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    1. Isengrim 11 yrs ago

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Lol, as long as his entire crew aren't nobles!

Even if he learns about her upbringing, it doesn't mean he's going to automatically attack her or something. Yeah, he's out for vengeance against those he feels are contemptuous of the lower classes; those who acts as though their whims and fancies are more important than the lives of the common folk. Those who've walked away from that life, or don't espouse those particular views, he's more or less alright with.

I mean, he'll probably spend his time teasing her in a manner somewhere between good-natured and not, but he isn't going to throw her off the ship or anything...
As long as he can shit over the rail in a thunder storm and he'll fit right in with the rest of the crew...
Awesome character Dondude - Exactly what this ship needs!
Absolutely! Each race can have its own language. Just to develop a little backstory (as I am wont to do):

All modern races of Allevent can trace their heritage back to the Advent, when an ancient race known as the Lexons warred with one another and unleashed the Nightbringer, destroying their civilization. Decades later one section of their society returned to the site of their self-destruction, now a thriving forest infused with an abundance of unstable, 'living' caith. These people became the Elfes, and because of their longevity and their insular ways, they speak a virtually unaltered form of Antelexis even tens of thousands of years later.

The other branch continued to wander and spread throughout Allevent, becoming the modern races of Deor, Human, Bogle and Gygr (and more). Over the millennia each developed its own separate language - although because they all share a proto-language in the Antelexis, a common pidgin tongue allows each race to communicate with one another across Allevent. It is this tongue, known as the lexis, that we'll be writing/speaking in throughout the rp.

The human language is known as Yuma, and to other races' ears it can sound somewhat simplistic though not offensively so. Straightforward, Yuman is the most commonly known language outside of the lexis itself, and in fact sounds more like a heavy accent than a separate tongue.

The various deor tribes have a language with multitudinous dialects and accents, but collectively is referred to as Indigen. To other races it sounds rather obtuse, because even the slightest changes in tone can drastically alter the meaning. Indigenous songs can have entirely different meanings depending on the music they're set to.

The bogle tongue is called Folkl, and sounds quite complicated to other ears, as though twice the sounds are made in half the time. Folklor words are known for their surprising specificity and length - for instance having a single word meaning 'a friend who at one point was, or could soon become, a romantic partner.'

The gygr people speak in Glot. The Glottal tongue is virtually unintelligible to all other ears and can sound as little more than a deep, throaty rumble. Because the gygr people are sensitive to sounds at a lower frequency, there is much more nuance to the language than is readily apparent.

The elfes continue to speak in the old tongue, the Antelexis. It is incredibly formal and literal, and the grammatical and syntactical rules make mastery for nearly all other races impossible unless immersed in the language from birth. To the elfes, all other tongues are more or less understandable, except for the more idiomatic or figurative expressions.
Sorry to hear that! I hope everything's alright - and always feel free to come back and contribute whatever, whenever!
Yes, older melee weapons are still very much in common use. There doesn't seem to be any gunpowder as such, so 'firearms' are specifically ranged weapons that use ferrum, and are pistols. Blundergust is a stannum weapon that is essentially a blunderbuss/shotgun. Lotta made mention of a Lightning rifle which I imagine uses lumen and is something like a bolt-action rifle.

Let's say these ranged weapons are somewhat expensive to use since they require caith crystals, and maybe they're not quite as powerful as comparable gunpowder weapons - so melee weapons like swords/spears/axes are still very common.
You should be fine - we only have two characters so far and neither are urgists. I'm guessing XSilentWingsX and 71342 might be urgists based on their chosen roles, and I don't think we know about anyone else yet. Even if we have multiple urgists I'm betting they'll be playing completely different roles - maybe your character has incredible finesse and can use her spells to move undetected amidst her enemies and wreak havoc behind the lines, and maybe another character has incredible strength and can send a gale ripping along the decks of an enemy ship. Different charas, different skills... I say go for it if that's what you want ^^
Sounds awesome, can't wait to see her in action!
Yeah sorry Dondude, I did the best I could coming up with some distinctive roles for the ship but after a while I ran out of ideas. But definitely come up with something you think is interesting beyond a generic sailor role or whatever. Maybe a specialized role like a thief or spy would be useful for infiltrating ships and disarming defenses before a coordinated attack. Or a Loremaster who knows what to salvage and what to dump. Hope you come up with something you like - and like you said, an antagonistic character could work too.
@XSilentWingsX - Reserved! Have fun :)

@71342 - Good question! I suppose the answer is a li'l a both, but heavy on the pirate. My character sees himself as better than the pirate life, and he's 'forced into it' because of some other people who he blames and is out for vengeance against. And because of the Universus Doctrine, the Aleph Null has to be registered. He's going to register it as a bounty-hunting guild ship, which means there'll be plenty of time fighting against pirates to prove that he's not a pirate. But at the end of the day, he's a pirate because he boards and loots rich people's vessels. Others can play as a straight pirate in his crew, or a similarly deluded 'good guy' who's screwing up royally, or maybe as an undercover agent from one of the navies in the Universus Doctrine, trying to bring them down from the inside. Or maybe you're taken hostage because you know something the captain wants, and are forced to work with them; or maybe you're a legitimate client who's hired us but wants to see the job through personally. I guess the default is "yeah we're all pirates" but there's a lot of flexibility in that if you want to play a different kind of character.

@Kimiyosis - the one and only! Wanna make my Quartermaster Horner, or Tychus? :)
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