Avatar of j8cob
  • Last Seen: 2 mos ago
  • Old Guild Username: j8cob
  • Joined: 13 yrs ago
  • Posts: 2468 (0.54 / day)
  • VMs: 3
  • Username history
    1. j8cob 13 yrs ago

Status

Recent Statuses

6 yrs ago
Current All the guy did was change his pic to a swastika, say some entry-level /pol/ bytes, and changed his bio to basic slurs.
6 yrs ago
You know exactly who.
1 like
6 yrs ago
I don't know why we can't blast both zoophiles and pedophiles at the same time. Two birds one stone.
7 likes
6 yrs ago
idk who needs to hear this but if you like women then you're gay, no ifs ands or buts
4 likes
7 yrs ago
I'm back.
1 like

Bio

Bitch, I'm the best.

Most Recent Posts

Huh. You might just be luckier (or less lucky) because the crit ratio never changed. Always been at something like %6.25 if I recall correctly. Perhaps you use PokémonAmie too much. XD
MAGIC
Gardevoir has always been good and I would argue that Metagross always was too (though that last bit isn't popular opinion). Sableye was super stronk before because it was bulky, had Prankster, and had access to both reliable recovery and status moves on top of no weaknesses. It could stop damn near any physical attacker and even many special attackers. Gardevoir was good with it's relatively high SpATK, people would often put a Choice Scarf on it and make it a revenge killer. Mega Gardevoir is REALLY good (though I don't see people use it too often...) and can put in so much work if the right plays are made. Metagross was always a good Pokémon but the problem was that there were other Pokémon that could do what it did but better. Mega Metagross, however, has so far been proven to be undeniably badass and versatile. I have two of them, in fact. My favorite Mega Metagross is my special attacking one because nobody ever expects it. Though people also don't expect my non-Mega Metagross, so that's always a plus now. tl;dr: Yes, they are both good Pokémon and can be good without being Mega. Though also very good when Mega.
Nighty night Fox. And yeah, they now have a weakness to Fairy. Though really that doesn't change their roles all that much. They still do the same jobs on teams, it's just that they aren't as powerful as they once were (which is bad for Spiritomb because it wasn't that good to start with, lol). But Sableye gets a Mega now so I ain't even mad.
I can't remember all my Pokémon that well either. I only remember my All-Stars, really.
Oh man. Way back in Blue and Red version the stats were hella different. Pokémon were more powerful back then because the stat codes were worked differently. But a lvl 65 Blastoise should have health in the mid-200s or so I would imagine, depending on IVs and EVs. And typing is hella important still. The most OP type in the game? Bug. By itself it is kinda actually shit but it combines so powerfully with Rock or Steel. A Bug/Steel Pokémon literally has only one weakness, granted that is a double weakness which pretty much guarantees instant death. Bug/Rock is almost as bad with only three weaknesses and all three aren't very common. Bug too stronk. Then again, Fairy typing is pretty strong too. But I think the metagame has adjusted to account for Fairies.
Not exactly. IVs are part of a code that determines a stat. There are four important parts to the code to determine stats: 1. Level: what level the Pokémon is at has a huge effect on the stat. 2. Base Stat: each and every Pokémon has unique base stats. Fully evolved Pokémon typically have base stats ranging from 70-120 but it really does depend on the species. You can look up the base stats on Bulbapedia or Serebii for specific examples. General rules: if it's under 70 it is really bad, if 70-80 it is bad, 80-90 it is meh, 90-100 it is alright, 100-110 it is good, 110-120 it is quite good, 120-140 it is excellent, 140+ it is awesome. 3. IVs: the individual values of a Pokémon, which is what separates the Pokémon within a species. Tis why a lvl 10 Treecko can beat another lvl 10 Treecko of identical training, because odds are one of them will have better IVs. 4. EVs: the training a Pokémon has received. EVs are earned through battling or using Super Training. It is a combination of these elements that determine what a stat will be. On a lvl 1, you will see stats typically from 4-7. Stats are kinda annoying to deal with once you get past lvl 50 because the scaling isn't linear. A lvl 50 doesn't have exactly half the stats of a lvl 100 counterpart, it actually has less. Some Pokémon have really interesting base stats, resulting in giving them a unique niche in the Pokémon battling community. Blissey, for example, has a ludicrously high base HP that makes it have the highest HP stat possible in the game. Stats all depend on the four conditions I listed and nothing else. Of course there are certain modifiers from items or boosting moves during a battle but those don't affect the actual stats.
Aside from certain Pokémon (like legendaries in 6th gen or certain event Pokémon), all IVs are completely randomized. The only way to have any control over IVs is via breeding using an item called Destiny Knot. If one of the parent Pokémon is holding a Destiny Knot, every child it has is guaranteed to have 5 of the same IVs its parents. Which means it can take the ATK, DEF, and SpATK from mother and then the HP and SPD from the father. This leaves the last IV, in this case SpDEF, to be completely randomized. Kinda tricky but not that bad. Other than breeding with a Destiny Knot, a select few event Pokémon, and 6th gen legendaries all Pokémon will have randomized IVs.
IVs and EVs are fairly simple unless you want to do some code calculations. Which isn't even necessary unless you want to be a turbo-nerd and impress people with your knowledge of game mechanics. IVs: Individual Values, aka DNA. There is an IV for each stat (HP, ATK, DEF, SpATK, SpDEF, SPD) on a scale from 0 to 31. Why those numbers? I don't have a clue. The higher the number, the higher that particular stat can become. IVs cannot be changed (unless you hack) as they are determined by "encounter." When you find a Pokémon in the wild or hatch an egg, it's IVs are determined right then. You can breed Pokémon for better IVs as it is rare to find one in the wild with good IVs. In ORAS, all legendary Pokémon have at least 3 perfect IVs. EVs: Effort Values, aka how trained they are. This used to be complicated and time-consuming, aside from hacking, but with XY and ORAS it is actually incredibly simple. The Super Training function with the bags and the balloons will raise these on top of standard battling. A Pokémon can have a total of 518 EVs distributed throughout all six stats, with a maximum of 256 EVs in a single stat. Every 4 EVs put into a stat will raise that stat by 1 at LVL 50. This leaves a leftover 2 EVs that are completely useless and nobody knows why that is but it is. And that is a crash course in EVs/IVs.
Tis why I play competitively. I'm actually a pretty good battler... except I like fucking around and using bad Pokémon or joke sets. It's fun going on a tear through wi-fi battles. That's what I train for.
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