Well since you guys are curious, I'm just gonna drop a Discord link to make communications quicker if you choose to join. Anyone can feel free to join with this link before it expires. Me and Darkod are online right now and can answer questions and/or humor you.
More than one hundred years have passed since the death of Zeref and the defeat of the Alvarez Empire, the year X900, and the times have changed. As the world has grown more advanced the proliferation of magical tools has allowed non-mages to truly compete with mages. Guilds as we know them have adapted to the changes becoming less traditional and diverse, instead specializing and behaving more like businesses instead of community centers. The Magic Council has recovered and grown stronger than ever, asserting its authority more strictly over the guilds of Fiore in the form of more regulations and restrictions. In a world that has forgotten the lessons of the heroes of old there exists an up-and-coming guild that defies the corporatization of magic guilds, that believes tradition and family are what gives a guild its place in the world instead of efficiency and money. This one tiny guild nestled in the back alleys of Crocus, led by one of the few who remembers the days of old, plans on stepping out and showing the rest of Fiore that the old ways still exist and that a tight band of mages could accomplish far more than a massive guild with no soul. This guild is known as Fenixtear and they are ready to take the world by storm.
So that's the gist and setting of our Fairy Tail roleplay. I'll be running things with the assistance of Darkod974 and Endeavor, and we're looking to get no more than ten players to start out with. There will be an OOC in the near future but we have a basic character sheet that can be used to start creating your characters in the meantime. Feel free to ask any questions here or in our PMs and we'll be helpful. To those who are migrating from a previous Fairy Tail roleplay that didn't quite get off the ground you can most likely use your previous character with only minor tweaks to fit the new setting.
Name: (no brainer) Age: (10 to 60) Guild Mark Location: (where on their body is their guild mark?) Magic Type: (the name of the magic and a brief description) Spells: (a list of spells and their descriptions) Magic Rank: (only accepting one, maybe two, S rank mages for now) Equipment: (if applicable) Strengths: (at least 3) Weaknesses: (at least 3) Personality: (what are they like?) History/Bio: (anything you want to keep secret, PM me) Extra: (anything else)
Well then if he's being a chill dude and not overtly full of himself, I suppose the two have probably gotten along very well over the years. The best you can get along with minimal conversation at least.
Oh certainly they wouldn't be friendly, exactly. I was just thinking there are good odds they had worked together before since they've both been in the guild for years at the top of the totem pole. Jaden would have a good understanding of her power of utility and Grasidia would have a good understanding of his power of strength. At the very least there would be a mutual respect, but I also figured that Jaden probably would think himself to be the superior of the two and have a unique perspective where he looks down on her while everyone else looks up.
@vancexentan Since Jaden and Grasidia are, so far, the most senior members you'd figure they probably worked together at least enough times to get an understanding of each other yeah? For some reason I get the feeling that he would think she doesn't deserve to be on the same level as him, but at the same time I could see him understanding the value of her spells and how much she could do. At the very least he surely knows she just doesn't talk much because she's awkward and not because she's some cool, edgy, distant type.
Name: Grasidia Age: 32 Guild: Lunar Raven Guild Mark Location: Left of her navel, colored green. Magic Type: Garden of Eden A plant-based curse where the user has dominion over plants around them, as well as being able to rapidly grow their own with unique properties and capabilities. Spells:
Grasidia's standard arsenal of spells, largely focused around utility. She is capable of immense crowd control and has some proficiency in healing. She leaves offense to her guildmates and supports them in their fights.
Eden: Leaf Caravan One or more giant floating leaves are manifested. Used for transportation, this allows Grasidia and her allies or cargo to travel great distances with ease and haste. The size of each leaf can be changed to accommodate what it needs to carry. Eden: Fruit of Life A small tree will grow from the ground, quickly bearing pink fruits. These fruits will replenish magic and stamina to anyone who eats them, increasing the amount replenished scaling with how much of the fruit is eaten or if multiple are eaten. A single bite won't restore much but a whole fruit is usually enough to keep someone going. It would take several fruit to fully restore someone. Note that these do not ease pain nor heal injuries. Grasidia herself gains no benefit from eating the fruit. Has a sweet, slightly tangy taste. Eden: Divine Blessing Unlike the fruit, this spell allows Grasidia to heal injuries and reduce pain. Also unlike the fruit she can use this spell on herself. She holds her hand over a target area and casts the spell, creating a small rose on top of the target area that quickly begins healing. Minor injuries like bruises and scrapes are healed within seconds, but severe injuries like deep lacerations and broken bones will take hours. The anesthetic effect also kicks in quickly but loses effectiveness rapidly as the severity of the injury increases. Eden: Garden Snare After casting this spell many vines will begin to grow underground, extending outward from Grasidia. They will surface once they are beneath their targets, rapidly surrounding them and ensnaring them. While not a total guarantee of a takedown they are indeed very effective at entangling targets enough to make them vulnerable for several seconds or even indefinitely if they aren't strong enough to break free. Eden: Greenhouse If in an area with plentiful plantlife, generally anywhere not in a town, desert, or mountaintop, Grasidia can use this spell to rapidly grow the plantlife around her. Trees will bend and distort to block paths, grass will attempt to trip foes, vines and flowers will attempt to ensnare them, and all these plants can be further modified by additional spells. Eden: Dusk's Call Can be used in conjunction with other spells. This spell manipulates existing plants to begin releasing spores into the air. When breathed in these spores make their victims drowsy, and if enough are inhaled will cause victims to fall asleep despite how alert they were before. This spell cannot differentiate between friend and foe, so any allies that breathe in the spores will fall victim to them all the same. Grasidia is, obviously, immune. Eden: Paralytic Call Much like her Dusk's Call spell, she manipulates plants to begin releasing spores. These spores weaken the nerves when inhaled, eventually leading to temporary paralysis. Victims remain conscious and particularly hardy one might even maintain the ability to talk, but the paralysis is slightly painful for its duration. This also cannot differentiate between friend and foe, and Grasidia herself is still immune. Eden: Bramble Wall A thick, defensive wall of thorny brush is rapidly grown. Capable of blocking many kinds of attacks, it is a very simple yet useful defensive technique. It can also be used to cut off a fleeing enemy and block their path. Quite painful to the touch should anyone punch, kick, or otherwise strike it physically. Eden: Bramble Dome A more grand-scale version of Bramble Wall. Instead of creating a defensive wall, she instead creates a massive dome made of the same durable brush that surrounds the battlefield. A trapping technique designed to prevent escape, it even extends deep underground. Only powerful techniques, particularly fire spells, can breach the dome and allow escape. But the escape would have to be fast, the dome repairs itself fairly quickly. The dome's size is variable but often quite massive, generally having a radius of over 100m from Grasidia. Eden: Guardian Serpent A serpent-like plant is created, growing on the back of a designated ally or herself. After a few seconds of growing it lightly coils around the ally's arm. Once an enemy gets just outside of melee range the snake-plant will shoot out and tangle itself around the attacker's head to disorient them and possibly restrict their breathing. This sucker-punch of a technique allows a window of opportunity for her ally to attack or escape from their foe. Sufficiently weak enemies may be defeated by this technique entirely if they cannot remove or destroy the serpent. Eden: Leaf Fake Another sneaky spell. Grasidia creates a "fake" of herself or an ally. This is mostly used to distract but can serve other purposes of subterfuge. She can create one on-the-spot by using vines to quickly pull herself or an ally underground leaving the fake in their place to take an attack. From underground they can then reposition or launch a surprise counter-attack. Allies can only be underground as long as they can hold their breath, Grasidia can remain indefinitely. Multiple fakes can also be created at the same time for further confusion. Eden: Great Tree of Eden Her ultimate Eden spell. A massive tree begins to grow, taking nearly a minute to complete and growing over a hundred feet tall with wide-spreading branches and a massive trunk width. While it grows nothing happens but once it is completed its many leaves begin to slowly fall. As the leaves fall they will energize anyone that Grasidia has deemed an ally before the spell and will inflict a sharp, burning pain on anyone she did not deem an ally. The leaves will continue falling until the tree runs out, usually taking about three to five minutes. Once the last leaf falls, however, the giant tree will begin to crack and rumble. It will fall in the direction of Grasidia's choosing, crushing anything beneath it under its massive weight. Fairly easy to dodge normally, but can be quite impossible when trapped by Grasidia's other spells.
When Grasidia unleashes her fury she automatically enters her Etherious state. She physically transforms: her eyes glow a demonic red color, jagged green horns sprout from her head, she grows fangs, her hair grows longer and darker, her muscle mass increases, her fingers turn to claws, and red, fibrous, plant-like scales cover her limbs and upper torso. She loses her ability to use spells in the Eden section, but in turn gains incredible speed and strength as well as access to a few specific spells she can only use in this state.
Rose Demon's Final Grasp Tough, rapidly extending vines shoot forward from her hand and wrap around her target. The vines then retract, pulling her target into melee range. If expertly aimed this can tie the target's arms to their sides leaving them vulnerable. Can grasp multiple targets. Rose Demon's Final Flight Large wings of green leaves protrude from her back, granting her flight and further increased speed. The wings are quite sharp, allowing her to slice opponents with them. Rose Demon's Final Bombardment After casting her Leaf Wings spell, she can then rain razor sharp blades on her opponents from her wings. They regrow at an astonishing rate to allow her to remain airborne if she uses this from above. Rose Demon's Final Thorn Small roses begin to grow on her body. Once they are fully grown they can explode at will, sending razor sharp rose petals flying in all directions. While they remain on her body they can still cut anyone that touches them. Even weaker metals will be torn. Rose Demon's Final Roar Grasidia's ultimate attack. A deeply condensed cluster of roses grow between her two hands. Once they finish growing they begin to glow red before unleashing a devastating wave attack in the target direction. Immensely powerful but takes several seconds to prepare. The only move in her Etherious state with considerable range and easily the most deadly spell in her arsenal.
Magic Rank: S Strengths: Composed Not prone to being emotionally compromised, she is very good at keeping calm under stress. Immense Power Within her is a vast well of energy and strength. She can handle extended uses of magic very well. Cursed She doesn't use magic at all! Using curses immunizes her to Magic Deficiency Syndrome and spells that would aim to shut down magic. Weaknesses: Insatiable Fury If somehow pushed past her vast calmness God help the poor soul who did it. Unskilled Fighter Not to say she is weak, she's far from it, but when she fights she relies more on power than finesse. No martial skills whatsoever. Socially Inept She finds difficulty in social situations and is often awkward. She avoids this by generally avoiding socializing. This comes across to many as another reason to be intimidated by her presence, though that would surely be dispelled quickly to anyone that actually forced her to have a conversation. Personality: As a tall, powerful woman that walks with confidence she often comes across as unapproachable or intimidating but that is far from the truth. Despite appearances she is unfamiliar with interacting with humans, preferring to keep it to a minimum to avoid embarrassment or shame. She is prone to saying awkward or offensive things but she really does mean well. In fact she's quite jealous of those around her that are capable of forming meaningful relationships. Her sense of isolation and being unable to relate to those around her can sometimes even be crippling. In spite of this she has come to consider Lunar Wing as her "family", an ideal she holds close to stay sane. Whenever she starts to slip, however, her innate disposition begins to surface. The rage and fury programmed into her blood that no matter what she does will always be there. Grasidia fights herself to keep her emotions in check for when she truly unleashes herself she will reveal to the humans that she is most certainly not one of them. Her "family" would surely abandon her at the least and she is fully aware of the destruction she is capable of causing. It is her fear of being truly alone that motivates her to stay with Lunar Wing, and the hope that one day she can truly fit in. At least she can relate with the humans that enjoy plants and gardening in the meantime. History/Bio: Born in a lab under nefarious pretexts, Grasidia was the first successful Etherious creation in hundreds of years. She knew very little of her creator, not what his plans were or how she was even created, but she did know that he needed her for something. She was the prototype, the base model in which his future Etherious creations would be based off of. As a result she became less and less needed as her creator made better demons. While her successors would be mostly devoid of free will she was fortunate enough to still have hers. After several years of being a glorified lab rat she decided that she would leave, and much to her surprise her creator simply let her! She walked out of his lab at twelve years old, stepping into the real world for the first time. Her idea in her head what life would be like for her did not match reality. While Grasidia appeared very human, her anatomy wasn't quite identical and she clearly had no idea what humans were like, so she was very soon outed as some kind of monster pretending to be human. A mob had formed around her and when an angry villager struck her with a shovel something inside her awakened. She lashed out in a fury, slashing and thrashing everything in sight until she was able to regain her senses. In her wake was a village reduced to rubble and corpses strewn about. The girl began to cry and ran into the wilderness away from the humans. They had been cruel but she never wished death upon them, yet she attacked. This was the day when Grasidia truly realized what it meant to be an Etherious. She spent several years living on her own, traveling the land through its wilderness. She avoided people to the best of her abilities but there was always a lingering curiosity. They looked so much like her, they talked like her. She couldn't help but watch from afar, wondering if she could ever be like them. The kids would play games and have fun, the adults would take on various labors. They would group together in families, which would group together in neighborhoods, which all formed a village or town. There was always so many of them, but only one of her. She could never go back to that lab, but surely she could blend in with these people. While sitting in a field one day in her late teens she was playing with her curse, growing flowers around herself, when a young child she didn't notice approached her. The small child was interested in the flowers. While Grasidia had yet to figure out how to properly talk with the humans, this one seemed to be able to understand that she was the one growing the flowers and wanted her to grow more. The teen obliged and grew numerous flowers, covering the entire field in a rainbow of color. To this day she could still remember the smile and joy it put on that human's face. She decided that she would try to become a human on that day. Over the years since she wandered from town to town, slowly growing to understand human life. The concepts of money, work, cooking, cleaning, playing, building, and so on. She learned about magic. While she was incapable of magic itself, her curse was functionally the same and she figured out that she could survive among humans much more easily by pretending to be a mage. As long as she kept her emotions in check nothing could go wrong, she thought. Even after years among humans she never learned how to not be awkward in conversation with them. She would stutter or say weird things that they wouldn't like, and she didn't like how it made her feel. She learned that if she can avoid talking to people as much as possible then it would minimize her problems with them. Even still, she loved plants and gardening, perhaps as a product of her curse, and found it much easier to talk with humans that shared that interest. Perhaps the key to being more human was to have more common interests with humans then, she decided. She moved on from living a vagrant life taking odd jobs to keep people from getting suspicious, instead deciding to fully commit to her "mage" cover story. By pure happenstance she ran into one Briala Duncan, a renowned mage. She had just started her new guild Lunar Raven and for some reason she saw something in Grasidia to reveal such information despite being a total stranger. The demon thought that this was her chance, to take initiative and fully integrate with human society. But, she was unable to form the words she needed to ask if she could join! She began stuttering and stammering, but Briala said the words for her and offered her a place to stay in Lunar Wing. Grasidia nodded in acceptance and was able to finally say "yes". Since then she has been a part of Lunar Raven as one of the more senior members. Not only was she recruited when the guild was still new but many of her guildmates are significantly younger than her. The change of living in a little apartment instead of sleeping in the woods had its ups and downs. Beds turned out to be very comfortable, for starters, but there was no room for her to grow her flowers and other plants. She eventually decided to create her own public garden behind the Lunar Raven guild, open for anyone to see (but not touch). This also served as her only reliable gateway to conversation. She found it so much easier to talk to humans about her garden than any other topic, and she's steadily improved on her awkwardness since. In fact most people might not even realize just how awkward she is. Many have actually become intimidated by her, between her seemingly distant nature and designation of S rank that the guild master gave her. But Grasidia has learned to take advantage of that too. So far she has done very well at keeping her true nature a secret and she intends to keep it that way. She's so close to "becoming" human that she would never want another soul to discover what she really is. Extra: TBA