The bell on the front door jingled lightly as it closed. With a twist of the key it was then locked, officially closing up the office for the night. "Today was a busy one," Kazuki commented, putting the keys in his coat pocket as he faced his younger assistant. "But it was all pediatrics. It was a good day, nothing difficult or any unruly customers," she agreed. The two began walking down the nearby alleyway, taking it as a shortcut to the parking lot their vehicles were at. "Yes. An unremarkable day..." The two had barely made any distance at all when Kazuki stopped, hearing the faintest of sounds in the distance. The younger woman continued on for a few steps before noticing. "Chasers?"
"At what time is my first appointment tomorrow?" With a sigh the young woman withdrew a pocketbook and opened it to a tabbed page. "Ten o' clock.""Make it eleven." Another sigh later and she wrote a few things down on the page. "I'll see you tomorrow then, Doctor.""You can come in an hour later as well. Goodnight, Felicia." While the woman carried on towards the parking lot, Kazuki changed course. It would be quicker and easier to take his car to the meeting place, the Dangeki Cafe, but he didn't want his vehicle tampered with. This part of town was much safer, and frankly Kazuki was always a bit concerned by the folks that visited that cafe.
A brisk walk later and he found himself at the cafe. Standing outside the front door was something big and ominous covered in a blue tarp. Kazuki was quick to recognize it as Rook, the strange being that followed on of the Chasers named Mia. He didn't even need to use his powers for the identification. Unsure whether to give it a greeting or not, he simply nodded towards the tarp before entering the store. A good number of Chasers had already gathered, as expected. For whatever reason they were called in, it must've been important. Most missions required one to three Chasers, and there were plenty more than that gathered now. Kazuki always felt out of place in the cafe, being his dress and his lifestyle. Many of those who frequented the place were degenerates with no place in society. While he didn't despise that it surely made him uncomfortable be around them.
However there were no actual customers right now. He was surrounded by colleagues. Or perhaps a better word would be associates. Kazuki held onto his briefcase and remained standing, only moving to the bar to get out of the way of the door. The vampire girl, Shiina, and another young girl were handling a young man, seemingly threateningly. Now that Kazuki looked around the room with his good eye, he could tell there were faces he could not recognize. New members? Or perhaps he had just never seen them before now? "I apologize for my lateness," Kazuki greeted, bringing up his free hand to loosen his tie slightly. "I decided to walk here. Might I inquire why so many Chasers have been gathered? Did something... important happen?" His eye moved over to the girl that was standing next a Youkai man. These two were certainly new faces, and considering their stance at the forefront of the "crowd" it was likely that they had something to do with the gathering.
"I've already calculated the odds of my victory. They are always in my favor."
Name
Dr. Kazuki Hashimoto
Age
34
Gender
Male
Race
Human
Height
6'3" / 1.9m
Weight
220 lbs / 99.8kg
Aliases/Titles
Doctor Pain, The Medic, Kazu
Appearance
Personality
Meticulous, methodical, and pragmatic. Kazuki is very level-headed, being a master of self-control and restraint. He radiates confidence and assertiveness, but is not overly so in either department. Though he won't miss any shot he has to be witty or sarcastic, for the most part he is straight-faced and calculating. He can and will relate most everything to mathematics or biology, though usually only does if it is actually relevant. Goal-oriented and as such seems heartless at times, but Kazuki makes up for this by treating most everyone with respect. At least until they disrespect him. While he may not be the most sociable or likable fellow around, he is certainly one of the most reliable and dependable.
Background
Born to an unremarkable middle-class family, most of Kazuki's young life was equally unremarkable. He had no siblings, he suffered no trauma. At least not until he was older. But we aren't there yet. He was quickly recognized as an intelligent being even in his infancy, but it wasn't until he entered public schooling was it realized the extent of how smart he was. His teachers heralded him as a genius and he was transferred to a private school. It was at the age of eleven, when he was serving his final year of secondary school, that Kazuki discovered he had supernatural abilities.
This came in the form of an experiment gone wrong. When he was building a small-time generator for a school project he accidentally activated the generator without providing fuel and without properly constructing it. The result should've been his own electrocution, but not only did he somehow turn it on but the unrestricted arcs of electricity did nothing to him. The accident wasn't easily concealed, and his parents discovered his new powers as well. The family decided to keep it a secret, coming to the conclusion that public knowledge of Kazu having supernatural powers would put all of them in danger.
Entering university at twelve years old was a daunting experience. Intellectually superior but physically inferior, he was subject to torment from the teenage and adult classmates. An easy target to bully, being a nerdy kid in a world of grown-ups. However, Kazuki was no small child and began learning how to fight. At fourteen he began working out too. By the time he was fifteen he was no longer being bullied. For all the years to come Kazuki maintained his peak physical condition though focused more on his education. Originally geared to become an engineer and make a living in a corporation, as he grew healthier he found his interests changing and decided he wanted to become a pediatrician.
Considering his parents were paying for his education, he had to come to a compromise. It was agreed that he could get a doctorate in both fields, so long as he could come up with the money himself for all the extra classes. Kazuki briefly took up a job as a paid intern. Despite having to juggle a job, his fitness, and his education he managed to succeed in all aspects and obtain two doctorates by the time he was twenty.
Kazuki initially worked in a public hospital, using his skills and his supernatural powers to diagnose and treat patients. While he was initially accepting of the pay, after meeting with a particular patient he realized that he could have a much higher standard of living if he operated in a different location under his own supervision. The young doctor applied for a loan to start his own practice and succeeded, opening his own office by the edge of downtown, closest to the high-class neighborhood. After hiring an assistant, he was all set and began a successful business at the age of twenty-five.
It wasn't until he was thirty that he learned of the Chasers and the Crimson Sky. A strange, unworldly beast attacked Kazuki and his assistant as they walked to their cars late at night. He wasted no time in using his supernatural powers to defend them, electrifying the creature to death. Two Chasers appeared the very second he killed the beast, identifying Kazuki as a man of interest. But at this point he was also interested, having no prior knowledge of the world he had just entered. Ever since that day he has worked with the Chasers, assisting them in the field and treating them at his office at no cost.
Powers
Electricity Manipulation - Kazu's primary ability is the generation, conduction, and manipulation of electricity. The electricity is first generated, the time spent generating determines the charge, before being expelled and manipulate for precise or destructive results, pending desire. Given enough time, Kazu can generate massive amounts of electrical power for various but awe-inspiring effects. Electricity can be generated and manipulated simultaneously, which maintains the power of the electricity being used for continuous flow.
Electrical Immunity - One of the side effects of electrokinesis. Total immunity to electrical damage regardless of voltage. The stability of his nervous system is impossible to disrupt as well.
X-Ray Vision - One of the side effects of electrokinesis. The ability to see through most materials that aren't thick or particularly resilient to radiation. Can be precisely controlled, to see specific depths through something. Kazu uses this to examine a patient or target's body to identify problems or weaknesses, pending scenario.
Electromagnetic Perception - One of the side effects of electrokinesis. Kazu can not only "feel" electricity within his vicinity but he can also feel the electromagnetic forces. This allows him to sense the presence of anything that disrupts the magnetic field within a short distance around him. While he can detect most anything, he cannot detect things like magic or spiritual energy. The effective range of his perception is approximately a 30m sphere around him. Beyond that it would have to be a significant disruption for him to detect it.
Technology Manipulation - One of the side effects of electrokinesis. By using electricity in small quantities and with incredible precision, Kazu can manipulate technology to a certain degree, provided the device/machine he is attempting to work with isn't completely insulated from the outside. From something as small as charging the battery to as big as reprogramming a supercomputer can be done, provided Kazu can focus and/or has the time to do so.
Skills
Doctorate in both Biomedical Sciences and Engineering.
Genius by birth. Able to make complex mathematical calculations rapidly without external aid, for example.
Master pediatrician and surgeon, thanks to his intelligence and his supernatural abilities.
Master boxer, winning the National League Heavyweight Boxing Championship when he was 20.
Incredibly fit, having only 10% body fat and enough muscle to land in the Heavyweight division.
Professional, capable of maintaining self-control and courtesy at all times. Largely resilient to stress.
Proficient in Japanese, English, Spanish, French, and Chinese. Mediocre in Russian, Arabic, and Swahili.
Weapons
Steel gauntlets with a gold finish. While sturdy and useful for adding extra damage to a punch, the gauntlets contain copper coils within the forearm area that can amass electricity Kazu generates. This in turn further empowers his punches by adding more force and electrical damage behind each blow, cranking him up from peak human strength to superhuman strength. However this generates a lot of heat, something that Kazu isn't resistant to, and thus cannot be powered for extended periods of time. The coils are cooled by exposing them to fresh air and waiting approximately a minute before putting them back in. In this state the gauntlets are still usable for combat but are prone to having the coils directly damaged (as they are no longer protected by the steel).
These are usually worn at all times, concealed underneath black gloves and hidden by the coat sleeves.
Equipment
4G Smartphone for communication and Flappy Bird.
Eye patch to cover his glass eye.
Key chain, containing keys to his suburb house, BMW sedan, mailbox, office, etc.
First aid kit, for field dressing the injuries of his allies or himself.
Other
Dislikes loud music, as sufficiently powerful sound waves can slightly affect the magnetic field and thus bother him. It would be the equivalent of a light but constant buzzing noise for normal humans.
As an actual doctor, Kazu is a self-employed and licensed practitioner that operates out of his own office in the downtown area. Though usually his work is pediatrics for the upper-class, he occasionally performs life-saving surgeries for criminals who do not wish to attend a public hospital. Regardless of the morality of his patients, Kazuki makes a lot of money and thus lives upper-middle class in the suburbs.
Kazu's role as a Chaser is something he considers "part-time work" or "a hobby". He has no problems with working with others as a team, in fact preferring to do so rather than operating solo, but occasionally he wishes to work by himself simply to test his abilities. When working as a team he maintains a supportive role, prioritizing the health and safety of his teammates over direct combat.
"I've already calculated the odds of my victory. They are always in my favor."
Name
Dr. Kazuki Hashimoto
Age
34
Gender
Male
Race
Human
Height
6'3" / 1.9m
Weight
220 lbs / 99.8kg
Aliases/Titles
Doctor Pain, The Medic, Kazu
Appearance
Personality
Meticulous, methodical, and pragmatic. Kazuki is very level-headed, being a master of self-control and restraint. He radiates confidence and assertiveness, but is not overly so in either department. Though he won't miss any shot he has to be witty or sarcastic, for the most part he is straight-faced and calculating. He can and will relate most everything to mathematics or biology, though usually only does if it is actually relevant. Goal-oriented and as such seems heartless at times, but Kazuki makes up for this by treating most everyone with respect. At least until they disrespect him. While he may not be the most sociable or likable fellow around, he is certainly one of the most reliable and dependable.
Background
Born to an unremarkable middle-class family, most of Kazuki's young life was equally unremarkable. He had no siblings, he suffered no trauma. At least not until he was older. But we aren't there yet. He was quickly recognized as an intelligent being even in his infancy, but it wasn't until he entered public schooling was it realized the extent of how smart he was. His teachers heralded him as a genius and he was transferred to a private school. It was at the age of eleven, when he was serving his final year of secondary school, that Kazuki discovered he had supernatural abilities.
This came in the form of an experiment gone wrong. When he was building a small-time generator for a school project he accidentally activated the generator without providing fuel and without properly constructing it. The result should've been his own electrocution, but not only did he somehow turn it on but the unrestricted arcs of electricity did nothing to him. The accident wasn't easily concealed, and his parents discovered his new powers as well. The family decided to keep it a secret, coming to the conclusion that public knowledge of Kazu having supernatural powers would put all of them in danger.
Entering university at twelve years old was a daunting experience. Intellectually superior but physically inferior, he was subject to torment from the teenage and adult classmates. An easy target to bully, being a nerdy kid in a world of grown-ups. However, Kazuki was no small child and began learning how to fight. At fourteen he began working out too. By the time he was fifteen he was no longer being bullied. For all the years to come Kazuki maintained his peak physical condition though focused more on his education. Originally geared to become an engineer and make a living in a corporation, as he grew healthier he found his interests changing and decided he wanted to become a pediatrician.
Considering his parents were paying for his education, he had to come to a compromise. It was agreed that he could get a doctorate in both fields, so long as he could come up with the money himself for all the extra classes. Kazuki briefly took up a job as a paid intern. Despite having to juggle a job, his fitness, and his education he managed to succeed in all aspects and obtain two doctorates by the time he was twenty.
Kazuki initially worked in a public hospital, using his skills and his supernatural powers to diagnose and treat patients. While he was initially accepting of the pay, after meeting with a particular patient he realized that he could have a much higher standard of living if he operated in a different location under his own supervision. The young doctor applied for a loan to start his own practice and succeeded, opening his own office by the edge of downtown, closest to the high-class neighborhood. After hiring an assistant, he was all set and began a successful business at the age of twenty-five.
It wasn't until he was thirty that he learned of the Chasers and the Crimson Sky. A strange, unworldly beast attacked Kazuki and his assistant as they walked to their cars late at night. He wasted no time in using his supernatural powers to defend them, electrifying the creature to death. Two Chasers appeared the very second he killed the beast, identifying Kazuki as a man of interest. But at this point he was also interested, having no prior knowledge of the world he had just entered. Ever since that day he has worked with the Chasers, assisting them in the field and treating them at his office at no cost.
Powers
Electricity Manipulation - Kazu's primary ability is the generation, conduction, and manipulation of electricity. The electricity is first generated, the time spent generating determines the charge, before being expelled and manipulate for precise or destructive results, pending desire. Given enough time, Kazu can generate massive amounts of electrical power for various but awe-inspiring effects. Electricity can be generated and manipulated simultaneously, which maintains the power of the electricity being used for continuous flow.
Electrical Immunity - One of the side effects of electrokinesis. Total immunity to electrical damage regardless of voltage. The stability of his nervous system is impossible to disrupt as well.
X-Ray Vision - One of the side effects of electrokinesis. The ability to see through most materials that aren't thick or particularly resilient to radiation. Can be precisely controlled, to see specific depths through something. Kazu uses this to examine a patient or target's body to identify problems or weaknesses, pending scenario.
Electromagnetic Perception - One of the side effects of electrokinesis. Kazu can not only "feel" electricity within his vicinity but he can also feel the electromagnetic forces. This allows him to sense the presence of anything that disrupts the magnetic field within a short distance around him. While he can detect most anything, he cannot detect things like magic or spiritual energy. The effective range of his perception is approximately a 30m sphere around him. Beyond that it would have to be a significant disruption for him to detect it.
Technology Manipulation - One of the side effects of electrokinesis. By using electricity in small quantities and with incredible precision, Kazu can manipulate technology to a certain degree, provided the device/machine he is attempting to work with isn't completely insulated from the outside. From something as small as charging the battery to as big as reprogramming a supercomputer can be done, provided Kazu can focus and/or has the time to do so.
Skills
Doctorate in both Biomedical Sciences and Engineering.
Genius by birth. Able to make complex mathematical calculations rapidly without external aid, for example.
Master pediatrician and surgeon, thanks to his intelligence and his supernatural abilities.
Master boxer, winning the National League Heavyweight Boxing Championship when he was 20.
Incredibly fit, having only 10% body fat and enough muscle to land in the Heavyweight division.
Professional, capable of maintaining self-control and courtesy at all times. Largely resilient to stress.
Proficient in Japanese, English, Spanish, French, and Chinese. Mediocre in Russian, Arabic, and Swahili.
Weapons
Steel gauntlets with a gold finish. While sturdy and useful for adding extra damage to a punch, the gauntlets contain copper coils within the forearm area that can amass electricity Kazu generates. This in turn further empowers his punches by adding more force and electrical damage behind each blow, cranking him up from peak human strength to superhuman strength. However this generates a lot of heat, something that Kazu isn't resistant to, and thus cannot be powered for extended periods of time. The coils are cooled by exposing them to fresh air and waiting approximately a minute before putting them back in. In this state the gauntlets are still usable for combat but are prone to having the coils directly damaged (as they are no longer protected by the steel).
These are usually worn at all times, concealed underneath black gloves and hidden by the coat sleeves.
Equipment
4G Smartphone for communication and Flappy Bird.
Eye patch to cover his glass eye.
Key chain, containing keys to his suburb house, BMW sedan, mailbox, office, etc.
First aid kit, for field dressing the injuries of his allies or himself.
Other
Dislikes loud music, as sufficiently powerful sound waves can slightly affect the magnetic field and thus bother him. It would be the equivalent of a light but constant buzzing noise for normal humans.
As an actual doctor, Kazu is a self-employed and licensed practitioner that operates out of his own office in the downtown area. Though usually his work is pediatrics for the upper-class, he occasionally performs life-saving surgeries for criminals who do not wish to attend a public hospital. Regardless of the morality of his patients, Kazuki makes a lot of money and thus lives upper-middle class in the suburbs.
Kazu's role as a Chaser is something he considers "part-time work" or "a hobby". He has no problems with working with others as a team, in fact preferring to do so rather than operating solo, but occasionally he wishes to work by himself simply to test his abilities. When working as a team he maintains a supportive role, prioritizing the health and safety of his teammates over direct combat.
"Alright, it's been a long enough delay. It's time to continue on with my journey into the Grand Line." He wasn't talking to anyone in particular, he never was. The eccentric man walked alone along the port, his hands behind his head with his elbows out to the side in a relaxed pose despite the fact he was walking. "But it seems that this will have to be my ship from now on. I suppose she deserves a name, for surviving as long as she has. Hmmm... perhaps Chain Breaker Junior? No, pops would roll in his grave. It needs to be unique, magnificent, and most importantly it must scream that it was christened by Sylas Maison!" He finally arrived, standing before his ship. A solid glass vessel, shaped like a miniature galleon. Despite the fact it had no canvas on the empty mast, it was equipped with two large oars as a means of propulsion.
"I've got it! She shall be the White Rose!!" Sylas thrust his hand into the air and crossed his other arm over his chest, making an overly dramatic and equally lame pose. In an epic cue, the sound of cannonfire rang across the port at the very second he struck the silly pose. "Wha-?" While several others that had been walking around the port immediately ducked in cover as ships along the port began to explode, Sylas remained in his pose as the explosions rocked around him. He wasn't particularly worried for his own health as only one cannonball exploded nearby. And it had crashed into his glass ship, destroying it instantly and sending shards of glass in all directions while the majority of the hull sank into the water.
He remained frozen in place, his face contorted in an expression of comic disbelief. "White Rose!! Noooo!!" He broke the silence, collapsing onto his knees and taking his head in his hands in grief. By now the others had all run from the port, not willing to take the chance to see if the marine ships would open fire again. "A legendary vessel struck down the very day she earned her name! The adventures to come will never get to be!" Sylas looked almost as if he was about to cry, before suddenly recomposing himself and getting back on his feet. "It was pretty small anyways. Now I have a good excuse to make a new ship of the proper size. I bet I can get a proper mast even. But first..." His right hand moved up to smoothly adjust his glasses as his gaze stretched down the harbor, past the other sinking ships, to spot the landing marines.
"Shattering Sylas must avenge his fallen vessel..."
As a platoon of marines began to make their way from the ship towards the town, weapons already drawn, one of the young men on the right flank felt an ominous presence and noticed a shadow covering him. When he looked up and to the right to see what it was, his eyes widened in genuine surprise. Sylas came down on him, holding a gigantic hammer over his head. The odd pirate slammed into the formation of soldiers with an explosion of dust, concrete, and glass, sending soldiers flying in all directions. As the dust cleared and the marines began to pick themselves back up, Sylas was seen holding the large glass handle, notably broken off at the top from where the hammerhead had been destroyed. "I can see it now," Sylas spoke, his voice low and ominous as the glass in his hands began to regenerate, reforming the hammer.
"Shattering Sylas shatters entire Navy fleet, saves the innocent Town of Contradictions in a stunning display of passion for his beloved ship, White Rose. A long headline, but a proper one for sure." While he seemed intent on talking to himself, several marines prepared a sword charge, coming at him from all sides with their blades raised. "Hmmm, perhaps it should be shortened just a little..." Gripping his giant weapon tightly, Sylas swung it around in a full circle, the sheer size and weight of the glass hammer bashing any swords out of the way and sending the marine attached flying backwards. One full rotation later and Sylas was no longer in any danger from the marines. "Now that I look closer, it seems that there are many marines on the scene..."
Resting the weapon on his shoulder, Sylas looked back towards the town. Several other platoons had already landed and entered, causing whatever mess they were going to make. Then he looked back towards the port, at the Navy ships that were still on the water and prepared to deliver more cannonfire. "A more cowardly man might consider this a good time for a tactical retreat. But not I. My thirst for revenge will not be sated until their ships share the same fate as White Rose!" One of the marines on the ground began to move, slowly and stealthily drawing his pistol. As he aimed the weapon at Sylas's back for a surprise attack, the young man suddenly turned around and slammed the hammer against his hands in a horizontal swing. Surely this broke the marine's hands and arms, but it also sent the pistol flying into the distance like a home run. "Besides, I'm sure if I tried to sail away those ships out there would gun me down. Definitely have to handle the Navy before I leave this town..."
Personality: Eccentric and emotional, Sylas is known for being an overly melodramatic fellow. Prone to telling tale tales of grand feats he may or may not have ever accomplished, his flair for drama is second-to-none. He always strives to be interesting and unique, making it easy to spot him in a crowd by looks and sound alone. He is often written off as crazy by those that meet him, especially after they see what he is capable of. Sylas is as impulsive as they come, and accordingly unpredictable. He always strives to amaze those around him with feats of power or compassion, to be recognized as a man worthy of legend. At the very least his wierdness is legendary, but getting that point across to Sylas is impossible. Nobody looks up to Sylas more than Sylas himself. He is infallible in his own eyes and he won't stop until everyone else sees him that way too.
Home Island/Sea: West Blue
History: Born to Captain Ismael Maison of the Firefly Pirates, Sylas was immersed in the world of swashbuckling from a very young age. Though the Firefly Pirates and consequently Captain Ismael were nothing impressive that didn't stop the enigmatic leader to present grandiose tales to his son. Enamored with his unrealistic and romaticized view of piracy, young Sylas aimed to follow the footsteps of his father and become a legend (despite the fact his father's name was unheard of outside the West Blue). He spent his entire life on board the Firefly's ship, Chain Breaker, training to take the reigns from his father one day as the captain of the crew.
When Sylas was fourteen he encountered the Hari Hari no Mi. And encountered is the correct word, as he saw the fruit on board an enemy ship while the crew was raiding it. Being he was hungry at the time he ate it without a second thought. It was only after Ismael questioned where the Devil Fruit was that it was realized Sylas had eaten it. This temporarily put a damper on crew relations, but it was found that Sylas was an even greater asset to the crew now. He was no longer just the captain's kid but now a useful member. Granted his odd personality didn't make him exactly likable.
He trained to use his new abilities to the max, believing that they would be key to his future legends. Over time he became the powerhouse of the Firefly Pirates, surpassing anyone else on board by leagues. At nineteen his father finally grew ill and passed away (likely scurvy), leaving Sylas in charge of the Firefly Pirates rather than the more popular first mate, Hopper. Taking it to heart, Sylas immediately declared they would head to the Grand Line. As they made their way across the West Blue, slowly but surely, the crew grew dissatisfied with Sylas's style of leadership. They no longer pillaged towns or raided islands, instead marauding only other pirate crews. After three months they couldn't take it any longer.
Following an overly-eccentric twentieth birthday party for Sylas, the crew immediately mutinied. Led by the former first mate, the mutiny forced Sylas to walk the plank. As a Devil Fruit user, this surely meant he would die. But quick thinking and the Hari Hari no Mi powers allowed him to create a small boat. Using his incredible strength and a single paddle, Sylas escaped his former comrades by fleeing towards a nearby island. Or so he thought. His sense of navigation wasn't very spot on and instead Sylas had traversed into the nearby Calm Belt.
In a feat of fear-fueled stamina, Sylas managed to paddle his way across the calm belt and onto the Grand Line. With no food or water, Sylas found himself close to death before spotting Reverse Mountain and the Town of Contradiction. After arriving at the port he was given some food and water by sympathetic locals. It took only a day to recover his strength, in which Sylas was immediately indebted and forced to work off the bills for the food he had eaten. This brings us to today, two days after Sylas had arrived at the Town of Contradiction...
Fruit:
Known as the Glass-Glass Fruit, it is a Paramecia type Devil Fruit that grants the user the ability to create glass at a rapid pace and to manipulate existing glass under certain conditions. Notably not Logia class as users cannot turn themselves into glass nor are they invulnerable to physical attacks. The glass created by a Hari Hari no Mi user can have various properties as determined at the time of creation, though for existing glass to be manipulated it must be untempered and have no stain. The glass created can only ever be in a crystal, solid state though it may be structured to appear liquid. Liquid glass can also be manipulated, if pure and unstained, despite not being able to be produced by the user. The thicker the glass, the longer it takes to create. Glass can only be created from the user's body, but glass that is being manipulated has a much longer range.
Most common uses of the Hari Hari no Mi are to create weapons or structures of glass, usually thick so as not to be broken easily. The fragile nature of thin glass makes it a great weapon for slicing even when broken, though thin glass is also useful for manipulating light. A skilled user can create illusions with cleverly manipulated glass and even a an unskilled user could reflect sunlight to blind foes. There are a wide range of possibilities with the Hari Hari no Mi, though it is not without weaknesses. Even the thickest glass is weaker than the equivalent thickness of steel, and due to the crystalline nature of untempered glass it is prone to fracture with ease if it is not made to be especially thick (and even then it is not on par with an identical weapon/structure made of metal). Due to the nature of Busoshoku Haki, Hari Hari no Mi glass of any thickness is shattered with ease if struck by it. Consequently, Busoshoku Haki can be imbued into the glass created if the user is adept with Haki, negating the Haki weakness to a degree.
Fighting style: Sylas is a powerhouse, exhibiting incredible strength and the capability to wield absurdly large weapons of his own creation. Though agile in his own right he will stick to his greatest strength: strength. Sylas primarily fights using glass weapons, such as hammers and swords, but his style is just as versatile as his Devil Fruit. Though he is capable of fighting without his Devil Fruit powers, he does lack martial art skills and has to rely on pure physical capability to get by. Sylas is capable of using Busoshoku (Arms) and Kenbunshoku (Observation) Haki to certain degrees, though he reserves this ability.
Hari Hari no Hammerfall Sylas creates an absurdly large hammer of glass, over twice his own size, and swings it down with enough force to annihilate the hammer and usually most anything in its path. This can be considered his signature technique and has attributed to his epithet, for the shattering hammer. This technique can be used alternatively, to allow extended use of the hammer by not immediately smashing it.
Hari Hari no Great Hammerfall An enlarged version of his signature technique. Sylas creates an even more absurdly large hammer, this time large enough smash an entire building or even a ship. Notably takes more time to create the weapon and it is much more unwieldy in his hands. Only ever good for one attack.
Hari Hari no Saber A large glass sword is created. Though fragile and easy to break, it is incredibly sharp. When it is broken the shattered pieces are capable of causing further damage. Sylas can repair the blade in order to extend how long it can be useful.
Hari Hari no Windmill Two meter-long, six-point throwing stars are created and flung at the enemy. Due to Sylas's ability to control the glass they will give chase and home in on the desired target until broken beyond use or they hit their mark. Much like the Saber they are incredibly sharp and breaking them still has a probability of taking damage.
Hari Hari no Geyser An eruption of thick and spiky layers of glass form from Sylas's feet, stabbing foes and repelling attacks. Due to the thickness of the glass it is less sharp and not as likely to completely slice through opponents, but it is more resilient and can withstand stronger attacks as well as still being able to harm whoever was in the blast zone.
Hari Hari no Anchor By creating a sheet of glass across the ground (or oceanwater, if out at sea) and underneath a foe (or opposing ship), Sylas can trap his enemy. Once the glass reaches underneath the enemy it will grow upwards to anchor them in place. For humanoid foes this only requires reaching up to the waist to completely halt their leg movement, and for ships at seat it simply requires getting completely underneath and surrounding it only by a few feet (which is more than enough to completely remove the ship from the water).
Hari Hari no Mirror One of Sylas's weaker moves, as it does not usually fit his style and is thus not often used or practiced. Sylas creates a pane of glass, warped to just the right angle to reflect the brightest light source available (usually the sun) and project it in the direction of his enemy to temporarily blind them.
Hari Hari no Mist Two balls of glass are created before being broken (throwing, crushing, smashing, doesn't matter), causing them to explode into many tiny shards of glass. Controlling the direction of the spray can create a painful diversion for his foes, potentially blinding them (the permanent kind of blind).
Hari Hari no Laser Using a large, circular disk of glass, Sylas focus sunlight onto a specific point via refraction and magnification. This is used to cause fires on anything wooden, and only requires a few seconds of accurate aiming once the disk is properly aligned with the sun.
*Note* Due to the versatile nature of the Hari Hari no Mi, there are many more possibilities of use other than those listed above. This list is to cite the most common and most notable techniques, though more may be added as Sylas expands his uses.
Ship Positions: TBA (Former Captain of the Firefly Pirates)
3mil isn't that much. It's the average bounty of pirates in the East Blue, the tamest of the seas. And he has been pirating most his life and was even a captain for a few months. That's enough to earn a small bounty on his head.
Personality: Eccentric and emotional, Sylas is known for being an overly melodramatic fellow. Prone to telling tale tales of grand feats he may or may not have ever accomplished, his flair for drama is second-to-none. He always strives to be interesting and unique, making it easy to spot him in a crowd by looks and sound alone. He is often written off as crazy by those that meet him, especially after they see what he is capable of. Sylas is as impulsive as they come, and accordingly unpredictable. He always strives to amaze those around him with feats of power or compassion, to be recognized as a man worthy of legend. At the very least his wierdness is legendary, but getting that point across to Sylas is impossible. Nobody looks up to Sylas more than Sylas himself. He is infallible in his own eyes and he won't stop until everyone else sees him that way too.
Home Island/Sea: West Blue
History: Born to Captain Ismael Maison of the Firefly Pirates, Sylas was immersed in the world of swashbuckling from a very young age. Though the Firefly Pirates and consequently Captain Ismael were nothing impressive that didn't stop the enigmatic leader to present grandiose tales to his son. Enamored with his unrealistic and romaticized view of piracy, young Sylas aimed to follow the footsteps of his father and become a legend (despite the fact his father's name was unheard of outside the West Blue). He spent his entire life on board the Firefly's ship, Chain Breaker, training to take the reigns from his father one day as the captain of the crew.
When Sylas was fourteen he encountered the Hari Hari no Mi. And encountered is the correct word, as he saw the fruit on board an enemy ship while the crew was raiding it. Being he was hungry at the time he ate it without a second thought. It was only after Ismael questioned where the Devil Fruit was that it was realized Sylas had eaten it. This temporarily put a damper on crew relations, but it was found that Sylas was an even greater asset to the crew now. He was no longer just the captain's kid but now a useful member. Granted his odd personality didn't make him exactly likable.
He trained to use his new abilities to the max, believing that they would be key to his future legends. Over time he became the powerhouse of the Firefly Pirates, surpassing anyone else on board by leagues. At nineteen his father finally grew ill and passed away (likely scurvy), leaving Sylas in charge of the Firefly Pirates rather than the more popular first mate, Hopper. Taking it to heart, Sylas immediately declared they would head to the Grand Line. As they made their way across the West Blue, slowly but surely, the crew grew dissatisfied with Sylas's style of leadership. They no longer pillaged towns or raided islands, instead marauding only other pirate crews. After three months they couldn't take it any longer.
Following an overly-eccentric twentieth birthday party for Sylas, the crew immediately mutinied. Led by the former first mate, the mutiny forced Sylas to walk the plank. As a Devil Fruit user, this surely meant he would die. But quick thinking and the Hari Hari no Mi powers allowed him to create a small boat. Using his incredible strength and a single paddle, Sylas escaped his former comrades by fleeing towards a nearby island. Or so he thought. His sense of navigation wasn't very spot on and instead Sylas had traversed into the nearby Calm Belt.
In a feat of fear-fueled stamina, Sylas managed to paddle his way across the calm belt and onto the Grand Line. With no food or water, Sylas found himself close to death before spotting Reverse Mountain and the Town of Contradiction. After arriving at the port he was given some food and water by sympathetic locals. It took only a day to recover his strength, in which Sylas was immediately indebted and forced to work off the bills for the food he had eaten. This brings us to today, two days after Sylas had arrived at the Town of Contradiction...
Fruit:
Known as the Glass-Glass Fruit, it is a Paramecia type Devil Fruit that grants the user the ability to create glass at a rapid pace and to manipulate existing glass under certain conditions. Notably not Logia class as users cannot turn themselves into glass nor are they invulnerable to physical attacks. The glass created by a Hari Hari no Mi user can have various properties as determined at the time of creation, though for existing glass to be manipulated it must be untempered and have no stain. The glass created can only ever be in a crystal, solid state though it may be structured to appear liquid. Liquid glass can also be manipulated, if pure and unstained, despite not being able to be produced by the user. The thicker the glass, the longer it takes to create. Glass can only be created from the user's body, but glass that is being manipulated has a much longer range.
Most common uses of the Hari Hari no Mi are to create weapons or structures of glass, usually thick so as not to be broken easily. The fragile nature of thin glass makes it a great weapon for slicing even when broken, though thin glass is also useful for manipulating light. A skilled user can create illusions with cleverly manipulated glass and even a an unskilled user could reflect sunlight to blind foes. There are a wide range of possibilities with the Hari Hari no Mi, though it is not without weaknesses. Even the thickest glass is weaker than the equivalent thickness of steel, and due to the crystalline nature of untempered glass it is prone to fracture with ease if it is not made to be especially thick (and even then it is not on par with an identical weapon/structure made of metal). Due to the nature of Busoshoku Haki, Hari Hari no Mi glass of any thickness is shattered with ease if struck by it. Consequently, Busoshoku Haki can be imbued into the glass created if the user is adept with Haki, negating the Haki weakness to a degree.
Fighting style: Sylas is a powerhouse, exhibiting incredible strength and the capability to wield absurdly large weapons of his own creation. Though agile in his own right he will stick to his greatest strength: strength. Sylas primarily fights using glass weapons, such as hammers and swords, but his style is just as versatile as his Devil Fruit. Though he is capable of fighting without his Devil Fruit powers, he does lack martial art skills and has to rely on pure physical capability to get by. Sylas is capable of using Busoshoku (Arms) and Kenbunshoku (Observation) Haki to certain degrees, though he reserves this ability.
Hari Hari no Hammerfall Sylas creates an absurdly large hammer of glass, over twice his own size, and swings it down with enough force to annihilate the hammer and usually most anything in its path. This can be considered his signature technique and has attributed to his epithet, for the shattering hammer. This technique can be used alternatively, to allow extended use of the hammer by not immediately smashing it.
Hari Hari no Great Hammerfall An enlarged version of his signature technique. Sylas creates an even more absurdly large hammer, this time large enough smash an entire building or even a ship. Notably takes more time to create the weapon and it is much more unwieldy in his hands. Only ever good for one attack.
Hari Hari no Saber A large glass sword is created. Though fragile and easy to break, it is incredibly sharp. When it is broken the shattered pieces are capable of causing further damage. Sylas can repair the blade in order to extend how long it can be useful.
Hari Hari no Windmill Two meter-long, six-point throwing stars are created and flung at the enemy. Due to Sylas's ability to control the glass they will give chase and home in on the desired target until broken beyond use or they hit their mark. Much like the Saber they are incredibly sharp and breaking them still has a probability of taking damage.
Hari Hari no Geyser An eruption of thick and spiky layers of glass form from Sylas's feet, stabbing foes and repelling attacks. Due to the thickness of the glass it is less sharp and not as likely to completely slice through opponents, but it is more resilient and can withstand stronger attacks as well as still being able to harm whoever was in the blast zone.
Hari Hari no Anchor By creating a sheet of glass across the ground (or oceanwater, if out at sea) and underneath a foe (or opposing ship), Sylas can trap his enemy. Once the glass reaches underneath the enemy it will grow upwards to anchor them in place. For humanoid foes this only requires reaching up to the waist to completely halt their leg movement, and for ships at seat it simply requires getting completely underneath and surrounding it only by a few feet (which is more than enough to completely remove the ship from the water).
Hari Hari no Mirror One of Sylas's weaker moves, as it does not usually fit his style and is thus not often used or practiced. Sylas creates a pane of glass, warped to just the right angle to reflect the brightest light source available (usually the sun) and project it in the direction of his enemy to temporarily blind them.
Hari Hari no Mist Two balls of glass are created before being broken (throwing, crushing, smashing, doesn't matter), causing them to explode into many tiny shards of glass. Controlling the direction of the spray can create a painful diversion for his foes, potentially blinding them (the permanent kind of blind).
Hari Hari no Laser Using a large, circular disk of glass, Sylas focus sunlight onto a specific point via refraction and magnification. This is used to cause fires on anything wooden, and only requires a few seconds of accurate aiming once the disk is properly aligned with the sun.
*Note* Due to the versatile nature of the Hari Hari no Mi, there are many more possibilities of use other than those listed above. This list is to cite the most common and most notable techniques, though more may be added as Sylas expands his uses.
Ship Positions: TBA (Former Captain of the Firefly Pirates)