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    1. Klaudus 9 yrs ago

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17 • M • London I like roleplaying, but I really don't have the time for tabletop anymore, so I'm trying a new medium.

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@Klaudus Are there any guidelines for how long each character have been in the colony? Are we talking days? Weeks? More than a month? Just so I know which level of familiarity I would already have with the area.
Ah, I should've added a brief history to the IC post. I'll do that now, but essentially, the colony grows in two ways. Waves of migrants/new colonists, and children born. I'd say that the colony is about 5 months old, with the second wave having arrived a month ago. You can choose whether your characters arrived with the initial wave or the most recent one.
Alright, IC is up. I've started the roleplay at a relaxed time to allow characters to get to know one another, or alternatively, get to know their surroundings. If you want my attention, please give me a shoutout using @Klaudus otherwise I might miss your post, I tend to skim things. Once you're satisfied with the evening's events, add a new response describing how your characters have retired to their beds and await the morning.
Terra Incognita
New Bayheath
The colony sits on a peninsular part of the coast of Kasum, facing the continents great and uncharted jungle with the vast and equally dangerous ocean at its back and sides. It's plucky but hardworking population of ~500 are primarily human, though the occasional dwarf and elf can be seen from time to time. Facing the jungle, and stretching from one coast to the other is a wooden barricade that is almost constantly manned by the colonial militia, a small military composed of both the hired mercenaries and colonists alike. The colony is five months old, and has seen one wave of Malthese colonists since its founding. The main locations within New Bayheath are...
  • The Governor General's Manor: A large building on the coast that serves as both office and private residence of the Governor General.
  • The Lost Minstrel: New Bayheath's only form of recreation, a large mead hall.
  • The Fields: New Bayheath's only farm is guarded 24/7 by a small coalition of its workers, as food is arguably the colony's greatest resource. The fields mainly grow wheat, which is often turned into large loaves of bread. Additionally, the colony has a small pasture populated with 20 sheep, 10 goats, and 10 cows.
  • Housing: Near the farm is the colony's housing district, which consists of rows of cabins, all made from wood provided by Kasum's jungle. They typically fit two to five people each, and are of a reasonable quality.
  • The Circle: In the centre of the colony is a small stage at the centre of a circular patch of dirt. Here the colonists meet at the command of the Governor General. It serves as a meeting location during times of crisis, or simply a landmark for individuals to gather at.
  • Samuel's Tower: This 40ft high wooden tower rests near the colony's border, and is typically manned by a single scout.
Maps
Coming soon!
Compendium of Kasum
Encounter the natives, fauna, and flora to gain access to their details. Once details are added it is no longer meta to refer to them, as they'd be published by the Governor General for the betterment of the colony.
Mechanics
The goal of the roleplay is to turn New Bayheath into a functioning city, while simultaneously exploring Kasum. To do this, I've decided to incorporate some game-like mechanics to the roleplay. Every two months (in the roleplay), the mainland will decide whether the colony can accommodate a new shipment of migrants. If the players have successfully pushed back the jungle and colonised more of Kasum, then the population of New Bayheath will increase by 200. If however the colony retains the status quo, no new migrants will arrive. If the colony is attacked, suffers from an epidemic, or otherwise suffers, the population will decrease. Should the colony reach 0, which I doubt will happen but who knows, the roleplay will alter drastically. But let's just focus on the now.
Roleplay
The day comes to a close as the colonists pack up their tools and head to either the mead hall or their homes. The fields were partly harvested this morning, and so in celebration, light festivities have been arranged. In the mead hall, a jaunty tune plays, and even the Governor General has decided to grace the population with his presence. You currently have no duties until the colony goes to sleep. You may retire to your home, visit the mead hall, or explore New Bayheath.
Just adding this so everyone knows the Governor General. Name: Nikolaas Luuk der Varnsfeld Race: Human Age: 52 Sex: Male Appearance: Nikolaas is a gaunt man, whose complexion has paled in recent years from the stress of his work. He is tall and lanky, and often equated to a corpse by some colonists. Profession: Governor General Social Ranking: As Governor General, Nikolaas is the sole leader of New Bayheath, and is in charge of all administrative affairs. He pays the mercenaries, relays messages to Bresiroth, and maintains order in the colony. In an effort to prevent coups, Nikolaas is followed at all times by five escorts who are tasked with keeping him in power. Talents: Nikolaas is a skilled administrator, and no stranger to the sort of work that occupies him today. Additionally, because he is required to lead his men into combat should it be required, Nikolaas is adept with a sword and quite talented with a bow. Personality: While Nikolaas is cordial and humble, he is not naive and can be authoritative when need be.
No worries, thanks for the heads up.
Sorry for the radio silence folks. Essentially, I'd like us to have eight or so players before we start, but I don't want to hold off so long that this dies due to inactivity. As such, I'll be prepping the IC thread. Expect it sometime today.
This still open?
Your super powered antics caused civilians to flee in fear, unfortunately this also earned you the scorn of various alien infantry. As you began to speed down another road you could see various aliens ahead of you holding shields and lances, setting up a pike wall of sorts, waiting for you to approach their weapon's energized blades. The aliens that had seen you drive by had radioed their friends ahead, alerting them to your presence.
Masa cringed in frustration as he pressed on towards the wall of alien spears, "No-no-no-no-no" he echoed in his head, desperately trying to think of a way out. Soon enough an idea dawned on him, and once more he called out Locomotive Breath, though this time with a mere thought, as opposed to calling it by name. Masa gritted his teeth and took a sharp 90° turn to the left, praying to himself that his plan would succeed. Bound in to collide into the long wall of a building, he pointed forward and gave the command for Locomotive Breath to do its thing. The guardian spirit rushed towards the wall let loose another rapid barrage of punches, each causing a devastating impact upon hitting its mark. After but a few hits, a large enough breach had been made in the side of the building, allowing Masa to ride in with relative ease. Now riding his motorcycle through what looked like a deserted shopping center, both Masa and his guardian rode through the aisle, the latter batting away any obstacles with agile punches and kicks. A minute later, Masa tore through the glass doors of the store's entrance, winding up in a large parking lot. Masa stopped his bike and surveyed the surroundings, hoping that he'd escaped the alien foe for now.
@KriticalKrab I wouldn't mind an obstacle or two being thrown my way, I don't want to take the reigns out of your hands when it comes to throwing aliens at the players. At the same time, I can easily create drama for myself if you'd rather that. It's all goooood.
I didn't get a little prompt for my character, so, not sure where to take it from where I'm currently at. Unless of course y'all want another post about Masa riding his motorcycle.
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