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@Quadrophenia: Aw, okay. Is there any particular reason? Either way I understand, and sorry that you won't be apart of the team for now :/
Magara's creator is Eyeris

Alias: Ponder

Secret ID: Magara Amachi

Age: 16

Gender: Female

Nationality: Turkish

Physical Description: Small of stature and frame, Magara, still growing stands at 4’8”. She has deep brown skin the color of cocoa, and soft grey eyes framed by long lashes. Her hair is ink black, and grows in tight nappy curls. When left to its own devices it creates a soft cottony halo around her head, long enough to brush against her shoulders. More often than not it is carefully tucked under a scarf, braided, or otherwise arranged to keep the unruly growth in check.

She has a soft body, seeming fragile. She does not exercise or train as the others on her team might. She isn’t quite pretty yet. As a teenage girl she is still growing and still waiting for all her proportions to catch up to one another. Her limbs and torso and curves not all in the right place yet. If that was not frustrating enough, perhaps a crop of pimples might arise on her brow, and as soon as she has exfoliated those away, another might crop up around her chin. Despite all these teenage hiccups she has the makings of a lovely woman. She has a pleasing round face, high cheekbones, her rare smile is gentle and kind.

General Personality: Most remark that Magara is quiet and shy. In social situations she is hesitant to assert herself, often preferring to observe or play a socially supportive role to the group leaders. When she does speak it is often something soft and sensitive, something agreeable.

When others open up to her, even if they have not known her for a long time, they feel as though she understands how they feel. This is because she literally does due to her Titan powers. Magara can’t seem to avoid this relationship with others, and has resigned herself to it. Magara is a girl accustomed to taking the back seat, being spoken over, being dependent on others, and allowing them to make decisions for her.

She does enjoy the company of a select few, but does crave a certain amount of solitude to process her own feelings and emotions. She is an introvert by nature and by necessity.

Sexual Orientation: Undecided. She has never dated before and when interacting with another person does not necessarily trust that her feelings and her preferences are her own.

Powers/Abilities:

Titan Powers:

1. Empathy: Her powers have to do with emotions and feelings. The more basic the emotion the easier it is to pick up on. This includes both physical and emotional. For example, if you are around Magara and you stub your toe, she is going to feel it to (her own toe will hurt). If you are around Magara and you are feeling angry Magara is going to know about it (she will feel angry). If there are not to many people around she will know who is feeling what. She will not know why, she will not know who you are angry at, nor if you are going to take any action based on that anger. It works almost like traditional telepathy, except that rather than reading the thoughts of others she reads their feelings.

2. Empathetic Field - Her power is empathetic, or sympathetic. She can feel the emotions the physical sensations of others around her. The ‘relaxed’ range of her senses is about two meters. Meaning without any effort she can sense any people around her within ten feet and their most prominent emotion. With a small effort she can extend it to twenty feet and sense any people and their most prominent emotion within five meters. With great effort she might be able to reach farther, but it is much easier for her to explore the range of emotion of those already within the field.

This makes her useful as part of her team for it is very difficult to sneak up on her if she is alone or with a small group of people. If she is in a crowd it is much more difficult for her to discern where a particular emotion is coming from.

3. Empathetic “Steal”: She can take a particular feeling from one person and transfer it into herself. For example if someone is very sad she can temporarily relieve that sadness, or if someone is in pain she can temporarily relieve their pain, or fatigue, or fear. This can be useful in the team in a number of ways. For example if a team member is debilitated by pain she can temporarily relieve it until proper medical help arrives (Possible nickname: Advil). This power requires her to be touching the one she is “stealing” from.

Human Abilities:

1. Well read: All in braille and Audio, she is very well read. She reads across genres and subject matters. She is hardly a genius, simply a hobby that has gives her some cultural advantages. A knowledge general base of sorts, she reads the paper every day, and eats through the latest trendy books.

2. Bilingual: Fluent in Turkish and English, and somewhat handy with Arabic and French.

3. One well trained dog: I’m including Carl in this section because he is important. Without Carl Magara would be quite impaired by her ability. Carl is her seeing eye dog, and allows her to function much more gracefully. His guidance and training are what keep her from being truly disabled. Carl is very well trained, and is a retired military dog. Carl was adopted by Magara and he was adapted to be her service dog. Her own power has made their relationship more effective than the average service dog. Most seeing eye dogs lead their humans around by way of a harness, Magara can sense where Carl is around her, and therefore does not need the harness. She finds that Carl, and all animal emotions, are much gentler on her psyche. Carl with his natural senses can detect things that Magara can not. It is not a direct link, she does not perceive what he does, but she will sense if he becomes worried over a smell (or happy if it happens to be a cheeseburger) or sound that she can not sense. In addition to his service training with Magara, in the military Carl was specifically trained for bomb-detection and search-and-rescue. With his military training Carl is very brave, he does not shy away from loud noises or violence, much calmer than your average dog. Many military dogs suffer from Post Traumatic Stress Disorder, however Carl is lucky enough to have Magara at his side, and she easily quells any symptoms that may arise.

In general, her powers and abilities make her most effective in a support role.

Weaknesses:

Titan Weaknesses:

1. Crowds: The more people within the scope of her field, the less effective her powers become. Things become ‘blurry’ or ‘overlap’ and her ability to pinpoint where a particular emotion is coming from virtually disappears. Crowds also prove to be a disadvantage if everyone around her is feeling a similar negative emotion all at once she can become overwhelmed. For example, this will not be a problem at a New Years Eve party where everyone is feeling good and in a celebratory mood. However, if she is in a crowd during an earthquake and everyone becomes extremely frightened all at once she will find herself swept up in their emotions.

2. Children: The emotions of children are the most difficult to deal with. Adults have inhibitions, they have had years to develop their regime of repression, they have read their self help books, maybe gone to therapy, have a few beers after work, and have found their various methods of coping with stress, distracting themselves, and simply 'dealing'. Children don’t have these yet. Babies are fine, and often pleasant to be around. Toddlers, however, are a massive headache emotionally! Plus most are either afraid of dogs or want to treat them like a stuffed toy which complicates the situation with Carl. Throw a toddler in the room and watch her fumble!

3. Meditation: People who have developed an effective meditation practice can use that particular state of mind to mask their emotions from her. She once visited a Buddhist temple and tripped over a monk in meditation, she could not detect his presence at all!

Human Weaknesses:

1. She is legally blind: Though her powers help her figure out where the other people in the room are, it does not help her know where the walls or furniture or inorganic matter is. She will require her dog and her cane if she is to maneuver effectively through space.

2. Timid: Reluctant to assert herself, and accustomed to depending on others, she is more likely to do what is asked of her without question.

3. Frail: Without any combat training or stress exercise regime, she is not physically fit or as physically or strong. She can take a beating emotionally, but don’t ask her to do much heavy lifting… or stand up to a direct hit easily.

Weapon & Equipment:

White Cane: It is a retractable cane with a loop on the end. Usually attached to her wrist in it’s small baton-like-state she can easily extend it to be a cane as needed. It is also pretty tough, if she ever needs to hit anyone with it.

Carl: Always nearby. He wears a service-dog-vest that doubles as a pack. He carries everything important in his pockets. Money, keys, cell phone (He’s kind of a purse dog), and any other items essential to the mission at hand.

Theme Song: Water by Aesop Rock https://www.youtube.com/watch?v=rUdhmv1fy6M
Coraline's creator is RainDash

Alias:
Demon's Dog

Secret ID:
Coraline Westerland (Her last name is the best possible guess, as her family seem to all be dead)

Nickname(s):
Cora, Pup, or the Demon of Twenty First Street (from previous history)

Age:
18

Gender:
Female

Nationality:
Asian, Japanese more specifically. (Raised in America)

Physical Description:
Cora appears very boyish in appearance. She constantly smirks like she knows something, and her unusually red eyes are always hidden by sunglasses. She stands at about 5' 8'', but is still gangly and thin from years on the street. Though she appears thin and wiry, she has a fair amount of muscle and moves with a quiet air. She keeps her black hair short and since she's used to cutting it, it is often choppy and uneven. She prefers loose black slacks and a hoodie. Her outfit does not change when going out in public to be a vigilante. She says quote, "I ain't got any family those villains could chase after, unless they like chasing after ghosts." However, she does pull up her hood and use her powers to stretch the shadows down on her face.

General Personality:
Cora generally enjoys angering people and pushing them as far as possible. This is possibly influenced by her history, most of which has been classified upon request. Cora is very secretive, preferring to keep to herself and watch over interacting with the team. It is possible that she enjoys the air of mystery, but it is also possible that this is mainly her defense against being hurt by people. Cora will always answer with as little words as possible, but she can be reached if enough time has been spent talking to her. When out in daylight she is visibly more agitated, mainly because she feels exposed as well as uncomfortable with the amount of light. If confronted with a relationship, she will stutter and make up excuses. Cora is secretly a romantic at heart, but you would have to be extremely close to her before she would reveal that part of her personality. Cora likes high places, and will often hide in rafters or attics, though it seems that how dark an area is also influences where she hides.

Sexual Orientation:
Bisexual

Powers/Abilities:
Shadow Manipulation: Cora can control shadows. When around shadows and darkness, Cora can move them two dimensionally, such as elongating them or shrinking them along flat surfaces. She can also move them three dimensionally, creating shapes out of the shadows she can visibly see. She is also limited to having the shape touch the ground or the origin of the shadow. She can, however, create wings using the shadows of her clothes, but that is often a last minute resort, as the wings often stretch out her clothing.

Enhanced Eyesight: Cora can see in extremely low light situations, but because of this she has unusual eyes and an aversion to bright lights. She can see things easily during the early morning, night, or at twilight, however, she will have a little below average eyesight during the regular day.

Shadow Teleportation: Through shadows, Cora can teleport anywhere that she has previously been or seen. She can only appear in spots with dark shadows, making her unable to appear anywhere with a direct light source.

Weaknesses:
Cora's eyesight forces her to wear shades during the daytime, or else she will slowly go blind from the direct sunlight.
Cora's eyes stand out in a crowd, and her behavior makes people suspicious.
Cora doesn't trust people easily, and thus does not open up to other people. She will often lie about her past or even her favorite color. Everything and everyone are only enemies to her.

Weapon(s):
A small dagger slotted into a wrist holster. She can make it slide into her hand at any time.

Fighting Style:
Dirty. She does whatever she needs to to win any fight. She can and will bite arms or kick delicate regions.

Theme Song:
@Avanhelsing: Just a basic intro to your character, What are they thinking, stuff like that. Doesn't have to be very long, as it just gives everyone as general sense of how the character is. You don't have to reply at all right now if you're having trouble, as we're still waiting for some applications before we actually start.

@Quadrophenia: Don't worry we aren't starting yet. It was just an introduction, but beyond that I won't be doing anymore until you and the one other person get a chance to put up your character sheets.
Feng's creator is Famotill.

Alias:Overbite

Secret ID: Feng Kahale

Age: 18

Gender: Male

Nationality: American (Polynesian and British Heritage)

Physical Description: Feng stands at about 6'0'' tall, and weighs 178 pounds. Feng is often considered a handsome kid, with features that aren't entirely distinct to either part of his lineage. He has thick black eyebrows, and slightly large dark green eyes, with hints of a jade color. He has some length to the bridge of his nose, and his nostrils are medium to large in size, though his nose is more defined and sharp than actually big. He also has medium sized lips. Feng has a fairly athletic build given his former tenure as a swimmer in high school. Feng has dark brown short hair, which is somewhat spiky in the front and combed over slightly to the right. He has two grey streaks that he died into his hair that look somewhat like lightning bolts. Feng's typical attire is similar to that of a Hawaiian tourist.

General Personality: Being the son of the legendary hero "The Great Fang" has given Feng a lot to live up to, and this is a major source of his insecurity. His sexuality is another source of this, never having really been in relationship. The young man is incredibly shy, especially when it comes to love. He is often times somewhat antsy and nervous, but tries his best to be respectful and kind. His humble demeanor allows him to make friends quickly, but the feeling that he's hiding something keeps him from getting really close to people. He is also actually very lazy. A bit of a slacker, Feng would be content with spending his days just surfing (his favorite hobby) or laying out on the beach. The ocean is the one place that allows him to be himself without judgement. He loves the water, and sea creatures too.

Sexual Orientation: Gay

Powers/Abilities: Feng's main power comes from the taste or smell of blood. He doesn't like to share this, but he keeps a small vale of blood in his pocket. With the blood, he is scent into a more ravenous state where his fighting style mirrors a shark, using rushing attacks and using his body in otherwise unnatural ways (creating a whirlpool like effect on his body to spin and attack enemies or jumping very high heights.) His strength and speed are enhanced when fueled by blood, but he often cannot stay in the form for long and will pass out after extensive use. His secondary ability is his incredible powerful teeth, that while couldn't break through something like diamond, are more than capable of breaking through some less powerful metals.

Weaknesses: This form is still very hard for Feng to control while he doesn't lose all rational emotion, he is somewhat delirious in this state and thus may not recognize friend from foe. The form is weakened by fire, and can only be used by Feng for about 7 minutes, unless fire forces an earlier release of the form. While not in his form, Feng is somewhat clumsy, and not incredibly agile despite his enhanced speed. In the form, his tactical abilities are decreased, and a strain is put on his body especially if held for the full seven minutes.

Weapons: Rubber knuckle dusters, if an enemy is formidable enough to handle the impact.

Fighting Style: He knows very little, but learned some kick-boxing techniques as a child with his father.

Voice Actor: Nolan North
Linnette's creator is SaraRPs

Alias: Monsoon

Secret ID: Linnette Voss

Nickname(s): Linn

Age: 17

Gender: Female

Nationality: Of French, Spaniard and African-American decent.

Physical Description: Linn is considered short at her five foot three stature and weighting in at one hundred and twenty pounds she is quite small to most. She is fairly lean, with some muscle from training at her father’s boxing gym. She has large light brown eyes with defining eyebrows that always seem perfect. A scar travels from her left check all the way down to the corner of her pink lips that is a shade lighter than her olive skin, her face is round and is often called childlike due to her high plump cheekbones. She has long black wavy hair that goes down her back, all the same length except a side bang that covers a bit of right eye, most often you will see it tied up with a black ribbon high so it doesn't get hot on her neck. Linn prefers a casual approach on life and you will see her in slim fitting jeans with either heeled boots or combats tucked into them and her dagger tucked into the boot. Linn’s hot natured so no matter the season she will have on a tank top no matter the color maybe with her black leather jacket over it.

General Personality: Linn is a kind and feminine creature with a vast curiosity of the world and those around her. She keeps a level head in the mist of chaos, bringing out her courage and quick thinking side. Linn tries to remain as optimistic as she can on the problems in life but her insecurity often drags down all positive thoughts causing her to blame herself. She is proud all the same and her pride motivates her to do the best she can but also delays admitting she was wrong. Success is her ultimate goal and the success of those around her.

Sexual Orientation: Straight

Powers/Abilities: Water and Moisture Manipulation

Weaknesses: Lynn is emotionally fragile causing her to break over the slightest things though she tries to act as though it doesn't affect her, she usually has a good poker face. Though considered patient, has a short temper that may pop up out of nowhere seeing as she stuffs it down until it can’t be anymore. Her kindness and trusting nature could result in the death of her if she does not learn that caution isn't venerability.

Weapon(s): A small dagger that lays in her left boot with her father’s name on the handle.

Fighting Style: She was trained in hand-to-hand combat along with a boxing background.
Press' creator is Scarifar

Alias: Engineer (Engie for short)
Secret ID Nickname(s): Press Dalton
Age: 17
Gender: Male
Physical Description: Brown hair in a bowl-cut-like fashion, brown eyes, black shirt, black leggings, black shoes, rather pale skin as a result of not going outside often.
General Personality: Easily irritated, shy, paranoid.
Sexual Orientation: Straight
Powers/Abilities: Able to control any electrical machine with his mind (ranges from a robot the size of Optimus Prime to the coding a computer relies on). Also able to create a variety of machines and gadgets which are still well ahead of the normal developmental schedule (I'd say high IQ, but this only applies to machines. Maybe like his body knows how to create the machine before his mind does).
Weaknesses: Any machine Press controls must be in a 1-mile radius. Any machine Press tries to control must have at least 1 working power source. Press is only as physically powerful as any other normal human can be. If Press is incapacitated, then any machine he was currently controlling (w/ his mind, of course) will cease to function (though it may still be turned on). Sometimes a machine Press creates will fail to function as intended (either functions differently or not at all). If any machines require an encryption to break, or other similar safeguard, Press must break it before he can gain complete access to it (which he is capable of doing with his mind, perhaps even enhance other encryption-breaking programs and such using his mind).
Weapon(s): Suit of armor (still in beta) created from the best materials Press could get his hands on. Metal gauntlets for strong strikes with his arms, energy blaster in right gauntlet, mini rocket launcher (6 shots only) in left. Helmet of armor has a screen showing HD pictures of what is outside (works like a regular clear glass visor, but better), as well as multiple filters and sensors, too many to list. Jetpack for obvious intentions. Hammer (nothing fancy, just a regular hammer). Mini-storage cube (perhaps 2.5 in., height, width, and length) containing a variety of gadgets and other works in progress (encrypted controls so that only Press can access it). Automaton falcon named Horus, designed mainly for surveillence, but also for companionship.
Eve's creator is ColouredCyan

Alias: Stitches
Secret ID: Eve Claroff
Nickname(s): Frankenstein's Waifu

Age: 20
Gender: Female
Nationality: Swiss-born, raised in America
Weight 121 lbs
Height: 5'4"
Hair Colour:Dark Chocolate, Ginger fringe
Hair Style: Loose curls, shoulder length
Eye Colour: Left Brown, Right Green (Wasn't born with Heterochromia)
Skin Tone: Slightly pale
Attire: Stays as covered up as she can, Hoodies and Jeans are essential comfy clothes. Most if not all hoodies have excessive amounts of working zips on them mainly for ensuring her abilties can work unhindered. Baggy Jeans disguise her shapely stolen legs and are strapped to her waist with a quick release belt, in case she has to defend herself in ordinary dress and unfortunately for the unfortunate agressor/victim, Eve wears sensible underwear.

Other Noticeable Features: Scars a plenty, skin is patchy oweing to the fact they once weren't Eve's.

General Personality: Despite the macabre nature of her ability, Eve is an upbeat girl. This was partly due to her belief she lived on borrowed time and was going to make the most of it and partly because it was who she was pre-car crash. Having been given a second chance how ever has made an impact on her, where injury is concerned, she tends to not see the humourous side, not even schadenfreude. She doesn't make rash or dangerous decisions lightly unless its clearly endangers someone else, in which case she's ready to pay her life debt to the universe. Understandably, Eve's shy about her appearance, there isn't much she can do about it granted and she forgives herself for this but she can't help but feel she's judged by others she doesn't know. With people she does however, she's very open and friendly.

Powers/Abilities: Haemomancy. Eve can manipulate spilled blood and is used to form weapons, armour and sharp projectiles by strengthening it. In addition to this Eve can unweave her own flesh, dismemberment isn't an issue as long as there is enough blood around. Her body accepts organ tissue readily and internal injury isn't a problem after a single trip to the morgue. No special attention has to be made to control the blood, it bends itself to her will. No blood is more powerful than others, but there are advantages to not using her own.

Weaknesses: Blood Armour has to be knitted into the flesh, physical barriers such as clothes make this harder to do. Little to no passive healing, she busts a lung, she needs a new one from a corpse. While she's capable of using her own blood as a weapon, doing so can result in lethargy and black outs. Being unconcious is extrordinarily dangerous as she'll lose her powers which plays a large part in her day to day living now as well as in combat.

Weapon(s): None specifically but usually summons up Clawed Gauntlets and Matching Greaves along with projectile needles for forcing the opponent to make a poor move.

Fighting Style: Crazied Cannibalistic Ravenging, monopolising on her somewhat freightening appearance. Always a last resort but when she needs a nice new liver, she gets a nice new liver.

Voice Actor: Olivia Wilde playing a weary but happy character.

Theme Song: Feels incoming, you have been warned
Kyle's creator is Avanhelsing

Alias: Voltwave

Secret ID: Kyle Cage

Nickname(s): Kyle

Age: 18

Gender: Male

Nationality: American

Physical Description: Kyle is tall. He stands about six foot four inches tall. His hair is black andkept close to his head. He is musculat but not too muscular. His frame is more or less tough looking. He always has a smile on his face it seems.

General Personality: He is always smiling and laughing. He does not care what happens as long as he can have fun with it. He does things he is not suppose to to get this rush. He has a devil may care attitude and lives by it.

Sexual Orientation: Bisexual

Powers/Abilities: Electrical Manipulation. As long as he has electrical power he can do a few things. He can fire bolts of electricity from his hands as his main attack. He can almost manipulate metals with electromagnetism. His powers if active allow him to be a bit stronger and faster than a regular person. His bolt throwing is his most powerful attack. He can use static charge to be able to climb.

Weaknesses: Water is his main weakness. If he is drenched in water it makes his powers useless. So swimming is out of the picture for him. Salt water in particular. That and his powers weaken him if he does not have a constant source of power.

Weapon(s): A Quantum Brace. A device of his own design that he keeps on his wrist. It is a bulky looking piece of metal. He uses it to help control his powers.

Fighting Style: Heavily based on different styles of wrestling. He uses his fists more than his powers.
Bruce's creator is Gisk

Alias: Blur

Secret ID: Bruce Bailey

Age: 19(his birth certificate says he is seventeen, but because of his time desync, he's lived a chronological and biological nineteen years.)

Gender: Male

Nationality: American

Physical Description: Stands at 6'1" and has a thin frame, and long legs. His body is obviously well trained physically, though he focuses on endurance and speed more than upper body strength. He's white with shaggy blond hair and gray eyes, his face is thin and well defined.

In every day life, he has a relaxed wardrobe, all t-shirts jeans and boots. A jacket or hat if appropriate. In hero attire, however, he wears a single piece motorcycle suit. The suit is primarily blue, with black along the sides, and a black emblem on the chest that is a capital B with motion lines on the left side. The suit has armor built in on the shoulders, knees and elbows, and he has more on the knuckles of the gloves he wears. He wears ankle high boots, which are built for support while running. Finally, a full mask that covers every inch of his face, save for the eyes, and extends down below the collar of his suit. The face section is solid, and contains a respirator. The motorcycle suit that he uses as his main "costume" originally had impact armor in the back. Bruce has removed this and replaced it with an oxygen tank that occupies the same shape and space, as high levels of desync require a source of oxygen inside of his time bubble. The face section also has a single, wide angled eye shield, that contains a projected HUD to display pertinent information, such as a GPS map, or stats on a villain.

General Personality: A real thrill seeking party boy. Kind of a daredevil, but he's confident in his abilities and they usually pull him through okay. Generally easy to get along with, he's the kind of guy who likes to drag others along on things. The only kind of person he really can't stand is a "buzzkill."

Sexual Orientation: Bisexual

Powers/Abilities:

DeSync: Blur can desynchronize his own personal "temporal field" from the rest of the world's. He can make his own personal time faster, or slower. Usually, he will make it faster, allowing him to move at what appear to be incredibly fast speeds, and to view Normal Earth Time as if it were moving in slow motion. He'll occasionally make it slower when he's waiting impatiently for something, so that the world outside moves along more quickly.

Weaknesses: He only has the normal stamina of a human, and he tires at a rate relative to his own personal time bubble. For instance, if he ran in a marathon, he'd finish it much sooner than anyone else, but he'd be just as tired as everyone else was when he finished.
He also needs to sleep more often(or, appears to, from the perspective of people in normal time-space) because he spends more time awake than other people do, within the same period of Normal Earth Time.

DeSyncing too far can destabilize his own atomic structure, and that of any objects he DeSyncs with him. This results in what Bruce has coined "Time Burns," which are bits of matter, usually on the outermost surface of something, that have simply dissolved away. On his person, these look almost exactly like road rash, but could be extremely severe if taken too far.

Fighting Style: Fights with a basic sort of kick-boxing style. He doesn't have any polished form, and relies on his DeSynced speed to be effective.
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