Avatar of KnightShade
  • Last Seen: 6 yrs ago
  • Joined: 12 yrs ago
  • Posts: 966 (0.21 / day)
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  • Username history
    1. KnightShade 12 yrs ago

Status

Recent Statuses

10 yrs ago
'cholp cholp cholp URRMG. This If Fmafhing...'
10 yrs ago
Am I Not Pretty Enough?
1 like
11 yrs ago
Aw geez, here we go again
11 yrs ago
Krysten Ritter is my spirit animal.
1 like
11 yrs ago
bye?

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Most Recent Posts

Larfleeze said
omg yiss baby so hawt.


This feels relevant somehow.
Larfleeze said
Go on...


I get a carnal thrill out of lying to people on the internet. Additionally I enjoy paradoxes, non sequitor humor and koala bears in top hats.
I really hope they were filming a badger on dwarf video, because that would make me feel better about my own kinks.
:: Dig down, and angle slightly westwards.
Wow.

Also, note the minute detail of the fungus on the dead tree. What's the betting it's parasitic and will kill us all?
In I Dunno 12 yrs ago Forum: Spam Forum
I threw up after my second cider of this university year, and once threw up twice in my bed that first semester. I think I must of got a new stomach and liver for Christmas.
:: Dig Down.
I think one of the really interesting things about this game was that we started off with a defensible structure, the fort, I could see later on conflict developing over possession of it especially if it had a limited capacity. The crevasse and cliff would have driven this, but I really wouldn't be opposed to more aggressive enemies to make finding structures like forts crucial. I don't know if that's the direction you were headed with Steve, but it would be cool to have some small bandit attacks early on and then some big monsters later which could damage wooden structures. I can't believe I'm advocating you being more aggressive. I could give you some help with the stat log if you're happy to wait until later in the week.
1772
natsumehack said
Fun killer eh?


Kill enough fun and it forces the fun to adapt and develop into exciting new forms of fun.
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