Anyone else's head just full to the brim with writing juice but have no RPs to spill it in currently? Just me?
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2 mos ago
I am the embodiment of sitting in a desk chair, leaning back, spinning, waiting for more RP. Anyone else?
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2 mos ago
Depends on the pocket being picked..
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Bio
A R C H A Z E N 32 | M | UK
My name is Archazen but, considering you are on my page, I'm sure you already knew that. Feel free to call me Archie, if you like. I am a long time role-player of many years, roughly 15 years as of writing this, and I am open to RPing just about anything. I have experience primarily with fantasy but I have also done Sci-fi, Horror, romance, slice of life, supernatural, etc, etc.
I will be uploading my RP requests as well as Bios of my OCs below please feel free to check them out and to PM if you have any interest in any of them.
I will primarily be roleplaying on my working days, my job has a lot of down time and my home life is hectic enough without trying to find time for roleplay. If I'm silent for a while, I'll let you know in advance if I can so I'd expect the same courtesy.
Name: Jet Korrin True Name / Alias: Tech, Ratchet, Junker, tinker.. the list goes on. Faction: Ex-republic Mechanic Rank: Master Technician Species: Human (Coruscanti) Age: 54 Sex: Male Height: 6'4ft Eyes: brown Physique: Sturdy and robust physique // combines strength with practicality // His frame reflects the weariness of a seasoned mechanic who has spent countless hours hunched over starship consoles, yet his movements remain agile. Hair: brown, graying hair // low bun Skin: Originally Fair skin tone // bears the wear and tear of life spent tinkering // Bronzed from years under harsh suns Force Sensitive: Unlikely.
NPC: Alright, listen up. Rexa Voss—codename “Whisper.” She was more than just a partner; we danced through the stars together. Brave as a comet dodging asteroids, she earned a Republic Commendation for her gutsy moves during Operation Nebula Serpent. But the galaxy’s a cruel place, and it took her away. Deceased. Damn shame.
Now, Lena Talon—she preferred “Nova.” My apprentice, my right hand. We tinkered with hyperdrives, patched hull breaches, and shared stories over greasy caf. But fate’s a twisted navigator. Lena’s gone too, marked as deceased. She was family, and the void feels colder without her.
STRENGTHS AND WEAKNESSES:
Mechanical genius. Got this knack for machinery—can disassemble and diagnose complex systems like it’s a walk in the asteroid field. Ain’t just about fixin’ isolated problems, though. I take a whole-damn-ship approach. When scarcity hits, my creativity kicks in—I rig solutions with whatever’s lyin’ around. Starship schematics? Manuals? They etch themselves into my brain, like a tattoo on a spacefaring outlaw. I can visualize intricate designs, recall wiring diagrams, and dance with system interplay. It’s like I’m plugged into the cosmic mainframe. So whether it’s a Corellian freighter or an Imperial TIE fighter, I’m the mechanic who ain’t just fixin’ engines—I’m rewiring fate itself.
Resilience, kid. It’s the only currency that matters out in the outer rim. Lost my share of folks. But you don’t survive this underworld by wearin’ your heart on your sleeve. Danger? Hell, it’s my workshop soundtrack—the hum of fusion cutters, the sizzle of repulsorlifts. See that flickering neon sign? It’s where I’m fixin’ up a stolen landspeeder, no questions asked. No roots, no sentimental attachments. Just me and the junkyard vibes. People? They’re like malfunctioning droids—wired wrong, glitchin’ at the seams. Nah, I ain’t a loner; I’m a grease monkey with a knack for jury-riggin’. The stars? They’re the neon signs reflected in oily puddles. Stoicism ain’t cold; it’s survival. Each scar’s a story—blaster burns, electroshock mishaps. Lost love, lost credits. But I keep wrenchin’, keep tweakin’. So, kid, remember: Resilience ain’t about fixin’ shiny starships. It’s about cobblin’ together rusty speeders and stayin’ one step ahead of the Hutts.
Stubborn? Well, kid, let me tell ya. Yeah, I ain’t one to back down, even when the stars themselves seem to be conspirin’ against me. You see, life’s dealt me a hand full of busted hyperdrive coils and malfunctionin’ blasters. But I keep flyin’, keep fixin’. It’s like this: when the galaxy throws a curveball, I swing harder. Maybe it’s pride, maybe it’s just the way I’m wired. But that refusal to yield? It’s both my strength and my curse. So, kid, remember this—sometimes, the toughest battles ain’t in the stars; they’re right here, in your gut. And that stubbornness? It’ll either save your hide or send you spiralin’ into a black hole. Choose wisely.
APPEARANCE:
Jet’s face bears the marks of countless orbits around suns and moons. His skin, bronzed by space’s unforgiving rays, holds the memory of star maps traced with fingertips. Crow’s feet fan from the corners of his eyes—constellations of laughter, worry, and the weight of unspoken burdens. His eyes—deep and unyielding. They’ve witnessed hyperspace jumps and smuggler’s deals, betrayal and fleeting alliances. When Jet gazes at you, it’s like staring into the heart of a black hole—an event horizon where secrets collide. His jawline—square and resolute—speaks of resolve. It’s the anchor that keeps him grounded amidst the chaos of starports and cantinas. Scars, like asteroid impacts, trace the contours of his chin—a testament to battles fought and debts unpaid. Jet’s mouth—often a thin line—holds the echoes of lost comrades and unanswered questions. It’s the gateway to stories told over glasses of Corellian whiskey. When he smiles, it’s like a distant nebula flickering—a rare burst of warmth against the cosmic chill.
Jet’s frame is solid, built for the gritty underbelly of the galaxy. His shoulders—broad as a smuggler’s cargo hold—carry the weight of starship repairs and underworld secrets. Each muscle, honed by countless hours wrenching hyperdrive cores and recalibrating blasters, tells a story of survival. His arms—sinewy and scarred—are tools in themselves. The left, cybernetic and matte black, is a relic from his days in the replublic. It’s not just for show; it’s a fusion of strength and utility. When he grips a blaster, it’s like a wookiee’s embrace—firm but not crushing. His spine, slightly curved from years hunched over starship consoles, echoes the curvature of hyperspace routes. It’s a weariness etched into bone—the weight of lost comrades, unpaid debts, and unanswered questions. Despite weariness, Jet’s movements remain agile. He sidesteps danger like a nimble astromech evading blaster fire. When he pivots, it’s like a starfighter banking into a tight turn—graceful yet ready to unleash firepower. His boots—scuffed from countless cantina brawls—keep rhythm with the seedy undercurrents of the galaxy.
BIOGRAPHY:
Jet Korrin, a man of his years, a culmination of firefights, fist fights, spark lights, and long nights. A well-respected mechanic during his time with the republic turned back-alley tech for the many criminals, syndicates, and cartels. He's not to be messed with, and the common suspects in Nar Shaddaar know it. He wouldn't say he was "under their protection" more that everyone relies on him being there, in some way or another.
He generally keeps to himself, he shares a laugh in the cantina after a long day, sure, but making long-lasting relationships isn't for him, not anymore. He keeps his head down, day in, day out, working on whatever work seems to come his way. His resilience has managed to keep him going in a galaxy that seems to only ever to have the worst planned. His name known throughout both the shady underbelly of civilisation as well as spoken in high-regard through republic channels, whether it's getting a job done perfectly or done cheap and quiet-like, he's the man for the job.
His history before his republic days was nothing special, raised to a middle class family on Coruscant, he went to good schools and got himself a good education, he shined with mechanics much to the distain of his family, it being a working class job and all, but he liked it. He signed to the military at 16, getting himself off world and his parents off his back for good. He liked the military, a steady work style, known expectations and access to all the starships he could get his grubby hands on. He started out as any recruit does, with a blaster strapped and armour-clad but soon showed his worth to the engineers, getting a quick shift into the mechanic core by the time he was 17.
Still, Jet misses the adventure that his life used to possess, stalling out in his workshop getting tiresome, he was soon looking for his next stage, him being unaware of just how hectic that would be wasn't a problem, it wouldn't have stopped him regardless.
”“In the shadow of my curse, I found strength. What’s a hero without a burden to bear?””
Kael Thorn grew up in the small town of Willow Springs, nestled among the rolling hills of upstate New York. The town was picturesque, with its quaint houses, winding streets, and a sense of quiet isolation. Kael’s childhood was marked by lazy summers spent exploring the nearby woods, riding his bike down dusty trails, and occasionally getting into minor mischief with his best friend, Jake.
His parents, both hardworking but unremarkable, ran a small antique shop on Main Street. The shop was filled with desiccated relics of the past—old typewriters, tarnished silverware, and faded photographs. Kael often helped out after school, dusting off forgotten treasures and listening to the stories behind them: his fascination with history and mystery began there, amidst the creaky floorboards and the scent of old leather-bound books.
School was a different story: Kael’s grades were lackluster, and he rarely felt motivated to excel. He daydreamed during math class, doodling dragons and knights in the margins of his notebook. Detention became a familiar place for him, whether due to tardiness, missed assignments, or simply zoning out during lectures. His teachers saw potential in him if they spent the effort to look, but Kael preferred the escape of fantasy novels and late-night video game sessions.
His attire matched his rebellious spirit. Black combat boots, baggy jeans, and a faded band t-shirt were his daily uniform. A red flannel shirt, worn open, completed the grunge look. His shaggy brown hair fell into his eyes, and he rarely bothered to comb it. Kael wasn’t interested in conforming; he wanted life to surprise him, to unfold like an epic quest with unexpected twists.
Kael’s hobbies reflected his inner world. Video games transported him to realms of magic and adventure, where he could be a hero battling dark forces. Anime introduced him to complex characters and intricate plots, and he’d binge-watch entire series during weekends. Dungeons & Dragons sessions with Jake and a few other misfit friends allowed Kael to step into different personas—a rogue thief, a brooding sorcerer, or a noble knight.
But perhaps Kael’s most intriguing pastime was exploring abandoned buildings. Willow Springs had its share of forgotten places—an old mill, a crumbling mansion, and an eerie asylum. Armed with a flashlight and a sense of curiosity, Kael would slip through broken windows, feeling the chill of decay and the weight of history. These places whispered secrets—the laughter of forgotten parties, the cries of patients, the echoes of lives left behind.
As for friends, Kael didn’t have many. Jake was his steadfast companion, sharing Kael’s love for the mysterious and the inexplicable. They’d swap ghost stories by the campfire, daring each other to venture deeper into the woods. But beyond Jake, Kael kept his distance: social interactions felt like a chore, and he preferred the solitude of his room, surrounded by stacks of fantasy novels and half-finished sketches.
One fateful day, Kael ventured into the abandoned soda factory. Its metal skeletons loomed against the sky, rusted and forgotten. As he stepped onto an overhead walkway, his footing gave way. He plummeted, wind rushing past, and then—darkness.
When he awoke, he was no longer in Willow Springs. The air pollution that permeated his lungs, replaced with fresh air and the smell of pine filled his senses. Where once was cement beneath his boots now lay soft, delicate earth. Those who greeted him, spoke of prophecies and ‘Reincarnates.’ Kael’s mundane life was wholly shattered, replaced by a destiny he couldn’t comprehend, or so he thought.
Kael’s search for purpose in this new, more interesting world led him through the hallowed halls of paladins and the arcane chambers of magi. He tried to fit into their ranks, to prove himself worthy, but the universe remained indifferent: he wasn’t special enough for their grand designs. Disheartened and taken from his familiar world, he clung to old habits—the thrill of exploring abandoned places, where echoes of forgotten lives whispered in the shadows.
One crisp autumn day, Kael stumbled upon ruins that seemed to resonate with his very soul. The stones hummed with ancient energy, and he felt an innate pull—a destiny carved into the moss-covered stones. He ventured inside, brushing aside cobwebs, and there, half-buried beneath rubble, lay a weapon unlike any other.
The dagger, its features scratched and vague lingered beneath his gaze, its blade stained with dirt and ash and yet still mustered the will to shimmer… replete with forgotten potential. As Kael reached for the implement, he heard a voice—a droning, otherworldly thrum that echoed deep within his mind. It spoke with authority, offset with a measured softness, as if the weapon itself held ancient wisdom upon an open palm.
“I am Nihilus,” the voice intoned. “Born before this world began. Bond with me, Mortal, and become more than you could ever be. More than you could ever wish to be. Both the paladins and the Magi will regret not helping to manifest your potential.”
The plethora of thoughts ricocheting around in his mind were intoxicating. Kael scarcely hesitated, fingers trembling as they touched the dagger’s hilt. Memories surged—a recollection of battles fought, of destruction under a blood-stained moon, and the taste of both victory and despair. Nihilus had a soul—a Demon's soul, imprisoned within the blade.
And thus, he was bound to it, as any paladin would be with their weapon. But this bond was different: Nihilus hungered—for chaos, for spilled blood, for dominion over realms. It whispered dark secrets—how to command the arcane, how to rend flesh, how to reshape the world. Kael’s mind blurred—the line between self and weapon fading. He became a vessel for Nihilus, it’s pawn.
Personality:
Kael’s curious mind, once a beacon of exploration, has been stripped of its innocence. No longer does he seek the thrill of adventure; instead, he hungers for control. The latent power within him pulses, demanding recognition. It’s a double-edged sword—a gift and a curse.
From a carefree boy, content with the simplicity of life, Kael has metamorphosed into a man burdened by the weight of his choices. Fear gnaws at him, and regret tugs at his heart. He knows he must act, for his actions ripple outward. He cannot be the reason for another’s evil.
And so, with determination, he walks the tightrope. He will wield his newfound “power,” but not recklessly. It must serve a greater purpose—a force for good. For Kael, redemption lies in the delicate balance between purpose and fear, between creation and destruction.
Appearance:
Kael stands at an average height, lean but sinewy. His frame suggests agility rather than brute strength. His eyes are a striking shade of deep blue, often reflecting determination and curiosity. His once shaggy brown hair now falls in a tousled cascade. Kael wears practical attire—a tunic of earth-toned fabric, reinforced with leather patches. His trousers are sturdy, allowing freedom of movement. Around his waist, a leather belt adorned with pouches for whatever he may need. Leather boots, worn but well-crafted, protect his feet from thorns and rocky terrain. Draped over his shoulders is a cloak of midnight blue, its fabric whisper-soft. The hood conceals his features when needed, casting shadows across his face.
Powers/Abilities:
Kael has a very basic access to Magic due to his bond with his cursed weapon, this has allowed him to access his own affinity as well as that of Ty’Kyran’s.
Airblast (Air Sorcery)
Medium: Somatic
placing both wrists together with his hands outstretched, Kael can summon varying degrees of airblasts.
Fireball (Fire Sorcey)
Medium: Somatic
By focusing on the fire affinity cursed upon him, Kael can summon a ball of fire within his hand.
Lightning Bolt (Lightning Compound Sorcery)
Medium: Somatic
Reaching his hand out in a straight line and focusing allows Kael to mix Air and Fire to create a forceful lightning bolt from his fingertips.
Weapon:
Kael’s cursed connection to his weapon has bonded his and Ty’Kyran’s souls. At will, Kael can activate their symbiosis which merges their physical beings.
0% Symbiosis (Kael Dominant): Kael retains full control. His actions are independent, guided solely by his desires. 25% Symbiosis: Kael begins to feel Ty’Kyran’s presence—a subtle influence on his thoughts and emotions. 50% Symbiosis: The balance shifts. Kael’s autonomy wavers, and Ty’Kyran’s desires seep into his consciousness. 75% Symbiosis: Ty’Kyran’s rage and cunning surge. Kael struggles to resist, but their minds blur together. 100% Symbiosis (Ty’Kyran Dominant): Ty’Kyran takes over, wielding Kael’s body as his vessel. Kael’s willpower is the last defense against complete possession.
Symbiosis changes several things as the level increases, allowing Kael additional availability to Ty’Kyran’s mana pool as well as his demonic strength, agility, and abilities and the exchange of his own autonomy. His own will is the deciding factor for how much he resists Ty’Kyran’s possession.
When merged with Ty’Kyran, Kael’s personality may shift. His normally cautious demeanor might become more daring, fueled by Ty’Kyran’s desire for destruction.
Physically, Kael's body goes through changes as the symbiosis increases. At low symbiosis levels, the changes are almost superficial, his muscles may bulge, his teeth grow sharp etc. Whereas at high levels, Kael would grow Ty’Kyran’s horns, his eyes would turn from calm blue to the Fiery hue of Ty’Kyran’s.
0% Symbiosis (Kael Dominant): Appearance: Kael appears entirely human. His eyes are a calm shade of blue. No visible alterations—just an ordinary young man. Internal Sensations: Kael feels no different from his usual self. Ty’Kyran’s presence is a distant echo. 25% Symbiosis: Appearance: Subtle shifts begin: His eyes occasionally flicker with a fiery glint. Veins beneath his skin pulse faintly. A hint of Ty’Kyran’s aura surrounds him. Internal Sensations: Kael experiences fleeting bursts of aggression or recklessness. His thoughts sometimes echo Ty’Kyran’s desires. 50% Symbiosis: Appearance: The changes become more pronounced: Horns emerge from Kael’s forehead, curving back like a ram’s. His eyes now hold a dual hue—blue and fiery orange. Tattoos resembling ancient runes appear on his arms. His muscles ripple with newfound strength. Internal Sensations: Kael battles conflicting impulses—his will against Ty’Kyran’s. Dreams blur memories of battles long past. 75% Symbiosis: Appearance: The horns grow longer, twisting like serpents. Kael’s skin toughens, resisting minor cuts. His teeth sharpen subtly. His eyes blaze with Ty’Kyran’s rage. Internal Sensations: Kael’s autonomy wavers. Ty’Kyran’s voice whispers in his mind. The urge to destroy battles his desire to protect. 100% Symbiosis (Ty’Kyran Dominant): Appearance: His skin takes on a faint, otherworldly glow. Claws extend from his fingertips. His entire presence radiates menace. Internal Sensations: Kael fights to retain fragments of self-awareness. Ty’Kyran’s memories flood his consciousness.
Due to the Infernal origins of the weapon, it allowed Kael access to deeper levels of magic that he would be attuned to by himself, his spells becoming infernally empowered, well beyond what his abilities should allow.
For example, fireballs that should have been the size of a dodgeball blaze hotter, larger, and able to melt through stone. Airblasts become sharp cutting winds, and lightning bolts become uncontrollable like a storm.
To access this power, Kael must choose it, wielding the dagger. It comes with the risk of Ty’Kyran becoming more influential, furthering his symbiosis beyond his will.
“I am oblivion—the void that swallows empires, the echo of annihilation.”
Age: Unknown
Type: Cambion Demon
Rank: Mythril
Appearance:
Ty’Kyran’s eyes, twin orbs of seething intensity, mirrored the dying embers of distant stars. Within those crimson irises, the fury of collapsing galaxies churned—a testament to battles waged in the realms far beyond mortal time.
His skin, taut and unyielding, bore the hue of a sun nearing its final breath. The crimson expanse clung to the contours of muscle and bone, a testament to both resilience and vulnerability. Each scar etched upon his flesh told a story—a saga of skirmishes, of forces clashing in demonic arenas.
Ty’Kyran’s physique defied easy categorization. Slender, yet muscular, he moved with a grace that belied the raw power simmering beneath the surface. His muscles held strength in check—an energy harnessed, waiting for release.
Backstory:
In the time prior to humanity's kingdoms, when Demons ruled the land of what is now Harvess, Ty’Kyran was already feared even among his own kin. Here, blood flowed like molten glass. Ages passed, malevolence simmered, steeped in the primordial chaos.
In this realm Ty’Kyran’s shadow fell. Mortals glimpsed him—a silhouette against the rising sun—and felt the tremors of destiny. They knew not his name but sensed his purpose: annihilation.
Ty’Kyran’s crimson eyes held no remorse. His wings, infernal tempests, swept across villages, toppling spires and extinguishing hearth fires. His greatsword, an extension of his wrath, cleaved through ancient oaks and castle walls alike. Each swing unraveled the delicate threads that bound their reality. As Ty’Kyran roamed, they quivered. Mortals felt the weight of impending doom—their dreams haunted by visions of fractured worlds. A canvas for Ty’Kyran’s malevolence, each stroke tearing at the seams. His greatsword relished their souls, its blade etched with blood. The land bore scars—crops withered, rivers choked, and stones cracked. Ty’Kyran reveled in the symphony of destruction, each note resonating with his malevolent laughter.
The first paladins clashed with Ty’Kyran. Seraphina, their stalwart leader, driven by hope, struck at Ty’Kyran’s heart, only to meet his blade in her fall. As Ty’Kyran fell, Seraphina sacrificed her remaining lifeforce to seal Ty’Kyran within the very weapon he wielded, binding him to its malevolent power.
The paladins buried the greatsword deep within a sacred grove, where ancient oaks stood sentinel. Over centuries, the blade’s malevolence waned. Its once imposing form dwindled, until it resembled a mere dagger—a relic forgotten by all but the oldest trees.
And so, Ty’Kyran slumbered within the blade, his consciousness flickering in the dark. The dagger lay undisturbed, waiting for a time when destiny would stir it awake once more. Perhaps a curious adventurer would stumble upon it, unaware of the Demon’s legacy.
In the fiery depths of Ty’Kyran’s malevolent realm, where the screams of tormented souls echo through sulfurous caverns, Nihilus took shape–an embodiment of destruction forged within the infernal warforges.
The blade of Nihilus is wrought from infernal iron, a malefic substance that defies the laws of mortal craftsmanship. Its form remains unyielding–a straight line devoid of taper, culminating in a wickedly sharp point. This blade is no mere weapon; it is a manifestation of Ty’Kyran’s wrath, honed to cleave through armor, bone, and spirit alike.
Lifting Nihilus seems like an act of defiance against the very laws of reality. Mortal hands would strain under its weight, for the infernal iron has rendered it too heavy for ordinary men and women. As if the earth itself conspires against those who dare to wield it, the ground trembles beneath their feet, urging them to relinquish their grasp.
Wrapped in obsidian-black leather, the hilt provides a stark contrast to the blade’s malevolence. The crossguard serves as a macabre ornament–a testament to the blade’s otherworldly origins.
Nihilus transcends mere utility.. It is Ty’Kyran’s proclamation etched in fire and iron–a symbol of devastation and reckoning. The insatiable hunger for domination that drives him.
As the power of Ty’Kyran waned, the greatsword form couldn’t be maintained. The once-glorious blade faltered, its form shifting and shrinking until it resembled a mere dagger. No longer capable of maintaining its grandeur, the greatsword surrendered to the inexorable pull of time.
The dagger, beneath the dust and ash, is a brilliant iron. the dagger feels deceptively heavy in hand. Its weight belies its seemingly unassuming appearance.The blade, straight and unadorned, lacks ostentation. No intricate patterns or embellishments distract from its purpose. The hilt, wrapped in a small leather cord, bears no gemstones or engravings. Simplicity masks its true significance. When gripped, the leather feels worn, as if it was eons old. The blade’s surface, when exposed to certain light, emits an eerie black glow—an otherworldly luminescence that defies explanation.
As the symbiosis increases and Ty’Kyrans power is allowed to take over, the weapon too grows. Kael is seen to wield a dagger but as the symbiosis grows, it would become a shortsword, an arming sword, a bastard sword, a longsword and finally into the greatsword Ty’Kyran once wielded.
Dagger (0% Symbiosis): Kael wields a simple dagger, its blade unremarkable and compact. The weapon serves as a tool rather than a formidable weapon. Shortsword (25% Symbiosis): As Kael activates symbiosis, the dagger begins to change: The blade elongates, edges sharpening. Intricate runes appear along the hilt, pulsing with energy. The weapon gains weight, becoming more substantial. Kael feels the surge of Ty’Kyran’s power, and the weapon responds. Arming Sword (50% Symbiosis): The transformation continues: The blade grows further, balanced and deadly. The runes glow brighter, resonating with ancient magic. Kael’s grip adjusts to accommodate the weapon’s new form. Ty’Kyran’s essence seeps into the steel. Bastard Sword (75% Symbiosis): The weapon becomes formidable: Its length rivals that of a longsword. Etchings on the blade depict scenes of battle and sacrifice. Kael’s movements flow seamlessly with the weapon’s weight. Ty’Kyran’s rage and cunning pulse through Kael’s veins. Longsword (90% Symbiosis): The blade reaches its zenith: Polished to a mirror sheen, it reflects both Kael and Ty’Kyran. The hilt bears symbols of dual mastery. Kael’s identity blurs with Ty’Kyran’s memories. The weapon hungers for conflict. Greatsword (100% Symbiosis): Finally, the dagger completes its transformation: It reshapes into the magnificent greatsword Ty’Kyran once wielded. The blade gleams with an otherworldly light, etched with ancient symbols. Kael wields it effortlessly, channeling both their essences. The greatsword embodies their combined strength and purpose.
A L A R I C D R A K E
“Magic is in the little things – - A smile, a warm cup of tea, and unexpected kindness”
Full Name: Alaric Harvard Drake
Age: 38
Appearance: Standing at an impressive 6 feet, his lean frame suggests athleticism despite years spent behind a desk. His chestnut-brown hair, perpetually tousled, catches glimmers of gold in the sunlight. The meticulously groomed brown beard adds character to his rugged handsomeness.
But it’s Alaric’s eyes that captivate—a mesmerizing blend of blue and green, shifting like the tides. When he focuses, they deepen to a stormy gray; when he laughs, they sparkle like sunlight on water. And there, on his left wrist, lies an enchanted compass tattoo—a fine reminder of adventure and direction. He got it during holiday turned disaster, where he lost his family forever.
In the corporate world, Alaric navigates with quiet confidence. Crisp white shirts, sleeves rolled up to reveal the compass, paired with tailored trousers—the uniform of a man who balances professionalism with subtle rebellion. Casual Fridays see him swapping ties for a well-worn watch, a relic from his travels with his father. His favorite black loafers carry stories of cobblestone streets and hidden cafés.
Worldview: Alaric Drake is a man of quiet introspection and subtle rebellion. He possesses a deep sense of curiosity and a yearning for adventure, often finding beauty in the mundane. Alaric is introspective, frequently lost in thought during routine meetings, and has a habit of scribbling enchantment ideas on the margins of his reports. His colleagues see him as dependable and patient, always willing to lend an ear or stay late to fix a problem.
Beneath his professional exterior lies a dreamer with a wanderer’s soul. Alaric is passionate about exploring new places and experiences, which is reflected in his collection of travel brochures and vintage maps. He believes in signs and destiny, often drawing inspiration from his favorite book, “The Alchemist.” Alaric’s personality is a blend of responsibility and wanderlust, making him a unique and intriguing individual who navigates life with a quiet confidence and an ever-present sense of adventure.
Position: Customer Service - Customer relationships and office maintenance and improvement.
Magic: Alaric was being trained in the art of evocation by his parents but always had a knack for enchantment. After the death of his mother and father, Alaric left evocation behind him, only using it in minor ways for his own convenience but dived head first into enchantment. His personal enchantments seem mundane to most people but it's things he couldn't live without. Whether it's a pen enchanted to write whatever he is thinking, a self-tying tie, or his most important one, the compass on his wrist. He applies this by ensuring office enchantments are maintained, improved or undone as need be. His enchantments in the field are primarily for maintenance and clean-up of unsuspecting witnesses.
Resume: Born to well respected evoker father and elementalist mother, Alaric always knew of magic but wasn't aware of the importance of it until he was 11 years old. He had often in his pre-magic years, done things that were left unexplained, like made his toys move by themselves. His father took him under his wing at this age and began to teach him. Over the years that followed, Alaric joined his parents on many expeditions and missions involving use of his new-found magic prowess. He wasn't gifted in evoking like his father and after a short stint at learning elemental control in which he managed to set fire to the living room carpet, meant he never truly experienced the danger that his parents did.
Shortly after Alaric had turned eighteen, he would go on his last expedition with his parents. It all started when he dreamt a week prior of a red robed figure warning him of disaster, he ignored this almost in it's entirety but during one late night where he couldn't sleep, he drew a compass on his wrist, closed his eyes, and focussed on it bringing direction to him and his family. When he opened his eyes again, he found the drawing had become an intricately detailed tattoo, one where when he touched it, pointed true-north.
On the first day of the final trip, the family was departing for an island off of the United Kingdom mainland. During their short boat trip, the weather seemed to be getting worse before violently growing into a hurricane, one seemingly solely located onto their boat. The boat eventually bowed to the storm, being destroyed in the process. Alaric managed to find his way to shore, using his compass, but never did find his parents.
The years following Alaric travelled for many years using his ill-gotten inheritance, until it was time to seek work. He flew back to his family home and wandered through halls in which he hadn't seen with adult eyes. Everything seemed wrong and destitute. When he was looking through his parents things, he found many letters from a company called 'MagiCorp,' it seemed they wanted his parents to join them for a very long time. A company solely for wizards seemed like a good lead for a career start. After several attempts of getting through and getting hired, he put his family home under a unique enchantment. One that would keep it safe from any trying to find it.
Other Junk: -Alaric suffers from debilitating panic attacks when near deep water since the tragic end of his parents. -Soulful music often brings back memories of meaningful moments and places he’s visited. Whether it’s a quiet evening in a cozy café or a walk through scenic landscapes, the music evokes a sense of nostalgia and warmth. -Alaric's mother was a lover of books and research and, as Alaric grew older, found solace and inspiration in books. They became his escape from the mundane and a gateway to new worlds and ideas. His favourite book, “The Alchemist,” was one his mother owned, it's pages littered with little notes of hers.
N O T I N U S E
K A I T O "A M P F I R E" T A N A K A
Name: Kaito Tanaka
Hero Name: Ampfire
Quirk: Energy Reservoir
Background: Kaito Tanaka, known by his hero name “Ampfire,” was born with a unique quirk called “Energy Reservoir.” His body acts as a living battery, absorbing energy from the food and drinks he consumes. However, unlike most quirks, Ampfire's power isn’t instantaneous. Instead, he accumulates energy over time, storing it within himself.
Appearance: Ampfire is a lanky young man with unruly black hair and perpetually tired eyes. He wears a modified hero costume that resembles a cross between a tracksuit and a futuristic jumpsuit. The suit is adorned with glowing energy patterns that pulse across the fabric.
Personality: Kaito is a laid-back and easy-going individual. He often jokes about being “charged up” after a cup of coffee or an energy drink. However, beneath his casual demeanour lies a deep exhaustion. His quirk demands constant energy intake, leaving him perpetually drained. Despite this, he remains committed to hero work, fuelled by a sense of duty and a desire to protect others.
Abilities:
Energy Absorption: Ampfire can absorb energy from various sources, including food, beverages, and even sunlight. The more he consumes, the greater his energy reservoir becomes. Energy Release: When needed, Ampfire can tap into his stored energy. He can channel it into bursts of superhuman speed, strength, or agility. However, prolonged use leaves him fatigued. Limitations: Ampfire must carefully balance his energy intake. Too much, and he risks becoming hyperactive and jittery; too little, and he’s ineffective in battle. Hero Work: His signature move, the “Energetic Dash,” propels him forward at incredible speeds, leaving a trail of energy sparks behind. He’s also known for his “Power Surge Punch,” a devastating blow fuelled by his stored energy.
Weaknesses:
Energy Drain: Ampfire's quirk constantly drains his stamina. He relies on caffeine and energy drinks to maintain functionality. Crashes: After intense battles, Ampfire experiences energy crashes, leaving him bedridden for hours or even days.
Trivia: Ampfire's favorite coffee shop is “Caffeine Haven,” where he’s a regular customer. He once accidentally powered an entire city block during an energy surge, causing flickering lights and confused pedestrians.
Fun Fact: Ampfire's hero costume has built-in energy patches which adhere to his skin. These patches release a slow, steady stream of energy to keep him going for long patrols without overwhelming him with energy.
A K A R I "A N E M O S" F U J I K A Z E
Name: Akari Fujikaze
Hero Name: Anemos
Quirk: Zephyr
Background: Akari Fujikaze grew up in a small town outside of Kyoto. Her parents, both meteorologists, encouraged her education into science. When her quirk manifested—control over wind—she mainly used it to blow leaves and play, then in school to help her in sports, and then as she got stronger, to lift herself and move around.
Appearance: Anemos stands petite and graceful, her eyes the color of a clear sky. Her windswept hair, a cascade of sun-kissed waves, dances around her face. When she smiles, it’s as if the breeze itself has whispered a secret.
Personality: Anemos is a whirlwind of enthusiasm. She giggles when the breeze ruffles her hair and dances during storms. Her optimism is infectious, and she believes that everyone deserves a second chance.
Abilities:
Aerokinesis: Anemos manipulates air currents to varying degrees and results. Flight Control: She glides effortlessly, riding the wind like a kite. Whether hovering or darting through the sky. Zephyr Float: Anemos can stand on a small zephyr, levitating above the ground, this has slowly become her main means of travelling. Gale Push: She sends gale force winds to knock foes off balance. Lift and manipulate: Anemos can use the control over wind to lift objects and people as well as control how they move through the air.
Hero Costume: Anemos wears a Blue bodysuit. Her hood flares like a sail and ends with a cape, and her boots have hidden air vents for precise manoeuvres.
Teaching Style: Anemos’s classes are outdoor adventures. She teaches students to feel their wind’s rhythm, whether in combat or daily life. Her catchphrase: “Embrace the change, my little heroes!”
Signature Moves:
Hurricane winds: Anemos crosses her arms, her hands outstretched, before swiping them across her chest, creating a hurricane level blast of wind to force her enemies to submit. Currents whispers: Anemos can feel the slightest movement of air, she uses this to locate people who may be trapped in disaster zones. Air Pocket: Anemos's control over wind isn't limited to the air. She has also trained long and hard in the ability to create air pockets underwater that allows people to breathe underwater. These can be small, if needed for many people, and attached to the face, or large to fit an entire person inside.
Catchphrase: “Breathe easy—I’ve got this!”
Trivia: Besides heroics, Anemos is an amateur flutist. She plays haunting melodies that seem to echo the wind’s whispers. Anemos can predict minor weather changes based on the wind’s behaviour.
Fun fact: On lazy afternoons, Anemos shapes clouds into whimsical forms—dragons, sailing ships, and even smiley faces. Her cloud art brings joy to passers-by.
C H A T T E R
Name: Chatter
Age: 14 (Young adult for race)
Race: Kenku
Fighting Class: Ranger
Gear: Carrys a notebook full detailed drawings of things he has seen
Weapons: Bow and Arrows that are crafted using his own feathers, as well as a dagger and shortword.
Appearance: Chatter has the appearance of a Crow, he is adorned in black feathers, has a long, curved black beak and eyes like abyssal pearls. He wears a blue shawl which is tattered and torn in places. Underneath he wears a soft cloth tunic with many leather straps holding together his many bags and weapons.
Backstory: Chatter was born in the heart of the Whispering Woods—a dense, ancient forest where shadows danced among gnarled trees. Kenkus, known for their mimicry and affinity for secrets, thrived here. Chatter’s earliest memories were of echoing bird calls and the rustling of leaves.
As a young Kenku, Chatter discovered their unique gift: the ability to mimic any sound they heard. They imitated the songs of warblers, the creaking of branches, and even the hushed conversations of passing travelers. But it was the whispers—the secrets shared under moonlight—that fascinated them most.
Chatter’s mentor, an old ranger named Talon, recognized their potential. Under Talon’s guidance, Chatter learned to blend into the forest seamlessly. They wore a tattered blue shawl—the color of twilight—and moved silently, leaving no trace. Their bow, carved from a sacred yew tree, hummed with magic as they nocked arrows feathered with azure plumes.
After leaving the safety of the forest, Chatter entered the nearby town and was soon granted with cacophony of voices, all singular and different and all melodious to his ear. He learned all he could by visiting the local tavern but accidently overhead a plot of thievery. He approached the town guard and braced himself. Using a hundred voices he explained how he heard the story of thievery and perfectly recreated the men talking about it.
He left the town shortly after, fearing retaliation from the men and slowly has travelled the land, far and wide hoping to find something that is missing from himself.
Racial skills Cursed by a forgotten god, they lost their wings and voices. Now, they mimic sounds and speech they hear, unable to produce their own. This also isn't limited to sounds. Kenku can duplicate any document, any handwriting they’ve seen. In a world of contracts and decrees, this ability opens doors—sometimes literally.
W I P
A R C H A Z E N D A R K S T O N E O F T H E S I L V E R F L A M E
Name: Archazen Darkstone True Name / Alias: Sir Archazen Darkstone of the Silver Flame | Knight of the Silver Flame | Silver Warden | Silverbrand | The Burned Man Faction/Association: Order of the Silver Flame Rank/Position: Warden of the Second Legion Species: Human Age: His true age is forgotten, even by himself. The Silver Flame has kept him alive for much longer than the human lifespan. Sex: Male Height: 6'2ft | 188cm Eyes: They used to be the colour of sapphire but now have a silver hue. Physique: Lean and toned. Hair: Ashen Brown Skin: Tanned from soot, fire, and fights.
A P P E A R A N C E:
Armor: His armor, once gleaming and proud, now bears the scars of countless battles. Dents and scratches mar its surface, but it still clings to him like a second skin. The metal is that of iron. Helm: His helm conceals his face, leaving only shadows visible. Cloak: A tattered cloak drapes over his shoulders, its edges frayed and singed. It billows dramatically as he moves, catching the light of the silver fire. Gloves and Gauntlets: His gauntlets are etched with the marks of battle, of war. The gloves, however, are surprisingly delicate—fine leather adorned with silver-threaded embroidery. Boots: His boots are worn and patched, yet they carry him silently across the blighted landscape. Their soles leave faint silver footprints wherever he treads. Additional: Archazen’s most remarkable feature is the silver fire that burns within him. It seeps through the gaps in his armor, illuminating the darkness around him. When he draws his sword, the blade ignites with the same ethereal flames, turning it into a weapon of both silver and steel.
A B I L I T I E S:
Silver Fire: Archazen is a knight of the Silver Flame, an order of knights that have undergone The Pledge of Silver Fire. The silver fire is both a weapon and a curse. It doesn’t grant brute strength; instead, it enhances agility and reflexes. Archazen can dodge arrows mid-flight and scale walls effortlessly. It enhances his natural senses, his sight sees wisps of where Shadowbane has touched. When he draws his sword, it blazes with silver flames, allowing him to cut through the shadowbane's minions. But it comes with a price, Archazen’s touch is lethal. His skin is scarred with the silver flame, able to burn those he touches. He wears gloves at all times, their inner lining woven with protective charms to shield others from the silver fire’s wrath. Human touch is a distant memory for him. He can’t hold a lover’s hand or comfort a fallen comrade. The warmth of friendship eludes him, replaced by the fire that courses through his veins.
Griff stood a little behind Mikey, hands in his pockets, eyes flicking between the tactical map and the faces around it. Arrows crisscrossed the screen, names and call signs stacked over a coastline he didn’t recognize. The Admiral spoke in measured tones, Callie filled in details, Cristina offered logistics. The rest followed suit.
Griff tried to follow. He really did. But most of it passed through him like static. He didn’t know ship classes or how long it took to breach a carrier deck. He didn’t know the distance between a good plan and a dead one. What he knew was that when things started, people screamed. That thirty seconds in a real fight could stretch into a lifetime, or vanish before you realized you'd missed it. They were going to hit a flagship. They were going to kill someone important. And if it went wrong, it would go wrong fast. That was pretty much all that he understood.
Griff’s eyes found the edge of the map again. Just a line. One more distance he’d be asked to cross. He shifted his weight and scratched lightly at the rim of the bracer clamped to his arm. It hadn’t shifted or changed since the camp. It just sat there, silent, cold, unmoving. Again. And still, the thought crept in. What if it didn’t respond next time? What if it did, and he lost control again? He swallowed it down, just like he had everything else since the breach. Instead, he stepped forward slightly and spoke. Not loud, not challenging. Just enough to be heard.
“If we’re landing on a bridge or a top deck, it’s not going to be open space. Not really.” His tone was steady, eyes locked on the map but not really seeing it. “Fighting that close... you don’t get a second chance if you slip. Especially not with all of us packed into one spot.” He tapped the table once with his knuckle, the motion brief and rhythmic. “And what happens if Cao Bao’s not there when we land? Do we have a plan for that?”
He didn’t expect an answer. Maybe someone would have one. Maybe they wouldn’t. He was used to that part, being the one who asked questions out loud that others didn’t want to say. He drifted back a step, eyes lowering slightly, and let the conversation move on. But his gaze found Mikey’s silhouette beside him again. The faint furrow of her brow. The way she stood with her weight shifted slightly forward, alert, even when exhausted.
She hadn’t said much either, she didn’t need to. Just having her there grounded him more than he wanted to admit. He wasn’t sure what had shifted between them exactly, not after the camp, not after that night on the roof, but something had. Something small, and quiet, and certain.
He wasn’t just standing here for the mission, he was standing here because she was too, just in case she needed someone steady beside her again. Without thinking, almost unconsciously, he shifted his stance. One foot slightly forward, like hers. Shoulders square, just like hers.
Thalorian blinked again. Then slower, once more, as the girl before him scrunched her face into a pout and turned away with a huff. She muttered something sharp and small, something clearly wounded, as though his words had hit harder than intended, and suddenly he found himself in one of the most mystifying positions of his life: being scolded by a little girl in rags who had just emerged from an arcane ritual bathed in forest light. He sat there, kneeling, stunned, mouth half-parted in an expression older than apology but no less helpless.
“Wait-I…” he started, then stopped, his hands lifting instinctively in front of him like he might shield himself from the weight of her indignation. “I didn’t mean it like that.” His ears were definitely red. Possibly his whole face. Spirits, he’d offended her already.
The longer he looked at her, the more confused, and fascinated, he became. She was pouting, yes, but not in a way that was meaningless. She puffed herself up, chest out, spine straight, and glared at him like she was trying to reclaim the stage he'd accidentally trampled. The ruined cuffs at her wrists didn’t clink so much as creak as she shifted, held in place by rot and rust and… symbolism, maybe? His eyes darted to them briefly, brows tugging together in concern.
And then came the introduction, theatrical, proud. The exact opposite of what one might expect from someone who looked so… displaced. Not because she was small. Or young. Or strange. But because she wasn’t afraid to be all those things. She stood there, cuffed, frayed, furious, and declared herself Rider like the whole forest should kneel. And somehow, part of him wanted to.
“Are you my master, mister…?”
The question hung in the air like dew before dawn. Thalorian’s expression softened, his body relaxing just enough for a breath to slip out. He glanced around the grove, checking for any shift in wind, in roots, in birdsong. Nothing had fled. The earth hadn’t buckled. The moss still reached toward the morning sun. She was not a disruption. The land had accepted her, even if his mind hadn't caught up.
He smiled, awkward but warm, and rubbed the back of his neck. “I suppose I am, yeah.” He paused, then added with a bit more certainty, “Though ‘Master’ feels a bit grand, doesn’t it?” He rested his hand lightly over his heart. “I’m Thalorian. And if it’s alright with you, I’d rather be your partner.” There was no flourish in it, no command. Just an offering.
As he looked at her again, the words she’d used echoed back: Heroic Spirit. He could feel it now, the pressure of her existence, the weight that seemed so out of place for her form. His circuits whispered in response, not in fear but in recognition. There was power there. Not uncontained, but caged. Softly pulsing beneath skin that shouldn’t hold it. A mismatch in every possible way, and yet…
The cuffs, his gaze drifted back to them. “Do those hurt?” he asked, quiet again. “You don’t have to wear them here. Not if you don’t want to.” He reached into the fold of his cloak and gently tugged loose his woolen scarf. Soft, hand-dyed green with trailing embroidery faded at the edges. It smelled faintly of rosemary and forest smoke. His mother’s.
He shouldn’t offer it but she looked cold. Not because of the air. But because something about her felt like it hadn’t been warm in a very long time. Thalorian held the scarf out toward her, both hands open, fingers curled beneath it like offering bread to a cautious animal. “You can borrow this,” he murmured. “It’s not much, but it’s warm. And it’s yours for as long as you need it.”
She wasn’t what he expected. But that didn’t matter anymore. Because the forest had already made its decision, and so had he.
Aureus Deus Bellator
The climb was steady. Stone crunched beneath armoured boots, dust curling in the morning air. The path wound upward in switchbacks and crags, but Aureus Deus Bellator did not stumble. Each step was deliberate. To the world, it might look like a slope. To him, it was absence. Silence. A path without cheers, a hill without purpose. But he did not walk in the world as it was, he walked in the Arena. Because if the Arena no longer existed, then he would carve it back into the world with every step.
Behind him, his Master followed with robes, relics, and riddles, his presence strange and faintly sacred, like incense trailing from a forgotten altar. Aureus did not look back. The man was not his master, but a spectator. The only master here was glory.
High above, from the ramparts, a figure loomed beside a massive ram-like beast—cloaked in beauty and flanked by light. She did not descend but stood apart, above, not out of honour, but avoidance. She had no dust on her feet, no danger at her throat. She raised her hand, not in challenge, but in comfort, and conjured her strike from behind stone and sky. Aureus watched her conjure the storm. A barrage, not a duel. Arrows of radiant energy, spilling from her and soaring downward. His lip curled.
"Feather-light arrows, and a heart no heavier. Talis pugna, talis virtus.” He did not flinch. Instead, he stepped backward, grasped Minoru by the robe, and yanked him in beside him. "Come here, unworthy one. Lest your death in the first act drown out the ovation I am owed."
With one sweeping motion, he traced an arc in the air—light bleeding from the motion like paint on canvas. It coalesced into a curved wall of radiant bronze: Scutum Victoriae. The shield, engraved with latin laurels, thudded into the earth, Wide and towering, and then the storm struck. Magic collided with bronze in bursts of shrieking light. Arrows cracked, shimmered, and burst, some sliding off the shield’s curve, others breaking in blooms of hot wind. But none passed and the shield held.
And as the final arrow died against bronze, the first sound came, a rising roar, the crowd had stirred. Cheers, calls, and the stamping of phantom feet. The air pulsed with the rhythm of breath held no longer. Not for victory, but for survival, for spectacle, for the promise of more. The Arena was awake now and Aureus felt the pull behind his ribs, the rising rhythm.
The arrows had not sought contest. They had sought distance. As the final arrow clattered and died against the bronze, Aureus released his grip. The shield began to dim, not discarded but fading, its duty fulfilled. He did not watch it vanish. The Arena had seen the act. The curtain could rise again.
“They attack from safety. This is not glory.” He moved forward. Footfalls struck in rhythm, echoed back by the unseen crowd. He did not look back at Minoru again, he had given the man the shadow of his shield and now he would give them the show.
The forest above Saint-Léonard was quiet by the time Thalorian arrived, dusk slanting through the pines in long golden bars, the scent of moss and wet bark hanging in the air. Mist clung to the trees. Beneath his boots, the soil softened, still holding the melt of a recent snow.
He paused at the ridge, where the treeline opened just enough to see the faint scatter of village lights down in the valley. The underground lake slept beneath him somewhere. He could feel its stillness, cool and resonant, beneath the slope.
“This is it,” he whispered. “The pull ends here.”
Tuthail padded silently to his side, barely disturbing the underbrush. The spirit’s leafy fur shifted like wind-touched reeds, his presence more felt than seen. Together, they moved inward.
Thalorian’s campsite was a modest hollow tucked between three old trees, each grown at such an angle that their roots had formed a natural cradle in the earth. He placed one palm against each trunk, eyes closed, listening, not to words, but to rhythm. The way the mana rose and fell with each breath of wind. The way the roots whispered across stone. It was old here, slow, alive.
He unshouldered his satchel and unpacked what he needed, the components he'd carefully chosen for turning this space into a sanctuary. Ritual stones, polished seed-charms wrapped in his mother’s scarf, a bundle of horn-blades and chalk. Everything had a place, and everything he placed had a purpose. This was only the beginning. The forest wouldn’t open itself to him all at once. Tonight, he’d lay the bones, quiet work with careful rhythms.
He wouldn’t finish tonight, not properly. That would come after the summoning. After he knew what kind of presence the forest was being asked to shelter. Laying wards, tuning the leyline, completing the field. He knew the order of operations by heart. The plan had been forming for days, long before the scale had begun to sing.
The firepit he made was small and circular, built of old river rocks carefully chosen for their lichen patterning, sun-sleepers, Tuthail had called them once. Before lighting the flame, he laid out three stones: one carved with Luis (rowan, protection), one with Coll (hazel, insight), and one blank. He placed the blank one between the other two and pressed two fingers to its surface.
“Luis to watch. Coll to know. Stone to remember. Let this place learn.”
As the words sank into the grove, the stones took on a faint gleam, and the air quieted. The triadic ring was meant to be subtle, a low hum of order and memory. Not a true barrier, but a circle of stillness, something to help the land recognize what did not belong. It was also the first anchor in a larger spiritual lattice he would finish tomorrow.
While Thalorian worked, Tuthail moved along the grove’s edge in wide arcs, a small pouch slung around his neck by a loop of braided reed. From within it, he retrieved thin rune-etched tokens, wooden slats and flat stones that Thalorian had pre-carved and imbued with his mana. With quiet care, the spirit buried them into the earth at intervals between roots and under moss, placing them where they would harmonize with the grove's rhythm.
With the fire lit, Thalorian began the grounding chant, not sung, but intoned in a breath-like cadence. He knelt, pressed his forehead to the soil, and recited:
“By ash and thorn, by wind and moss, Let this place forget its noise. Let roots grow inward. Let breath fall low. Let nothing here be found.”
Each verse was paired with motion. One hand drawn through soil. One circle carved around the firepit with a bent ash branch. Three pebbles moved clockwise around a lichen patch. It took an hour to complete.
Afterward, Thalorian walked the grove’s perimeter and buried three seed-charms, hazel, ivy, and willow, at points that formed a rough triangle. They weren’t to grow tonight. Only to listen. Later, he would awaken them.
By moonlight, he carved Duir into the fallen tree nearby, a straight line intersected by two slashes, like the gateway it symbolized. He traced it with fingertips soaked in creek water and whispered a silent promise.
When at last he unrolled his blanket beside the roots of the old ash tree, the forest was still. Tuthail curled nearby, nose tucked beneath his fern-fringed tail. Thalorian stared up at the canopy and watched the branches sway. Sleep came slowly, but without fear.
Morning – The First Day
He woke with the first light of dawn seeping through the trees, casting everything in pale gold. Fog clung low to the soil. His fingers were damp from dew and his breath visible in the cold air. Thalorian sat up and took a moment to breathe. The birds sang, and the wind stirred the leaves overhead. He placed a hand on the soil and felt the threads he’d woven the night before. They held.
He moved carefully, checking the stone ring, refreshing the glyphs, and whispering quiet harmonics into the hidden charms. Tuthail moved with him, planting his paws deliberately, releasing quiet waves of natural stillness, coaxing the grove to hold its breath and mask the disturbance in its own rhythms across the grove’s spiritual surface. Together, they veiled the space.
Once everything was still, once the forest held its breath, Thalorian stepped to the center.
From his satchel he withdrew it, the scale. Green-black, slick like polished stone, and strangely warm. Veined like leaf marrow. He had always assumed it was from a forest beast. Something old. Something aligned with the wilds. He knelt and placed the scale in the exact center of the cleared circle.
Tuthail padded to the edge of the ritual space and lay down, nose to the earth. His leafy tail coiled around a tree root as he exhaled slowly, syncing his breath with the stillness of the grove, urging the trees and undergrowth to hush in sympathy.
Then, quietly, Thalorian knelt on hands and knees at the edge of the ring, fingers splayed against the soil, eyes closed. He began the summoning, voice low, steady, tuned to the grove’s rhythm.
“Spirits of strength, of skies and roots. I offer life, I offer shelter. I ask, not for power, but for help. Let one who walks with will… walk here.”
The glyphs around the stones lit faintly. The air thrummed. Leaves spiraled upward without wind. The scale brightened, brighter, and then broke into light.
Thalorian held still, hands pressed to the earth, eyes gently clasped shut. He felt it before he heard it: a cluster of impacts rippling through the soil. Fast, heavy. Four... no, five. Only then did he lift his head and open his eyes, as the light was fading. The pressure eased. The ground stilled. The air quivered.
And when the light cleared, a girl stood in the centre of the ring.
A small, dark-eyed, and unassuming girl. But the air bent strangely around her, as though the grove itself couldn’t quite decide how to hold her shape. Thalorian blinked, stunned, but didn’t move immediately. Slowly, he shifted back from hands and knees to kneeling, lifting one hand from the soil, palm open, fingers loose. It took him a moment to speak.
“…Welcome,” he said softly. “You’re… not quite what I expected.”
Titles: The Hedgeborn (derogatory nickname among traditional magi) The Druid’s Son Gender: Male Age: 20 Alignment: Chaotic Good Affiliation: None Clock Tower Rank: None Command Spell Extending from his left shoulder down his arm, hand, and fingers. Designed like intertwining tree branches and Celtic glyphs. Color: Forest Green
Background
Thalorian was born far from the Mage’s Association, but his roots run deep within it. His mother, Elisabeth Varnhegan, was the second-born daughter of a prestigious English mage family known for their structured ritual magic, a system optimized around Norse runes, elemental theory, and legacy. However, the Varnhegans had once been something older. Before politics and prestige, before efficiency became dogma, they were druids. They spoke to the land in Ogham, etched glyphs into stone circles, and lived according to the rhythm of ley lines.
By Elisabeth’s time, that tradition had become little more than myth, retained in old texts but dismissed as impractical compared to modern magecraft. She learned it, memorized it, and practiced it in secret, but her true education was in dominance, control, and the rigid inheritance of magic.
Eventually, Elisabeth walked away. She abandoned her name, her Crest, and the Association entirely. In the years that followed, she fell in love with a mundane man, a kind soul untouched by mage society. Their time together was short but deeply cherished. When he passed, Elisabeth chose to remain in the countryside, raising their son alone and far from the reach of her former life.
It was early in Thalorian’s childhood that Elisabeth noticed something strange. Even without formal testing, she could feel it. Mana clung to him, and the forest seemed to lean toward his voice when he laughed. Though his father had no magical aptitude, Thalorian’s prana resonated with the world around him with unusual sharpness. It was not chaotic, but deliberate and vibrant.
Elisabeth understood then that the Varnhegan blood had not faded. Somehow, against the odds, it had crystallized within her son, a presence more focused and more refined than anything she had seen even among trained heirs.
It frightened her. She had abandoned her family to escape that legacy, and now, unknowingly, she had passed it on in a form even they might covet if they ever learned of him.
Perhaps it was this fear, as much as love, that led her to teach him magic differently. Not as a tool for conquest, but as a conversation with the land. Not as an inheritance, but as a joy.
She passed down the Ogham runes she had practiced in secret, showing him how to carve them into bark, how to listen for the thrum of old ley lines beneath his feet, and how to feel the changing breath of the seasons. Magic was not obedience or control. It was reverence. Play. Curiosity.
It was during these early years that Thalorian met Tuthail, a fox-shaped forest spirit, old enough to remember the first druids, wary of humans, and reluctant to interfere. Drawn by Thalorian’s purity, yet cautious of Elisabeth’s bloodline, Tuthail kept his distance at first. Over time, however, the spirit grew to trust the boy and began teaching him things even Elisabeth could not: how to feel resonance beneath words, how to hear the silent songs of the land, how to exist with magic rather than over it.
In time, Thalorian’s mastery of Ogham grew far beyond his mother’s. Where she had only fragments, he had time. Where she had secrecy, he had freedom.
But not all things remain still forever.
In the final year before the War, Elisabeth began to wither. There was no visible cause, no curse, no injury he could see. Only a slow, terrible fading. Her magic dulled. Her hands shook. Her laughter grew soft and strained.
Thalorian tried everything. He blended salves and tinctures from ancient herb lore. He inscribed healing runes beneath her bed and lined their home with bounding circles tuned to harmony and rest. He performed quiet rituals, trying to draw gentle ambient mana into her from the nearby leylines, not to force healing, but to harmonize her spirit and slow the decline.
Though he tried every remedy and rune he knew, her spirit seemed to slip further from the world with each passing day.
And then, one night, the Command Spell burned itself into Thalorian’s arm.
Panicked, he ran to her, and for the first time in years, saw true fear in her eyes.
It was Elisabeth who explained the truth. She told him about the Grail War, about Servants and Masters, and about the death that inevitably followed those chosen.
She begged him not to participate. She told him to surrender the Command Spell, to sever the bond before it could be sealed. She warned him that staying would mean certain death.
And for a moment, he agreed. He nearly did.
Until she weakened further, collapsing into his arms, and he heard, from broken lips, her whispered fear: "Don’t... throw your life away..."
And for the first time, Thalorian asked what the Grail truly was.
When she told him that it could grant any wish, he realized there was still hope.
Not for power. Not for glory.
But for her.
And so, against her will, with a heavy heart and trembling conviction, Thalorian made his choice. He would claim the Grail. He would save her. Even if it cost him everything else.
Though he did not fully understand how, he felt a pull. It was subtle but persistent, a resonance through the strange sigil seared onto his arm. At the same time, the forest itself grew restless. The leylines that had always hummed quietly now stirred with unfamiliar tension, their currents shifting unnaturally. Tuthail, ever watchful, confirmed it with a simple warning: "The world is calling you. It will not wait."
Both spell and spirit seemed to point toward the same place.
Toward Sion.
And so, with little more than instinct, memory, and the silent support of an ancient spirit, Thalorian set out for where the leylines churned and fate awaited him.
Personality
Thalorian is a soul shaped by stillness, by soil, by old songs carried in the bones of the land. Gentle, curious, and instinctively kind, he believes magic is a conversation, not a command. It exists to protect, heal, and grow, not to dominate.
He distrusts cruelty and resists the idea of controlling others, even his own Servant. He prefers collaboration, trust, and respect. Yet beneath his gentleness lies a quiet strength: those who harm life or twist nature will find in him an unyielding defender.
He is slow to anger, quick to trust, and vulnerable to betrayal. His bond to people and the land runs deep, and when hurt, he withdraws like a wounded animal rather than lashing out.
Though self-taught in many ways, Thalorian is intelligent and perceptive. He views the world like a puzzle made of rhythms—people, places, energy. He is most comfortable outdoors, grounded by the feeling of soil and sun, but adapts well when challenged. Cities overwhelm him at times; he finds them “loud in all the wrong ways,” but he does not fear them.
Despite his talents, Thalorian often underestimates himself. Having never met another true magus, he has no real context for how rare or potent his magical aptitude truly is. He does not see himself as powerful, just in tune. He doubts, second-guesses, and sometimes holds back out of fear of harming someone or disrupting balance.
He is deeply sentimental. He carries his mother’s scarf in the bottom of his pack. He plants seeds in forgotten places. He speaks to birds and trees without expecting answers, simply because it feels right.
In the context of the Grail War, Thalorian is completely out of his element. The ruthlessness of other Masters may horrify him at first. The brutality of Servant battles will likely shake him. But he will adapt, not by becoming colder, but by becoming clearer. He will fight, if he must. And if he wins, it will be with conviction, cleverness, and the quiet power of someone who knows exactly what he is trying to protect.
At the start of the War, his wish is simple: To save his mother.
Magecraft Information
Elemental Affinity
Primary: Earth
Secondary: Air
Origin Growth — His magic seeks to nurture, adapt, and restore.
Number of Magic Circuits B
Quality of Magic Circuits A
Magecraft Thalorian practices Ogham Runecraft, an ancient and flexible form of druidic inscription magic based around resonance with nature and ley lines.
His magic focuses on the following:
Subtle stealth through environmental blending
Vine and root manipulation for mobility, ensnaring, or defense
Minor healing through harmonizing his spirit with surrounding natural mana
Simple bounded field creation tied to living wood and trees
Detection of nearby disturbances in ley flow
Creation of natural sanctuaries in the forest
While Ogham is highly adaptable, Thalorian requires a natural medium for carving or inscribing his runes. His style focuses more on harmony and control rather than explosive offense.
Familiar Name: Tuthail Type: Ancient Forest Spirit Form: Fox-like being, leafy green fur flowing like leaves in the wind.
Tuthail:
Senses leyline disturbances and changes in the land
Carves simple runes and channels Thalorian’s prana into them
Masks Thalorian’s magical presence against detection
Teaches fragments of ancient druidic magic (through cryptic metaphors and parables)
Tuthail sustains himself primarily through ambient natural mana, drawing on trees, plants, and rivers. In urban settings, he can feed from potted plants and scattered greenery but must also rely partially on Thalorian’s prana when nature is scarce. Although not directly combative, Tuthail acts as a spiritual guide and mentor figure. Their bond was formed naturally through resonance rather than ritual binding.
Bounded Field Creation Thalorian grows hidden sanctuaries from forest trees rather than building artificial workshops.
Effects of his bounded fields include:
Concealing his presence from magical detection
Passive health restoration over time
Creating unease or confusion in intruders
Amplifying leyline attunement inside the bounded area
Mystic Codes
Many Branches Bracers: Leather bracers carved with multiple Ogham runes, allowing Thalorian to activate minor magical effects. Grants access to runes for vine whips, root entanglements, defensive bursts, and sensory dampening. Effects are weaker compared to fully prepared runes on stones.
Girdle of Gort (ᚌ — Ivy Rune): A finely worked leather belt carved with the Gort rune. Grants the ability to summon vines or roots for binding and to blend into the environment for temporary camouflage.
Boots of Luis (ᚂ — Rowan Rune): Sturdy travel boots carved with the Luis rune. Grants the ability to perform two midair steps before landing, aiding movement and evasion.
Cloak of Nuin (ᚅ — Ash Tree Rune): A travel cloak etched with the Nuin rune. Slows falls drastically and allows short gliding descents from high places.
Spirit Whistle of Saille (ᚄ — Willow Rune): A ritual-carved bone whistle embedded with the Saille rune. Calls nearby lesser spirits (if willing), weakens illusions within a short range, and illuminates safe paths with ethereal blue wisps.
Nonmagical Assets
Handmade ritual kit — Including carved stones, chalk, dried herbs, and basic ritual implements
Titles: The Golden God Warrior, Specter of the Eternal Arena, Glory’s Final Arbiter Class: Berserker Gender: Male Era: 1st–3rd Century CE / AD Alignment: Chaotic Neutral Attribute: Man Colour: D4AF37
Strength: A Endurance: B+ Agility: C Mana: D Luck: C
History
Rome’s Colosseum was more than a battleground, it was a theater of war, where blood was spilled not in sorrow, but in triumph. The gladiators who fought beneath its scorching sun were more than warriors; they were living embodiments of greatness, their skill refined through pain, discipline, and sheer will.
Among them, the most legendary warriors were hailed as gods upon the sand, their victories met with deafening cheers, their movements shaping the rhythm of battle itself. Some etched their names into history, but many more transcended individual legacy, woven into the very spirit of the arena itself.
Through these men, combat became art, and through their relentless mastery, a new entity was formed. Aureus Deus Bellator is the collected triumph of Rome’s greatest fighters, not a singular soul, but the manifestation of battle perfected. He does not lament those who fell, he embodies their glory, their final strikes frozen in time, their echoes lingering across history as a spectacle that would never fade.
Summoning him is not calling forth a lone warrior, nor is it summoning a slave seeking freedom, it is invoking the theater of war itself, the Colosseum reborn through living radiance, clad in gold and wreathed in legend. Aureus does not fight for survival, he fights for the roar of the crowd, for the perfection of battle, for the eternal stage where only the worthy may stand.
Personality
Aureus Deus Bellator is the embodiment of combat as spectacle, a warrior who does not simply fight but performs, shaping each battle into a grand display of mastery. Arrogant beyond compare, he sees himself as the pinnacle of martial prowess, a force beyond human limitation, forged from the greatest warriors of Rome’s Colosseum. Every movement he makes, every strike he delivers, is done with intention, precision, and showmanship, not merely to win, but to be witnessed.
For Aureus, combat is not survival, nor duty, it is art. A duel is not a contest between two souls, but a moment in history, a scene to be perfected before an unseen audience. He believes that warriors should be measured not by strength alone, but by presence, technique, and the spectacle of their execution. If an opponent lacks these qualities, they are beneath him, undeserving of acknowledgment.
He does not obey commands; he chooses when to fight, who to fight, and how to fight. His so-called "Master" is not his ruler, nor his superior, but rather a mere spectator, fortunate enough to witness his greatness. At first, he speaks around them rather than to them, treating their presence as incidental rather than meaningful. If they wish to earn recognition, they must prove themselves, not through words, but through action.
Even as time passes, Aureus never truly accepts the modern world. The absence of Rome weighs heavily upon him, and though his initial outrage fades, his discontent lingers in sharp remarks and dismissive gestures. He does not complain outright, but his dissatisfaction is evident in the way he continually critiques his surroundings, commenting on their lack of grandeur.
Beyond his arrogance, Aureus carries a deep reverence for true warriors, those who embody combat with presence, discipline, and honor. While morality holds no meaning to him, strength in battle does, and an opponent who fights with brilliance and dignity may earn his grudging respect. However, those who rely on deception, cowardice, or dishonorable tactics are seen as stains upon the battlefield, unworthy of his time. Against such opponents, his scorn is absolute, and his refusal to acknowledge them is sharper than any blade.
His speech is layered in grandeur, often interwoven with Latin phrases, spoken as though proclaiming divine truths. His voice carries weight, commanding, theatrical, undeniably authoritative. He does not waste words on pleasantries or meaningless exchanges; each statement is crafted for impact, a declaration of his presence rather than mere conversation.
Aureus is not irrational, nor blinded by madness, his Berserker nature manifests not in frenzy, but in unshakable conviction. He is not a man, nor a servant to be controlled; he is the Colosseum reborn, the arena made flesh, the spectacle of combat given form. He does not serve. He does not bow. He is witnessed, and that alone is enough.
Class Skills
Furor Theatricus (Rank D → Conditional Rank B)
"Theatrical Fury"
Aureus's Mad Enhancement does not manifest as mindless rage, but as an unshakable compulsion to fight in a manner worthy of history. His fury is not reckless, it is measured, disciplined, and driven by the necessity of combat remaining a spectacle befitting the Colosseum’s legacy.
Baseline Rank: D – Provides a boost to Strength and Endurance, reinforcing Aureus's ability to endure prolonged combat and strike with unwavering force.
Conditional Rank: B – If an opponent relies on cowardly tactics, stalling, fleeing, deception, or otherwise avoiding direct engagement, Aureus's battle fervour intensifies. In this state, his mana recovery increases, and his agility is pushed to Rank B, ensuring he can close distances and dismantle evasive foes with relentless precision.
Retains eloquence, charisma, and tactical reasoning, as his madness is conviction, not chaos.
Personal Skills
Arma Colossei (Rank B)
"Weapons of the Colosseum"
Aureus does not wield a single weapon, he commands the arsenal of the Colosseum itself. Through grand gestures and calculated movements, he summons various gladiatorial weapons mid-combat, each materializing in bursts of golden light, their arrival carefully timed to enhance the rhythm of battle.
Weapons Summoned: Trident, net, spear, cestus (battle gloves), and other gladiatorial arms.
Theatrical Summoning: Weapons do not appear instantly, each is summoned through deliberate action, ensuring its arrival is as much a part of combat spectacle as the fight itself.
Combat Timing & Showmanship: Aureus’s weapons arrive exactly when needed, appearing as the final step of a motion rather than a sudden event. Every action flows seamlessly into weapon conjuration, reinforcing his battlefield dominance.
Manifestation Principle: These weapons are not illusions, but temporary physical constructs, forged from the unseen essence of the Colosseum, enforcing his belief that true battle demands variation and spectacle.
Imperium Spectaculi (Rank B)
"Dominion of the Grand Spectacle"
Where Aureus fights, the presence of the colosseum lingers, turning any battlefield into a grand stage for combat. Even where no arena stands, combat creates one, a contest of skill, presence, and spectacle, as if unseen spectators judge their every move.
Battlefield Reshaping: Combatants instinctively feel drawn into duels and structured engagements, compelled to fight as if the Colosseum itself demands it.
Unseen Spectators’ Judgment: Roars, gasps, and drumbeats begin bleeding into reality. Warriors who fight with dignity and presence feel a faint surge of power, while those relying on dishonourable tactics experience subtle disruptions, an unsteady grip, faltering words, mistimed movement.
Aureus Thrives in His Arena: The battlefield strengthens him, his strikes heavier, his movements sharper, as if his presence alone commands the flow of battle.
Endures Until The Final Strike: So long as the battle demands his presence, Aureus refuses to fall. Even when wounded, his sheer force of will keeps him standing until the moment the duel reaches its rightful conclusion. Though he does not fight for survival, the Colosseum will not let its champion fade before his performance is complete.
Memoria Gladitoria (Composite skill - Rank A)
"Memory of the Arena's Warriors"
Aureus is not merely one fighter, he is the sum of the Colosseum’s greatest warriors, their instincts and experiences ingrained within him. The echoes of thousands of battles shape his skillset, granting him the ability to shift between the combat disciplines of Rome’s many gladiatorial traditions. Through these inherited memories, he adapts fluidly to the nature of battle, proving his supremacy in any arena.
Unyielding spirit: The brutal realities of the Colosseum have conditioned Aureus to withstand mental warfare. Fear, coercion, and psychological manipulation falter against him, as the countless warriors within him have long since learned that hesitation leads only to death.
Instincts of the Besriarii: The memories of beast fighters grant Aureus natural advantages when facing non-human opponents, enabling him to read their movements and react accordingly. He holds inherent knowledge of how to evade, subdue, and kill wild creatures, from roaring lions to monstrous foes beyond Rome’s walls.
Furor Gregatarius: Trained in the brutal contests of one-versus-many combat, Aureus excels when surrounded, his movements adapting to fighting multiple opponents at once without losing efficiency. He instinctively manages angles, spacing, and engagement tempo to avoid being overwhelmed.
Adaptive Combat Mastery: Aureus instinctively recalls the battle styles of countless gladiators, enabling him to not only fight proficiently in various disciplines, whether mounted, unarmed, or armed with improvised weapons, but also counter those who specialize in them. He can unseat riders, suppress brawlers, evade beast-like aggression, and dismantle group tactics, ensuring his dominance in any combat environment remains undisputed.
Noble Phantasms
Arena Ludorum – Ludi Aeterni
"Games of Glory – The Eternal Spectacle"
Rank: A NP Type: Reality Marble Range: 0~50 meters Maximum Number of Targets: 15
For Aureus, the battlefield does not exist, only the Colosseum, roaring beyond time, demanding its warriors uphold the grand spectacle. The moment his Reality Marble manifests, the world simply steps into the truth of Aureus’s mind, a gladiator who has never known anything beyond this eternal arena.
Aureus is not an individual, he is a legion, forged from the countless warriors who bled, triumphed, and died beneath Rome’s gaze, their spirits merging into one undefeated champion. In Arena Ludorum, there is no external force, no interference, only battle, as dictated by the expectations of unseen spectators beyond time.
Reality Marble Activation: The battlefield reshapes into a vast Colosseum, enforcing the laws of its eternal spectacle, where Aureus alone commands the combatants within it.
Legion of One: Aureus does not summon warriors, he becomes them, ensuring every combatant in the Colosseum faces not echoes, but purely him, in different forms, all motivated by the phantom audience’s approval.
Absolute Combat Law: Upon activation, the Colosseum restricts battlefield conditions, preventing outside intervention, external magic sources, and abilities that manipulate reality outside of direct combat. Noble Phantasms tied to raw combat remain, but those reliant on external forces falter against the Colosseum’s demand for martial prowess.
Oppressive Atmosphere: Every strike carries weight beyond mere force. Enemies feel the unseen audience’s judgment, their movements subtly pressured by roars and drumbeats, as if every action is scrutinized in real time. To falter is to be condemned by the spectacle itself.
Excidium Gloriae – Iudicium Ultimum
"The Fall That Crowns Glory – Final Judgment"
Rank: A+ NP Type: Anti-Unit Range: 10 meters Maximum Number of Targets: 1
At the conclusion of a worthy duel, Aureus raises his hand, releasing his gladius into golden light. For a few seconds, it vanishes entirely, and the battlefield falls silent, the unseen audience ceases its roar, the crowds roar fades, and judgment begins. This moment of absolute quiet lasts just long enough for the verdict to be decided, not by Aureus, but by the unseen spectators. Then, the weapon returns, taking one of two forms:
Gladius Divinus – A radiant blade that pierces any defense, concept, or spell, an executioner’s sword designed to sever fate itself.
Rudis Misericordia – A simple wooden training sword, given only to magnificent opponents, symbolizing their right to leave the battlefield in honor.
Aureus himself never decides which form appears, the Colosseum itself judges, rewarding glory or delivering punishment. Once the choice is made, Aureus will not strike again. The judgment is final.
Titles: The Golden God Warrior, Specter of the Eternal Arena, Glory’s Final Arbiter Class: Berserker Gender: Male Era: 1st–3rd Century CE / AD Alignment: Chaotic Neutral Attribute: Man Colour: D4AF37
Strength: A Endurance: B+ Agility: B Mana: C Luck: C
History
Rome’s Colosseum was more than a battleground, it was a theater of war, where blood was spilled not in sorrow, but in triumph. The gladiators who fought beneath its scorching sun were more than warriors; they were living embodiments of greatness, their skill refined through pain, discipline, and sheer will.
Among them, the most legendary warriors were hailed as gods upon the sand, their victories met with deafening cheers, their movements shaping the rhythm of battle itself. Some etched their names into history, but many more transcended individual legacy, woven into the very spirit of the arena itself.
Through these men, combat became art, and through their relentless mastery, a new entity was formed. Aureus Deus Bellator is the collected triumph of Rome’s greatest fighters, not a singular soul, but the manifestation of battle perfected. He does not lament those who fell, he embodies their glory, their final strikes frozen in time, their echoes lingering across history as a spectacle that would never fade.
Summoning him is not calling forth a lone warrior, nor is it summoning a slave seeking freedom, it is invoking the theater of war itself, the Colosseum reborn through living radiance, clad in gold and wreathed in legend. Aureus does not fight for survival, he fights for the roar of the crowd, for the perfection of battle, for the eternal stage where only the worthy may stand.
Personality
Aureus Deus Bellator is the embodiment of combat as spectacle, a warrior who does not simply fight but performs, shaping each battle into a grand display of mastery. Arrogant beyond compare, he sees himself as the pinnacle of martial prowess, a force beyond human limitation, forged from the greatest warriors of Rome’s Colosseum. Every movement he makes, every strike he delivers, is done with intention, precision, and showmanship, not merely to win, but to be witnessed.
For Aureus, combat is not survival, nor duty, it is art. A duel is not a contest between two souls, but a moment in history, a scene to be perfected before an unseen audience. He believes that warriors should be measured not by strength alone, but by presence, technique, and the spectacle of their execution. If an opponent lacks these qualities, they are beneath him, undeserving of acknowledgment.
He does not obey commands; he chooses when to fight, who to fight, and how to fight. His so-called "Master" is not his ruler, nor his superior, but rather a mere spectator, fortunate enough to witness his greatness. At first, he speaks around them rather than to them, treating their presence as incidental rather than meaningful. If they wish to earn recognition, they must prove themselves, not through words, but through action.
Even as time passes, Aureus never truly accepts the modern world. The absence of Rome weighs heavily upon him, and though his initial outrage fades, his discontent lingers in sharp remarks and dismissive gestures. He does not complain outright, but his dissatisfaction is evident in the way he continually critiques his surroundings, commenting on their lack of grandeur.
Beyond his arrogance, Aureus carries a deep reverence for true warriors, those who embody combat with presence, discipline, and honor. While morality holds no meaning to him, strength in battle does, and an opponent who fights with brilliance and dignity may earn his grudging respect. However, those who rely on deception, cowardice, or dishonorable tactics are seen as stains upon the battlefield, unworthy of his time. Against such opponents, his scorn is absolute, and his refusal to acknowledge them is sharper than any blade.
His speech is layered in grandeur, often interwoven with Latin phrases, spoken as though proclaiming divine truths. His voice carries weight, commanding, theatrical, undeniably authoritative. He does not waste words on pleasantries or meaningless exchanges; each statement is crafted for impact, a declaration of his presence rather than mere conversation.
Aureus is not irrational, nor blinded by madness, his Berserker nature manifests not in frenzy, but in unshakable conviction. He is not a man, nor a servant to be controlled; he is the Colosseum reborn, the arena made flesh, the spectacle of combat given form. He does not serve. He does not bow. He is witnessed, and that alone is enough.
Class Skills
Contemptus Arcanum (Rank C)
"Contempt for the Arcane" Aureus does not recognize magic as a true force in battle, to him, it is a coward's tool, a feeble attempt to substitute mastery of the blade with deception. He refuses to acknowledge spells as legitimate threats, often attempting to shrug off magecraft simply by rejecting its significance rather than through innate magical resistance.
He negates weaker magical effects, dismissing them as beneath him.
Higher-tier magecraft still affects him, but his sheer force of will may allow him to fight through certain effects that would hinder others.
The presence of magic-based opponents actively fuels his Berserker rage, if an enemy relies heavily on spells or ranged attacks, Aureus grows more furious, his conviction elevating his raw combat strength.
Furor Theatricus (Rank C → Conditional Rank B)
"Theatrical Fury" Unlike typical Berserkers, Aureus’s Mad Enhancement does not manifest as mindless rage, but rather as theatrical obsession and unshakable conviction in combat. However, the presence of magic-users shifts this dynamic, causing his fury to escalate in response to their cowardice.
Baseline Rank: C – Provides a slight increase to Strength and Endurance, reinforcing his unyielding battle presence.
Conditional Rank: B – If facing opponents who rely heavily on magic and ranged combat, his Berserker state intensifies, pushing his physical prowess beyond its typical limits.
Immune to fear, psychological interference, and commands that contradict his battle philosophy.
Retains eloquence, charisma, and tactical reasoning, as his madness is conviction, not chaos.
Personal Skills
Arma Colossei (Rank B)
"Weapons of the Colosseum" Aureus does not wield a single weapon—he commands the arsenal of the Colosseum itself. Through grand gestures and calculated movements, he summons various gladiatorial weapons mid-combat, each materializing in bursts of golden light, their arrival carefully timed to enhance the rhythm of battle.
Weapons Summoned: Trident, net, spear, cestus (battle gloves), and other gladiatorial arms.
Theatrical Summoning: Weapons do not appear instantly—each is summoned through deliberate action, ensuring its arrival is as much a part of combat spectacle as the fight itself.
Combat Timing & Showmanship: Aureus’s weapons arrive exactly when needed, appearing as the final step of a motion rather than a sudden event. Every action flows seamlessly into weapon conjuration, reinforcing his battlefield dominance.
Manifestation Principle: These weapons are not illusions, but temporary physical constructs, forged from the unseen essence of the Colosseum, enforcing his belief that true battle demands variation and spectacle.
Continuatio Proelii (Rank A)
“Battle Continuation” Aureus does not fall easily, so long as the performance must go on, he endures.
May resist death long enough for a final strike, last words, or sheer defiance.
Even when mortally wounded, his sheer willpower and refusal to fade into obscurity allow him to linger on the battlefield, ensuring his final moment is worthy of his legend.
He does not fight purely for survival, but for spectacle, meaning even his endurance reflects his need for battle to remain glorious.
Imperium Colossei (Rank B)
“Dominion of the Colosseum” Aureus does not simply fight within an arena, he embodies it, commands it, and reshapes it in his image. Even in battlefields that do not resemble the Colosseum, his presence alone alters the flow of combat, imposing an arena-like structure upon the fight.
Enemies find themselves instinctively constrained, forced into engagements that feel eerily like formal duels or grand spectacles.
Opponents who rely on chaotic, dishonorable, or deceptive tactics experience slight disruptions in their flow, as if the battlefield itself rejects their methods.
Those who fight with discipline, dignity, and theatrical prowess may feel a faint surge of empowerment, recognized as worthy combatants.
Aureus himself thrives in this structured battle environment, his movements sharper, his strikes heavier, as if the arena itself strengthens him.
Ovatio Spectaculi (Rank B+)
"Ovation of the Spectacle" Aureus does not fight alone, though unseen, the spirits of the Colosseum roar in approval, unseen spectators watching from beyond time itself. Their presence influences battle, reacting to combatants based on their dignity and conduct within the fight.
Auditory Phenomenon: As Aureus grows invested in battle, cheering, drum beats, and gasps begin bleeding into reality. The sounds cannot be traced, but they intensify as combat becomes grander, more dramatic, and more honorable.
Empowerment for Worthy Warriors: Fighters who engage with discipline, strength, and presence feel a slight surge in power, as though the arena itself recognizes them as combatants worthy of history.
Rejection of Dishonorable Combatants: Those who rely on cowardice, deception, or humiliation face subtle battlefield disruptions, mistimed movements, uneasy footing, or hesitations that create openings. Noble Phantasms and dishonorable abilities may even misfire beneath Aureus’s glare.
Aureus is affected more profoundly than others, where others might hear only faint echoes, he experiences the full weight of the ovation, feeding his power and reinforcing his dominance. The unseen crowd is not just watching him, they are judging him, exalting him, demanding his victory, amplifying his presence beyond normal limits.
Noble Phantasms
Arena Ludorum – Ludi Aeterni
"Games of Glory – The Eternal Spectacle" Rank: A NP Type: Reality Marble Range: 0~50 meters Maximum Number of Targets: 15
Aureus expands the battlefield into a grand Colosseum, its golden sands shifting beneath his feet. However, the true manifestation of this Noble Phantasm is himself, dividing into multiple warriors, each an extension of his will, his style, his strength, each wielding different weapons, perfectly synchronized to the rhythm of the unseen audience.
Reality Marble Activation: The Colosseum erupts into existence, shaping the battlefield into a vast arena where Aureus commands all within it.
Legion of One: Aureus does not summon warriors, he becomes them, ensuring every combatant in the Colosseum faces not echoes, but purely him, in different forms, all motivated by the phantom audience’s approval.
Absolute Combat Law: Upon activation, all active magic, abilities, and Noble Phantasms are canceled. Spells unravel, enchantments cease, and supernatural advantages vanish, forcing every combatant into pure combat. No external forces can reassert themselves while the arena remains active.
Oppressive Atmosphere: Enemies feel the weight of judgment, their movements subtly pressured by the roar of the phantom audience, as if they are being evaluated with every strike.
Excidium Gloriae – Iudicium Ultimum
"The Fall That Crowns Glory – Final Judgment" Rank: A+ NP Type: Anti-Unit Range: 10 meters Maximum Number of Targets: 1
At the climax of a worthy duel, Aureus raises his hand, releasing his gladius into golden light. For a few seconds, it vanishes entirely, and the battlefield falls silent, the unseen audience ceases its roar, Ovatio Spectaculi fades, and judgment begins. This moment of absolute quiet lasts just long enough for the verdict to be decided, not by Aureus, but by the unseen spectators. Then, the weapon returns, taking one of two forms:
Gladius Divinus – A radiant blade that pierces any defense, concept, or spell, an executioner’s sword designed to sever fate itself.
Rudis Misericordia – A simple wooden training sword, given only to magnificent opponents, symbolizing their right to leave the battlefield in honor.
Aureus himself never decides which form appears, the Colosseum itself judges, rewarding glory or delivering punishment. Once the choice is made, Aureus will not strike again. The judgment is final.
Jet hauled the heavy crate up behind him, the muscles in his arm straining under its weight. His grip was firm but trembling, every sinew in his body screaming at him to stop. He kept his stance wide and low, grounding himself to maintain balance as the crate threatened to topple. The exertion was beginning to wear him down, his reservoir of strength dwindling like sand slipping through an hourglass. He had abandoned his jacket earlier in the slog; it now lay crumpled over the edge of the crate. Beads of sweat glistened on his skin, catching the dim light like morning dew shimmering on blades of grass. The sweat had seeped through his battered top, forming dark, uneven patches that clung to his body.
He paused briefly, gasping for air as he raised the ramp, the sound of the hydraulics echoing in the bay. The final piece of gear was loaded. Relief flickered across his face, but it was short-lived. Jet turned to the others who were beginning to trickle into the bay. "That's the last of it," he announced, his voice hoarse and edged with fatigue. He let the cable of the crate slip from his hand, guiding it carefully onto the bay floor before stepping back. With a weary swipe of his forearm, he cleared the sweat dripping into his eyes.
"It's gunna take a bit to get these injectors installed," he muttered, nudging them with the toe of his boot as if sizing them up. "But first, I need to patch up that arm." He inhaled sharply, leaning against the workbench for support, nodding gently to it. "And," he added after a pause, his voice quieter now, almost to himself, "a spot of rest wouldn't go amiss, neither."
Fel was inscrutable as he helped set down the last bit of gear, not far from Jet. He was oddly angry at the mechanic, as if his injuries were in any way his own fault. (they weren’t, and Fel knew it…) He also understood how ridiculous his feelings were at that moment, but feelings and logic were seldom good bedfellows. He wanted to punch Jet in the shoulder, hard, and tell him if he had got himself killed out there, Fel would kill him! …but that was stupid, and even he was aware that it would do no good. Still, he was concerned for his friend, and stepped close to him, resting a hand on his shoulder and speaking low, quiet enough that it would be difficult to hear. “I can’t help you keep your word, if you go getting yourself killed on some rock. What the hell would Nova say? …go, get some rack. You need it. The engines will wait.” He spoke not from a perspective of actual mechanical knowledge, but as a pilot, who knew his ship as much by feel and sound, as by torque wrench and diagnostic – an esoteric connection that had served him well over the years. Now, his assertions about the condition of the UA had been met with raised eyebrows from Jet many times before. The same could be true now. But if Jet had rolled an insight check, he’d see that Fel was telling the truth. At least, the pilot fully believed what he had said. “You know you’ll do better work once you’ve had some rest, and with both arms, dammit. I need to talk to the crew, but what I have to say can wait till you’re upright, without fear of keeling over. You did good, partner. Real good. But you’re more important than any karking injectors.”
Jet opened his mouth to reply, but the words caught in his throat like gravel. His jaw tensed as silence filled the space where a response should have been. Nothing came out. He shut his mouth with a quiet exhale, the breath slipping past clenched teeth. Kark it all to hell. Fel was right, and the truth of it settled like a stone in his chest.
Nova’s name hit him low, twisting his gut without warning. If he had died here, alone and broken in the dirt... he shut the thought out before it could dig in. That road didn’t lead anywhere good.
And if she saw him like this? She’d come at him, flailing and furious, fire and panic spilling out in every direction. It wouldn’t be about the wounds or the blood or the close call, it would be about what he had nearly left behind. Fel would be standing beside her, arms crossed, saying nothing. He wouldn’t need to. That look of his would be enough to bury Jet in guilt deeper than any grave.
The two of them could make his life hell. Loud, relentless, impossible to ignore. But through all the noise and frustration, there was something steady in it. Something that held him up even when he tried to fall. Hell, maybe that was what home looked like for him. Maybe that was the point.
He gave a slow nod, shoulders heavy beneath the weight of everything left unsaid. “Yeah.” His voice barely made it out. “It can wait.”
He stood there beside the workbench a moment longer, shoulders hunched, sweat drying on his neck. His breathing had slowed, but only just. His prosthetic was gone, and the weight of that absence tugged harder than it should now. Fel’s words still echoed behind him, quiet but solid, the kind that didn’t need repeating.
As he passed Fel, he reached out and let his hand land on the pilot’s shoulder. Not a pat. Not a clap. Just firm enough to be felt, just long enough to say what needed saying. ‘Thanks. I hear you. You were right.’ He didn’t trust himself to put it into words, not with the burn in his throat and the ache behind his eyes. He gave the faintest nod as he moved past, then he left the hangar.
The jacket slung over his shoulder now felt like a wet tarp, every step down the corridor pulling harder at his bones. His boots thudded against the steel floor, rhythm slow and uneven. He didn’t limp, not exactly, but his body moved like a machine that had skipped too many maintenance cycles. Every joint felt like it needed oil. Every muscle told a story he didn’t want to hear. He had forgotten, for a little while, how old he really was. Fifty-four wasn’t ancient, not by spacer standards, but he used to feel younger. Moved younger. Thought younger. Today? Today had reminded him.
The corridor lights buzzed overhead, flickering in time with his steps. He didn’t bother going to the medbay. Not yet, That could wait. Everything could wait. He reached his quarters, the door slid open with a soft hiss. Inside, everything was still and quiet, the familiar room greeted him without judgment. He let the jacket fall where he stood, then toed off his boots, one at a time. Each motion sent a fresh jolt through his ribs, but he was beyond wincing.
He sat on the edge of the cot, the frame creaking in protest, then let gravity pull him the rest of the way down. His body settled into the thin mattress like it had found something close to peace. He stared at the ceiling for a long moment, watching nothing, and then he closed his eyes. The ship kept humming outside his door, the noise distant and soft, and Jet finally let it go.
[color=Blue][h1][b]A R C H A Z E N 32 | M | UK[/b][/h1][/color]
[hr]
My name is Archazen but, considering you are on my page, I'm sure you already knew that. Feel free to call me Archie, if you like.
I am a long time role-player of many years, roughly 15 years as of writing this, and I am open to RPing just about anything.
I have experience primarily with fantasy but I have also done Sci-fi, Horror, romance, slice of life, supernatural, etc, etc.
I will be uploading my RP requests as well as Bios of my OCs below please feel free to check them out and to PM if you have any interest in any of them.
I will primarily be roleplaying on my working days, my job has a lot of down time and my home life is hectic enough without trying to find time for roleplay. If I'm silent for a while, I'll let you know in advance if I can so I'd expect the same courtesy.
[hr][color=Blue][h1][B]C U R R E N T R P P R O J E C T S[/b][/h1][/color]
[hr]
[url=https://www.roleplayerguild.com/topics/192923-floating-star-wars-2-bby/ic]F L O A T I N G[/url] [color=DimGray]a s[/color] [color=ff0000][b]J E T K O R R I N[/b][/color]
[url=https://www.roleplayerguild.com/topics/193022-destiny-reborn/ooc]D E S T I N Y R E B O R N ![/url] [color=DimGray]a s[/color] [color=ff4000][b]K A E L T H O R N[/b][/color]
[URL=https://www.roleplayerguild.com/topics/193032-shadows-of-the-forgotten-realm/ooc]S H A D O W S O F T H E F O R G O T T E N R E A L M S[/URL] [color=DimGray]a s[/color] [color=0072bc][b]D M[/b][/color]
[URL=https://www.roleplayerguild.com/topics/192905-magicorp-wizards-gone-corporate/ic]M A G I C O R P: W I Z A R D S G O N E C O R P O R A T E[/URL] [color=DimGray]a s[/color] [color=ForestGreen][b]A L A R I C D R A K E[/b][/color]
[hr][color=Blue][h1][B]C U R R E N T R P R E Q U E S T S[/b][/h1][/color]
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[url=https://www.roleplayerguild.com/topics/192907-shadows-of-the-forgotten-realm/ooc#post-5540858]S H A D O W S O F T H E F O R G O T T E N R E A L M S - I N T E R E S T C H E C K[/url]
[hr][color=Blue][h1][b]C H A R A C T E R B I O S[/b][/h1][/color]
[hr][h2][color=RoyalBlue]I N U S E[/color][/h2]
[hider=Jet Korrin - SW]
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[h3]“The galaxy’s a mess, kid. Best get used to it.”[/h3][/centre]
[hr]
[centre][img]https://img.roleplayerguild.com/prod/users/a7da7c23-ba83-46fa-ae59-07f0a56b4216.jpg[/img][/centre]
[color=7ea7d8]Name:[/color] Jet Korrin
[color=7ea7d8]True Name / Alias:[/color] Tech, Ratchet, Junker, tinker.. the list goes on.
[color=7ea7d8]Faction:[/color] Ex-republic Mechanic
[color=7ea7d8]Rank:[/color] Master Technician
[color=7ea7d8]Species:[/color] Human (Coruscanti)
[color=7ea7d8]Age:[/color] 54
[color=7ea7d8]Sex:[/color] Male
[color=7ea7d8]Height:[/color] 6'4ft
[color=7ea7d8]Eyes:[/color] brown
[color=7ea7d8]Physique:[/color]
Sturdy and robust physique // combines strength with practicality // His frame reflects the weariness of a
seasoned mechanic who has spent countless hours hunched over starship consoles, yet his movements remain agile.
[color=7ea7d8]Hair:[/color] brown, graying hair // low bun
[color=7ea7d8]Skin:[/color] Originally Fair skin tone // bears the wear and tear of life spent tinkering // Bronzed from years under harsh suns
[color=7ea7d8]Force Sensitive:[/color] Unlikely.
[color=7ea7d8]NPC:[/color]
Alright, listen up. Rexa Voss—codename “Whisper.” She was more than just a partner; we danced through the stars together. Brave as a comet dodging asteroids, she earned a Republic Commendation for her gutsy moves during Operation Nebula Serpent. But the galaxy’s a cruel place, and it took her away. Deceased. Damn shame.
Now, Lena Talon—she preferred “Nova.” My apprentice, my right hand. We tinkered with hyperdrives, patched hull breaches, and shared stories over greasy caf. But fate’s a twisted navigator. Lena’s gone too, marked as deceased. She was family, and the void feels colder without her.
[color=7ea7d8]STRENGTHS AND WEAKNESSES:[/color]
[color=39b54a]Mechanical genius.[/color] Got this knack for machinery—can disassemble and diagnose complex systems like it’s a walk in the asteroid field. Ain’t just about fixin’ isolated problems, though. I take a whole-damn-ship approach. When scarcity hits, my creativity kicks in—I rig solutions with whatever’s lyin’ around. Starship schematics? Manuals? They etch themselves into my brain, like a tattoo on a spacefaring outlaw. I can visualize intricate designs, recall wiring diagrams, and dance with system interplay. It’s like I’m plugged into the cosmic mainframe. So whether it’s a Corellian freighter or an Imperial TIE fighter, I’m the mechanic who ain’t just fixin’ engines—I’m rewiring fate itself.
[color=fff200]Resilience,[/color] kid. It’s the only currency that matters out in the outer rim. Lost my share of folks. But you don’t survive this underworld by wearin’ your heart on your sleeve. Danger? Hell, it’s my workshop soundtrack—the hum of fusion cutters, the sizzle of repulsorlifts. See that flickering neon sign? It’s where I’m fixin’ up a stolen landspeeder, no questions asked. No roots, no sentimental attachments. Just me and the junkyard vibes. People? They’re like malfunctioning droids—wired wrong, glitchin’ at the seams. Nah, I ain’t a loner; I’m a grease monkey with a knack for jury-riggin’. The stars? They’re the neon signs reflected in oily puddles. Stoicism ain’t cold; it’s survival. Each scar’s a story—blaster burns, electroshock mishaps. Lost love, lost credits. But I keep wrenchin’, keep tweakin’. So, kid, remember: Resilience ain’t about fixin’ shiny starships. It’s about cobblin’ together rusty speeders and stayin’ one step ahead of the Hutts.
[color=ed1c24]Stubborn?[/color] Well, kid, let me tell ya. Yeah, I ain’t one to back down, even when the stars themselves seem to be conspirin’ against me. You see, life’s dealt me a hand full of busted hyperdrive coils and malfunctionin’ blasters. But I keep flyin’, keep fixin’. It’s like this: when the galaxy throws a curveball, I swing harder. Maybe it’s pride, maybe it’s just the way I’m wired. But that refusal to yield? It’s both my strength and my curse. So, kid, remember this—sometimes, the toughest battles ain’t in the stars; they’re right here, in your gut. And that stubbornness? It’ll either save your hide or send you spiralin’ into a black hole. Choose wisely.
[color=7ea7d8]APPEARANCE:[/color]
Jet’s face bears the marks of countless orbits around suns and moons. His skin, bronzed by space’s unforgiving rays, holds the memory of star maps traced with fingertips. Crow’s feet fan from the corners of his eyes—constellations of laughter, worry, and the weight of unspoken burdens. His eyes—deep and unyielding. They’ve witnessed hyperspace jumps and smuggler’s deals, betrayal and fleeting alliances. When Jet gazes at you, it’s like staring into the heart of a black hole—an event horizon where secrets collide. His jawline—square and resolute—speaks of resolve. It’s the anchor that keeps him grounded amidst the chaos of starports and cantinas. Scars, like asteroid impacts, trace the contours of his chin—a testament to battles fought and debts unpaid. Jet’s mouth—often a thin line—holds the echoes of lost comrades and unanswered questions. It’s the gateway to stories told over glasses of Corellian whiskey. When he smiles, it’s like a distant nebula flickering—a rare burst of warmth against the cosmic chill.
Jet’s frame is solid, built for the gritty underbelly of the galaxy. His shoulders—broad as a smuggler’s cargo hold—carry the weight of starship repairs and underworld secrets. Each muscle, honed by countless hours wrenching hyperdrive cores and recalibrating blasters, tells a story of survival. His arms—sinewy and scarred—are tools in themselves. The left, cybernetic and matte black, is a relic from his days in the replublic. It’s not just for show; it’s a fusion of strength and utility. When he grips a blaster, it’s like a wookiee’s embrace—firm but not crushing. His spine, slightly curved from years hunched over starship consoles, echoes the curvature of hyperspace routes. It’s a weariness etched into bone—the weight of lost comrades, unpaid debts, and unanswered questions. Despite weariness, Jet’s movements remain agile. He sidesteps danger like a nimble astromech evading blaster fire. When he pivots, it’s like a starfighter banking into a tight turn—graceful yet ready to unleash firepower. His boots—scuffed from countless cantina brawls—keep rhythm with the seedy undercurrents of the galaxy.
[color=7ea7d8]BIOGRAPHY:[/color]
Jet Korrin, a man of his years, a culmination of firefights, fist fights, spark lights, and long nights. A well-respected mechanic during his time with the republic turned back-alley tech for the many criminals, syndicates, and cartels. He's not to be messed with, and the common suspects in Nar Shaddaar know it. He wouldn't say he was "under their protection" more that everyone relies on him being there, in some way or another.
He generally keeps to himself, he shares a laugh in the cantina after a long day, sure, but making long-lasting relationships isn't for him, not anymore. He keeps his head down, day in, day out, working on whatever work seems to come his way. His resilience has managed to keep him going in a galaxy that seems to only ever to have the worst planned. His name known throughout both the shady underbelly of civilisation as well as spoken in high-regard through republic channels, whether it's getting a job done perfectly or done cheap and quiet-like, he's the man for the job.
His history before his republic days was nothing special, raised to a middle class family on Coruscant, he went to good schools and got himself a good education, he shined with mechanics much to the distain of his family, it being a working class job and all, but he liked it. He signed to the military at 16, getting himself off world and his parents off his back for good. He liked the military, a steady work style, known expectations and access to all the starships he could get his grubby hands on. He started out as any recruit does, with a blaster strapped and armour-clad but soon showed his worth to the engineers, getting a quick shift into the mechanic core by the time he was 17.
Still, Jet misses the adventure that his life used to possess, stalling out in his workshop getting tiresome, he was soon looking for his next stage, him being unaware of just how hectic that would be wasn't a problem, it wouldn't have stopped him regardless.
[/hider][hider=Kael Thorn - Destiny Reborn!][centre][img]https://txt.1001fonts.net/img/txt/dHRmLjk2LmZmMDAwMC5TMkZsYkNCMGFHOXliZy4w/grunger.regular.webp[/img][/centre]
[centre][i]”“In the shadow of my curse, I found strength. What’s a hero without a burden to bear?””[/i][/centre]
[color=ff4000]Age:[/color] 18
[color=ff4000]Type:[/color] Mage
[color=ff4000]Element:[/color] Air
[color=ff4000]Secondary (weapon):[/color] Fire
[color=ff4000]Rank:[/color] Varies on Symbiosis.
- Base = Apprentice Mage
- 25% = Iron + Sage
- 50% = Gold + Mage
- 75% = Silver + Wizard
- 100% = Platinum + Wizard + possible permanent possession.
[h2][color=ff4000]Backstory:[/color][/h2]
[hider=Click to unveil]
Kael Thorn grew up in the small town of Willow Springs, nestled among the rolling hills of upstate New York. The town was picturesque, with its quaint houses, winding streets, and a sense of quiet isolation. Kael’s childhood was marked by lazy summers spent exploring the nearby woods, riding his bike down dusty trails, and occasionally getting into minor mischief with his best friend, Jake.
His parents, both hardworking but unremarkable, ran a small antique shop on Main Street. The shop was filled with desiccated relics of the past—old typewriters, tarnished silverware, and faded photographs. Kael often helped out after school, dusting off forgotten treasures and listening to the stories behind them: his fascination with history and mystery began there, amidst the creaky floorboards and the scent of old leather-bound books.
School was a different story: Kael’s grades were lackluster, and he rarely felt motivated to excel. He daydreamed during math class, doodling dragons and knights in the margins of his notebook. Detention became a familiar place for him, whether due to tardiness, missed assignments, or simply zoning out during lectures. His teachers saw potential in him if they spent the effort to look, but Kael preferred the escape of fantasy novels and late-night video game sessions.
His attire matched his rebellious spirit. Black combat boots, baggy jeans, and a faded band t-shirt were his daily uniform. A red flannel shirt, worn open, completed the grunge look. His shaggy brown hair fell into his eyes, and he rarely bothered to comb it. Kael wasn’t interested in conforming; he wanted life to surprise him, to unfold like an epic quest with unexpected twists.
Kael’s hobbies reflected his inner world. Video games transported him to realms of magic and adventure, where he could be a hero battling dark forces. Anime introduced him to complex characters and intricate plots, and he’d binge-watch entire series during weekends. Dungeons & Dragons sessions with Jake and a few other misfit friends allowed Kael to step into different personas—a rogue thief, a brooding sorcerer, or a noble knight.
But perhaps Kael’s most intriguing pastime was exploring abandoned buildings. Willow Springs had its share of forgotten places—an old mill, a crumbling mansion, and an eerie asylum. Armed with a flashlight and a sense of curiosity, Kael would slip through broken windows, feeling the chill of decay and the weight of history. These places whispered secrets—the laughter of forgotten parties, the cries of patients, the echoes of lives left behind.
As for friends, Kael didn’t have many. Jake was his steadfast companion, sharing Kael’s love for the mysterious and the inexplicable. They’d swap ghost stories by the campfire, daring each other to venture deeper into the woods. But beyond Jake, Kael kept his distance: social interactions felt like a chore, and he preferred the solitude of his room, surrounded by stacks of fantasy novels and half-finished sketches.
One fateful day, Kael ventured into the abandoned soda factory. Its metal skeletons loomed against the sky, rusted and forgotten. As he stepped onto an overhead walkway, his footing gave way. He plummeted, wind rushing past, and then—darkness.
When he awoke, he was no longer in Willow Springs. The air pollution that permeated his lungs, replaced with fresh air and the smell of pine filled his senses. Where once was cement beneath his boots now lay soft, delicate earth. Those who greeted him, spoke of prophecies and ‘Reincarnates.’ Kael’s mundane life was wholly shattered, replaced by a destiny he couldn’t comprehend, or so he thought.
Kael’s search for purpose in this new, more interesting world led him through the hallowed halls of paladins and the arcane chambers of magi. He tried to fit into their ranks, to prove himself worthy, but the universe remained indifferent: he wasn’t special enough for their grand designs. Disheartened and taken from his familiar world, he clung to old habits—the thrill of exploring abandoned places, where echoes of forgotten lives whispered in the shadows.
One crisp autumn day, Kael stumbled upon ruins that seemed to resonate with his very soul. The stones hummed with ancient energy, and he felt an innate pull—a destiny carved into the moss-covered stones. He ventured inside, brushing aside cobwebs, and there, half-buried beneath rubble, lay a weapon unlike any other.
The dagger, its features scratched and vague lingered beneath his gaze, its blade stained with dirt and ash and yet still mustered the will to shimmer… replete with forgotten potential. As Kael reached for the implement, he heard a voice—a droning, otherworldly thrum that echoed deep within his mind. It spoke with authority, offset with a measured softness, as if the weapon itself held ancient wisdom upon an open palm.
“I am Nihilus,” the voice intoned. “Born before this world began. Bond with me, Mortal, and become more than you could ever be. More than you could ever wish to be. Both the paladins and the Magi will regret not helping to manifest your potential.”
The plethora of thoughts ricocheting around in his mind were intoxicating. Kael scarcely hesitated, fingers trembling as they touched the dagger’s hilt. Memories surged—a recollection of battles fought, of destruction under a blood-stained moon, and the taste of both victory and despair. Nihilus had a soul—a Demon's soul, imprisoned within the blade.
And thus, he was bound to it, as any paladin would be with their weapon. But this bond was different: Nihilus hungered—for chaos, for spilled blood, for dominion over realms. It whispered dark secrets—how to command the arcane, how to rend flesh, how to reshape the world. Kael’s mind blurred—the line between self and weapon fading. He became a vessel for Nihilus, [i]it’s pawn.[/i][/hider]
[h2][color=ff4000]Personality:[/color][/h2]
[hider=Click to unveil]
Kael’s curious mind, once a beacon of exploration, has been stripped of its innocence. No longer does he seek the thrill of adventure; instead, he hungers for control. The latent power within him pulses, demanding recognition. It’s a double-edged sword—a gift and a curse.
From a carefree boy, content with the simplicity of life, Kael has metamorphosed into a man burdened by the weight of his choices. Fear gnaws at him, and regret tugs at his heart. He knows he must act, for his actions ripple outward. He cannot be the reason for another’s evil.
And so, with determination, he walks the tightrope. He will wield his newfound “power,” but not recklessly. It must serve a greater purpose—a force for good. For Kael, redemption lies in the delicate balance between purpose and fear, between creation and destruction.[/hider]
[h2][color=ff4000]Appearance:[/color][/h2]
[hider=Image][img]https://img.roleplayerguild.com/prod/users/9de0f13f-4a76-4f3f-993a-5f6c4786c4ce.jpg[/img][/hider][hider=Description]
Kael stands at an average height, lean but sinewy. His frame suggests agility rather than brute strength. His eyes are a striking shade of deep blue, often reflecting determination and curiosity. His once shaggy brown hair now falls in a tousled cascade. Kael wears practical attire—a tunic of earth-toned fabric, reinforced with leather patches. His trousers are sturdy, allowing freedom of movement. Around his waist, a leather belt adorned with pouches for whatever he may need. Leather boots, worn but well-crafted, protect his feet from thorns and rocky terrain. Draped over his shoulders is a cloak of midnight blue, its fabric whisper-soft. The hood conceals his features when needed, casting shadows across his face.[/hider]
[h2][color=ff4000]Powers/Abilities:[/color][/h2]
[hider=Magic]
Kael has a very basic access to Magic due to his bond with his cursed weapon, this has allowed him to access his own affinity as well as that of Ty’Kyran’s.
[h3]Airblast (Air Sorcery)[/h3]
Medium: Somatic
[i]placing both wrists together with his hands outstretched, Kael can summon varying degrees of airblasts.[/i]
[h3]Fireball (Fire Sorcey)[/h3]
Medium: Somatic
[i]By focusing on the fire affinity cursed upon him, Kael can summon a ball of fire within his hand.[/i]
[h3]Lightning Bolt (Lightning Compound Sorcery)[/h3]
Medium: Somatic
[i]Reaching his hand out in a straight line and focusing allows Kael to mix Air and Fire to create a forceful lightning bolt from his fingertips.[/i]
[/hider]
[h2][color=ff4000]Weapon:[/color][/h2]
[Hider=Special ability: Symbiosis]
Kael’s cursed connection to his weapon has bonded his and Ty’Kyran’s souls. At will, Kael can activate their symbiosis which merges their physical beings.
0% Symbiosis (Kael Dominant):
Kael retains full control.
His actions are independent, guided solely by his desires.
25% Symbiosis:
Kael begins to feel Ty’Kyran’s presence—a subtle influence on his thoughts and emotions.
50% Symbiosis:
The balance shifts. Kael’s autonomy wavers, and Ty’Kyran’s desires seep into his consciousness.
75% Symbiosis:
Ty’Kyran’s rage and cunning surge.
Kael struggles to resist, but their minds blur together.
100% Symbiosis (Ty’Kyran Dominant):
Ty’Kyran takes over, wielding Kael’s body as his vessel.
Kael’s willpower is the last defense against complete possession.
Symbiosis changes several things as the level increases, allowing Kael additional availability to Ty’Kyran’s mana pool as well as his demonic strength, agility, and abilities and the exchange of his own autonomy. His own will is the deciding factor for how much he resists Ty’Kyran’s possession.
When merged with Ty’Kyran, Kael’s personality may shift. His normally cautious demeanor might become more daring, fueled by Ty’Kyran’s desire for destruction.
Physically, Kael's body goes through changes as the symbiosis increases. At low symbiosis levels, the changes are almost superficial, his muscles may bulge, his teeth grow sharp etc. Whereas at high levels, Kael would grow Ty’Kyran’s horns, his eyes would turn from calm blue to the Fiery hue of Ty’Kyran’s.
0% Symbiosis (Kael Dominant):
Appearance:
Kael appears entirely human.
His eyes are a calm shade of blue.
No visible alterations—just an ordinary young man.
Internal Sensations:
Kael feels no different from his usual self.
Ty’Kyran’s presence is a distant echo.
25% Symbiosis:
Appearance:
Subtle shifts begin:
His eyes occasionally flicker with a fiery glint.
Veins beneath his skin pulse faintly.
A hint of Ty’Kyran’s aura surrounds him.
Internal Sensations:
Kael experiences fleeting bursts of aggression or recklessness.
His thoughts sometimes echo Ty’Kyran’s desires.
50% Symbiosis:
Appearance:
The changes become more pronounced:
Horns emerge from Kael’s forehead, curving back like a ram’s.
His eyes now hold a dual hue—blue and fiery orange.
Tattoos resembling ancient runes appear on his arms.
His muscles ripple with newfound strength.
Internal Sensations:
Kael battles conflicting impulses—his will against Ty’Kyran’s.
Dreams blur memories of battles long past.
75% Symbiosis:
Appearance:
The horns grow longer, twisting like serpents.
Kael’s skin toughens, resisting minor cuts.
His teeth sharpen subtly.
His eyes blaze with Ty’Kyran’s rage.
Internal Sensations:
Kael’s autonomy wavers. Ty’Kyran’s voice whispers in his mind.
The urge to destroy battles his desire to protect.
100% Symbiosis (Ty’Kyran Dominant):
Appearance:
His skin takes on a faint, otherworldly glow.
Claws extend from his fingertips.
His entire presence radiates menace.
Internal Sensations:
Kael fights to retain fragments of self-awareness.
Ty’Kyran’s memories flood his consciousness.
[/hider][hider=Neutral Ability: Infernal Resonance]
Due to the Infernal origins of the weapon, it allowed Kael access to deeper levels of magic that he would be attuned to by himself, his spells becoming infernally empowered, well beyond what his abilities should allow.
For example, fireballs that should have been the size of a dodgeball blaze hotter, larger, and able to melt through stone. Airblasts become sharp cutting winds, and lightning bolts become uncontrollable like a storm.
To access this power, Kael must choose it, wielding the dagger. It comes with the risk of Ty’Kyran becoming more influential, furthering his symbiosis beyond his will.
[/hider]
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[centre][i]“I am oblivion—the void that swallows empires, the echo of annihilation.”[/i][/centre]
Age: Unknown
Type: Cambion Demon
Rank: Mythril
Appearance:
[hider=Image][img]https://img.roleplayerguild.com/prod/users/a2b0b297-2e85-4a15-a5c5-770c8f833521.png[/img][/hider][hider=Description]
Ty’Kyran’s eyes, twin orbs of seething intensity, mirrored the dying embers of distant stars. Within those crimson irises, the fury of collapsing galaxies churned—a testament to battles waged in the realms far beyond mortal time.
His skin, taut and unyielding, bore the hue of a sun nearing its final breath. The crimson expanse clung to the contours of muscle and bone, a testament to both resilience and vulnerability. Each scar etched upon his flesh told a story—a saga of skirmishes, of forces clashing in demonic arenas.
Ty’Kyran’s physique defied easy categorization. Slender, yet muscular, he moved with a grace that belied the raw power simmering beneath the surface. His muscles held strength in check—an energy harnessed, waiting for release.[/hider]
Backstory:
[hider=Unveil]
In the time prior to humanity's kingdoms, when Demons ruled the land of what is now Harvess, Ty’Kyran was already feared even among his own kin. Here, blood flowed like molten glass. Ages passed, malevolence simmered, steeped in the primordial chaos.
In this realm Ty’Kyran’s shadow fell. Mortals glimpsed him—a silhouette against the rising sun—and felt the tremors of destiny. They knew not his name but sensed his purpose: annihilation.
Ty’Kyran’s crimson eyes held no remorse. His wings, infernal tempests, swept across villages, toppling spires and extinguishing hearth fires. His greatsword, an extension of his wrath, cleaved through ancient oaks and castle walls alike. Each swing unraveled the delicate threads that bound their reality.
As Ty’Kyran roamed, they quivered. Mortals felt the weight of impending doom—their dreams haunted by visions of fractured worlds. A canvas for Ty’Kyran’s malevolence, each stroke tearing at the seams. His greatsword relished their souls, its blade etched with blood. The land bore scars—crops withered, rivers choked, and stones cracked. Ty’Kyran reveled in the symphony of destruction, each note resonating with his malevolent laughter.
The first paladins clashed with Ty’Kyran. Seraphina, their stalwart leader, driven by hope, struck at Ty’Kyran’s heart, only to meet his blade in her fall. As Ty’Kyran fell, Seraphina sacrificed her remaining lifeforce to seal Ty’Kyran within the very weapon he wielded, binding him to its malevolent power.
The paladins buried the greatsword deep within a sacred grove, where ancient oaks stood sentinel. Over centuries, the blade’s malevolence waned. Its once imposing form dwindled, until it resembled a mere dagger—a relic forgotten by all but the oldest trees.
And so, Ty’Kyran slumbered within the blade, his consciousness flickering in the dark. The dagger lay undisturbed, waiting for a time when destiny would stir it awake once more. Perhaps a curious adventurer would stumble upon it, unaware of the Demon’s legacy.[/hider]
[hr]
[centre][img]https://txt.1001fonts.net/img/txt/b3RmLjk2LmZmZmZmZi5Ua2xJU1V4VlV3LCwuMA,,/the-beast.regular.webp[/img][/centre]
[hider=Original Form:]
[centre][img]https://tse1.mm.bing.net/th?id=OIG2.nEIvVoPayktcLdA0Qnh2&pid=ImgGn[/img][/centre]
In the fiery depths of Ty’Kyran’s malevolent realm, where the screams of tormented souls echo through sulfurous caverns, Nihilus took shape–an embodiment of destruction forged within the infernal warforges.
The blade of Nihilus is wrought from infernal iron, a malefic substance that defies the laws of mortal craftsmanship. Its form remains unyielding–a straight line devoid of taper, culminating in a wickedly sharp point. This blade is no mere weapon; it is a manifestation of Ty’Kyran’s wrath, honed to cleave through armor, bone, and spirit alike.
Lifting Nihilus seems like an act of defiance against the very laws of reality. Mortal hands would strain under its weight, for the infernal iron has rendered it too heavy for ordinary men and women. As if the earth itself conspires against those who dare to wield it, the ground trembles beneath their feet, urging them to relinquish their grasp.
Wrapped in obsidian-black leather, the hilt provides a stark contrast to the blade’s malevolence. The crossguard serves as a macabre ornament–a testament to the blade’s otherworldly origins.
Nihilus transcends mere utility.. It is Ty’Kyran’s proclamation etched in fire and iron–a symbol of devastation and reckoning. The insatiable hunger for domination that drives him.
[/hider][hider=Dagger form]
[centre][img]https://tse4.mm.bing.net/th?id=OIG4.ZecmvueEOSHZQTICW6Zl&pid=ImgGn[/img][/centre]
As the power of Ty’Kyran waned, the greatsword form couldn’t be maintained. The once-glorious blade faltered, its form shifting and shrinking until it resembled a mere dagger. No longer capable of maintaining its grandeur, the greatsword surrendered to the inexorable pull of time.
The dagger, beneath the dust and ash, is a brilliant iron. the dagger feels deceptively heavy in hand. Its weight belies its seemingly unassuming appearance.The blade, straight and unadorned, lacks ostentation. No intricate patterns or embellishments distract from its purpose. The hilt, wrapped in a small leather cord, bears no gemstones or engravings. Simplicity masks its true significance. When gripped, the leather feels worn, as if it was eons old. The blade’s surface, when exposed to certain light, emits an eerie black glow—an otherworldly luminescence that defies explanation.
[/hider][hider=Symbiosis effect]
As the symbiosis increases and Ty’Kyrans power is allowed to take over, the weapon too grows. Kael is seen to wield a dagger but as the symbiosis grows, it would become a shortsword, an arming sword, a bastard sword, a longsword and finally into the greatsword Ty’Kyran once wielded.
Dagger (0% Symbiosis):
Kael wields a simple dagger, its blade unremarkable and compact.
The weapon serves as a tool rather than a formidable weapon.
Shortsword (25% Symbiosis):
As Kael activates symbiosis, the dagger begins to change:
The blade elongates, edges sharpening.
Intricate runes appear along the hilt, pulsing with energy.
The weapon gains weight, becoming more substantial.
Kael feels the surge of Ty’Kyran’s power, and the weapon responds.
Arming Sword (50% Symbiosis):
The transformation continues:
The blade grows further, balanced and deadly.
The runes glow brighter, resonating with ancient magic.
Kael’s grip adjusts to accommodate the weapon’s new form.
Ty’Kyran’s essence seeps into the steel.
Bastard Sword (75% Symbiosis):
The weapon becomes formidable:
Its length rivals that of a longsword.
Etchings on the blade depict scenes of battle and sacrifice.
Kael’s movements flow seamlessly with the weapon’s weight.
Ty’Kyran’s rage and cunning pulse through Kael’s veins.
Longsword (90% Symbiosis):
The blade reaches its zenith:
Polished to a mirror sheen, it reflects both Kael and Ty’Kyran.
The hilt bears symbols of dual mastery.
Kael’s identity blurs with Ty’Kyran’s memories.
The weapon hungers for conflict.
Greatsword (100% Symbiosis):
Finally, the dagger completes its transformation:
It reshapes into the magnificent greatsword Ty’Kyran once wielded.
The blade gleams with an otherworldly light, etched with ancient symbols.
Kael wields it effortlessly, channeling both their essences.
The greatsword embodies their combined strength and purpose.
[/hider][/hider][hider=Alaric Drake - MagiCorp]
[centre][h1][color=ForestGreen]A L A R I C D R A K E[/color][/h1]
[img]https://img.roleplayerguild.com/prod/users/3ad15822-88aa-4412-8f99-f2d2cb226126.png[/img]
“Magic is in the little things –
- A smile, a warm cup of tea, and unexpected kindness”[/centre]
[color=ForestGreen]Full Name:[/color]
Alaric Harvard Drake
[color=ForestGreen]Age:[/color]
38
[color=ForestGreen]Appearance:[/color]
Standing at an impressive 6 feet, his lean frame suggests athleticism despite years spent behind a desk. His chestnut-brown hair, perpetually tousled, catches glimmers of gold in the sunlight. The meticulously groomed brown beard adds character to his rugged handsomeness.
But it’s Alaric’s eyes that captivate—a mesmerizing blend of blue and green, shifting like the tides. When he focuses, they deepen to a stormy gray; when he laughs, they sparkle like sunlight on water. And there, on his left wrist, lies an enchanted compass tattoo—a fine reminder of adventure and direction. He got it during holiday turned disaster, where he lost his family forever.
In the corporate world, Alaric navigates with quiet confidence. Crisp white shirts, sleeves rolled up to reveal the compass, paired with tailored trousers—the uniform of a man who balances professionalism with subtle rebellion. Casual Fridays see him swapping ties for a well-worn watch, a relic from his travels with his father. His favorite black loafers carry stories of cobblestone streets and hidden cafés.
[color=ForestGreen]Worldview:[/color]
Alaric Drake is a man of quiet introspection and subtle rebellion. He possesses a deep sense of curiosity and a yearning for adventure, often finding beauty in the mundane. Alaric is introspective, frequently lost in thought during routine meetings, and has a habit of scribbling enchantment ideas on the margins of his reports. His colleagues see him as dependable and patient, always willing to lend an ear or stay late to fix a problem.
Beneath his professional exterior lies a dreamer with a wanderer’s soul. Alaric is passionate about exploring new places and experiences, which is reflected in his collection of travel brochures and vintage maps. He believes in signs and destiny, often drawing inspiration from his favorite book, “The Alchemist.” Alaric’s personality is a blend of responsibility and wanderlust, making him a unique and intriguing individual who navigates life with a quiet confidence and an ever-present sense of adventure.
[color=ForestGreen]Position:[/color]
Customer Service - Customer relationships and office maintenance and improvement.
[color=ForestGreen]Magic:[/color]
Alaric was being trained in the art of evocation by his parents but always had a knack for enchantment. After the death of his mother and father, Alaric left evocation behind him, only using it in minor ways for his own convenience but dived head first into enchantment. His personal enchantments seem mundane to most people but it's things he couldn't live without. Whether it's a pen enchanted to write whatever he is thinking, a self-tying tie, or his most important one, the compass on his wrist. He applies this by ensuring office enchantments are maintained, improved or undone as need be. His enchantments in the field are primarily for maintenance and clean-up of unsuspecting witnesses.
[color=ForestGreen]Resume:[/color]
Born to well respected evoker father and elementalist mother, Alaric always knew of magic but wasn't aware of the importance of it until he was 11 years old. He had often in his pre-magic years, done things that were left unexplained, like made his toys move by themselves. His father took him under his wing at this age and began to teach him. Over the years that followed, Alaric joined his parents on many expeditions and missions involving use of his new-found magic prowess. He wasn't gifted in evoking like his father and after a short stint at learning elemental control in which he managed to set fire to the living room carpet, meant he never truly experienced the danger that his parents did.
Shortly after Alaric had turned eighteen, he would go on his last expedition with his parents. It all started when he dreamt a week prior of a red robed figure warning him of disaster, he ignored this almost in it's entirety but during one late night where he couldn't sleep, he drew a compass on his wrist, closed his eyes, and focussed on it bringing direction to him and his family. When he opened his eyes again, he found the drawing had become an intricately detailed tattoo, one where when he touched it, pointed true-north.
On the first day of the final trip, the family was departing for an island off of the United Kingdom mainland. During their short boat trip, the weather seemed to be getting worse before violently growing into a hurricane, one seemingly solely located onto their boat. The boat eventually bowed to the storm, being destroyed in the process. Alaric managed to find his way to shore, using his compass, but never did find his parents.
The years following Alaric travelled for many years using his ill-gotten inheritance, until it was time to seek work. He flew back to his family home and wandered through halls in which he hadn't seen with adult eyes. Everything seemed wrong and destitute. When he was looking through his parents things, he found many letters from a company called 'MagiCorp,' it seemed they wanted his parents to join them for a very long time. A company solely for wizards seemed like a good lead for a career start. After several attempts of getting through and getting hired, he put his family home under a unique enchantment. One that would keep it safe from any trying to find it.
[color=ForestGreen]Interests:[/color]
-Travel
-Soulful music
-Reading
[color=ForestGreen]Non-Interests:[/color]
-Deep waters
-Fast food
-Crowded places
[color=ForestGreen]Other Junk:[/color]
-Alaric suffers from debilitating panic attacks when near deep water since the tragic end of his parents.
-Soulful music often brings back memories of meaningful moments and places he’s visited. Whether it’s a quiet evening in a cozy café or a walk through scenic landscapes, the music evokes a sense of nostalgia and warmth.
-Alaric's mother was a lover of books and research and, as Alaric grew older, found solace and inspiration in books. They became his escape from the mundane and a gateway to new worlds and ideas. His favourite book, “The Alchemist,” was one his mother owned, it's pages littered with little notes of hers.
[/hider]
[h2][color=RoyalBlue]N O T I N U S E[/color][/h2]
[hider=Kaito "Ampfire" Tanaka - MHA]
[centre][h1][color=0072bc]K A I T O "A M P F I R E" T A N A K A[/color][/h1][/centre]
[centre][img]https://img.roleplayerguild.com/prod/users/66254cd3-1dd2-492d-8d13-3e6221e1f838.png[/img][/centre]
[color=0072bc]Name:[/color]
Kaito Tanaka
[color=0072bc]Hero Name:[/color]
Ampfire
[color=0072bc]Quirk:[/color]
Energy Reservoir
[color=0072bc]Background:[/color]
Kaito Tanaka, known by his hero name “Ampfire,” was born with a unique quirk called “Energy Reservoir.” His body acts as a living battery, absorbing energy from the food and drinks he consumes. However, unlike most quirks, Ampfire's power isn’t instantaneous. Instead, he accumulates energy over time, storing it within himself.
[color=0072bc]Appearance:[/color]
Ampfire is a lanky young man with unruly black hair and perpetually tired eyes. He wears a modified hero costume that resembles a cross between a tracksuit and a futuristic jumpsuit. The suit is adorned with glowing energy patterns that pulse across the fabric.
[color=0072bc]Personality:[/color]
Kaito is a laid-back and easy-going individual. He often jokes about being “charged up” after a cup of coffee or an energy drink. However, beneath his casual demeanour lies a deep exhaustion. His quirk demands constant energy intake, leaving him perpetually drained. Despite this, he remains committed to hero work, fuelled by a sense of duty and a desire to protect others.
[color=0054a6]Abilities:[/color]
[color=0072bc]Energy Absorption:[/color]
Ampfire can absorb energy from various sources, including food, beverages, and even sunlight. The more he consumes, the greater his energy reservoir becomes.
[color=0072bc]Energy Release:[/color]
When needed, Ampfire can tap into his stored energy. He can channel it into bursts of superhuman speed, strength, or agility. However, prolonged use leaves him fatigued.
[color=0072bc]Limitations:[/color]
Ampfire must carefully balance his energy intake. Too much, and he risks becoming hyperactive and jittery; too little, and he’s ineffective in battle.
[color=0072bc]Hero Work:[/color]
His signature move, the “Energetic Dash,” propels him forward at incredible speeds, leaving a trail of energy sparks behind. He’s also known for his “Power Surge Punch,” a devastating blow fuelled by his stored energy.
[color=0072bc]Weaknesses:[/color]
[color=0072bc]Energy Drain:[/color]
Ampfire's quirk constantly drains his stamina. He relies on caffeine and energy drinks to maintain functionality.
Crashes: After intense battles, Ampfire experiences energy crashes, leaving him bedridden for hours or even days.
[color=0072bc]Trivia:[/color]
Ampfire's favorite coffee shop is “Caffeine Haven,” where he’s a regular customer.
He once accidentally powered an entire city block during an energy surge, causing flickering lights and confused pedestrians.
[color=0072bc]Fun Fact:[/color]
Ampfire's hero costume has built-in energy patches which adhere to his skin. These patches release a slow, steady stream of energy to keep him going for long patrols without overwhelming him with energy.
[/hider][hider=Akari "Anemos" Fujikaze - MHA]
[centre][h1][color=6ecff6]A K A R I "A N E M O S" F U J I K A Z E[/color][/h1][/centre]
[centre][img]https://img.roleplayerguild.com/prod/users/3812f875-8ae3-4035-96fe-0c29d8e9144a.jpg[/img][/centre]
[color=6ecff6]Name:[/color]
Akari Fujikaze
[color=6ecff6]Hero Name:[/color]
Anemos
[color=6ecff6]Quirk:[/color]
Zephyr
[color=6ecff6]Background:[/color]
Akari Fujikaze grew up in a small town outside of Kyoto. Her parents, both meteorologists, encouraged her education into science. When her quirk manifested—control over wind—she mainly used it to blow leaves and play, then in school to help her in sports, and then as she got stronger, to lift herself and move around.
[color=6ecff6]Appearance:[/color]
Anemos stands petite and graceful, her eyes the color of a clear sky. Her windswept hair, a cascade of sun-kissed waves, dances around her face. When she smiles, it’s as if the breeze itself has whispered a secret.
[color=6ecff6]Personality:[/color]
Anemos is a whirlwind of enthusiasm. She giggles when the breeze ruffles her hair and dances during storms. Her optimism is infectious, and she believes that everyone deserves a second chance.
[color=6ecff6]Abilities:[/color]
[color=6ecff6]Aerokinesis:[/color]
Anemos manipulates air currents to varying degrees and results.
[color=6ecff6]Flight Control:[/color]
She glides effortlessly, riding the wind like a kite. Whether hovering or darting through the sky.
[color=6ecff6]Zephyr Float:[/color]
Anemos can stand on a small zephyr, levitating above the ground, this has slowly become her main means of travelling.
[color=6ecff6]Gale Push:[/color]
She sends gale force winds to knock foes off balance.
[color=6ecff6]Lift and manipulate:[/color]
Anemos can use the control over wind to lift objects and people as well as control how they move through the air.
[color=6ecff6]Hero Costume:[/color]
Anemos wears a Blue bodysuit. Her hood flares like a sail and ends with a cape, and her boots have hidden air vents for precise manoeuvres.
[color=6ecff6]Teaching Style:[/color]
Anemos’s classes are outdoor adventures. She teaches students to feel their wind’s rhythm, whether in combat or daily life. Her catchphrase: “Embrace the change, my little heroes!”
[color=6ecff6]Signature Moves:[/color]
[color=6ecff6]Hurricane winds:[/color]
Anemos crosses her arms, her hands outstretched, before swiping them across her chest, creating a hurricane level blast of wind to force her enemies to submit.
[color=6ecff6]Currents whispers:[/color]
Anemos can feel the slightest movement of air, she uses this to locate people who may be trapped in disaster zones.
[color=6ecff6]Air Pocket:[/color]
Anemos's control over wind isn't limited to the air. She has also trained long and hard in the ability to create air pockets underwater that allows people to breathe underwater. These can be small, if needed for many people, and attached to the face, or large to fit an entire person inside.
[color=6ecff6]Catchphrase:[/color]
“Breathe easy—I’ve got this!”
[color=6ecff6]Trivia:[/color]
Besides heroics, Anemos is an amateur flutist. She plays haunting melodies that seem to echo the wind’s whispers.
Anemos can predict minor weather changes based on the wind’s behaviour.
[color=6ecff6]Fun fact:[/color]
On lazy afternoons, Anemos shapes clouds into whimsical forms—dragons, sailing ships, and even smiley faces. Her cloud art brings joy to passers-by.
[/hider][hider=Chatter - DnD]
[centre][h1][color=blue]C H A T T E R[/color][/h1][/centre]
[centre][img]https://img.roleplayerguild.com/prod/users/6aeab8e7-fc48-4797-8eb3-a8fc2d3c48b8.jpg[/img][/centre]
[color=Blue]Name:[/color]
Chatter
[color=Blue]Age:[/color]
14 (Young adult for race)
[color=Blue]Race:[/color]
Kenku
[color=Blue]Fighting Class:[/color]
Ranger
[color=Blue]Gear:[/color]
Carrys a notebook full detailed drawings of things he has seen
[color=Blue]Weapons:[/color]
Bow and Arrows that are crafted using his own feathers, as well as a dagger and shortword.
[color=Blue]Appearance:[/color]
Chatter has the appearance of a Crow, he is adorned in black feathers, has a long, curved black beak and eyes like abyssal pearls. He wears a blue shawl which is tattered and torn in places. Underneath he wears a soft cloth tunic with many leather straps holding together his many bags and weapons.
[color=Blue]Backstory:[/color]
Chatter was born in the heart of the Whispering Woods—a dense, ancient forest where shadows danced among gnarled trees. Kenkus, known for their mimicry and affinity for secrets, thrived here. Chatter’s earliest memories were of echoing bird calls and the rustling of leaves.
As a young Kenku, Chatter discovered their unique gift: the ability to mimic any sound they heard. They imitated the songs of warblers, the creaking of branches, and even the hushed conversations of passing travelers. But it was the whispers—the secrets shared under moonlight—that fascinated them most.
Chatter’s mentor, an old ranger named Talon, recognized their potential. Under Talon’s guidance, Chatter learned to blend into the forest seamlessly. They wore a tattered blue shawl—the color of twilight—and moved silently, leaving no trace. Their bow, carved from a sacred yew tree, hummed with magic as they nocked arrows feathered with azure plumes.
After leaving the safety of the forest, Chatter entered the nearby town and was soon granted with cacophony of voices, all singular and different and all melodious to his ear. He learned all he could by visiting the local tavern but accidently overhead a plot of thievery. He approached the town guard and braced himself. Using a hundred voices he explained how he heard the story of thievery and perfectly recreated the men talking about it.
He left the town shortly after, fearing retaliation from the men and slowly has travelled the land, far and wide hoping to find something that is missing from himself.
[color=Blue]Racial skills[/color]
Cursed by a forgotten god, they lost their wings and voices. Now, they mimic sounds and speech they hear, unable to produce their own.
This also isn't limited to sounds. Kenku can duplicate any document, any handwriting they’ve seen. In a world of contracts and decrees, this ability opens doors—sometimes literally.
[/hider]
[color=RoyalBlue][h2]W I P[/h2][/color]
[hider=Sir Archazen Darkstone of the Silver Fire]
[centre][h1][color=8882be]A R C H A Z E N D A R K S T O N E
O F T H E S I L V E R F L A M E[/color][/h1][/centre]
[hr]
[color=8882be]Name:[/color] Archazen Darkstone
[color=8882be]True Name / Alias:[/color] Sir Archazen Darkstone of the Silver Flame | Knight of the Silver Flame | Silver Warden | Silverbrand | The Burned Man
[color=8882be]Faction/Association:[/color] Order of the Silver Flame
[color=8882be]Rank/Position:[/color] Warden of the Second Legion
[color=8882be]Species:[/color] Human
[color=8882be]Age:[/color] His true age is forgotten, even by himself. The Silver Flame has kept him alive for much longer than the human lifespan.
[color=8882be]Sex:[/color] Male
[color=8882be]Height:[/color] 6'2ft | 188cm
[color=8882be]Eyes:[/color] They used to be the colour of sapphire but now have a silver hue.
[color=8882be]Physique:[/color] Lean and toned.
[color=8882be]Hair:[/color] Ashen Brown
[color=8882be]Skin:[/color] Tanned from soot, fire, and fights.
A P P E A R A N C E:
[color=8882be]Armor:[/color]
His armor, once gleaming and proud, now bears the scars of countless battles. Dents and scratches mar its surface, but it still clings to him like a second skin. The metal is that of iron.
[color=8882be]Helm:[/color]
His helm conceals his face, leaving only shadows visible.
[color=8882be]Cloak:[/color]
A tattered cloak drapes over his shoulders, its edges frayed and singed. It billows dramatically as he moves, catching the light of the silver fire.
[color=8882be]Gloves and Gauntlets:[/color]
His gauntlets are etched with the marks of battle, of war. The gloves, however, are surprisingly delicate—fine leather adorned with silver-threaded embroidery.
[color=8882be]Boots:[/color]
His boots are worn and patched, yet they carry him silently across the blighted landscape. Their soles leave faint silver footprints wherever he treads.
[color=8882be]Additional:[/color]
Archazen’s most remarkable feature is the silver fire that burns within him. It seeps through the gaps in his armor, illuminating the darkness around him. When he draws his sword, the blade ignites with the same ethereal flames, turning it into a weapon of both silver and steel.
A B I L I T I E S:
[color=8882be]Silver Fire:[/color]
Archazen is a knight of the Silver Flame, an order of knights that have undergone The Pledge of Silver Fire. The silver fire is both a weapon and a curse. It doesn’t grant brute strength; instead, it enhances agility and reflexes. Archazen can dodge arrows mid-flight and scale walls effortlessly. It enhances his natural senses, his sight sees wisps of where Shadowbane has touched. When he draws his sword, it blazes with silver flames, allowing him to cut through the shadowbane's minions. But it comes with a price, Archazen’s touch is lethal. His skin is scarred with the silver flame, able to burn those he touches. He wears gloves at all times, their inner lining woven with protective charms to shield others from the silver fire’s wrath. Human touch is a distant memory for him. He can’t hold a lover’s hand or comfort a fallen comrade. The warmth of friendship eludes him, replaced by the fire that courses through his veins.
B I O G R A P H Y:
WIP
[/hider]
[hr][CENTRE][color=blue][h1][b]T H A N K S F O R S T O P P I N G B Y ![/b][/h1][/color]
[/centre]
<div style="white-space:pre-wrap;"><font color="blue"><div class="bb-h1"><span class="bb-b">A R C H A Z E N 32 | M | UK</span></div></font><br><hr class="bb-hr"><br>My name is Archazen but, considering you are on my page, I'm sure you already knew that. Feel free to call me Archie, if you like.<br>I am a long time role-player of many years, roughly 15 years as of writing this, and I am open to RPing just about anything.<br>I have experience primarily with fantasy but I have also done Sci-fi, Horror, romance, slice of life, supernatural, etc, etc. <br><br>I will be uploading my RP requests as well as Bios of my OCs below please feel free to check them out and to PM if you have any interest in any of them.<br><br>I will primarily be roleplaying on my working days, my job has a lot of down time and my home life is hectic enough without trying to find time for roleplay. If I'm silent for a while, I'll let you know in advance if I can so I'd expect the same courtesy. <br><br><hr class="bb-hr"><font color="blue"><div class="bb-h1"><span class="bb-b">C U R R E N T R P P R O J E C T S</span></div></font><br><hr class="bb-hr"><br><a href="https://www.roleplayerguild.com/topics/192923-floating-star-wars-2-bby/ic">F L O A T I N G</a> <font color="dimgray">a s</font> <font color="#ff0000"><span class="bb-b">J E T K O R R I N</span></font><br><br><a href="https://www.roleplayerguild.com/topics/193022-destiny-reborn/ooc">D E S T I N Y R E B O R N !</a> <font color="dimgray">a s</font> <font color="#ff4000"><span class="bb-b">K A E L T H O R N</span></font><br><br><a href="https://www.roleplayerguild.com/topics/193032-shadows-of-the-forgotten-realm/ooc">S H A D O W S O F T H E F O R G O T T E N R E A L M S</a> <font color="dimgray">a s</font> <font color="#0072bc"><span class="bb-b">D M</span></font><br><br><a href="https://www.roleplayerguild.com/topics/192905-magicorp-wizards-gone-corporate/ic">M A G I C O R P: W I Z A R D S G O N E C O R P O R A T E</a> <font color="dimgray">a s</font> <font color="forestgreen"><span class="bb-b">A L A R I C D R A K E</span></font><br><br><hr class="bb-hr"><font color="blue"><div class="bb-h1"><span class="bb-b">C U R R E N T R P R E Q U E S T S</span></div></font><br><hr class="bb-hr"><br><a href="https://www.roleplayerguild.com/topics/192907-shadows-of-the-forgotten-realm/ooc#post-5540858">S H A D O W S O F T H E F O R G O T T E N R E A L M S - I N T E R E S T C H E C K</a><br><br><hr class="bb-hr"><font color="blue"><div class="bb-h1"><span class="bb-b">C H A R A C T E R B I O S</span></div></font><br><hr class="bb-hr"><div class="bb-h2"><font color="royalblue">I N U S E</font></div><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Jet Korrin - SW">Jet Korrin - SW [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><img src="https://txt.1001fonts.net/img/txt/dHRmLjEwNi43ZWE3ZDguU21WMElFdHZjbkpwYmcsLC4x/jabba-the-font.regular.webp" /><br><div class="bb-h3">“The galaxy’s a mess, kid. Best get used to it.”</div></div><br><br><hr class="bb-hr"><br><br><div class="bb-center"><img src="https://img.roleplayerguild.com/prod/users/a7da7c23-ba83-46fa-ae59-07f0a56b4216.jpg" /></div><br><br><font color="#7ea7d8">Name:</font> 			Jet Korrin<br><font color="#7ea7d8">True Name / Alias:</font> 	Tech, Ratchet, Junker, tinker.. the list goes on. <br><font color="#7ea7d8">Faction:</font> 			Ex-republic Mechanic<br><font color="#7ea7d8">Rank:</font> 			Master Technician<br><font color="#7ea7d8">Species:</font> 			Human (Coruscanti)<br><font color="#7ea7d8">Age:</font> 			54<br><font color="#7ea7d8">Sex:</font> 			Male<br><font color="#7ea7d8">Height:</font> 			6'4ft<br><font color="#7ea7d8">Eyes:</font> 			brown<br><font color="#7ea7d8">Physique:</font> <br>				Sturdy and robust physique // combines strength with practicality // His frame reflects the weariness of a<br>				seasoned mechanic who has spent countless hours hunched over starship consoles, yet his movements remain agile.<br><font color="#7ea7d8">Hair:</font> 			brown, graying hair // low bun<br><font color="#7ea7d8">Skin:</font> 			Originally Fair skin tone // bears the wear and tear of life spent tinkering // Bronzed from years under harsh suns<br><font color="#7ea7d8">Force Sensitive:</font>	Unlikely. <br><br><font color="#7ea7d8">NPC:</font> <br>Alright, listen up. Rexa Voss—codename “Whisper.” She was more than just a partner; we danced through the stars together. Brave as a comet dodging asteroids, she earned a Republic Commendation for her gutsy moves during Operation Nebula Serpent. But the galaxy’s a cruel place, and it took her away. Deceased. Damn shame.<br><br>Now, Lena Talon—she preferred “Nova.” My apprentice, my right hand. We tinkered with hyperdrives, patched hull breaches, and shared stories over greasy caf. But fate’s a twisted navigator. Lena’s gone too, marked as deceased. She was family, and the void feels colder without her.<br><br><font color="#7ea7d8">STRENGTHS AND WEAKNESSES:</font><br><br><font color="#39b54a">Mechanical genius.</font> Got this knack for machinery—can disassemble and diagnose complex systems like it’s a walk in the asteroid field. Ain’t just about fixin’ isolated problems, though. I take a whole-damn-ship approach. When scarcity hits, my creativity kicks in—I rig solutions with whatever’s lyin’ around. Starship schematics? Manuals? They etch themselves into my brain, like a tattoo on a spacefaring outlaw. I can visualize intricate designs, recall wiring diagrams, and dance with system interplay. It’s like I’m plugged into the cosmic mainframe. So whether it’s a Corellian freighter or an Imperial TIE fighter, I’m the mechanic who ain’t just fixin’ engines—I’m rewiring fate itself.<br><br><font color="#fff200">Resilience,</font> kid. It’s the only currency that matters out in the outer rim. Lost my share of folks. But you don’t survive this underworld by wearin’ your heart on your sleeve. Danger? Hell, it’s my workshop soundtrack—the hum of fusion cutters, the sizzle of repulsorlifts. See that flickering neon sign? It’s where I’m fixin’ up a stolen landspeeder, no questions asked. No roots, no sentimental attachments. Just me and the junkyard vibes. People? They’re like malfunctioning droids—wired wrong, glitchin’ at the seams. Nah, I ain’t a loner; I’m a grease monkey with a knack for jury-riggin’. The stars? They’re the neon signs reflected in oily puddles. Stoicism ain’t cold; it’s survival. Each scar’s a story—blaster burns, electroshock mishaps. Lost love, lost credits. But I keep wrenchin’, keep tweakin’. So, kid, remember: Resilience ain’t about fixin’ shiny starships. It’s about cobblin’ together rusty speeders and stayin’ one step ahead of the Hutts.<br><br><font color="#ed1c24">Stubborn?</font> Well, kid, let me tell ya. Yeah, I ain’t one to back down, even when the stars themselves seem to be conspirin’ against me. You see, life’s dealt me a hand full of busted hyperdrive coils and malfunctionin’ blasters. But I keep flyin’, keep fixin’. It’s like this: when the galaxy throws a curveball, I swing harder. Maybe it’s pride, maybe it’s just the way I’m wired. But that refusal to yield? It’s both my strength and my curse. So, kid, remember this—sometimes, the toughest battles ain’t in the stars; they’re right here, in your gut. And that stubbornness? It’ll either save your hide or send you spiralin’ into a black hole. Choose wisely.<br><br><font color="#7ea7d8">APPEARANCE:</font><br><br>Jet’s face bears the marks of countless orbits around suns and moons. His skin, bronzed by space’s unforgiving rays, holds the memory of star maps traced with fingertips. Crow’s feet fan from the corners of his eyes—constellations of laughter, worry, and the weight of unspoken burdens. His eyes—deep and unyielding. They’ve witnessed hyperspace jumps and smuggler’s deals, betrayal and fleeting alliances. When Jet gazes at you, it’s like staring into the heart of a black hole—an event horizon where secrets collide. His jawline—square and resolute—speaks of resolve. It’s the anchor that keeps him grounded amidst the chaos of starports and cantinas. Scars, like asteroid impacts, trace the contours of his chin—a testament to battles fought and debts unpaid. Jet’s mouth—often a thin line—holds the echoes of lost comrades and unanswered questions. It’s the gateway to stories told over glasses of Corellian whiskey. When he smiles, it’s like a distant nebula flickering—a rare burst of warmth against the cosmic chill.<br><br>Jet’s frame is solid, built for the gritty underbelly of the galaxy. His shoulders—broad as a smuggler’s cargo hold—carry the weight of starship repairs and underworld secrets. Each muscle, honed by countless hours wrenching hyperdrive cores and recalibrating blasters, tells a story of survival. His arms—sinewy and scarred—are tools in themselves. The left, cybernetic and matte black, is a relic from his days in the replublic. It’s not just for show; it’s a fusion of strength and utility. When he grips a blaster, it’s like a wookiee’s embrace—firm but not crushing. His spine, slightly curved from years hunched over starship consoles, echoes the curvature of hyperspace routes. It’s a weariness etched into bone—the weight of lost comrades, unpaid debts, and unanswered questions. Despite weariness, Jet’s movements remain agile. He sidesteps danger like a nimble astromech evading blaster fire. When he pivots, it’s like a starfighter banking into a tight turn—graceful yet ready to unleash firepower. His boots—scuffed from countless cantina brawls—keep rhythm with the seedy undercurrents of the galaxy.<br><br><font color="#7ea7d8">BIOGRAPHY:</font><br><br>Jet Korrin, a man of his years, a culmination of firefights, fist fights, spark lights, and long nights. A well-respected mechanic during his time with the republic turned back-alley tech for the many criminals, syndicates, and cartels. He's not to be messed with, and the common suspects in Nar Shaddaar know it. He wouldn't say he was "under their protection" more that everyone relies on him being there, in some way or another. <br><br>He generally keeps to himself, he shares a laugh in the cantina after a long day, sure, but making long-lasting relationships isn't for him, not anymore. He keeps his head down, day in, day out, working on whatever work seems to come his way. His resilience has managed to keep him going in a galaxy that seems to only ever to have the worst planned. His name known throughout both the shady underbelly of civilisation as well as spoken in high-regard through republic channels, whether it's getting a job done perfectly or done cheap and quiet-like, he's the man for the job. <br><br>His history before his republic days was nothing special, raised to a middle class family on Coruscant, he went to good schools and got himself a good education, he shined with mechanics much to the distain of his family, it being a working class job and all, but he liked it. He signed to the military at 16, getting himself off world and his parents off his back for good. He liked the military, a steady work style, known expectations and access to all the starships he could get his grubby hands on. He started out as any recruit does, with a blaster strapped and armour-clad but soon showed his worth to the engineers, getting a quick shift into the mechanic core by the time he was 17. <br><br>Still, Jet misses the adventure that his life used to possess, stalling out in his workshop getting tiresome, he was soon looking for his next stage, him being unaware of just how hectic that would be wasn't a problem, it wouldn't have stopped him regardless.</div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Kael Thorn - Destiny Reborn!">Kael Thorn - Destiny Reborn! [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><img src="https://txt.1001fonts.net/img/txt/dHRmLjk2LmZmMDAwMC5TMkZsYkNCMGFHOXliZy4w/grunger.regular.webp" /></div><br><div class="bb-center"><span class="bb-i">”“In the shadow of my curse, I found strength. What’s a hero without a burden to bear?””</span></div><br><br><font color="#ff4000">Age:</font> 18<br><br><font color="#ff4000">Type:</font> Mage<br><br><font color="#ff4000">Element:</font> Air<br><br><font color="#ff4000">Secondary (weapon):</font> Fire <br><br><font color="#ff4000">Rank:</font> Varies on Symbiosis.<br><br>	- Base = Apprentice Mage<br>	- 25% = Iron + Sage<br>	- 50% = Gold + Mage<br>	- 75% = Silver + Wizard<br>	- 100% = Platinum + Wizard + possible permanent possession. <br><br><div class="bb-h2"><font color="#ff4000">Backstory:</font></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Click to unveil">Click to unveil [+]</button></div><div class="hider-body" style="display: none">Kael Thorn grew up in the small town of Willow Springs, nestled among the rolling hills of upstate New York. The town was picturesque, with its quaint houses, winding streets, and a sense of quiet isolation. Kael’s childhood was marked by lazy summers spent exploring the nearby woods, riding his bike down dusty trails, and occasionally getting into minor mischief with his best friend, Jake.<br><br>His parents, both hardworking but unremarkable, ran a small antique shop on Main Street. The shop was filled with desiccated relics of the past—old typewriters, tarnished silverware, and faded photographs. Kael often helped out after school, dusting off forgotten treasures and listening to the stories behind them: his fascination with history and mystery began there, amidst the creaky floorboards and the scent of old leather-bound books.<br><br>School was a different story: Kael’s grades were lackluster, and he rarely felt motivated to excel. He daydreamed during math class, doodling dragons and knights in the margins of his notebook. Detention became a familiar place for him, whether due to tardiness, missed assignments, or simply zoning out during lectures. His teachers saw potential in him if they spent the effort to look, but Kael preferred the escape of fantasy novels and late-night video game sessions.<br><br>His attire matched his rebellious spirit. Black combat boots, baggy jeans, and a faded band t-shirt were his daily uniform. A red flannel shirt, worn open, completed the grunge look. His shaggy brown hair fell into his eyes, and he rarely bothered to comb it. Kael wasn’t interested in conforming; he wanted life to surprise him, to unfold like an epic quest with unexpected twists.<br><br>Kael’s hobbies reflected his inner world. Video games transported him to realms of magic and adventure, where he could be a hero battling dark forces. Anime introduced him to complex characters and intricate plots, and he’d binge-watch entire series during weekends. Dungeons & Dragons sessions with Jake and a few other misfit friends allowed Kael to step into different personas—a rogue thief, a brooding sorcerer, or a noble knight.<br><br>But perhaps Kael’s most intriguing pastime was exploring abandoned buildings. Willow Springs had its share of forgotten places—an old mill, a crumbling mansion, and an eerie asylum. Armed with a flashlight and a sense of curiosity, Kael would slip through broken windows, feeling the chill of decay and the weight of history. These places whispered secrets—the laughter of forgotten parties, the cries of patients, the echoes of lives left behind.<br><br>As for friends, Kael didn’t have many. Jake was his steadfast companion, sharing Kael’s love for the mysterious and the inexplicable. They’d swap ghost stories by the campfire, daring each other to venture deeper into the woods. But beyond Jake, Kael kept his distance: social interactions felt like a chore, and he preferred the solitude of his room, surrounded by stacks of fantasy novels and half-finished sketches. <br><br>One fateful day, Kael ventured into the abandoned soda factory. Its metal skeletons loomed against the sky, rusted and forgotten. As he stepped onto an overhead walkway, his footing gave way. He plummeted, wind rushing past, and then—darkness.<br><br>When he awoke, he was no longer in Willow Springs. The air pollution that permeated his lungs, replaced with fresh air and the smell of pine filled his senses. Where once was cement beneath his boots now lay soft, delicate earth. Those who greeted him, spoke of prophecies and ‘Reincarnates.’ Kael’s mundane life was wholly shattered, replaced by a destiny he couldn’t comprehend, or so he thought. <br><br>Kael’s search for purpose in this new, more interesting world led him through the hallowed halls of paladins and the arcane chambers of magi. He tried to fit into their ranks, to prove himself worthy, but the universe remained indifferent: he wasn’t special enough for their grand designs. Disheartened and taken from his familiar world, he clung to old habits—the thrill of exploring abandoned places, where echoes of forgotten lives whispered in the shadows.<br><br>One crisp autumn day, Kael stumbled upon ruins that seemed to resonate with his very soul. The stones hummed with ancient energy, and he felt an innate pull—a destiny carved into the moss-covered stones. He ventured inside, brushing aside cobwebs, and there, half-buried beneath rubble, lay a weapon unlike any other.<br><br>The dagger, its features scratched and vague lingered beneath his gaze, its blade stained with dirt and ash and yet still mustered the will to shimmer… replete with forgotten potential. As Kael reached for the implement, he heard a voice—a droning, otherworldly thrum that echoed deep within his mind. It spoke with authority, offset with a measured softness, as if the weapon itself held ancient wisdom upon an open palm.<br><br>“I am Nihilus,” the voice intoned. “Born before this world began. Bond with me, Mortal, and become more than you could ever be. More than you could ever wish to be. Both the paladins and the Magi will regret not helping to manifest your potential.”<br><br>The plethora of thoughts ricocheting around in his mind were intoxicating. Kael scarcely hesitated, fingers trembling as they touched the dagger’s hilt. Memories surged—a recollection of battles fought, of destruction under a blood-stained moon, and the taste of both victory and despair. Nihilus had a soul—a Demon's soul, imprisoned within the blade.<br><br>And thus, he was bound to it, as any paladin would be with their weapon. But this bond was different: Nihilus hungered—for chaos, for spilled blood, for dominion over realms. It whispered dark secrets—how to command the arcane, how to rend flesh, how to reshape the world. Kael’s mind blurred—the line between self and weapon fading. He became a vessel for Nihilus, <span class="bb-i">it’s pawn.</span></div></div><br><div class="bb-h2"><font color="#ff4000">Personality:</font></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Click to unveil">Click to unveil [+]</button></div><div class="hider-body" style="display: none">Kael’s curious mind, once a beacon of exploration, has been stripped of its innocence. No longer does he seek the thrill of adventure; instead, he hungers for control. The latent power within him pulses, demanding recognition. It’s a double-edged sword—a gift and a curse.<br><br>From a carefree boy, content with the simplicity of life, Kael has metamorphosed into a man burdened by the weight of his choices. Fear gnaws at him, and regret tugs at his heart. He knows he must act, for his actions ripple outward. He cannot be the reason for another’s evil.<br><br>And so, with determination, he walks the tightrope. He will wield his newfound “power,” but not recklessly. It must serve a greater purpose—a force for good. For Kael, redemption lies in the delicate balance between purpose and fear, between creation and destruction.</div></div><br><div class="bb-h2"><font color="#ff4000">Appearance:</font></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Image">Image [+]</button></div><div class="hider-body" style="display: none"><img src="https://img.roleplayerguild.com/prod/users/9de0f13f-4a76-4f3f-993a-5f6c4786c4ce.jpg" /></div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Description">Description [+]</button></div><div class="hider-body" style="display: none">Kael stands at an average height, lean but sinewy. His frame suggests agility rather than brute strength. His eyes are a striking shade of deep blue, often reflecting determination and curiosity. His once shaggy brown hair now falls in a tousled cascade. Kael wears practical attire—a tunic of earth-toned fabric, reinforced with leather patches. His trousers are sturdy, allowing freedom of movement. Around his waist, a leather belt adorned with pouches for whatever he may need. Leather boots, worn but well-crafted, protect his feet from thorns and rocky terrain. Draped over his shoulders is a cloak of midnight blue, its fabric whisper-soft. The hood conceals his features when needed, casting shadows across his face.</div></div><br><div class="bb-h2"><font color="#ff4000">Powers/Abilities:</font></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Magic">Magic [+]</button></div><div class="hider-body" style="display: none">Kael has a very basic access to Magic due to his bond with his cursed weapon, this has allowed him to access his own affinity as well as that of Ty’Kyran’s.<br><br><div class="bb-h3">Airblast (Air Sorcery)</div><br>Medium: Somatic<br><br><span class="bb-i">placing both wrists together with his hands outstretched, Kael can summon varying degrees of airblasts.</span><br><br><div class="bb-h3">Fireball (Fire Sorcey)</div><br>Medium: Somatic<br><br><span class="bb-i">By focusing on the fire affinity cursed upon him, Kael can summon a ball of fire within his hand.</span><br><br><div class="bb-h3">Lightning Bolt (Lightning Compound Sorcery)</div><br>Medium: Somatic<br><br><span class="bb-i">Reaching his hand out in a straight line and focusing allows Kael to mix Air and Fire to create a forceful lightning bolt from his fingertips.</span></div></div><br><div class="bb-h2"><font color="#ff4000">Weapon:</font></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Special ability: Symbiosis">Special ability: Symbiosis [+]</button></div><div class="hider-body" style="display: none">Kael’s cursed connection to his weapon has bonded his and Ty’Kyran’s souls. At will, Kael can activate their symbiosis which merges their physical beings. <br><br>0% Symbiosis (Kael Dominant): <br>	Kael retains full control. <br>	His actions are independent, guided solely by his desires.<br>25% Symbiosis: <br>	Kael begins to feel Ty’Kyran’s presence—a subtle influence on his thoughts and emotions.<br>50% Symbiosis: <br>	The balance shifts. Kael’s autonomy wavers, and Ty’Kyran’s desires seep into his consciousness.<br>75% Symbiosis: <br>	Ty’Kyran’s rage and cunning surge. <br>	Kael struggles to resist, but their minds blur together.<br>100% Symbiosis (Ty’Kyran Dominant): <br>	Ty’Kyran takes over, wielding Kael’s body as his vessel. <br>	Kael’s willpower is the last defense against complete possession.<br><br>Symbiosis changes several things as the level increases, allowing Kael additional availability to Ty’Kyran’s mana pool as well as his demonic strength, agility, and abilities and the exchange of his own autonomy. His own will is the deciding factor for how much he resists Ty’Kyran’s possession. <br><br>When merged with Ty’Kyran, Kael’s personality may shift. His normally cautious demeanor might become more daring, fueled by Ty’Kyran’s desire for destruction.<br><br>Physically, Kael's body goes through changes as the symbiosis increases. At low symbiosis levels, the changes are almost superficial, his muscles may bulge, his teeth grow sharp etc. Whereas at high levels, Kael would grow Ty’Kyran’s horns, his eyes would turn from calm blue to the Fiery hue of Ty’Kyran’s. <br><br>0% Symbiosis (Kael Dominant):<br>	Appearance:<br>		Kael appears entirely human.<br>		His eyes are a calm shade of blue.<br>		No visible alterations—just an ordinary young man.<br>	Internal Sensations:<br>		Kael feels no different from his usual self.<br>		Ty’Kyran’s presence is a distant echo.<br>25% Symbiosis:<br>	Appearance:<br>		Subtle shifts begin:<br>		His eyes occasionally flicker with a fiery glint.<br>		Veins beneath his skin pulse faintly.<br>		A hint of Ty’Kyran’s aura surrounds him.<br>	Internal Sensations:<br>		Kael experiences fleeting bursts of aggression or recklessness.<br>		His thoughts sometimes echo Ty’Kyran’s desires.<br>50% Symbiosis:<br>	Appearance:<br>		The changes become more pronounced:<br>		Horns emerge from Kael’s forehead, curving back like a ram’s.<br>		His eyes now hold a dual hue—blue and fiery orange.<br>		Tattoos resembling ancient runes appear on his arms.<br>		His muscles ripple with newfound strength.<br>	Internal Sensations:<br>		Kael battles conflicting impulses—his will against Ty’Kyran’s.<br>		Dreams blur memories of battles long past.<br>75% Symbiosis:<br>	Appearance:<br>		The horns grow longer, twisting like serpents.<br>		Kael’s skin toughens, resisting minor cuts.<br>		His teeth sharpen subtly.<br>		His eyes blaze with Ty’Kyran’s rage.<br>	Internal Sensations:<br>		Kael’s autonomy wavers. Ty’Kyran’s voice whispers in his mind.<br>		The urge to destroy battles his desire to protect.<br>100% Symbiosis (Ty’Kyran Dominant):<br>	Appearance:<br>		His skin takes on a faint, otherworldly glow.<br>		Claws extend from his fingertips.<br>		His entire presence radiates menace.<br>	Internal Sensations:<br>		Kael fights to retain fragments of self-awareness.<br>		Ty’Kyran’s memories flood his consciousness.</div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Neutral Ability: Infernal Resonance">Neutral Ability: Infernal Resonance [+]</button></div><div class="hider-body" style="display: none">Due to the Infernal origins of the weapon, it allowed Kael access to deeper levels of magic that he would be attuned to by himself, his spells becoming infernally empowered, well beyond what his abilities should allow.<br><br>For example, fireballs that should have been the size of a dodgeball blaze hotter, larger, and able to melt through stone. Airblasts become sharp cutting winds, and lightning bolts become uncontrollable like a storm. <br><br>To access this power, Kael must choose it, wielding the dagger. It comes with the risk of Ty’Kyran becoming more influential, furthering his symbiosis beyond his will.</div></div><br><hr class="bb-hr"><br><div class="bb-center"><img src="https://txt.1001fonts.net/img/txt/dHRmLjk2LmZmZmZmZi5WSGtuUzNseVlXNC4w/demons-and-darlings.regular.webp" /></div><br><div class="bb-center"><span class="bb-i">“I am oblivion—the void that swallows empires, the echo of annihilation.”</span></div><br><br>Age: Unknown<br><br>Type: Cambion Demon<br><br>Rank: Mythril<br><br>Appearance:<br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Image">Image [+]</button></div><div class="hider-body" style="display: none"><img src="https://img.roleplayerguild.com/prod/users/a2b0b297-2e85-4a15-a5c5-770c8f833521.png" /></div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Description">Description [+]</button></div><div class="hider-body" style="display: none">Ty’Kyran’s eyes, twin orbs of seething intensity, mirrored the dying embers of distant stars. Within those crimson irises, the fury of collapsing galaxies churned—a testament to battles waged in the realms far beyond mortal time.<br><br>His skin, taut and unyielding, bore the hue of a sun nearing its final breath. The crimson expanse clung to the contours of muscle and bone, a testament to both resilience and vulnerability. Each scar etched upon his flesh told a story—a saga of skirmishes, of forces clashing in demonic arenas.<br><br>Ty’Kyran’s physique defied easy categorization. Slender, yet muscular, he moved with a grace that belied the raw power simmering beneath the surface. His muscles held strength in check—an energy harnessed, waiting for release.</div></div><br><br>Backstory:<br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Unveil">Unveil [+]</button></div><div class="hider-body" style="display: none">In the time prior to humanity's kingdoms, when Demons ruled the land of what is now Harvess, Ty’Kyran was already feared even among his own kin. Here, blood flowed like molten glass. Ages passed, malevolence simmered, steeped in the primordial chaos.<br><br>In this realm Ty’Kyran’s shadow fell. Mortals glimpsed him—a silhouette against the rising sun—and felt the tremors of destiny. They knew not his name but sensed his purpose: annihilation.<br><br>Ty’Kyran’s crimson eyes held no remorse. His wings, infernal tempests, swept across villages, toppling spires and extinguishing hearth fires. His greatsword, an extension of his wrath, cleaved through ancient oaks and castle walls alike. Each swing unraveled the delicate threads that bound their reality.<br>As Ty’Kyran roamed, they quivered. Mortals felt the weight of impending doom—their dreams haunted by visions of fractured worlds. A canvas for Ty’Kyran’s malevolence, each stroke tearing at the seams. His greatsword relished their souls, its blade etched with blood. The land bore scars—crops withered, rivers choked, and stones cracked. Ty’Kyran reveled in the symphony of destruction, each note resonating with his malevolent laughter.<br><br>The first paladins clashed with Ty’Kyran. Seraphina, their stalwart leader, driven by hope, struck at Ty’Kyran’s heart, only to meet his blade in her fall. As Ty’Kyran fell, Seraphina sacrificed her remaining lifeforce to seal Ty’Kyran within the very weapon he wielded, binding him to its malevolent power. <br><br>The paladins buried the greatsword deep within a sacred grove, where ancient oaks stood sentinel. Over centuries, the blade’s malevolence waned. Its once imposing form dwindled, until it resembled a mere dagger—a relic forgotten by all but the oldest trees.<br><br>And so, Ty’Kyran slumbered within the blade, his consciousness flickering in the dark. The dagger lay undisturbed, waiting for a time when destiny would stir it awake once more. Perhaps a curious adventurer would stumble upon it, unaware of the Demon’s legacy.</div></div><br><br><hr class="bb-hr"><br><div class="bb-center"><img src="https://txt.1001fonts.net/img/txt/b3RmLjk2LmZmZmZmZi5Ua2xJU1V4VlV3LCwuMA,,/the-beast.regular.webp" /></div><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Original Form:">Original Form: [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><img src="https://tse1.mm.bing.net/th?id=OIG2.nEIvVoPayktcLdA0Qnh2&pid=ImgGn" /></div><br><br>In the fiery depths of Ty’Kyran’s malevolent realm, where the screams of tormented souls echo through sulfurous caverns, Nihilus took shape–an embodiment of destruction forged within the infernal warforges.<br><br>The blade of Nihilus is wrought from infernal iron, a malefic substance that defies the laws of mortal craftsmanship. Its form remains unyielding–a straight line devoid of taper, culminating in a wickedly sharp point. This blade is no mere weapon; it is a manifestation of Ty’Kyran’s wrath, honed to cleave through armor, bone, and spirit alike. <br><br>Lifting Nihilus seems like an act of defiance against the very laws of reality. Mortal hands would strain under its weight, for the infernal iron has rendered it too heavy for ordinary men and women. As if the earth itself conspires against those who dare to wield it, the ground trembles beneath their feet, urging them to relinquish their grasp.<br><br>Wrapped in obsidian-black leather, the hilt provides a stark contrast to the blade’s malevolence. The crossguard serves as a macabre ornament–a testament to the blade’s otherworldly origins.<br><br>Nihilus transcends mere utility.. It is Ty’Kyran’s proclamation etched in fire and iron–a symbol of devastation and reckoning. The insatiable hunger for domination that drives him.</div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Dagger form">Dagger form [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><img src="https://tse4.mm.bing.net/th?id=OIG4.ZecmvueEOSHZQTICW6Zl&pid=ImgGn" /></div><br><br>As the power of Ty’Kyran waned, the greatsword form couldn’t be maintained. The once-glorious blade faltered, its form shifting and shrinking until it resembled a mere dagger. No longer capable of maintaining its grandeur, the greatsword surrendered to the inexorable pull of time.<br><br>The dagger, beneath the dust and ash, is a brilliant iron. the dagger feels deceptively heavy in hand. Its weight belies its seemingly unassuming appearance.The blade, straight and unadorned, lacks ostentation. No intricate patterns or embellishments distract from its purpose. The hilt, wrapped in a small leather cord, bears no gemstones or engravings. Simplicity masks its true significance. When gripped, the leather feels worn, as if it was eons old. The blade’s surface, when exposed to certain light, emits an eerie black glow—an otherworldly luminescence that defies explanation.</div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Symbiosis effect">Symbiosis effect [+]</button></div><div class="hider-body" style="display: none">As the symbiosis increases and Ty’Kyrans power is allowed to take over, the weapon too grows. Kael is seen to wield a dagger but as the symbiosis grows, it would become a shortsword, an arming sword, a bastard sword, a longsword and finally into the greatsword Ty’Kyran once wielded. <br><br>Dagger (0% Symbiosis):<br>Kael wields a simple dagger, its blade unremarkable and compact.<br>The weapon serves as a tool rather than a formidable weapon.<br>Shortsword (25% Symbiosis):<br>As Kael activates symbiosis, the dagger begins to change:<br>The blade elongates, edges sharpening.<br>Intricate runes appear along the hilt, pulsing with energy.<br>The weapon gains weight, becoming more substantial.<br>Kael feels the surge of Ty’Kyran’s power, and the weapon responds.<br>Arming Sword (50% Symbiosis):<br>The transformation continues:<br>The blade grows further, balanced and deadly.<br>The runes glow brighter, resonating with ancient magic.<br>Kael’s grip adjusts to accommodate the weapon’s new form.<br>Ty’Kyran’s essence seeps into the steel.<br>Bastard Sword (75% Symbiosis):<br>The weapon becomes formidable:<br>Its length rivals that of a longsword.<br>Etchings on the blade depict scenes of battle and sacrifice.<br>Kael’s movements flow seamlessly with the weapon’s weight.<br>Ty’Kyran’s rage and cunning pulse through Kael’s veins.<br>Longsword (90% Symbiosis):<br>The blade reaches its zenith:<br>Polished to a mirror sheen, it reflects both Kael and Ty’Kyran.<br>The hilt bears symbols of dual mastery.<br>Kael’s identity blurs with Ty’Kyran’s memories.<br>The weapon hungers for conflict.<br>Greatsword (100% Symbiosis):<br>Finally, the dagger completes its transformation:<br>It reshapes into the magnificent greatsword Ty’Kyran once wielded.<br>The blade gleams with an otherworldly light, etched with ancient symbols.<br>Kael wields it effortlessly, channeling both their essences.<br>The greatsword embodies their combined strength and purpose.</div></div></div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Alaric Drake - MagiCorp">Alaric Drake - MagiCorp [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><div class="bb-h1"><font color="forestgreen">A L A R I C D R A K E</font></div><br><img src="https://img.roleplayerguild.com/prod/users/3ad15822-88aa-4412-8f99-f2d2cb226126.png" /><br>“Magic is in the little things – <br> - A smile, a warm cup of tea, and unexpected kindness”</div><br><br><font color="forestgreen">Full Name:</font> <br>Alaric Harvard Drake<br><br><font color="forestgreen">Age:</font> <br>38<br><br><font color="forestgreen">Appearance:</font> <br>Standing at an impressive 6 feet, his lean frame suggests athleticism despite years spent behind a desk. His chestnut-brown hair, perpetually tousled, catches glimmers of gold in the sunlight. The meticulously groomed brown beard adds character to his rugged handsomeness.<br><br>But it’s Alaric’s eyes that captivate—a mesmerizing blend of blue and green, shifting like the tides. When he focuses, they deepen to a stormy gray; when he laughs, they sparkle like sunlight on water. And there, on his left wrist, lies an enchanted compass tattoo—a fine reminder of adventure and direction. He got it during holiday turned disaster, where he lost his family forever.<br><br>In the corporate world, Alaric navigates with quiet confidence. Crisp white shirts, sleeves rolled up to reveal the compass, paired with tailored trousers—the uniform of a man who balances professionalism with subtle rebellion. Casual Fridays see him swapping ties for a well-worn watch, a relic from his travels with his father. His favorite black loafers carry stories of cobblestone streets and hidden cafés.<br><br><font color="forestgreen">Worldview:</font> <br>Alaric Drake is a man of quiet introspection and subtle rebellion. He possesses a deep sense of curiosity and a yearning for adventure, often finding beauty in the mundane. Alaric is introspective, frequently lost in thought during routine meetings, and has a habit of scribbling enchantment ideas on the margins of his reports. His colleagues see him as dependable and patient, always willing to lend an ear or stay late to fix a problem.<br><br>Beneath his professional exterior lies a dreamer with a wanderer’s soul. Alaric is passionate about exploring new places and experiences, which is reflected in his collection of travel brochures and vintage maps. He believes in signs and destiny, often drawing inspiration from his favorite book, “The Alchemist.” Alaric’s personality is a blend of responsibility and wanderlust, making him a unique and intriguing individual who navigates life with a quiet confidence and an ever-present sense of adventure. <br><br><font color="forestgreen">Position:</font> <br>Customer Service - Customer relationships and office maintenance and improvement.<br><br><font color="forestgreen">Magic:</font> <br>Alaric was being trained in the art of evocation by his parents but always had a knack for enchantment. After the death of his mother and father, Alaric left evocation behind him, only using it in minor ways for his own convenience but dived head first into enchantment. His personal enchantments seem mundane to most people but it's things he couldn't live without. Whether it's a pen enchanted to write whatever he is thinking, a self-tying tie, or his most important one, the compass on his wrist. He applies this by ensuring office enchantments are maintained, improved or undone as need be. His enchantments in the field are primarily for maintenance and clean-up of unsuspecting witnesses.<br><br><font color="forestgreen">Resume:</font> <br>Born to well respected evoker father and elementalist mother, Alaric always knew of magic but wasn't aware of the importance of it until he was 11 years old. He had often in his pre-magic years, done things that were left unexplained, like made his toys move by themselves. His father took him under his wing at this age and began to teach him. Over the years that followed, Alaric joined his parents on many expeditions and missions involving use of his new-found magic prowess. He wasn't gifted in evoking like his father and after a short stint at learning elemental control in which he managed to set fire to the living room carpet, meant he never truly experienced the danger that his parents did. <br><br>Shortly after Alaric had turned eighteen, he would go on his last expedition with his parents. It all started when he dreamt a week prior of a red robed figure warning him of disaster, he ignored this almost in it's entirety but during one late night where he couldn't sleep, he drew a compass on his wrist, closed his eyes, and focussed on it bringing direction to him and his family. When he opened his eyes again, he found the drawing had become an intricately detailed tattoo, one where when he touched it, pointed true-north. <br><br>On the first day of the final trip, the family was departing for an island off of the United Kingdom mainland. During their short boat trip, the weather seemed to be getting worse before violently growing into a hurricane, one seemingly solely located onto their boat. The boat eventually bowed to the storm, being destroyed in the process. Alaric managed to find his way to shore, using his compass, but never did find his parents.<br><br>The years following Alaric travelled for many years using his ill-gotten inheritance, until it was time to seek work. He flew back to his family home and wandered through halls in which he hadn't seen with adult eyes. Everything seemed wrong and destitute. When he was looking through his parents things, he found many letters from a company called 'MagiCorp,' it seemed they wanted his parents to join them for a very long time. A company solely for wizards seemed like a good lead for a career start. After several attempts of getting through and getting hired, he put his family home under a unique enchantment. One that would keep it safe from any trying to find it.<br><br><font color="forestgreen">Interests:</font> <br>-Travel<br>-Soulful music<br>-Reading<br><br><font color="forestgreen">Non-Interests:</font><br>-Deep waters<br>-Fast food<br>-Crowded places<br><br><font color="forestgreen">Other Junk:</font><br>-Alaric suffers from debilitating panic attacks when near deep water since the tragic end of his parents.<br>-Soulful music often brings back memories of meaningful moments and places he’s visited. Whether it’s a quiet evening in a cozy café or a walk through scenic landscapes, the music evokes a sense of nostalgia and warmth.<br>-Alaric's mother was a lover of books and research and, as Alaric grew older, found solace and inspiration in books. They became his escape from the mundane and a gateway to new worlds and ideas. His favourite book, “The Alchemist,” was one his mother owned, it's pages littered with little notes of hers.</div></div><br><div class="bb-h2"><font color="royalblue">N O T I N U S E</font></div><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Kaito "Ampfire" Tanaka - MHA">Kaito "Ampfire" Tanaka - MHA [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><div class="bb-h1"><font color="#0072bc">K A I T O "A M P F I R E" T A N A K A</font></div></div><br><div class="bb-center"><img src="https://img.roleplayerguild.com/prod/users/66254cd3-1dd2-492d-8d13-3e6221e1f838.png" /></div><br><br><font color="#0072bc">Name:</font> <br>Kaito Tanaka<br><br><font color="#0072bc">Hero Name:</font> <br>Ampfire<br><br><font color="#0072bc">Quirk:</font> <br>Energy Reservoir<br><br><font color="#0072bc">Background:</font> <br>Kaito Tanaka, known by his hero name “Ampfire,” was born with a unique quirk called “Energy Reservoir.” His body acts as a living battery, absorbing energy from the food and drinks he consumes. However, unlike most quirks, Ampfire's power isn’t instantaneous. Instead, he accumulates energy over time, storing it within himself.<br><br><font color="#0072bc">Appearance:</font> <br>Ampfire is a lanky young man with unruly black hair and perpetually tired eyes. He wears a modified hero costume that resembles a cross between a tracksuit and a futuristic jumpsuit. The suit is adorned with glowing energy patterns that pulse across the fabric.<br><br><font color="#0072bc">Personality:</font> <br>Kaito is a laid-back and easy-going individual. He often jokes about being “charged up” after a cup of coffee or an energy drink. However, beneath his casual demeanour lies a deep exhaustion. His quirk demands constant energy intake, leaving him perpetually drained. Despite this, he remains committed to hero work, fuelled by a sense of duty and a desire to protect others.<br><br><font color="#0054a6">Abilities:</font><br><br><font color="#0072bc">Energy Absorption:</font> <br>Ampfire can absorb energy from various sources, including food, beverages, and even sunlight. The more he consumes, the greater his energy reservoir becomes.<br><font color="#0072bc">Energy Release:</font> <br>When needed, Ampfire can tap into his stored energy. He can channel it into bursts of superhuman speed, strength, or agility. However, prolonged use leaves him fatigued.<br><font color="#0072bc">Limitations:</font> <br>Ampfire must carefully balance his energy intake. Too much, and he risks becoming hyperactive and jittery; too little, and he’s ineffective in battle.<br><font color="#0072bc">Hero Work:</font> <br>His signature move, the “Energetic Dash,” propels him forward at incredible speeds, leaving a trail of energy sparks behind. He’s also known for his “Power Surge Punch,” a devastating blow fuelled by his stored energy.<br><br><font color="#0072bc">Weaknesses:</font><br><br><font color="#0072bc">Energy Drain:</font> <br>Ampfire's quirk constantly drains his stamina. He relies on caffeine and energy drinks to maintain functionality.<br>Crashes: After intense battles, Ampfire experiences energy crashes, leaving him bedridden for hours or even days.<br><br><font color="#0072bc">Trivia:</font><br>Ampfire's favorite coffee shop is “Caffeine Haven,” where he’s a regular customer.<br>He once accidentally powered an entire city block during an energy surge, causing flickering lights and confused pedestrians.<br><br><font color="#0072bc">Fun Fact:</font> <br>Ampfire's hero costume has built-in energy patches which adhere to his skin. These patches release a slow, steady stream of energy to keep him going for long patrols without overwhelming him with energy.</div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Akari "Anemos" Fujikaze - MHA">Akari "Anemos" Fujikaze - MHA [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><div class="bb-h1"><font color="#6ecff6">A K A R I "A N E M O S" F U J I K A Z E</font></div></div><br><div class="bb-center"><img src="https://img.roleplayerguild.com/prod/users/3812f875-8ae3-4035-96fe-0c29d8e9144a.jpg" /></div><br><br><font color="#6ecff6">Name:</font> <br>Akari Fujikaze<br><br><font color="#6ecff6">Hero Name:</font> <br>Anemos<br><br><font color="#6ecff6">Quirk:</font> <br>Zephyr<br><br><font color="#6ecff6">Background:</font> <br>Akari Fujikaze grew up in a small town outside of Kyoto. Her parents, both meteorologists, encouraged her education into science. When her quirk manifested—control over wind—she mainly used it to blow leaves and play, then in school to help her in sports, and then as she got stronger, to lift herself and move around.<br><br><font color="#6ecff6">Appearance:</font> <br>Anemos stands petite and graceful, her eyes the color of a clear sky. Her windswept hair, a cascade of sun-kissed waves, dances around her face. When she smiles, it’s as if the breeze itself has whispered a secret.<br><br><font color="#6ecff6">Personality:</font> <br>Anemos is a whirlwind of enthusiasm. She giggles when the breeze ruffles her hair and dances during storms. Her optimism is infectious, and she believes that everyone deserves a second chance.<br><br><font color="#6ecff6">Abilities:</font><br><br><font color="#6ecff6">Aerokinesis:</font> <br>Anemos manipulates air currents to varying degrees and results.<br><font color="#6ecff6">Flight Control:</font> <br>She glides effortlessly, riding the wind like a kite. Whether hovering or darting through the sky.<br><font color="#6ecff6">Zephyr Float:</font> <br>Anemos can stand on a small zephyr, levitating above the ground, this has slowly become her main means of travelling.<br><font color="#6ecff6">Gale Push:</font> <br>She sends gale force winds to knock foes off balance.<br><font color="#6ecff6">Lift and manipulate:</font> <br>Anemos can use the control over wind to lift objects and people as well as control how they move through the air.<br><br><font color="#6ecff6">Hero Costume:</font> <br>Anemos wears a Blue bodysuit. Her hood flares like a sail and ends with a cape, and her boots have hidden air vents for precise manoeuvres.<br><br><font color="#6ecff6">Teaching Style:</font> <br>Anemos’s classes are outdoor adventures. She teaches students to feel their wind’s rhythm, whether in combat or daily life. Her catchphrase: “Embrace the change, my little heroes!”<br><br><font color="#6ecff6">Signature Moves:</font> <br><br><font color="#6ecff6">Hurricane winds:</font> <br>Anemos crosses her arms, her hands outstretched, before swiping them across her chest, creating a hurricane level blast of wind to force her enemies to submit.<br><font color="#6ecff6">Currents whispers:</font> <br>Anemos can feel the slightest movement of air, she uses this to locate people who may be trapped in disaster zones.<br><font color="#6ecff6">Air Pocket:</font> <br>Anemos's control over wind isn't limited to the air. She has also trained long and hard in the ability to create air pockets underwater that allows people to breathe underwater. These can be small, if needed for many people, and attached to the face, or large to fit an entire person inside.<br><br><font color="#6ecff6">Catchphrase:</font> <br>“Breathe easy—I’ve got this!”<br><br><font color="#6ecff6">Trivia:</font><br>Besides heroics, Anemos is an amateur flutist. She plays haunting melodies that seem to echo the wind’s whispers.<br>Anemos can predict minor weather changes based on the wind’s behaviour.<br><br><font color="#6ecff6">Fun fact:</font> <br>On lazy afternoons, Anemos shapes clouds into whimsical forms—dragons, sailing ships, and even smiley faces. Her cloud art brings joy to passers-by.</div></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Chatter - DnD">Chatter - DnD [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><div class="bb-h1"><font color="blue">C H A T T E R</font></div></div><br><div class="bb-center"><img src="https://img.roleplayerguild.com/prod/users/6aeab8e7-fc48-4797-8eb3-a8fc2d3c48b8.jpg" /></div><br><br><font color="blue">Name:</font> <br>Chatter<br><br><font color="blue">Age:</font> <br>14 (Young adult for race)<br><br><font color="blue">Race:</font> <br>Kenku<br><br><font color="blue">Fighting Class:</font> <br>Ranger<br><br><font color="blue">Gear:</font> <br>Carrys a notebook full detailed drawings of things he has seen<br><br><font color="blue">Weapons:</font> <br>Bow and Arrows that are crafted using his own feathers, as well as a dagger and shortword.<br><br><font color="blue">Appearance:</font> <br>Chatter has the appearance of a Crow, he is adorned in black feathers, has a long, curved black beak and eyes like abyssal pearls. He wears a blue shawl which is tattered and torn in places. Underneath he wears a soft cloth tunic with many leather straps holding together his many bags and weapons.<br><br><font color="blue">Backstory:</font> <br>Chatter was born in the heart of the Whispering Woods—a dense, ancient forest where shadows danced among gnarled trees. Kenkus, known for their mimicry and affinity for secrets, thrived here. Chatter’s earliest memories were of echoing bird calls and the rustling of leaves.<br><br>As a young Kenku, Chatter discovered their unique gift: the ability to mimic any sound they heard. They imitated the songs of warblers, the creaking of branches, and even the hushed conversations of passing travelers. But it was the whispers—the secrets shared under moonlight—that fascinated them most.<br><br>Chatter’s mentor, an old ranger named Talon, recognized their potential. Under Talon’s guidance, Chatter learned to blend into the forest seamlessly. They wore a tattered blue shawl—the color of twilight—and moved silently, leaving no trace. Their bow, carved from a sacred yew tree, hummed with magic as they nocked arrows feathered with azure plumes.<br><br>After leaving the safety of the forest, Chatter entered the nearby town and was soon granted with cacophony of voices, all singular and different and all melodious to his ear. He learned all he could by visiting the local tavern but accidently overhead a plot of thievery. He approached the town guard and braced himself. Using a hundred voices he explained how he heard the story of thievery and perfectly recreated the men talking about it. <br><br>He left the town shortly after, fearing retaliation from the men and slowly has travelled the land, far and wide hoping to find something that is missing from himself.<br><br><font color="blue">Racial skills</font><br>Cursed by a forgotten god, they lost their wings and voices. Now, they mimic sounds and speech they hear, unable to produce their own.<br>This also isn't limited to sounds. Kenku can duplicate any document, any handwriting they’ve seen. In a world of contracts and decrees, this ability opens doors—sometimes literally.</div></div><br><font color="royalblue"><div class="bb-h2">W I P</div></font><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Sir Archazen Darkstone of the Silver Fire">Sir Archazen Darkstone of the Silver Fire [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><div class="bb-h1"><font color="#8882be">A R C H A Z E N D A R K S T O N E<br>O F T H E S I L V E R F L A M E</font></div></div><br><hr class="bb-hr"><br><font color="#8882be">Name:</font>				Archazen Darkstone<br><font color="#8882be">True Name / Alias:</font> 		Sir Archazen Darkstone of the Silver Flame | Knight of the Silver Flame | Silver Warden | Silverbrand | The Burned Man<br><font color="#8882be">Faction/Association:</font>	Order of the Silver Flame<br><font color="#8882be">Rank/Position:</font> 		Warden of the Second Legion<br><font color="#8882be">Species:</font>				Human<br><font color="#8882be">Age:</font>					His true age is forgotten, even by himself. The Silver Flame has kept him alive for much longer than the human lifespan.<br><font color="#8882be">Sex:</font>					Male<br><font color="#8882be">Height:</font>				6'2ft | 188cm<br><font color="#8882be">Eyes:</font>				They used to be the colour of sapphire but now have a silver hue. <br><font color="#8882be">Physique:</font>			Lean and toned. <br><font color="#8882be">Hair:</font>				Ashen Brown<br><font color="#8882be">Skin:</font>				Tanned from soot, fire, and fights.<br><br>A P P E A R A N C E:<br><br><font color="#8882be">Armor:</font> <br>His armor, once gleaming and proud, now bears the scars of countless battles. Dents and scratches mar its surface, but it still clings to him like a second skin. The metal is that of iron.<br><font color="#8882be">Helm:</font> <br>His helm conceals his face, leaving only shadows visible. <br><font color="#8882be">Cloak:</font> <br>A tattered cloak drapes over his shoulders, its edges frayed and singed. It billows dramatically as he moves, catching the light of the silver fire.<br><font color="#8882be">Gloves and Gauntlets:</font> <br>His gauntlets are etched with the marks of battle, of war. The gloves, however, are surprisingly delicate—fine leather adorned with silver-threaded embroidery.<br><font color="#8882be">Boots:</font> <br>His boots are worn and patched, yet they carry him silently across the blighted landscape. Their soles leave faint silver footprints wherever he treads.<br><font color="#8882be">Additional:</font> <br>Archazen’s most remarkable feature is the silver fire that burns within him. It seeps through the gaps in his armor, illuminating the darkness around him. When he draws his sword, the blade ignites with the same ethereal flames, turning it into a weapon of both silver and steel. <br><br>A B I L I T I E S:<br><br><font color="#8882be">Silver Fire:</font><br>Archazen is a knight of the Silver Flame, an order of knights that have undergone The Pledge of Silver Fire. The silver fire is both a weapon and a curse. It doesn’t grant brute strength; instead, it enhances agility and reflexes. Archazen can dodge arrows mid-flight and scale walls effortlessly. It enhances his natural senses, his sight sees wisps of where Shadowbane has touched. When he draws his sword, it blazes with silver flames, allowing him to cut through the shadowbane's minions. But it comes with a price, Archazen’s touch is lethal. His skin is scarred with the silver flame, able to burn those he touches. He wears gloves at all times, their inner lining woven with protective charms to shield others from the silver fire’s wrath. Human touch is a distant memory for him. He can’t hold a lover’s hand or comfort a fallen comrade. The warmth of friendship eludes him, replaced by the fire that courses through his veins.<br><br>B I O G R A P H Y:<br><br>WIP</div></div><br><br><hr class="bb-hr"><div class="bb-center"><font color="blue"><div class="bb-h1"><span class="bb-b">T H A N K S F O R S T O P P I N G B Y !</span></div></font></div><br></div>