
@princess@FunnyGuy@samreaper@Apex Sunburn@Potter@Tae@Lava Alckon@DWGJay
Port Verge receives you in pieces.
One half of you comes from the tavern, damp-haired and smelling faintly of soap and perfumes. The other arrives burdened with the supplies that were sought, and carrying the small victory of haggling your way to a ”fairer” price. Each group equally as lucky that they were not robbed, or worse, during your little endeavors. I guess it does pay to have the favor of the Prince.
And here you all are, together again…How touching.
The road slopes toward the harbor, and the city changes its breath. Fish rot. Tar. Brine. Wet wood. The occasional patch of sand stained with blood. The docks sprawl ahead in crooked tiers of plank and post, lanterns swaying in the light fog. It would all be very atmospheric and fun if you were not on your way to embark on some godsforsaken, supernatural mission.
Pirates litter the place, doing all the things that pirates do. The things you see in Port Verge, out in the open, would appall the denizens of almost any other place in Eberron.
Yet no one around you even comments… It’s all as normal as morning prayer is to a Thranish priest.
Then, near the end of one long, crooked pier, you see Captain Beckett.
He is lounging on a weathered crate marked with a red skull, one boot braced against a mooring post, coat shifting in the harbor wind. He looks criminally comfortable.
Rory stands at his side, narrow and still, turning the tip of her knife into a piece of driftwood, etching something into its side. She doesn’t even look up.
Gnarly looms on Beckett’s other side, arms folded, stupid grin broad on his face as his winks at the group. He looks delighted, yet still somehow captures true menace simply through presence alone.

Beckett looks you over before speaking.
“Look at that,” he says. “You found the docks.”
His gaze shifts past you, then back again, and his smile widens by the smallest, worst amount.
Only then do you notice the ship behind him.
Small. Black-hulled. Waiting.
A coastal sloop, tied at the end of the pier by ropes. Her single mast rises crookedly into the fog, her sail hanging half-furled in patched gray strips, stitched and re-stitched until the original canvas barely even remains. Her boards do not match. Her paint peels in curling scabs. Rust blooms along her fittings. The rigging appears to have been given ramshackle repairs. Across her hull, in flaking white letters, someone has painted her name.
The Mercy.
A poor little ship with an ironically cruel name. A plank-and-canvas answer to the question: how little can Prince Ravic Dane risk while still calling it generosity?
Beckett’s gaze continues to move over you as he kicks himself up and off the skull-marked crate, grabbing the crowbar leaning against it as he did so.
“It’s so lovely to see you all again…” The debonair dick of a pirate claimed as he pries the edge of the crowbar beneath the crate’s lid. “Are you ready to meet your newest, bestest friend ever?” With dramatic flair, and an absolutely unnecessary moan of effort, Captain Beckett pops the top of the crate and pushes the whole thing over, tipping it to where the red skull side met the ground. From within the crate, a figure comes tumbling out, rolling to a stop just before careening over the edge of the dock into the water below.
A goblin.
A very wet, very miserable goblin.
He lands in a tangle of limbs, rags, rope, and panic, staring up at you with huge, uneven eyes that are absolutely full of terror. A sagging cloth cap clings to his head. His ears jut wide from either side of it, long and sharp and dripping viscous filth from their tips. Beneath a long, hooked nose sits a ridiculous curled mustache, somehow the most dignified thing about him, which is a terrible burden for one mustache to bear.
The rest of him has fared worse.
His shirt hangs from his thin frame in filthy, salt-stiffened strips, torn open across one side of his chest. Beneath the grime and green skin, a pale blue-white mark glows through the holes in the fabric: the shape of a hand, too large to be his own, burned into him from collarbone to ribs. The light pulses weakly, like something beneath his skin is breathing.
He notices you looking at it and scrambles to clutch the shirt closed, though this achieves very little beyond making him look even more painfully pathetic.
His bare feet skid on the wet planks. His knees knock together. His fingers knot around the rags at his chest. Every part of him seems to be trying to make itself smaller, except his eyes, which have chosen instead to become enormous with panic.
Beckett gestures down at him with the crowbar.
“Idiots, meet Trin. Trin, meet idiots.” Beckett announced with frivolous joy.
One half of you comes from the tavern, damp-haired and smelling faintly of soap and perfumes. The other arrives burdened with the supplies that were sought, and carrying the small victory of haggling your way to a ”fairer” price. Each group equally as lucky that they were not robbed, or worse, during your little endeavors. I guess it does pay to have the favor of the Prince.
And here you all are, together again…How touching.
The road slopes toward the harbor, and the city changes its breath. Fish rot. Tar. Brine. Wet wood. The occasional patch of sand stained with blood. The docks sprawl ahead in crooked tiers of plank and post, lanterns swaying in the light fog. It would all be very atmospheric and fun if you were not on your way to embark on some godsforsaken, supernatural mission.
Pirates litter the place, doing all the things that pirates do. The things you see in Port Verge, out in the open, would appall the denizens of almost any other place in Eberron.
Yet no one around you even comments… It’s all as normal as morning prayer is to a Thranish priest.
Then, near the end of one long, crooked pier, you see Captain Beckett.
He is lounging on a weathered crate marked with a red skull, one boot braced against a mooring post, coat shifting in the harbor wind. He looks criminally comfortable.
Rory stands at his side, narrow and still, turning the tip of her knife into a piece of driftwood, etching something into its side. She doesn’t even look up.
Gnarly looms on Beckett’s other side, arms folded, stupid grin broad on his face as his winks at the group. He looks delighted, yet still somehow captures true menace simply through presence alone.

Beckett looks you over before speaking.
“Look at that,” he says. “You found the docks.”
His gaze shifts past you, then back again, and his smile widens by the smallest, worst amount.
Only then do you notice the ship behind him.
Small. Black-hulled. Waiting.
A coastal sloop, tied at the end of the pier by ropes. Her single mast rises crookedly into the fog, her sail hanging half-furled in patched gray strips, stitched and re-stitched until the original canvas barely even remains. Her boards do not match. Her paint peels in curling scabs. Rust blooms along her fittings. The rigging appears to have been given ramshackle repairs. Across her hull, in flaking white letters, someone has painted her name.
The Mercy.
A poor little ship with an ironically cruel name. A plank-and-canvas answer to the question: how little can Prince Ravic Dane risk while still calling it generosity?
Beckett’s gaze continues to move over you as he kicks himself up and off the skull-marked crate, grabbing the crowbar leaning against it as he did so.
“It’s so lovely to see you all again…” The debonair dick of a pirate claimed as he pries the edge of the crowbar beneath the crate’s lid. “Are you ready to meet your newest, bestest friend ever?” With dramatic flair, and an absolutely unnecessary moan of effort, Captain Beckett pops the top of the crate and pushes the whole thing over, tipping it to where the red skull side met the ground. From within the crate, a figure comes tumbling out, rolling to a stop just before careening over the edge of the dock into the water below.
A goblin.
A very wet, very miserable goblin.
He lands in a tangle of limbs, rags, rope, and panic, staring up at you with huge, uneven eyes that are absolutely full of terror. A sagging cloth cap clings to his head. His ears jut wide from either side of it, long and sharp and dripping viscous filth from their tips. Beneath a long, hooked nose sits a ridiculous curled mustache, somehow the most dignified thing about him, which is a terrible burden for one mustache to bear.
The rest of him has fared worse.
His shirt hangs from his thin frame in filthy, salt-stiffened strips, torn open across one side of his chest. Beneath the grime and green skin, a pale blue-white mark glows through the holes in the fabric: the shape of a hand, too large to be his own, burned into him from collarbone to ribs. The light pulses weakly, like something beneath his skin is breathing.
He notices you looking at it and scrambles to clutch the shirt closed, though this achieves very little beyond making him look even more painfully pathetic.
His bare feet skid on the wet planks. His knees knock together. His fingers knot around the rags at his chest. Every part of him seems to be trying to make itself smaller, except his eyes, which have chosen instead to become enormous with panic.
Beckett gestures down at him with the crowbar.
“Idiots, meet Trin. Trin, meet idiots.” Beckett announced with frivolous joy.








