• Last Seen: 4 yrs ago
  • Joined: 13 yrs ago
  • Posts: 3732 (0.82 / day)
  • VMs: 0
  • Username history
    1. KabenSaal 13 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

I always have a specific post order. It's only polite, after all.
This is going to be hot.
Propro! Get posting IC already!

And yea, 11th can take Kaede.
Don't think. Thinking always causes problems. Just react. How would you feel if someone said they where going to put you in a dress. Do that.
Status, updated.
Now all we need is one more person.
Looks good. You're in.
You can say the spell slows them down, but it won't do anything on it's own. Speed isn't a stat here, so it'd just be fluff.

And, for traits. Sorry. A Trait can do one thing. Some attacks might be able to do one other thing, like Kai Lao's granting of the Awakened buff, and Kuchi Daisho's stunning, but most buffs only give one bonus. But your hot headed does about three or four. So you have to chose one, or buy off the additions with extra points. So, Hot-headed can grant 25% to their attack. That's the trait. The stead-fast, and the igniting would have to be bought of seperately. Like-wise, you'd need an additional trait to make Stead-fast more than a defence buff. Having all three of them, with Stead fast granting defense, immunity to Panic, and shaking off pain - not sure what you were going for here, since pain isn't really a factor, if you are out of hp, you collapse, if you aren't, you dont - all on a single trait is to much. So, Hotheaded would cost about 4 points all together, with another two points to give stead-fast the additional procs. (It's pain thingie and panic immunity). Same with the rest.
@Witch Cat

Because I forgot to mention you and editting in mentions doesn't work. As it happens, you break even anyway....
Hate to burst all your bubbles, but I think Overload has to much positive for a +4. I was thinking maybe +2 instead. The inability to be hit, and the x2 power increase while in this form makes it difficult to give any more. Just a Teen is good, since you will be facing a lot of things that the police can't handle, and they will be scary, and sometimes huge, so you can get +4 for that, but Traumaphobia only gets +2. Since while it is good, you have a chance of negating it as you start to lose, which considerably reduces it's negetivity, unlike Brick's Pyrophobia which is there, all the time. All fire, scary. And the Kakorrhaphiophobia isn't that terrible. Getting angry when you lose, as Shadows of Mordor teaches us, can be helpful, and the fact that it negates your bad trait means you get +2 from it. +2 is from the chance of killing someone, which will severely hamper RATS' reputation.

Aside from that, I agree with a lot of Eklipses suggestions about balancing your traits and working with your stats. But on the topic of points, a lot of your traits have multiples in them, so you need to chose two traits to get more than one active trait, and then buy off the rest at one point each.

Finally, there is no speed stat here. It's got no baring on the final ruling, so you might want to debuff the ATK, or DEF instead.

6 points to begin (4 for Balanced, 2 for magic cat)
-2(+4) for attack boost
-2(+2) for hp
-8(-6) for traits
-3(-9) for knife (Life Steal be stronk, yo)
-1(-10 for chalk (A strong 1, close to 2)
-1(-11) for herbs (Fairly utility, weak effects)
-2(-13) for book (Has some kick to it, status cure alone is like at least half a trait, so we'll give it to ya for 2)

Current Total: -13

Overflow: +2(-11)
Just a Teen: +4 (-7)
Traumatophobia: +2(-5)
Oops: Oy, +2(-3)
Silence: +1(-2)
Kakorrhaphiophobia +2 (0)
© 2007-2026
BBCode Cheatsheet