean-built man with gaunt facial features and a pale, sickly complexion. His brown hair is parted to the side with a brush of his fingers, and he wears a set of spectacles.
He travels wearing a black single-breasted suit, unbuttoned. He is not, however, wearing shoes.

Powers/Equipment: Upon stepping on a splinter that fell from the treasure trove of treasures, Ted got a splinter in his foot. This splinter was originally a piece of a bokken belonging to a legendary swordsman, and upon being pierced with it, the ability was passed into Ted, making him into a sword sage. Ted now instinctively knows how to wield any sword regardless of type, material, or mass.
Additionally, he can summon three weapons to his aid: a strong looking bastard sword, a sleek rapier, and an oversized greatsword. All three are of plain style, and made of a dull, grayish steel.

Personality: Ted tries to keep cool about situations, with the motto "Just be nice to everyone". It takes quite a bit to make him angry. He views attacks on himself as things for fun, but attacking his friends or bullying others is over the line. That said, his cool nature combined this newfound power makes him cocky, and it's easy to crack wise and joke around, even in heated situations.
He's good natured, even if he is airheaded. His conscience tends to bite him too easily.

Brief Backstory: Ted was an average slacker, detached from meaning as he faced the ebb and flow of a solitary cycle of working, playing games, and sleeping. The thing he wanted more than anything else was a bit of excitement in an otherwise boring world.
Well, He's found it.

Other: Why wasn't he wearing shoes, you ask? He was attending a beachside wedding when he stepped on that splinter.
You should open a recruitment drive.
yes
when's agents
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