Avatar of Jinxer
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  • Old Guild Username: Jinxer
  • Joined: 12 yrs ago
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    1. Jinxer 12 yrs ago

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11 yrs ago
Currently living inside Life is Strange.
11 yrs ago
I'm baaaaaaaaaaaack.

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Do my best! It's karaoke so I might be hiding near the bar with a stiff drink!
@Gisk

Shiny.

All looking good so far. Now we just need one or two more. I'll have a CS up tomorrow. I'm out tonight with some work colleagues for a leaving do so I shan't be awake enough when I get home to write a full CS.
@ChristaEinheart

Looks good to me.

Edited for potential spoiler purposes
@Gisk

Looks good, just the personality and skills bits to fill out but they don't need too much detail as much of it is already in your bio.

@Resonance@ChristaEinheart@Minimum

Just a poke for those who had shown interest!
OOC

There we go.

Now I'm going to bed as it's 11:32, I've been up since 05:30 and I'm doing the same again tomorrow before I go out for a work do. Don't expect entirely coherent responses from me until lunch time Sunday!
Cabal: An Old Kingdom RP




A century has passed since the Destroyer was once again sealed, its resting location now a well-hidden secret only passed down from Abhorsen to Abhorsen-in-Waiting at the time of their death.

The bloodlines have separated again; the descendants of Lirael, once the Abhorsen-in-Waiting to Sabriel, carrying on her work while those of Sabriel and King Touchstone became the Royal line proper. The family has become numerous enough to have a Head family and Branch families but now there is no direct heir to the ageing Queen.

The Branch families vie for attention and power, putting forward their best candidates with the most substantial claims, and the most favourable virtues, to be declared heir but the Queen shows no appetite to declare for any of them so far. The families gather power from the guilds and other influential factions in Belisaere, and outside of it, ready for the struggle that seems inevitably violent.

The Old Kingdom itself has recovered well, guided by the stability of the Royal Line and the renewed dedication of the Abhorsens. Its cities have been repopulated and its towns grown, especially those long-since abandoned closer to the wall which have benefitted from the influx of refugees still fleeing wars racking the continent beyond Ancelstierre.

Belisaere itself has seen expansion beyond anything before in its long history. The old city which had been left to the Dead was torn down and built from scratch with the newest architectural techniques as well as plenty of running waterways. Although safety and security had returned, memories of the centuries of neglect had been raw leading to extensive measures being taken to prevent such a catastrophe returning.

But all is not well, beyond the squabbling of the Royal Family, looking set to continue for many years as the old Queen remains healthy and sound of mind. Relations between the Old Kingdom and Anclestierre are at their lowest point ever known, animosity embedded by the Destroyer's pawns in the Ancelstierre government bringing about a cultural shift in the modern country. To the people, The Old Kingdom has become a place of nightmare horrors, ruled by a tyrannical monarchy set in the ancient past of elitist rule with their necromantic servants, the Abhorsens, putting the fear of the Dead into any opponents to silence them.

For their part, the people of The Old Kingdom struggle to keep up with the thousands of refugees still funnelled onto their lands by Ancelstierre, pleas and requests for better planned relocations ignored by the government who move any undesirables out of their borders and prevent them from returning.

As if this crisis reaching its peak were not enough for the strenuous recovery of The Old Kingdom, rumours of a Cabal of Necromancers have spread. Little is known and the rumours originate from all over the Kingdom, the Necromancers apparently operating independently but with one cause. What the cause is, little is known and they have yet to move directly against the Abhorsens or any other servants of the Charter but the threat of their existence hangs heavily over the Kingdom.

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Greetings and welcome! Some of you may have seen the interest check and come here as a result of it and will already have a good idea of what I intend for this RP. For others, here are a few notes:

This is a high-casual or casual-advanced RP. I don't expect lengthy posts but I do desire quality and thoughtful writing. By all means, don't avoid writing a lengthy post if there is a purpose to it; I don't want to stifle your creativity!

I would also like to encourage collaborations where suitable (often where dialogue between two/three characters takes place) to prevent stilted posts of question and response which can kill off even the best RPs very quickly.

The usual rules take place and I'd like to think everyone is familiar with them so I shan't waste time typing them up. I'm fairly relaxed about people introducing lore they wish to but if it's substantial I'd prefer it to be run past me - nine out of ten times I'll support it but I'd just like that check first to make any tweaks should it interfere with any of my planned plot lines!

Any questions then fire them at me by PM or posting down below. I'm at work seven until six most every weekday and most Saturdays (GMT) but I've got my phone on and check it at lunch times, the journey in and the journey back so I can respond to any queries pretty rapidly when I'm not sleeping (we can't be perfect, sadly).

Below is a Character Sheet skeleton with some guidelines but by all means add/edit as you wish. I'll be reading through all sheets before I accept them anyway so it's just there to provide the usual structure should you need it.

Finally, I don't expect or require you to have read and know off by heart all of the Old Kingdom books (Clariel, Sabriel, Lirael, Abhorsen, Across the Wall and Garth Nix's most recent novella the name of which escapes me) but if you have not read any/all of them I would like you to brush up on the lore so as not to ruin the experience of those who have.

A good source I've found is here which also has a very handy map of The Old Kingdom!


By all means. I haven't got a set CS but I'm confident that everyone knows what needs to be there. I'll ask for more detail if needed and get the CS structure up in the OOC sometime tonight hopefully.
@Resonance

Excellent, a member of a rival family!

@Gisk

Yep, that sounds good to me. You'll have a lot to work with concerning the Cabal etc then.

@Astarael42

I don't like to specify but I would prefer once every two or three days at least where possible - largely due to the lesser length of posts I would expect the frequency to go up. I find Advanced RPs often suffer from a slow pace when long posts are made - other players then feel required to write something of equal length.

Although by all means, I don't wish to restrict people to short posts. I merely prefer quality and content rather than quantity to maintain a good pace and keep activity up.
Still here!
I apologise for the incoherence below - this is a smattering of notes I've drummed up between my lunch break at work, the train ride home and just now before I go to bed so it's a bit all over the place. I'll better organise it another time but I wanted to let everyone see what I had thought of so far and allow creative input into the matter.

Of course, if there's a different direction people wish to take then I'm all ears!

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@Astarael42

I'll be posting it in Casual but I intend to have it as high-casual (I.e. Advanced level posts, where applicable, but without the pressure to write pages of prose which I find Advanced tends to impose).

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I'm still fleshing it out (and actually writing it up into prose rather than bullet points) but so far the general premise I have is as follows:

This is set a bit longer than century after the events of Abhorsen. All the characters we know are long gone, as are their children. The Abhorsen and Royal families are now fairly numerous, enough so to have both head and branch families again although not so numerous that the individual branch families have set traits or traditions.

The Old Kingdom has recovered a great deal with its villages and towns repopulated (and with better day-to-day defences against the Dead, a hangover of practices introduced by Sabriel and Touchstone during the latter years of their reign). Belisaere has regained its old glory and built upon it further. The old city which had fallen into ruin was torn down and then rebuilt using the most modern and progressive techniques and styles, more natural spaces and running water incorporated into its sprawling streets than ever before.

However, relations between Ancelstierre and The Old Kingdom have been declining steadily after the Destroyer was sealed. Animosity, built up by the Destroyer's pawns in the government, against The Old Kingdom was too embedded and became a common consensus. Meanwhile, more wars on the continent South of Ancelstierre led to an ever-increasing flow of refugees who were redirected to The Old Kingdom.

Word is also spreading of a Cabal, a group of Necromancers, who have built up their strength at the far reaches of The Old Kingdom although their intentions are as yet unknown.

To add to the tenuous situation, the current Queen is ageing and there is little consensus on whom should succeed her, there being no surviving heir from the main family. The branch families have put forward their own suggestions, massing support from factions within the city to prepare for the Queen's imminent death so that they may seize power.

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This is just a summary - I will write it into nice prose rather than bullet points, promise!

As far as the characters go - I'd like to see people's suggestions. Generally, I'd like to follow Garth Nix's habit of fostering a 'new generation' - younger, adolescent characters who challenge the status quo instated by their parents and elders. Or are forced to. I myself intend to play as one of the younger members of a branch family, not their candidate for the throne and so somewhat ignore albeit with quite a considerably training in Charter magic and other important matters!
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