Cyclone said
I'm not sure I entirely agree with you there Gecko. It doesn't necessarily limit Keeper types; a necromancer could keep human slaves around because they're bound to be smarter and in some ways more useful than mindless undead automatons. Even Sauron had human slaves. Sure, a fake benevolent Keeper would have the advantage of happy slaves, though this comes at the disadvantage of having to maintain the facade of being good. That means no terrifying monsters running around, no alliances with the other Keepers that are a bit more open about their intention
AbigailTenshi said
Dx Mean!
paigesweetheart said
Uhhh. Yay for time skip.
DR_TRAPEZOID said
Hey, been awhile since I checked on this. Explosions, and whatnot.Looking back at these posts, I do really like the ideas, and it seems that you have addressed most, if not all of the problems that I saw. I agree with Cyclone- Air, Earth, Fire, and Water is just a bit too cliche. I could throw out some ideas to make new, but original cities, but I don't think this website supports that many characters. Now that I have free time, I will be more active, and actually... Here and stuff.
AbigailTenshi said
Why not? o.O
BBeast said
We need to start from scratch. Our world is too big, and the scope of our planned plot is too broad.I've already had ideas for the next DK milling around in my head (I don't have any ideas for a Keeper, though, as Calvartem would not nicely fit a model requiring live humans). For setting, I'm thinking a small patch of land, no more than a few hundred km across (like a European country), bordered by ocean, tundra, mountains, and desert. Its inhabitants are split into four nations, each with an affinity to particular branches of magic and augmentation (current plan: fire/strength (like Annointed of Caldor and Paterdomans), earth/defence, water/life (Like Disciples of Unda and Biomancers), storms/speed). Keeping with the idea of scarcity of resources, each nation has an abundance of a resource that others mostly lack. Fire: cement/construction, Earth: metals, Water: food/wood, Storms: ???. Barbarians inhabit the borders. Each nation would also have their own religions. There would be a simple web of alliances and enemies between the four nations.GMs would need to play these four nations, at least for major actions. To prevent a conflict of interest, their Keeper and their NPC nation(s) should not be in the same area.Any feedback?