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I'm not super knowledgeable about either shadowrun(played most of one of the videogames, but that's it) or the Vietnam war. I am, regardless, intrigued.

For my money, I think set in the past would be more fun, but I'd miss the involvement of fantasy races. I think part of the charm of shadowrun, with my admittedly limited experience, is the mix of fantasy and sci fi.
I also think option 2. I always favor simplicity in rules, I think that version represents what the armor should be doing, without being too fiddly.
I have some interest, and I have a character that I've used before, but not as much as I wish.


Oh, I completely misunderstood the die thing lol, that made some of my questions and suggestions nonsensical.

I do have more questions.

Rules:

What does equipment look like(rules wise)? Will you provide a list of options for us, or will we make it up?

Lore:

Is there AI, and are there androids or are robots more like the droids of Star Wars. Obvious follow-up question: can we play as one?
Less obvious follow-up: if they exist, what kind of rights do AI have?
I also did not know about the dice roller function lol.

I read through the rules, I at least understand most of it! And I also think I can see the 40k inspiration. I have a couple of questions, a couple of suggestions, and then a couple of more specific questions about tech.

1) You mention rolling one or more d6, I may have missed it, but I didn't see how or when you might add more dice.

2) a suggestion, maybe instead of "tokens," it's bonus dice to whatever applicable roll(there's a wide range of things that might need these).

3) when you do roll more than 1d6, are they added together, or is it just more opportunities to get the target number?

4) a suggestion: maybe create a middle ground, a partial success. My favorite TTRPG is Monster of the Week, and in it(and other "powered by the Apocalypse" games), you roll 2d6, add applicable bonuses from stats or skills or what-have-you, and a 10 and up is a success, 7-9 is a partial success, and 6 and under fails. In the context of combat, a full success might let you avoid harm, or do extra damage, or force the enemy into an advantageous position. A partial would be more of a neutral, hit and got hit situation, and a failure would be getting your ass beat unequivocally. But combat in MotW is more abstracted and narrative, less crunchy and tactical.
Another example, rewiring a turret. A success might let you take control of it, a partial success at least you disabled it, but a failure you didn't accomplish anything, and now you have its attention.

5) Maybe add social skills as well, like Intimidate, Charm, Negotiate. I also don't think I saw piloting, although that might just not come up in the kind of missions we'll be doing.

My big tech question is what kind of space flight this world uses. I personally categorize them into Gundam, Star Wars, and Star Trek.

Gundam space flight is somewhat realistic. It respects inertia(ships don't just stop when the engine is damaged), trips in and out of orbit are difficult and expensive, there's no artificial gravity. There also isn't FTL in Gundam, but given the scale of society, I assume FTL will be in play(more on that in a moment).

Star Wars space flight treats most space craft more or less like aircraft, although larger ones function like aircraft carriers. A starship can be controlled by a single pilot, there are fighters, some of which can achieve FTL on their own.

Star Trek space flight treats all craft like naval vessels. They require crew, and are complex to operate. There aren't "fighters" to speak of, although there are smaller, more nimble craft, and little one man dinghies. Ships engage each other at vast distances, sometimes even thousands of kilometers.

Lastly, on FTL, how does it work? In Star Wars and 40K, ships enter a different special dimension to bypass interstellar distances. In Star Trek, by contrast, the warp drive literally bends space around the vessel, to achieve higher velocities than normally possible. The biggest difference is that in the warp drive model, ships traveling at FTL speeds are still physically in real space, they can be observed, interacted with, fired upon. Conversely, they can do all of those things to other vessels as well. Star Trek is my favorite, personally.

There are also wormhole or portal options, or mass effect relays, all of which rely on stationary installations.

Sorry, I've said a lot and asked a lot.
*rises out of a great pile of dust*

Hang on, I just woke up. I'm interested, I'm gonna read through the rules shortly.

I was curious about tech levels, do you have something specific in mind, or will you let people suggest things, and then take it on a case by case basis?

How do you intend to do die rolling? And this is your first forum tabletop,but have you played tabletop games in person or otherwise before?
@The Irish Tree

Jean-Marie Allard-McCulloch, she's 18, the daughter of Dr. Helen McCulloch, who is the head of Project Colossus. Her father was Obelix Allard, a weapon designer who worked for the project. Obelix was killed in a Kaiju attack(very possibly one that directly involved the Hyper Core mecha, I had in mind that he might have physically visited the battlefield to see his designs in action).

She's been around the project since she was a child, so your character might very well have some familiarity with her. She was chosen as the pilot for the Talos Core mecha(which I might just be calling Talos, I haven't decided) after sweeping the competition in simulator trials. She's never actually faced a Kaiju yet, as of the start of our story.

I'll copy/paste what I have written so far for her personality, but it's by no means final.

Great!

@Stern Algorithm

I take it the mecha have been in development, and the pilots have been testing them and running simulations, but they haven't been revealed and haven't been tried in combat yet. Is that right? Or maybe the older one has been in service, and the new one is about to be deployed.

Also, do you have a preference for how the mecha fight, what kind of weapons they use, or what style of mech they are?
@The Irish Tree

In light of these new details, I would prefer to take the Talos Core, for a variety of reasons. However, I can work with either, and if you have a strong preference either way we can talk it over. If we can't decide, worst case scenario we can ask the GM to flip us a coin.
@The Irish Tree@Stern Algorithm

Are we trying to make a unified vision of how the mecha for Project Colossus work? I know we were talking about the reactor core having some kind of intelligence, but I wasn't certain if that's meant to be universal.
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