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10 yrs ago
Current Been sick last 4 days.
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10 yrs ago
Laptop's wireless is fried, need to take to shop, using friends tablet for now.
10 yrs ago
Cannot post for up to the next 7 days.
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10 yrs ago
BUSY weekend for me, Reno today then valentines weekend.
11 yrs ago
At hospital for the night, no postings.

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So who do we have confirmed, heavy fighter, sorcerer, fast fighter, now we need a thief/bard/ninja?
Name:Felltree
Age: 35/50
Race:Orc
Appearance:

6'6" 336 Lbs
Weapons/Powers
Greenbane is a powerful weapon passed down by each generation and made more mighty be each who has held it. It started as the chains once worn by an enslaved orc who used them as little more than clubs to beat his way to freedom, from there they were passed on to a true warrior who had the chains linked with dozens of other freed orcs and became a sight to be seen for the dozens of locks and keys that hung from the length. When it got passed to a shaman, he had it reforged in dragonsfire into a proper spiked chain used to bind spirits. When it was passed to him, he had the chain set into a loop with the 100 collective souls of a giant termite mound bound to the chain to animate them into a ripping saw at command. He uses this tool to lay low haunted woods as they arise, putting the spirits to rest after a fashion.
Pets/Companions/Mates
He hat a pet dire beaver but it caught an undead sickness and he had to put it down. When it came back from the dead, he had to put it down again.
Cinralla Location:
Currently escorting a lumber caravan through the witchwoods, an area steeped in the old ways and not too friendly to outsiders.
Personality:
A man of gallows humor, worldweary and experienced caravan guard. He's learned to take his joys and lumps where they come, relying on his intimidating manner to get what he wants when he wants where he wants. The chainsaw helps.
Bio:
Not the strongest in the tribe of the blackforest orcs, he was born with a mark of the gods and trained to be a shaman of his people. For the first decade of his life, he was taught the history of his people and the ways of the ancestors. Any further lessons got cut short by a pack of wood elves who felt the orcs ways were not worthy of the old forest's secrets. His tribe was driven off under a rain or arrows out of the black forest to a dark and haunted part of the black forest known as the shadowgrove. It was here that they encountered two problems: a giant termite hive (as in termites the size of oxen) and the thin veil to the otherside that let restless spirits return from beyond once more. Dealing with one problem at a time, they chose to deal with the physical trouble that didn't need magic to deal with while they regrouped their resources to deal with the spiritual problems. With the clan champion gone to an arrow to the back of her neck, he took it upon himself to deal with the creatures using the spiked chain of his people, His father used the last of their regents to enchant the spiked chain with a temporary soul-binding enchantment to collect their mana for the second problem.

The tunnels were no good a place for wide whipping weapon like the spiked chain, so he wrapped a thick branch in the chain and used it like a rending sword to grind his way through the insects. One by one he chewed his way through the ancient tree to the termite queen and put the chain to her until he sawed her head from her body. Apparently the termites hive mind will were keeping the weak wood together and he barely escaped the falling tree with his life. He returned with the binding chain but apparently the elves came to finish the job. With the last efforts of the shaman, they bound the spirits to the chain permanently as an act of power and sent him on his way far from these woods.

Now with a writhing spiked chain, he found his way to a gnomish lumberjack settlement. There he put his powerful physique to work felling trees for minimal money, apparently they could overlook his monstrosity when he dropped a tree in half the time as any other. From his people he learned strength, from these folks, he learned true endurance and they found an ingenious way to rig his animated chain into a frame to make it a chains-saw. Eventually his time with them was over after a fiasco with an elven patrol and he had to move on for the sake of the gnomes. He took up a caravan walk to sell the wood downriver to the next town and started adventuring from there.
Very much so.
I think you might do better to tone down angels and demons to tieflings and Assimar's Basically those with infernal and celestial bloodlines but not necessarily phenomenal power.
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I have a character i'd love to see grow, a Tiefling barbarian character made from pathfinder

Sinder's tale starts with his father 'deathless', a skald/bard known for surviving the worst life had thrown to him. His raiding party tried for a wizards tower, but all were slain and processed for reanimation as skeletal warriors. The necromancer fossilized all the fallen tieflings skeletons to make them stronger before bringing back to un-life except for the leader whose bones he bound to steel instead. When the necromancer began to animate the dead, deathless' fiendish heritage came to pass and brought him back to life as per the raise dead instead with the steel still bound to his body in permanent living agony. He killed the necromancer with a backstab and returned victorious with a wizards tower for the clan to use as a home base.

Sinder Tarrock Is from a barbarian clan of 'giant hunter' tielflings, his mother was the successful capture of a raid on a gnomish village and the personal 'pet' of the clans Skald. When she died giving birth to a child, he possessed the same metallic sheen on his skin as his father did on his horns so there was no mistaking his heritage. This small creature was malformed with oversized forearms with hands like mittens and a flesh of grey. His father took every pleasure in starving and kicking the child about, trying to kill him off in every way but murder. For over a decade the child's skin grew thick in body and mind as he molded a burning hate for his father until finally he could take no more and challenged his father to a duel at the top of the wizards tower for all to see.

The cocky bard agreed for the chance to finally be rid of the stain to his bloodline and even laughed as the boy had to snap an iron tipped spear in half just to wield it properly. Under the rolling storm of their skygod, both climbed the outside of the tower from opposing sides and faced off on the sloped tile roof. like an ape, the boy threw himself at his father in a barbaric rage to begin climbing up the man to plant the jagged wood into the collarbone like a flag of first blood, then the lightning struck. The tallest point for miles, with a skeleton of steel and an iron tipped pole sticking out. The gods judged the man and found him weak while the son climbed back down with his fathers body to begin the funeral pyer. But he wasn't done yet.

Since the founding of the tower, the Tarrock clan has started forging their own items mostly by casting stolen molten metals into molds, Sinder took one such mold and set it under the pyre with some guiding troughs so that as his fathers bones melted they would fill the mold and shape them into a weapon that would be far too large for him to use, if not for his over-sized arms. He took his father as a weapon and seeks to earn his father's pride by dragging him from fight to fight to show him just how strong his son truly is.

His first destination as an adventurer was to the gnomish settlement of his mother, While not immediately welcome, he explained his heritage and plight. The elders agreed to convene a suitable challenge and reward in the way of tending to a pack of gnolls hounding the township. He took one guide with him to get him to the pack settlement without needless incidents that would exhaust him before when he was needed. The settlement was a hollow, not even a cave just a windblock of carved earth the previous tenant of a dire bear called home.... That gave him a plan.

He went to the village to acquire three odd tools, a pick, a yoke and ten buckets. He got the buckets filled with water by the river where he slathered him from horn to heel in mud and carried them by yoke to the top of the settlement. At the top of the cavern was a single tree, its roots running deep and forming the frame of the windblock. He worked the pick to loosen the earth between the roots then put a bucket of water to the churned dirt. The weight of the tree and the muddy land were enough that all it took was a few mighty blows to bring earth and wood down in a great crash, felling half the pack at once with him to deal with the rest in melee. It was not an easy fight and it was hard won but it was won.

He returned to the village and was granted his gnomish status by the Elders and they took his morbid weapon to their craftsmen who reforged it into a masterwork weapon with a minor enchantment to bathe it in a heatless flame, just to look cool and free his hands from the need of a torch. Now he travels to seek out mighty deeds to do and show his father what sort of hero he can be.

His weapon has been various kinds, greatsword, large warhammer, Haliberd, scythe, falchion, re-flavored to different campaigns but always of the oversized quality for the 3 foot tiefling with monkeygrip and as many feats/traits/enchantments to use ever bigger weapons.
I'm here, btw @masaki, May I have the speedster pop into play in the library Magnus is in?

Also, I know we are all across the map, but will we be receiving a unifying threat anytime soon?
I can see john offering his lifeforce to darkstalker to keep her feeding in check.
Name - John smith
Alias - John Jacob Jingleheimer Schmidt or just "Jingleheimer"
Powers -
Immortality-Bastard just doesn't die, he can be maimed and shredded to bits but he will eventually regenerate at human growth speed. A limb will take a year. He doesn't need to eat, sleep or breathe.
Siphon- The basis for his immortality, he is constantly absorbing ambient energy from any source around him even to the entire electromagnetic spectrum to feed his ability to heal himself. He absorbs the kinetic force of physical trauma and the energy sources of various superhuman blasts. The only way it seems to dispose of him is to pop him in an iron box and drop him into the ocean floor. Too bad about geothermal energy or it would have worked.
Weakness -
Cold- being the absence of energy, the cold slows down his healing process immensely.
PTSD- He's a messed up pup, he's been there and done that enough times that he never wants to do it again, but then here he is once more. He doesn't sleep in order to keep the nightmares away where he can't deal with it.
Experience -
This is sadly his wheel house, He has more experience than he care to admit or acknowledge.
Appearance -

Age - He was born in 1890, that would make him 120, but since he was Sparta-kicked back to 1275 in 2010 it added 735 years to his lifespan for a total of 855
Brief Bio -
Born in Poland, he was a Jewish musician's son, making bells for churches mostly. Then bad things happened in world war one then world war two. He was one of several Jewish folk sent off under the Nazi regime. What happened there was so horrible and mind-breaking that the Holocaust was the positive veneer of the least of evils. In truth there ware powerful ancient arcane rituals, sacrifices, experimentations and the like performed on hundreds of thousands of victims. He was one of them and he was made to live forever in an attempt for the super solider, one unable to die. Fortunately the allies destroyed the facility and all the research, unfortunately they couldn't undo the damage done. He left, he wandered the world, learned many things, did many things. Many of them he is not proud of, His first time with a meta-group did not end well, the ageless man got in a fistfight with the timetravler who could go back to anyone in his family tree and dropped him off in the eleventh century. He did what has always done, lived, survived, learned. To avoid paradox, he stayed in whatever continent he was not at the time he would have been there, this also lead to him literally being in two places at once for a century but he has done his best to stay out of the way of worldly events.
Notes -

Commitment Every other day.
I got LEGOS!
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