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  • Old Guild Username: IVIasterJay
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    1. IVIasterJay 12 yrs ago

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Mercury is more than a little broken as a support, but leave him alone and he's worm food. It doesn't help that he's a whiny little bitch when it comes to dealing with problems himself.

I think I'll go ahead and add in some tentative cooldown times for his skills now that I have a chance.
He's meant to be a support character. I was debating whether or not to give him any damaging skills. The second active is more to use when he sees his allies really struggling and needing a quick assist. Only once he get's the three passives at level 10 will he be able to deal any real damage on his own. His skills will all need pretty long cooldowns, which is why Time's Advance Pay will be a game changer as far as his combat style goes.

Edit: Hmm... yeah, I'm going to have to rewrite Time's Counterstrike. Probably will just drop the healing.
Name: Mercury

Race: Half-elf

Class: Temporal Mage



Weapons: A short sword (normal) that Mercury uses it in place of a magical staff.

Armor: Cloak (normal) & Whoever happens to be standing nearby.





Everyone as a unique race... sounds like a blast. Sure, I'm in.
I'm interested as well. I'm thinking of a support mage-type character.
Real Name: James Robinson
Age: 15
Gender: Male


In-Game Name: Jay Rayne
Race: Elf
Class: Dualist
Subclass: Criminal (Player-killer)


About: Offline, James is funny, happy, and always relaxed. He's smart enough and popular with most everyone. He enjoys playing soccer just about as much as he enjoys reading a good book. James' online persona, Jay, is the exact opposite. James enjoys playing the villain in games because he thinks that they's more interesting to play as, and in SFO, Jay is about as bad as a player can be. He is a player-killer, someone who actively hunts other players for their items and weapons. Jay farms noobs for free levels and assassinates higher-leveled players for gear. Some might call it cheating, but James, through Jay, calls it "playing the game".

Jay acts friendly and nice, but the second you let your guard down he'll have slipped a dagger between your computerized ribs. He's gone by the time you've respawned. Experienced players aren't so easy to take advantage of, but a few quests is usually enough to earn their trust. Once that happens, they fall no different than the noobs. Well, slightly different than the noobs: they give better gear. James knows that not every player will fall for his act, and Jay is a very capable battler. Attack and defense? Useless. Health and magic? Boring. Jay is a glass cannon fully invested in one thing: speed. Dual-wielding twin silver rapiers with daggers as backup and for throwing, Jay is a blur on the battlefield. A huge sword or a magical nuke will do a whole lot of good if your character is dead before they can attack. This is usually when Jay's real attitude gets to come out and play. He's an arrogant, cocky, apathetic A-hole. Jay is about the closest thing SFO has to a serial killer.

James bought SFO simply because all of his friends were getting it. He'd never been big into online games, preferring single-player RPGs. Due to a backorder problem, James' copy or SFO didn't arrive until a week after the game was released. He'd planned on playing with all of his friends from the first day and leveling up with them, but that didn't exactly work out. Once he started playing, James was surprised at how much more he like playing online with people he didn't know. As just another nameless person, he could be anyone and do anything. His friends had expected him to play a human warrior class at first since it was his first time really playing this type of game, but he decided to go with something more creative. Since he'd never experienced any other class, he never noticed whether or not it was harder or easier to learn. A few days after James got his copy of SFO, Jay had surpassed James' friends' characters in levels. Who knew that he was so good at MMOs?
Hmm, I seem to have misread negative weight as negative mass. Not sure how that would work even remotely like I was panning now. Well, there goes all the fun pieces out of my character.

And she'd have the sword held pointed towards the sky or ground until the moment she wanted to strike, at which point the sudden increase in air resistance would slow her fall considerably. Not that it matters now.
Well since skystone is soft like lead anyways, it wouldn't make a very good anything on its own. The sword would be many alternating layers of skystone and steel, giving it almost (but not exactly) zero weight, the strength of steel, and the thin layers of soft skystone would absorb the force of impacts. The character I'm almost done writing now uses skystone armor to make herself have (almost) zero weight as well, and her main form of attack would be to launch herself and her massive sword heigh into the sky and come crashing down using gravity and momentum to fuel a single, cataclysmic blow. It's kind of centered around the idea that mass doesn't affect the speed of a falling object or whatnot. Am I still breaking and laws of physics? It never was my best subject.
I'm thinking this is something I'd be interested in.

Can I call dibs on using a massive skystone sword? And by massive, I mean like onlytobeusedagainstcastlesorgiantsorXXXXXXXXLpizzas massive.
No problem.
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