Well, the mandalorian was the aggressive and... childish, of the pair, while the other one was more sensible and calm. Well, the latter he could get along with, but the former just seemed a little too troublesome. There was more going on with this job, that much he knew with how the current interactions were playing out, but they hadn't received any details just yet. He had to admit, the mando's instant assumptions on his skills were insulting, but he wasn't going to add fuel to the fire, at least not now.
Then went Sirka'ith walking up and chiming in, and Dazan couldn't stop the corner of his mouth from curving up in a smirk, a silent laugh in the back of his head. He walked up to the group as well, the smirk now gone, and listened to the mando complain and boast. "If you really have such confidence in your skills, then keep us safe oh mighty warrior. But then, that doesn't seem to be a challenge you want to accept, now does it?" It was more meant to shut him up, the complete insistence that he and the Ssi-ruu were incompetent or less was getting annoying.
He looked to the employer, ignoring any retort the mando would've said, and asked, "Will you tell us the job? Or are there going to be more mercs you offered in?"
Dazan and Sirka walked the station for a bit before she got a notification on her datapad, saying something about Bay 5 before heading off to her own ship. He wondered if she had the same job as him after all, and decided to check for himself. He reached behind him with one hand to grab his datapad and... Nothing, his datapad wasn't there. He seemed to freeze in place for a moment, his face blank, before he realized he must've left it with his gear.
He made his way through the station, going to a small, rundown cargo area he had left his pack and weapons in, including his pad. Dazan went to where he had hidden them, behind a bunch of old cargo containers and crates, to find someone poking through it. The human did not notice him there, so he slowly walked up and casually put a hand on the man's shoulder, "You know, its not polite to go through stuff that isn't yours." For the next few moments, any passersby would hear some thudding, grunting, and other sounds. Dazan casually walked out from behind the containers datapad in hand, "Hm, Bay 5 it is. Guess I really am working with that Ssi-ruu." As he walked off, one could hear pained groaning coming from where he walked, sometimes accompanied by a popping noise.
Gear all in order, he made his way to the bay, arriving there just a few moments after Sirka, coming in with a fairly casual yet alert disposition. He stopped a few feet to the left of Sirka, watching somewhat amused as a fellow in armor yelled at who he assumed was the employer.
Name: Weredrake Curse/Virus/Etc: Cursed Blood Average Lifespan: Infected life span increases to 400-500 years of age. In place of aging, they get substantially weaker in the last 50 years of life.
Description: -Races Effected: Humans, elves, and half-breeds in which the human/elf side is dominant -Method(s): +The first method is via transfer of the weredrake's blood into the infectee, likely via a cut on the palm, but other wounds or methods that allow entry to the body are acceptable. Now the last part of this, both parties must be willing for any effect, otherwise the infectee, instead of changing, will fall ill instead of going through their first change. +The second method does not require either party's acceptance or willingness to be infected, which will lead to unintentional infection. Similar to the first method in that it requires transfer of blood from a weredrake, though it is a lot more potent so that only a little blood is all it would take to be infected. +The third method is via intercourse, sex. The weredrake must be male and the infectee to be female for this to occur, and is oddly enough the most likely way to become a weredrake, with no way of telling such until, well, the first change. +The fourth and final method is procreation, in which there is a 50/50 chance of the child being born a weredrake. If the child is to be a weredrake, there are likely going to be complications during birth that may lead to death of parent, child, or both. Recomend having a medical professional on hand or nearby.
-Appearance: The dragon form of a weredrake is what would be the stereotypical fantasy European dragon. Four legs, two wings, a medium to long neck, with the addition of plumage in place of hair on the head. The scales on their spine are thicker and wider, yet more flexible, going from the base of the back of the head to near the end of the tail. They tend to have two short, straight horns growing out of the back of the head in a V shape. The largest they get is enough to carry at least one, at most two, people of their shoulders.
Ignore the spines.
-Transformation: First thing to note, freshly turned weredrakes cannot control themselves, nor do they remember being human, during the first several transformations. They are in a state of confusion and rage that gets better with each change, as the memories in their dragon form build up. The transformations are influenced by certain lunar phases, which forces them into dragon form until the night following the end of such, this occurs during solstices as well. Early on, weredrakes can change upon losing consciousness, whether it be caused by a fight or even simply going to sleep. Note: There are no signs of having become a weredrake until one goes through the change, and the first transformation will only occur during the next time of forced change, and even then only if they are unconscious. One must be at least a certain age before the first change, usually a few years after maturity.
+Growth- The first dragon form of a weredrake has little more mass then their normal form, making them easier to deal with, being equivalent to the normal form on all fours with about 2-3 inches added. As of the first forced transformation growth starts, every 2-3 months their size grows gradually until the dragon form reaches its max size at right around 2 years. Once fully grown they are about 6 foot in height from foot to shoulder, neck at about 3 feet in length with the horns being an additional foot. The tail makes up half the length of the body, which is around 20 feet total. The wingspan can, and usually will, reach up to 20-25 feet in diameter, adjust based on the dragon form, as these measurements can vary with each individual.
-Breaths: While a weredrake in dragon form cannot use magic, its mageblood has an effect on its breath. Which results in a variety of them. If one does not have mageblood, they have no breath. All breaths start off weak and get stronger over time. A weredrake's breath is determined by their mageblood, and their primary school. The breaths are as listed: +Vitamancy: Breath that does specifically heals at first, can at the start speed ones recovery from pysical injury. +Pyromancy: The basic fire breath. Fire is still fire, but this breath like all others gets more powerful over time, eventually being able to start melting metal after a few bursts. +Hydromancy: This breath is more unique as it isn't exactly a breath, those weredrakes with Hydromancy become capable of breathing underwater. At first only a few minutes. +Cryomancy: Frost breathe, while not strong enough to be overly effective at first, it can become powerful enough in the future to freeze enemies/things solid in a few bursts. +Aeromancy: Spits out a small, violent but short lived tornado out. As one grow's stronger the tornado grows in size and intensity. +Electromancy: Static breath, at first only strong enough to to stun parts of someone, but with the potential to eventually shoot small bolts of electricity out of one's mouth. +Geomancy: A deep bellow capable of splitting stone, and at high levels, even metal. +Herbamancy: This breath revives, grows, restores, and can change plants in different ways. +Necromancy: Temporary animation of, you guessed it, inanimate objects. At first only capable of animating smaller objects such as toys, twigs and the like. +Demonomancy: Soul corruption, while it doesn't physically damage an individual, slowly coorupts a being with demonic energy. In other words, it makes them curl and howl in pain as their soul is seared with demonic energy. This, however, makes the weredrake suseptable to control of demons or demonomacers while in use. +Noxomancy: Causes slow decay of flesh or materials, flesh decays as one would expect, while armor and such rust and fall apart. One cannot use this on mortal flesh unless said mortal is already dead or dying, however. +Psychomancy: Throw's forth a gas that causes those that inhale it to go into as confused or hallucinogenic state. At later stages, the effects can be changed.
Origin: N/A (Currently Unknown, to be discovered) Strengths: -Sight, hearing, and smell are all heightened above the norm while in their dragon form. Their sight is equivilent to, if not better than that of an eagles, able to spot and recognize objects or people with flying at low altitude, in addition to night vision that is capable of working in near pitch darkness. They could, with some training and practice, ascertain where someone has been by there smell, guess as to their prior activities, perhaps even figure out what they ate the day before, given they haven't washed, as well as being capable of differentiating scents. Their hearing is sharp, yet resilient, as they can pick up what people are saying through a thick brick wall, but can handle most loud noises such as explosions or banshee screams. -The scales on dragon form act as a form of natural armor. At first they are little more effective than leather, growing harder with each forced change. At their strongest point, cutting and piercing weapons have little chance of getting through unless it is a direct hit. Blunt weapons such as hammers, however, are most effective as they can not only break the scales and create weak points, but also cause damage under them. -Physical abilities are, as expected, quite a bit stronger in dragon form. Once fully grown they're strength is equivalent to that of an elephant's, capable of lifting tree or hauling two people. They're capable of running at speeds equal to a cheetah's for 10 minutes at a time at a flat out run, carrying weight with it won't slow them down much either.
Weaknesses: -Weredrakes cannot use magic or spells while in dragon form, it is instead replaced by their breath ability. -A weredrake's first transformation has little more mass than it did in human/elf form. So it is not too much stronger either. In fact, they might as well be as strong as they were before. -They can only use their breaths in short bursts, at first not at all, and when they start the bursts aren't even half a second long. The longest one burst can last is 2 seconds long, and at least as many seconds must pass before the next one. -Newly turned weredrakes are incapable of regular speech at first and will usually fly into a rage from the pain of changing. -At first incapable of flight, they have to learn how. Other: N/A
If you have an idea for a rogue being that someone else can control, I don't see a prob with that. But its up to Bbeast or one of the others to decide that.
Remember, I did offer a while back to be your first construct. As once a rogue being serves a keeper, they essentially becaome a construct of theirs, but with the difference of not being under their control fully or other negatives. Also the choice of leaving the keeper, if I'm correct.
EDIT: Every time I do this I feel like I'm, I don't know, not in my place. So let me know if i go out of bounds, so to speak.
"No offense, but you're a little out of the species range for me. I'm buying you a drink because what happened just a bit ago really entertained me." It was at that point the fresh drinks came, "Though watching him make a mess of himself was quite the bonus." He finished his previous drink before grabbing the fresh one, "What's a Ssi-ruu doing all the way out here? One doesn't see many of them in the first place."
Step one, give the problem makers a chance to stop being stupid. Check. Step two, upon their failing to get the message, adopt full intimidating posture. Check. Step three, if they still persist... Dazan's think of the groups actions was interrupted when the one Twi'lek fired his blast at the Ssi-ruu's chest, unsurprisingly ineffective. Everything was quiet in the cantina for what seemed like awhile, then the aggressor dropped his weapon in a to avoid punishment, shock and fear still plain on his face, in his posture, and on his... pants. Just as he turned to flee, the Ssi-ruu caught him by his neck and lifted him up to her face, the others showing no intention to try to help. Pitiful and pathetic group of thugs they were, how they were still alive, he had no clue.
Then the Ssi-ruu made a story about doing the same as wookies did, and he didn't doubt she could. Final step, give the aggressors something to think about, make them apologize to someone they bothered, and send them on their way. She did the added bonus of throwing him onto the floor. As they made their way out, he noticed the other three keeping their distance, likely due to the dark spots on his pants. The toothy half-smile Dazan had as he watched the event unfold were adding to by a chuckle that slowly turned into laughter that caused a few to give him looks, and a few others to join in when they realized why. After ending his laughter with a pleased sigh, he grabbed his glass and got up, making his way up to the main bar to sit next to the Ssi-ruu. "Tender, two drinks, one of whatever she's having and the other what I got here." As the bar tender got the drinks he looked to the Ssi-ruu, "It has been a long time since I seen someone produce such fear in an idiot that they, well... made a mess of themselves."