Avatar of Innue
  • Last Seen: 5 yrs ago
  • Old Guild Username: Innue
  • Joined: 12 yrs ago
  • Posts: 1478 (0.33 / day)
  • VMs: 1
  • Username history
    1. Innue 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current Re-released our creature capture thread: roleplayerguild.com/topics/…
9 yrs ago
Mostly Janna is best summoner name. Sadly, Project, that is mine.
9 yrs ago
FF12 Zodiac Age players - if you want to have the optimal party, PM me. Working on a spreadsheet to determine best party makeups and I will share it once done.
1 like
9 yrs ago
Too many things I want to write right now, which is resulting in 0 writing getting done. Yaaaaaay.
9 yrs ago
Pondering re-releasing my western fantasy thread. >.>
1 like

Bio

User has no bio, yet

Most Recent Posts

Shio

Chaining a Word of Conviction:Blind with Kasumi's leap, Shio pushed forward flinging her hand out at Kasumi's incoming body with a lunge, pushing off the ground hard. Given that each of them had forward momentum, Shio would quickly be within striking distance, however, Kasumi would be blinded by the Word of Conviction: Blind, allowing for Shio to thrust her palm at Kasumi likely unhindered towards Kasumi's body. It was, of course, to place a Nine-Spirit Seal on Kasumi, the passive ability of Shio's Gishiki school of magic. At close range, without the mist, it would be much easier for Shio to deal with Kasumi. It was a surprising move, given the previous execution of the similar tactic - this time without a projectile to aid her. Her left, offhand, close to her body, could follow up if need be, or defend her from a frontal physical assault.

It was also a risky strategy that required her Kujaku as a support mechanism, while dealing with the Mythin as well, avoiding the Mark Is with its significant distance. If Shio's movement turned sour, Kujaku's Psychic Shields would likely be the only thing protecting her. Shio also had a panic mechanism is needed, a defense to get her out of the situation herself.

[12 Momentum]
Xzayler said
Yeah... my character is sort of unfit for this. Thought it was a good idea for me to make such a character, well... I should've made a dude who was a mage-ninja before the war ended.


It is less about the character in combat, and more about the abilities of the player controlling them.
Shio

Not a stranger to combat, Shio reacted swiftly, catching Kasumi's move out of the side of her vision. Pushing her right foot in, she continued forwards, straightening briefly from her arc. To deter Kasumi, she unleashed a Word of Conviction: Blind near her in time with her push, near the point where Kasumi had revealed herself from the mist. Slipping her hand down, she grabbed her pocket knife, halting her movement with a pivot and using the momentum to fling the open knife at Kasumi's location, ready to chain another Word of Conviction: Blind between the two should it be necessary. Should she need, defenses were ready to block any projectile spell from Kasumi that may be needed. Shio, a runner by necessity, would leave her pivot point about 16 feet from Kasumi's current location, her feet dug in, ready to spring. Staying out of the mist was incredibly important.

Kujaku executed the same maneuver against the Mythin, moving to loop around near its trainer, the arcing path having continued to put it on that intercept course.

[12 Momentum]
Shio

Shio immediately moved further to her left, in an arcing path similar to her Kujaku the moment the two spells showed themselves. The small diameters of the mist produced by them would allow her to stay safely out of its confines. Wary of potential counter assault, she was ready at a moment to utilize one of her other abilities, should that become necessary. Shio had a potential gamble that she could execute, but it was extremely risky, especially given Kasumi's abilities as a Hydromancer, something she wasn't able to easily combat with her current skillset.

Kujaku's orders were to continue on the large arc, avoiding the Mark Is and retaliating with Mark Is of its own.Taking out the one most threatening with one of its own attacks, the Kujaku's movements at its maximum movement put it on a fast path. The other two moves would move past harmlessly, designed to prevent particular patterns. The remaining two Mark Is from Kujaku were launched from the point the Mythin had fired it's Mark Is at. It was unlikely that it was still there, but it was better than utilizing no target. At the moment, there was about 30 feet from Kujaku and the outer edges of the main mist patch.
Shio

Shio reacted swiftly, slipping to the left of the bolt, not really caring what it was. The smartest move was to avoid it. It did indicate that Kasumi was a Cryomancer or an Invocation Mage, important information to take note of. It was also equally important to ensure the mist stayed away from herself and her Kujaku.

For her Kujaku, she commanded immediately for it to accelerate rapidly, surging forward along its flight path to avoid collision with the assault from the Mythin. It would take the Kujaku outwards from the mist more rapidly, as well as hopefully provide significant height for her Kujaku, an advantage she wanted very much at this stage. The problem is despite likely being able to avoid all of the Mythin's attacks, there was no reliable way to wear it down. With limitless uses on its basic Wind moves, it made Shio's options even more limited. However, the same held true for Shio's Kujaku and she was going to make use of that.
The 42nd Gecko said
Ah, cool, missed the memo. Hopefully we can keep the one or two Land O' Waters hanging around till he gets back.


Hopefully. I offered to provide something for them to do in the meantime, as well as suggested they interact with each other, but we shall see.
The 42nd Gecko said
Wouldn't the Land of Water open up first? Taylor hasn't posted for his peoples even once. :P


Taylor is on a trip that I was already aware of.
Reopening Tsuchikage unless I hear from Jay soon, if anyone is interested in the position.
Xzayler said
You'll see.I can use max 4 Natrelmon right? And I can't switch between them.


In general most combat ends up being 1 Natrelmon vs 1 Natrelmon, just because otherwise it gets very time consuming. Or 2 vs 2 battles are also somewhat common.

Recalling a Natrelmon though, makes it unable to be summoned again for honorable combat.
Shio

Careful to avoid the attacks, Kujaku dipped below the offensive barrage, even though it was quite low to the ground to start. However, there was enough room for the move to be executed, her Kujaku could nearly run on the cobblestones if it so chose, but for now, opted to stay in a flight formation, now moving outwards from the mist within the same arc, ascending sharply to regain height from its previous move.

However, Kasumi's move gave a general location for the Mythin, for which Shio launched one of her Kuji-kiri out at it. It was unlikely she would hit with the maneuver, since it was easily dodged, but it would at least show that there was an offensive she could execute.
© 2007-2026
BBCode Cheatsheet