Avatar of Jeep Wrangler
  • Last Seen: 1 yr ago
  • Joined: 11 yrs ago
  • Posts: 3696 (0.93 / day)
  • VMs: 12
  • Username history
    1. Jeep Wrangler 3 yrs ago
    2. ████████████ 11 yrs ago

Status

Recent Statuses

3 yrs ago
Current Do what I do and write two novels and then have like 4 people read them B)
1 like
3 yrs ago
We've got a certified "Bozo Down" today
3 yrs ago
Also why's everyone getting so pressed about writing perspectives like dude just go write a book lol
3 likes
3 yrs ago
Might want to pick it back up before I put it in my wallet
3 yrs ago
40k fans are like the "Can he beat Goku" guys of Science Fiction
1 like

Bio

Literally 1984 by Jorjor Well

Most Recent Posts

@TheWildBunnii Oh shit, bad timing huh? Don't sweat it. If you need time to get this out of the way I can honestly wait, but if you want to make it then do so. I'm sure it'll be fiiiiine.
@TheWildBunniiQuestion of interest, do you still plan on having a second character as well?
Lnc Cpl. Mitchell


@TheWildBunnii Here yah go. I'll have my CS up whenever I can make it (Which might be later tonight or not).


Operation: Eclipse

>Paradise is Hell








During the second month of the war, February 24th to be exact, the war had reached full swing, as forces were deployed all over the world. Without the use of Nuclear weapons anymore, the conflict would be fought with the tools they could create. Tanks roamed certain streets and forged defensive outposts, soldiers patrolled and battled incoming conflicts, whether large and/or small, and the air was littered with planes and helicopters being sent out to fulfil daring tasks that committed to the war act. But with battles forming a a brand new border on the Messla Frontier, a no man's land being called out as such, each side still had more localised problems to deal with.

Messla was a place of people. These people needed to be convinced to either side. The M.D.F. had to ensure that those who were within Messla were kept safe and ensured that the civilians of the city were not in danger, evacuating regularly to better cities in non-conflicted countries. The W.T.O. had to ensure that territory taken from their enemy would mean that the people weren't going to revolt against their occupation, and to ensure that they were on equal tracks. Both sides had the similarity of needing to ensure resistance cells did not form.

After the M.D.F. returned the equipment from a F.O.B located on the outskirts of No-Man's land, duo of towers once owned by a Rich business corporation becomes inhabited with a small Third Party cell informally referred to as the Offspring of the War. An extremist group, they use threats and explosive materials to get their demands. Having been a problem for the M.D.F. and the W.T.O. at the same time, they had built up a strong price over their heads. Information got to either side about their threats to the structure and the people around it. If the tower, containing a highly dangerous explosive material, were to blow, it would endanger many citizens still living in those parts, who refused to leave their homes. The M.D.F. saw it as their duty to stop this group, to ensure that they could convince their own they still held order and power in the city, whilst the W.T.O. sought to save the building based upon its strategic value towards a plan known as Operation: Eclipse. Both sides were aware that the explosive was also going to harm their own soldiers, with its destructive radius of shock.

At 2:34am, either side, not weary of their oppositions own intent on saving the structure, organised detachments to seize the threat before the people or building could fall to the devastating explosion. Without the knowledge of their opponent's involvement, the two sides collided and clashed. In the confusion of meeting one another, panicked gunshots echoed throughout the building as either side came into contact with one another by accident. This ruined the element of surprise, and upon hearing this, the third party extremists detonated the bomb, causing a destructive shock-wave and explosion on the bottom floors. By 2:41am, the building began to shake, and tilt. The soldiers inside, as well as the building, toppled into the second tower adjacent to it, leaving destruction on a colossal scale. They say there were no survivors...




The Roleplay




Welcome to what is practically World War III, but without all of that extremely devastating nuclear material that seems to ruin the fun of this Roleplay. Here, as you have guessed, we have two sides frantically going against one another on a global scale, not just in the city itself. However, as stated, this roleplay scenario will take place entirely within Messla, after said mission that goes horribly wrong. The survivors, from either side, are the characters that will be taken control of, as they struggle to survive the upcoming onslaught that is to be Operation: Eclipse.

Operation: Eclipse, to be more exact, is the steam roll of a force from the World Treaty Organisation into Messla Defence Coalition territory, which has the change to overtake the characters. Now these people are going to be without orders, without guidance and without a superior deciding their actions. Which means that when they gather their senses in the wreckage, they are likely to run into surviving comrades, though few in numbers, or their own original enemy. However, to get the two to work together, if they don't split off, would be quite the tricky business to find a valuable reason to commit to, other than treason against their original affiliation in the war.

The Survival aspect of this Roleplay goes around the steam roll of the other force, as well as the character itself. The main focus of this is not entirely the conflict, though a very useful and heavily influenced aspect of it, but more character development and connections from the two sides, showing that by knowing the enemy they may not appear as the enemy anymore. That, or you end up shooting them regardless. Think about it this way, lost in a war-torn behemoth of a city, trying to ensure their survival whilst finding their way back to continue the fight is where it comes from. Characters CAN, though not necessarily will, die. How they fight their way back to safety, which may lead to a continuation of the roleplay based upon a final stand from one side or the other, is all up to us, the roleplayers of this story.

Now the main character each of us create will be standard infantry. There are no special forces to be used from us, and all specialised branches such as airmen and motorised infantry are all dependent on side characters and NPCs that we also create. They will not be fully on their own for the full Roleplay, and will run into friendlies and foes alike. The character sheet can be laid out to your heart's desire, but do keep in mind that all the necessary information needs to be included, as well as extra information if you wish to add it.



As for rules, the rules are pretty straight forward. As this is a very character-based Roleplay, I'll start on those things. Follow the restrictions I've set in the Character sheet. It's vital you should, because otherwise I lose my temper and stuff. When it comes to language, vulgar is fine, but remember to not go fully overboard and all. We want these to be like genuine people...Unless your idea of a genuine person is uncontrollable explicit-ness. Romance? Pfft...Go for it, but remember that the RPG [Heh heh...Military Pun] rules still apply to this thread as always. Why wouldn't they? Also remember, that the military don't take too kindly to those sorta things...I mean they don't mind it, but they don't advise it.

Now for the ones that are for how the Roleplay works...One Main character. The rest include side characters that may not be included for the majority of the story. They might be, you don't know that? It's all dependent on what happens in the roleplay. Do give me permission to make one and at least tell me why they might be of use to the development before creating. Characters that are made need to be posted into the OOC with a mentioning of my own username to ensure I see it. Then I accept it, blah blah blah. That is providing there are no flaws in the sheet itself. Also, characters CAN, as said before, die. This means that there is an aspect of survival that is needed. But this only applies to those who take unforgivingly ridiculous actions. Sure, the odd daring act can prop up here and there, but do remember that they aren't invisible. Combat also has its restrictions, as you'll have to take ammo consumption into account, as well as finding food and water (Which basically involves asking the locals and raiding evacuated buildings).

Now I do wish that you are to enjoy this, as much as I will, but that's more of a request than a requirement. I hope that this can turn out better than what I imagine it will, and let's see us get a good story out of this!
@LetMeDoStuff Understood, jefe! Me cannot wait. :P


Also, for the difficulties of the plot, many of the characters, if not all, may have to be on the same side. It seems difficult to integrate a reason for one side to assist the others by joining them in escaping the power of the other. Though that's not to say we can't have you as the original planned one. This is just a lil' thought, not a confirmed change. I'm keeping it the same, regardless.
@LetMeDoStuff Understood, jefe! Me cannot wait. :P


We have a friend of mine who might also be taking part, so we may be able to balance this all out
@TheWildBunniiI was just about to get onto that, and yes you can!

If more people join, only us two will be allowed more than one character (Perhaps 2 at the maximum) but if it does end up as just us, then about three each would be advisable, seeing as death is something that can happen.

I'll get onto working on the OOC right away!
@LetMeDoStuff You are one creative genius!

I say I do enjoy the plot one and two. If it is possible a mixture of the two?


What is this? A compliment?!

Yes, indeed we can. The number one plot mixed with the two sides of the war is really interesting! If that is the case, would you be glad to take the side of the W.T.O character (I have a personal preference for the M.D.F.)?
@TheWildBunniiAlright, I have a basic way scenario that has multiple pathways, if which you can see if there's any you like.



Now from this, we can a few plots to build from. Obviously the characters would be amongst the wreckage of the incident. We could either have:

- Survivors from one side trying to find one another, gather their location, return to their rightful side whilst the assault operation of the other side is catching up towards them.

- Survivors from either sides come across one another in the wreckage. Either a truce is forged between them to at least ensure they can escape to their own ways and survive amongst the confrontations of the war, or depending on the survivor ratio some are taken into custody.

- The same as above, but the mixture of both sides trying to escape to one side or the other. They could be pursued by the charging forces of either side and/or the third party.

Any input?
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