Avatar of Innue
  • Last Seen: 5 yrs ago
  • Old Guild Username: Innue
  • Joined: 12 yrs ago
  • Posts: 1478 (0.33 / day)
  • VMs: 1
  • Username history
    1. Innue 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current Re-released our creature capture thread: roleplayerguild.com/topics/…
9 yrs ago
Mostly Janna is best summoner name. Sadly, Project, that is mine.
9 yrs ago
FF12 Zodiac Age players - if you want to have the optimal party, PM me. Working on a spreadsheet to determine best party makeups and I will share it once done.
1 like
9 yrs ago
Too many things I want to write right now, which is resulting in 0 writing getting done. Yaaaaaay.
9 yrs ago
Pondering re-releasing my western fantasy thread. >.>
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Most Recent Posts

Oh I will. I will.
Stiiiiiilll here.

Those of you that should fear me, please feel free to continue doing so. ^.^ I fought long and hard and managed to get my same name back. I know there was a huge clamor for it :D

---

Never did an introduction on RPG the first time (at least I don't think so), so hello to you all! If you have any questions, feel free to ask.

Also check out - http://www.roleplayerguild.com/topics/527/posts/ooc
Bonjour Tatsua. ^.^
Post for plot please. ^.^
Still looking for people.
Orin (Kimlee and Eien)

Eien, the last to step through closed the portal with a snap, letting the swirling vortex collapse into nothingness. Eien had only been to Orin once before, giving him only one location to send the group to safety. While he assumed his Shariha could use these portals without knowing the locations, he didn't want to risk inadvertently killing off a large section of their party by throwing them into an unknown area - such as a wall. He couldn't imagine matter being placed into other solid matter would bode well for the human form.

Many things were rare for Eien, most notably any form of extended speech - which often coupled with his general lack of initiative. However, toward was not one of those rare days. Immediately after he collected himself, he moved over to Kimlee to run an idea by her. With her approval he stepped into the center of the group.

"At this point, it is probably best we split into two groups," Eien began, his voice strangely powerful for such a usually soft-spoken person, "It will allow us to survey more of the area. I want a telepath in each group so we have a fast way to communicate should something happen. Kal, Chyou, Samuel, Rook, and Night will be one group. Kimlee, Riccardo, Itsuki, Saibrah, and myself will form a second group. From there, everyone should form some kind of search net with others close by them. It'd probably be unwise to wander off alone."

Often times, remnants of the older times of Nerta would be uncovered, times when magic was not constrained like it was now. Unbridled magic was the most powerful, but also the most dangerous of them all. The Conclave often told stories of these times to young mages; Eien had known a few. These stories all had a common vein - a young mage dying out of ignorance of the power of the magic they were calling upon. To really ensure these lessons actually sunk in, the instructors would almost always pair this with an elaborate illusion, especially for the truly stubborn youth. Eien suspected that this could be a very dangerous place for them to tread and was going to take no chances.

He said nothing to Kimlee about his suspicions - he couldn't afford to have her lose her nerve. Her Hawkline would be crucial to escaping should things go south. Nodding to his sister, she called forth her Hawkline, their mode of transport down. Kimlee immediately swung her leg over her Hawkline's crouched body,

"Everyone remember the plan," he added, tapping Kimlee's shoulder. With a small nudge from her, the bird took to the sky.

(( Everyone should regroup in Rebena in their groups (or wander off on your own) - if you are in my group, some of you can say you rode Eien's Ohitsuji down there.))
Added patch notes to the OOC - found here
In the dark of endless night,
the wind would cry and scream and bite.

Each shriek a note in symphony,
A screaming and bloody cacophony.

Stained with rust of moonlit hue,
His smile reveals thine quarry true,

A dirge for the lost in Rebena’s helm,
Hidden from sight in the the sunlit realm.

Hidden from the mortal world,
coiled in the blackness swirled.

Out of dark of endless night,
the wind will cry and scream and bite.

- Author unknown, from the Lost Legends

The drums of war continue to beat even after the fighting has ceased. This is the nature of war. Each drop of blood spilled, a seed sown. This world is no different. - Rinkoo
It'd been three years since the end of the East-West Wars, brought on by the West's frustration with a lack of representation in the political games of Lifan. Victory was almost assured for the East, boasting not only the center of magical learning, but a populace far outstripping that of the West. The war was brief, in the eyes of the few Immortals, spanning only two years and ending in the three month Siege of Ward. While Ward continues to boast no enemy force has breached its walls, it is no longer done so with the gusto of old - Ward knew that once it fell, the rest of the West would fall and with time being their enemy, the West had no choice but to capitulate to the East's demands.

Strangely enough, the peace reached was largely palatable for both sides. The West gained increased representation in the centeral government. For the east, they gained trade treaties largely benefiting their causes, allowing the East to import and export an increased amount of goods. It also gave Lifan authority over the Arenas of the West, something formerly run by the cities themselves.

It was in this world the young were released, both sides making an effort to return to the traditions of old. Most trainers had put off their travels until the end of the War, some, braver than others, made efforts to complete the Eastern edge of their Rites.
Since Natrelmon is constantly evolving, patch notes can be found here
In the dark of endless night,
the wind would cry and scream and bite.

Each shriek a note in symphony,
A screaming and bloody cacophony.

Stained with rust of moonlit hue,
His smile reveals thine quarry true,

A dirge for the lost in Rebena’s helm,
Hidden from sight in the the sunlit realm.

Hidden from the mortal world,
coiled in the blackness swirled.

Out of dark of endless night,
the wind will cry and scream and bite.

- Author unknown, from the Lost Legends

The drums of war continue to beat even after the fighting has ceased. This is the nature of war. Each drop of blood spilled, a seed sown. This world is no different. - Rinkoo
It'd been three years since the end of the East-West Wars, brought on by the West's frustration with a lack of representation in the political games of Lifan. Victory was almost assured for the East, boasting not only the center of magical learning, but a populace far outstripping that of the West. The war was brief, in the eyes of the few Immortals, spanning only two years and ending in the three month Siege of Ward. While Ward continues to boast no enemy force has breached its walls, it is no longer done so with the gusto of old - Ward knew that once it fell, the rest of the West would fall and with time being their enemy, the West had no choice but to capitulate to the East's demands.

Strangely enough, the peace reached was largely palatable for both sides. The West gained increased representation in the centeral government. For the east, they gained trade treaties largely benefiting their causes, allowing the East to import and export an increased amount of goods. It also gave Lifan authority over the Arenas of the West, something formerly run by the cities themselves.

It was in this world the young were released, both sides making an effort to return to the traditions of old. Most trainers had put off their travels until the end of the War, some, braver than others, made efforts to complete the Eastern edge of their Rites.
The intro doesn't exactly quite answer the question; what is Natrelmon?

Well, as the name suggestions, it is a creature capture type thread set in a fictional world. This roleplay has spanned a number of incarnations and has been run on and off over the course of seven years. It is an expansive world with over one hundred original creatures for trainers to capture, each with different, unique innate abilities. However, unlike many traditional creature capture threads (Pokemon) this is much darker, as well as involving the trainers themselves directly in the combat - either as long range mage types, or the bold (and rare few) that choose to engage at close range.

The setting is slightly more advanced than modern times in terms of technology with a highly interconnected society. Arms development has been largely unnecessary so most use bladed weapons and their Natrelmon for any form of combat between each other.

New characters are currently being granted the following bonus:
- 20,000 N to start
- 2 Starting Natrelmon
- 2 Bonus Library Rolls
- Insta-level 15 for on Natrelmon
- 3 Bonus Wild Rolls with one guaranteed U+
- Rank III in one school of magic

Name:
Age:
Gender:
Appearance:
Hometown: See Here
Personality:
Relic Description Relics convert to the style of the trainer. Some use bracelets, some use keys on a chain around their neck, some use stones embedded into a glove.
Starting Natrelmon: See here
History: We aren't really looking for anything too astounding. Natrelmon is very much about development as you go. The few that have trainers that are returning from last incarnation have changed a lot over the course of the thread. The history can be simple one to two paragraphs. An example can be found here.
Professions: See here - Select two professions
Noteworthy Skills: Examples of this would be having some kind of survival training, skill with computers, etc.
Updated to add in the working hyperlinks. ^.^
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