I'm really not big on extending our stay in Hyrule any more than "find the piece and get out". I'm taking measures to get us out of the digital universe sooner rather than later.
True, but if you remember the books weren't exactly the most detailed things ever. The movies did a lot of fleshing out for the characters and laid down more concrete lore, which was left fairly vague in the books and much was left to the imagination, which does result in inconsistent lore since much is based on individual interpretation. Tolkien was very good at weaving a good story, but the characters were a bit shallow from what I remember. It's been a good while since I actually read the books, though, so I may be remembering things incorrectly. But let's not argue lore, if Ancalagon's out Sauron's the next viable option, who we all know for certain to be a real threat. Most of what we do is up to you guys, I was merely bringing up options and stating my opinion on what's been stated.
And the reason we're still in Hyrule is because we're not actually trying to finish the game's plotline, we're searching Hyrule for the crucible piece, which isn't necessarily gained from finishing the plotline.
Kalama's sheet is currently being revamped to reflect the fact that avatar Kalama no longer exists due to merging with the real one.
Username: Kalamadea
Character nickname: Kalamadea; Kalama; Kala; Kal
Gender: Male
Appearance: Kalama's true form lacks a physical existence, meaning neither energy or matter. Energy naturally gathers within his form when he's in his divine form, the energy commonly manifesting as fire, but the form itself is completely invisible. It's merely a presence floating throughout the universe. His physical form, which he prefers, is, throughout all the times its had to be reformed, 6'3" tall, and weighs 250 lbs. Unlike a lot of animals, the muscle is not quite as dense as a lot, making his build a bit on the bulky side instead of being slim and packed. His musculature is not toned at all, it's just big and bulky. His shoulders are very broad and his torso is barrel-chested. Every scale on his body, including the front of his torso, is a fiery red, unlike a lot of dragons who have different colored front halves of their torsos compared to the rest of their body.
He has an average-length snout compared to most dragons, with a similar shape as well. He's also completely wingless. He stands on digitigrade legs, similar in shape to the hind legs of a feral dragon. He has four toes on each foot. He also has a thick tail, as with most dragons. Unlike a lot of dragons seen within the furry fandom, he hasn't a single strand of hair on his body, lacking all forms of fluff. He also has deep green eyes, a common eye color with reptilian creatures, and the standard vertical slit pupils that most reptiles have. He also has a total of twelve horns on his body, which, like with most dragons, serve as channeling rods for the magic that allows them to breathe fire. He has two mid-sized ones on the back of his head, two smallish ones on his elbows, two large ones on his back where the wings would normally be, and six tiny ones on his lower jaw. All of his teeth fit neatly into his mouth, with no teeth poking out from within his mouth like a lot of dragons have, though, before his ascension, he did have two teeth poking from inside his mouth, even when it was closed. That was something he fixed when he ascended, however.
Personality: Kalama is my fursona, so his personality matches mine and could not overtake mine or split off from it. He's the slightest bit arrogant, but his power is not what caused this. Rather, his high intellect is what causes this slight arrogance. He's not power hungry by any definition of the phrase, and actually wishes ascension didn't give him such vast power. As such, he only ever uses a fraction of his power, and if he were to use all of it, even by accident, he'd exile himself from whatever universe he was located in at the time. He does not want the power he has, which keeps him from abusing the power he has.
Alignment: Protagonist
Skills:
Powers:
Equipment: None
Other: He serves as a guide for the Protagonists.
Password: Draco Ignis
Username: MetroidHunterPrime2112 (played by Kalamadea)
Character nickname: Samus Aran; the Hunter
Gender: Female
Appearance:
Personality: Samus's will was considerably stronger than that of the player, and she quickly overtook his.
Samus can be briefly described as the strong, silent type. She doesn't really talk unless she has to, mostly communicating through nods and hand gestures. Samus lets her actions speak for her instead of her words. Due to her parents being slaughtered in front of her along with everyone she knew, coupled with the harsh training of the Chozo, Samus grew into a hardened woman who barely, if ever, flinches in the face of danger. She doesn't tolerate nonsense, scoffing at people that screw around where they could be more efficient otherwise. It's not uncommon for people to tell Samus to loosen up, but she is simply incapable of doing so. Despite all these unpleasant characteristics, she is still very compassionate and would never abandon a civilization in need, with a few exceptions (namely, the Space Pirates). Samus has also proven to have a motherly aspect to her persona, as an encounter with a freshly hatched Metroid, which thought Samus was its mother, did not result in the Metroid's demise. Samus became attached to this infant Metroid, and it pained her to do what was necessary by turning it over to Galactic Federation researchers. Her motherly nature is further proven when she encounters this very same Metroid again on Zebes and witnessed its demise at the hands of Mother Brain. When Mother destroyed it, Samus flew into a rage and slaughtered the organic supercomputer, avenging the one creature that was the closest thing she had to her own child.
Samus also showed on multiple occasions that she can be ruthless in combat, almost sadistic even. In several encounters with the Space Pirate military commander, Ridley, she shoved her arm cannon down his throat to cause as much damage as possible. This proves that she does whatever it takes to completely destroy her enemies, even blowing up entire planets to eliminate threats to the galaxy. Samus has also committed mass genocide for the good of the galaxy, eliminating not one, not two or three, but four different species that threatened the galaxy. The Metroids, Space Pirates, Ing, and X Parasites have all felt her retribution, though Metroids and Space Pirates somehow keep managing to return (the Metroids' return being a direct result of Space Pirate experiments), and the Space Pirates rightly fear her. Samus also destabilized Dark Samus on five different occasions, never batting an eye as she did. All of these prove that she does not care about having to bend morality to get things done.
Despite this ruthlessness, Samus cares deeply for her friends, and will never abandon them. Even when she knows better, she continually insists on taking their place, as evidenced when Admiral Adam Malkovich sacrificed himself to save Samus. She tried to take his place, but he would not take no for an answer, much like Samus herself. She understood, even if she didn't like it, and it was thanks to that sacrifice that she was able to eliminate the X Parasites in her final mission on the BSL orbiting SR-388, and she was still able to reunite with him due to his consciousness being dumped into her new ship's computer.
Alignment: Protagonist
Skills: Before, he was quite the geek, knowing how to program in Java like the back of his hand. He was a very skilled reader, but that's about all the practical skills he had. He was an avid gamer, and was obsessed with Metroid.
Powers: Most of Samus's abilities are technology based, with all but one of her powers being genetic.
Genetically engineered body: Samus has been enhanced with the DNA of the Chozo, the race who raised her ever since she was two years old. This grants her enhanced physiology, making her strength, perception, speed, endurance, stamina, etc. considerably higher than a natural human being. This also grants her an extremely hardy body, able to survive in environments most humans cannot.
Chozo Power Suit: If you thought the enhancements given by her DNA were enough, think again. This suit of powered combat armor takes her already enhanced body and enhances it even more.
Varia Suit: This grants Samus extra armor and shielding as well as immunity to acid. It also grants resistance to magma and heat shielding for superheated areas.
Eight energy tanks.
Gravity Suit: Gained from the fourth crucible piece, from Bioshock 2; gravitational effects are nullified by this suit, meaning she is not affected by the vacuum effect of a spaceship's hull breach, as well as gaining the ability to move through water as though the water were not even there. It also grants complete immunity to magma.
PED Suit: Given to her by Kalama, who gained it from the seventh crucible piece, from Dune; the Phazon Emissions Displacement suit allows Samus to utilize tanks of phazon to gain many times her usual power level. By injecting a phazon tank into her suit, she has phazon course through her body temporarily, causing her to enter a "Hypermode" that can only last up to 30 seconds safely. Any longer, and her suit locks down until she completely displaces all phazon from her body by firing her arm cannon rapidly. Should she remain in this mode for too long, she would become corrupted by the phazon, effectively becoming another Dark Samus as a result. The absolute limit on the time she can remain in Hypermode is 45 seconds before corruption takes hold. In addition, the phazon tanks she's capable of utilizing are rare. As of right now, she gets two tanks per world, though more crucible pieces can give her more tanks. However, the more she enters Hypermode, the more the PED suit becomes corrupted. Once the suit reaches 100% corruption, it becomes completely useless and is shed from the Varia Suit until she can gain it from another crucible piece, though she does retain the tanks she obtains. In addition to the huge increase in damage she deals during Hypermode, she also gains five times her normal durability, and is also highly resistant to physical push-back effects. However, exposure to phazon reduces the time she has, as it accelerates the rate at which the phazon begins to affect her. If she were in the state she was in during the game the PED suit came from, that wouldn't be true. But she's not naturally producing phazon at this time, so exposure to phazon while in Hypermode will reduce the time she has. Couple this with Dark Samus's next ability of using phazon to enter other worlds, and you'll find that she'll not be able to spend much time in Hypermode.
Arm Cannon: This Chozo beam weapon has a multitude of offensive functions.
Power Beam: This is Samus's standard beam. It has the highest rate of fire and decent damage.
Missile Launcher: This adds ballistic weapons capability to the arm cannon. She can currently store up to 80 homing missiles.
Charge Beam: This allows her to overcharge any beam to make it significantly more powerful. Getting hit does not cancel the charging.
Wave Beam: A separate weapon from the Power Beam (unlike the Charge Beam), the wave beam is an electrical weapon, firing three packets of electrical energy that have limited homing capability. This beam can power up low-power machinery and disrupt high-power machinery.
Super Missile: A weapon that consumes five missiles per shot, this is a much, much more powerful version of the missile, and retains the homing capability. Samus must charge the Power Beam in order to use this.
Ice Beam: Gained from the fourth crucible piece, from Bioshock 2; Samus gains the Ice Beam and charged Ice Beam. The Ice Beam will cause ice damage to enemies, and charging it will freeze them solid. The beam takes about two seconds to charge, and the standard shot is fired once every two seconds at its fastest.
Plasma Beam: Gained from the seventh crucible piece, from Dune, this is the second most rapid firing, and final, beam in her arsenal according to Metroid Prime. It fires a beam of pure plasma that has a range of about a hundred feet, and does massive damage to any enemy that's not based on fire. When charged, the beam gains a piercing capability, able to hit any number of enemies that happen to be in a straight line. The charge function is very useful against large crowds of enemies. When in use, the Plasma Beam causes the arm cannon to become nearly double its normal length, and magma can be seen in the gaps between the plates of metal that make up the arm cannon.
Hyper Beam: This is the only weapon currently available to Samus when she's in Hypermode. The arm cannon becomes flooded with phazon, and she fires blasts of pure phazon from the arm cannon for massive damage. Few things can take very many hits from the Hyper Beam. Charging it and releasing the energy will result in a gatling-style rapid-fire blast that pummels enemies with phazon, but each individual blast does much less than a single normal blast.
Ice Spreader: This is the charge combo for the Ice Beam, and costs ten missiles to use. A homing "ice missile" is fired from the missile launcher. If it hits its target while said target is on the ground, a sheet of ice coats the ground in a six-foot radius, freezing everything in that range solid for half a minute, after which the ice thaws.
Visor: Samus's visor has multiple functions, which vary based on which visor she has selected.
Combat Visor: This is her standard visor. It has her HUD and allows her to engage in combat.
Scan Visor: This visor is used to gather information about her surroundings and hack into computer systems. There is nothing this visor cannot hack. Samus cannot engage in combat while this visor is selected.
Thermal Visor: A visor using infrared light to detect heat. It allows Samus to lock onto heat signatures as well as gain night vision. She can engage in combat while this visor is selected.
X-Ray Visor: The name is actually misleading, but this allows Samus to see through all but dense metals and certain materials that don't "agree" with the Visor, so to speak. Samus is, as with the Thermal Visor, able to engage in combat while this Visor is equipped.
Morph Ball: This compresses Samus into a ball that's approximately 24 inches in diameter.
Morph Ball Bomb: This bomb dropped from Samus while in morph ball uses concussive force to cause damage. It's a concussive weapon, basically.
Boost Ball: By charging up energy, Samus can shoot forward at high speeds while in morph ball.
Spider Ball: Gained from the Fifth Crucible piece, in Stargate; Samus's morph ball's appearance is completely changed by this upgrade. It also gives it magnetism, allowing her to roll up walls and on ceilings if they're composed of a ferrous material.
Power Bomb: Gained from the Sixth Crucible piece, also from Stargate; Samus now has an additional, extremely powerful bomb for her morph ball. She can only place one every few seconds, but placing more than one is rarely needed. The bomb explodes with massive force, but seems to leave the environment and allies untouched. Non-boss enemies are killed in the blast, but a boss simply takes massive damage from it. She can currently hold four of them.
Space Jump Boots: Samus can jump once in midair to gain double the height or distance, depending on how she times the extra jump.
Grapple Beam: Also gained from the seventh crucible piece, from Dune; this is not a weapon, really. It fits onto her right arm and gives her hand a silvery sheen. When activated, a beam of pure energy lashes out of the back of her hand and firmly attaches itself to whatever it hits. The beam acts like a solid whip, and Samus can pull an enemy to its knees or even pull it prone using it. It also allows her to pull down weak walls and swing across ravines, assuming a viable attachment point presents itself.
The Grapple Beam in use, demonstrating the silvery sheen it gives Samus's hand.
Other:
Zero Laser: This massively powerful beam completely drains her suit of power, causing her to shed it until the next world. A massive sweep of energy is fired from her arm cannon, to the degree where the muzzle actually has to deploy a stabilizing ring to hold itself together long enough to keep the laser going until the end. The laser sweeps across her entire field of vision, completely vaporizing all things caught in it. Unfortunately, it causes the suit to fail entirely, as it was intended to be a last ditch effort when all other things fail. Avatars and bosses are not vaporized, but they still don't want to get hit by this thing, and weaker avatars would be killled outright by this laser.
Hyper Ball: Now, when in morph ball and hypermode simultaneously, electricity will arc over the morph ball and over to enemies, causing massive damage to a large crowd of enemies. However, crowd control is all this is useful for.
Hyper Missile: By firing a missile in Hypermode, Samus releases a missile as powerful as a Super Missile, but at the cost of only a single missile.
Password: Draco Ignis
Don't worry about the different sheet for this one; it's not actually an avatar.
Username: Kalamadea
Character nickname: Dark Samus
Origin: Crafted by Phaaze to use as "ground forces", so to speak. When the new Phaaze came to be, it recreated Dark Samus and removed her will to conquer, replacing it with complete servitude to her creator. However, with Phaaze destroyed, she was freed of this servitude, returning to her old mindset of wanting to conquer all that exists.
Where you wind up?: Phaaze originally, but after returning to the digital universe it's anyone's guess where she is right now.
Gender: Female
Appearance:
Alignment: Unknown
Personality: Cold, calculating, patient. Her personality is identical to that of Phaaze. She is also fiercely loyal to Phaaze.
Skills:
Excellent marksman
Brilliant strategic mind
Exceptional hand-to-hand combatant
Powers:
Echoes: Can create up to five perfect copies of herself called Echoes, which have all the same weapons and abilities as her, but they can only take a single hit before being destroyed. Merging with her Echoes will increase her power, but she cannot remain merged for long. Merging with all five makes her totally invulnerable, but she can only remain this way for up to 30 seconds and she cannot use any other powers while merged with five Echoes. She can only merge with all five once in any given battle. Each Echo she merges with grants her another Dark Samus's worth of power, but once she merges with it and loses the additional power, she cannot replace that Echo for the remainder of that fight, unlike with destroyed Echoes. Destroyed Echoes are easily replaced.
Phazon-based divebomb ability: leaves an impenetrable energy field in place for a few seconds, giving her time to recover. Direct hits cause massive damage, and the attack also has considerable splash damage; quicker than Meteor Shot, but not quite as devastating. Splash damage only hits five foot radius.
Flight
Survivability: Can survive any atmosphere, as well as the lack thereof
Superhuman strength
Regeneration: While she doesn't possess a liquid body like avatar Dark Samus, she still has an impressive regeneration factor. She can regrow entire limbs in less than an hour, and can regrow her head in about six hours. She can recover from literally any wound save for massive destabilization, which would totally destroy her, forcing Phaaze to spend precious resources recreating her.
Meteor Shot: By charging a vast amount of phazon energy, she can produce a massive burst of energy that causes massive damage to any that are directly hit by it, as well as causing severe splash damage for a ten foot radius. Charging takes 15 seconds.
Morph Ball: Similar to Samus's Morph Ball ability.
Phazon Boost: A phazon-powered version of Samus's Boost Ball ability, only she can ricochet off of obstacles and ram opponents, and the speed is far greater.
Cloaking: Dark Samus can render herself totally invisible for half a minute. From her and Phaaze's third crucible piece, this cloak also makes her invisible to alternate means of detection, such as thermal imaging or Samus's Dark Visor. She can still be detected via psychic awareness, however.
Highly resistant to phazon-based attacks
Practically immune to all other forms of attack, meaning mundane attacks (meaning nonmagical and non-phazon attacks) are much more easily regenerated from. Magical attacks are also reduced damage, but phazon attacks do the highest damage, but even then, it's not that much. Dark Samus can take the full force of Samus's Hypermode and still put up a very good fight.
Teleport: From her and Phaaze's second Crucible piece, Dark Samus can teleport up to thirty feet in any direction.
Equipment:
Corrupted Phazon Suit: Allows Dark Samus to use phazon-enhanced versions of various Samus abilities
Corrupted arm cannon: Allows Dark Samus to use phazon-enhanced versions of various Samus weaponry. All phazon versions of Samus's weaponry are twice as powerful as their Samus counterparts.
Phazon missiles: Exactly what they sound like
Phazon Spreader: Phazon version of Samus's Ice Spreader; spreads phazon in a five foot radius from point of impact
Phazon Scattershot: Exactly what it sounds like
Phazon super missiles: Exactly what they sound like
Phazon Beam: Identical to Samus's Hyper Beam, only Hypermode is not required. The power level of the Phazon Beam is equal to that of the Hyper Beam.
Phazon Charge Beam: Phazon version of Samus's Charge Beam; required to use Phazon Spreader, Phazon Super Missiles, and Phazon Leech.
Phazon Leech: From her and Phaaze's first Crucible piece, she gains a phazon version of Samus's Wavebuster
After Phaaze absorbed avatar Dark Samus, real Dark Samus shared the crucible energy with Phaaze and gained the following.
1. She regains her ability to absorb energy from Phaaze. Using what would be a minuscule morsel of energy to Phaaze, she can return to full battle strength after thirty seconds of siphoning from Phaaze. This means healing all instability resulting from regenerating wounds, regaining lost Dark Echoes, etc.
2. Her absorption now absorbs from the nearest world rather than just Phaaze. Unlike Phaaze's devouring, hers will never affect the world in a noticeable way due to how relatively little she needs.
3. She gains a much, much smaller and less taxing version of the Phazon Zero Laser. It's two feet wide and deals about as much damage as the meteor shot, but has no blast radius. This can be used in conjunction with her Dark Echoes for some deadly synchronized attacks.
4 & 5. She gains two more Dark Echoes, increasing her maximum to six for a total of seven Dark Samuses at her disposal.
6. She can now send Dark Echoes to other worlds and go to worlds without Phaaze's aid.
7. Dark Echoes gain an increase in durability, becoming twice as tough compared to before.
8. She can now convert all forms of energy into a useful form.
9. She regains her Black Mist form, which allows her to become immune to all damage, but is unable to attack. In this form, she can absorb fallen avatars and gain their Crucible energy, but the catch is she gains some variation of one of their signature abilities, skills, or pieces of equipment.
And from the Honey Mold, she is able to selectively absorb from certain areas on a world based on terrain and ecosystem, as well as gaining Fourth Wall Observance.
From Chaos's corpse, Dark Samus absorbed his pyromancy, allowing her a limited ability to manipulate fire, though still not to the degree that Chaos himself was able to.
Other: Unlike Avatar Dark Samus, the real Dark Samus cannot directly manipulate phazon or summon it. This is Dark Samus as she is in Metroid Prime 3: Corruption with a few additions because of Crucible pieces gained by Phaaze, which she also absorbed abilities from. Like Phaaze, she has total Fourth and Fifth Wall immunity. She also leads the antagonistic characters in this second incident.
Password: Draco Ignis
I'm really not sure about that, to be honest. Morgoth is an extremely powerful entity, even as far as gods go. And you really want to fight someone you can't kill? Morgoth's immortal, in case you forgot, and I'd rather avoid scenarios where Kalama will have to step out of his designated role for the RP, which is to guide us. If you guys really want to do that, though, I'll do it.
If you want a more powerful end boss than Ancalagon, I'll gladly pull Sauron into this with his full power, meaning he'll be more than a nameless lieutenant this time around. And since he has yet to pour all his lifeforce into the One Ring, we'd have to actually mortally wound him to defeat him instead of simply separate him from the Ring. Even if this means the Third Age will basically never happen, I feel it's better than pissing off Morgoth. But, really, who's gonna miss the Third Age? There wasn't as much awesome stuff happening then, after all.
EDIT: Anyway, I'm mainly waiting on a reply from Rawk before posting so I can get all responses up at once.
Okay, next question: what about still taking down Ancalagon when we piss off Morgoth by slaughtering his Balrogs? I mean, he is the largest and most powerful mortal dragon I know of (meaning excluding dragon gods like Bahamut or Akatosh). He'd be a great end-boss for Middle Earth.
Also, with the absence of the Crucible in the rest of the Multiverse, we will be implementing an idea Grand suggested a while back: world totems. These are objects of great significance to a world that house the essence of that world. These are sufficiently powerful that they can grant us new abilities in much the same way a crucible piece would. Examples would be a Silmaril for Middle Earth's First Age, the Triforce for Zelda, or some form of Chozo artifact for Metroid.
Well, there's nothing saying we can't extend the time we're there and do some other battles. Army of Balrogs sound more appealing? Balrogs were, after all, every bit as nasty as dragons.
Most likely an army of dragons since that was one of the more epic battles in the War of Wrath, the one in which Ancalagon was slain, which I believe was the final battle in the War. For those that don't know, this means an entire army of dragons at least as terrible as Smaug, possibly more terrible considering they're not sporting so critical a weakness as a missing scale.
As they expected, the Hero of Time was, in fact, dumbfounded that they managed to pick up a blade that had to specifically choose someone, completely unaware of the fact that they were many times more powerful than he was. Over by Ganon's Castle, despite their best efforts, they still landed through the roof of the lower half of the tower due to the sheer height of the castle and the distance from the edge of the lava pool. Since there was no hardware constraints on Hyrule anymore, the castle was many times larger and floated farther up, resulting in an overall larger region it was located in. Still, that they managed to get in without the Sages was a feat on its own. Before them stood the barrier to the inner regions of the castle, pulsing and writhing with dark magical energy. It likely wouldn't be much of an obstacle this time, however, if only the three avatars (if Ajax managed to get himself up) found a way to get through it.
Down they went into Death Mountain's Crater, the heat triggering Samus's Varia Suit's environmental shield. This caused a faint orange glow to appear around the suit, and an alert went off in her helmet about the extreme heat in the area. Just as Link expected, there was no bridge. Samus simply used her Space Jump to cross it, and walked past the rocket standing directly in the center of the caldera. She quickly scanned the rocket, then said, [b]"He seems inactive. There's no power coursing through his systems."[/b] She guessed the player had announced dropping out. It wouldn't have been so easy if they weren't in Cyberspace, but they were, so it was likely the avatar was responding to some problem on the forum. They followed the path into a cave to the north, and Samus jumped down the hole there. She slammed into the ground and landed on one knee. It was even hotter here, in what her scans revealed to be the Fire Temple. She walked forward, through the long corridor and into the antechamber of the Temple.
Rokku, you can have the three you listed in the characters tab, Hatter mainly because we do need more antagonists since our little group's grown a good bit. They're all accepted. The rest must be discarded.
Also, everyone post their sheets into the characters tab so it can be easy to browse the sheets. I'll be doing this as well.
Also, I was actually just using "Lord of the Rings" in reference to the setting itself, not necessarily to the stories. It was my full intention to do the First Age to begin with since it's the coolest of the time periods. Plus, how could it not be fun to all team up against Ancalagon the Black? He'd likely be our first really challenging fight if we were to participate in that particular battle.