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    1. Kyelin 12 yrs ago
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Bio

So, a bit about me then: First and foremost, I love to try and create imaginative and creative scenarios, that (I hope) push the very limits of reason and conventional thought. When I RP (mostly in NRPs) I aim to play powerful and big, things that are on the very edge of OP (I usually give my faction a ridiculous disadvantage though, to keep it fair). In other RPs, I tend towards Science Fiction and Modern Fantasy, playing side characters with some interesting quirks to them. I am also keen on trying some Arena RPing, when I get better at writing. Other things about me are that I work as a Mental Health Nurse (who would've guessed), and enjoy gaming and drawing as well. I also play trumpet on the side. I have a rough schedule, so I disappear for a couple of days sometimes. But never assume I am dropping out, I will tell you if I am thinking of it (unless it's really serious).

Most Recent Posts

Dibs artillery mech (I love big explosions ^^)

Making CS now, should be up in a few hours.
Roxas said
@Neo ghey karikturI agree. But it doesn't hurt to have a lot of wanted dudes.


More wanted dudes, more hurt to bring XD
We're gonna need moar mercs :L
Was this still open? I think this would be cool, and I'm a Mecha nut ^^
I think most people are busy with boring life stuff (work, school and such). Hopefully activity picks up this weekend :P


Name: Mintokna District, Operations Overseer, I.D. 2914-483-BN (Nickname: Mint)
Age: 38
Gender: Female
Race: Crism
Alignment: Mercenary
Weapon Preference: Melee, Short Range

Weapon(s):
S.M.R.T. Close Quarters Shield System: Custom ordered by Mint, this shield system involves ten floating defensive ceramic panels, able to withstand most physical and magical attacks. They are easily damaged though, and can only be repaired outside of combat. Also, Mint's power reserves and mental processes only allow two to be effectively controlled at a time, unused panels folding into her back. Her combat style is largely defensive, tiring and frustrating her opponents until exhausted, then finishing them with a powerful attack. On another note, they have an effective range of 2.5 meters from her body. Each individual panel also doubles as a melee weapon, with razor sharp micro-vibrating cutting edges.
Personality:
Normally, Mint is calm and reserved. During a mission though, she becomes cold, calculating and vicious, a product of her extensive indoctrination and training from her superiors. She will throw the lives of her squad and civilians away if need be, if it means completing the mission. Mint is ferociously loyal to NTC, and too brain washed to think differently of them, no matter how persuasive the evidence to the contrary is.

Bio:
Former Team Leader of the Whirling Dervishes (who specialized in martial arts, and stealth infiltration), she was chosen at a young age by Dissident Prevention Operations (due to being an unusually devout follower of M.O.T.H.R., and her lack of sanctity for life) on Tagslo to be a Rampancy Vanguard, specialized four man units who track down and eliminate dangerous free thinkers in NTC society. Mint has always been a Team Leader, pushing her team mates to the peak of combat prowess, and was feared for her swift, brutal justice on those who dared resist M.O.T.H.R., boasting a 100% mission success rate. Once in her career, she even met with the Progeny and the illusive M.O.T.H.R. herself in person, deeply honored to meet the lives she was devoted to defending.

As a result of her illustrious career, she quickly rose through the ranks, achieving a high distinction among her peers and becoming an Operations Overseer, NTC commanders who co-ordinate the war against the resistance faction, Orphaned Fighters. It was at this time that Mint discovered that her older sister Yava was a known OF associate (in fact, Yava was a top OF lieutenant, on a mission to gather an army to retake Tagslo from their Progeny overlords). Mint lead a raid on their former headquarters, and confronted Yava. She had been training in combat, and the two engaged each other, with Yava successfully managing to defeat Mint, severing her legs from her body. Unable to bring herself to kill her younger sister, Yava fled off world that very day instead, and disappeared.

Mint was treated for her injuries, and burnt with fury at her sister's escape, the only failed mission Mint has ever participated in, and was granted permission to leave the planet and track her down to neutralize her. It was this time that she gathered other Crism Vanguards and formed the Whirling Dervishes, with one goal in mind: Eliminate Yava at any cost. After intercepting an OF frigate and learning of Yava's location on Xenafor (executing the crew for dissidence promptly afterwards), Mint ordered her team to begin pursuit, eager to exact revenge on Yava. It wasn't long on the surface, however, that the team was killed during an attack on a well known crime lord, necessary to procure funding for their mission. Mint managed to eliminate the target, by sacrificing her team to their overwhelming forces without blinking an eye, and collected the bounty for herself. She currently operates solo, and her location is unknown.
I'll PM you some details of the character, but don't post the CS to the main board until we meet the child, okies?
How peculiar, this airship driver has no right to own a license... Whoever it was, was coming in far too fast to be considered safe. It was then that Quallyss realized that safety was the last thing on their minds, and his ears folded back in sudden realization, and he sprinted on all fours out of the way, panic but exhilaration burning in his eyes. Hoo hoo, such fun this is! He narrowly avoided being crushed with a final rolling tumble, and poised himself, knees bent and hands out, as the ship crashed into the remaining outlaws. Breathing heavily, Quallyss concluded that they were not going to get back up, and straightened himself out, friskly dusting himself off.

With Tick Tock now in tow, with the fighting over, he strolled up to a heavily injured outlaw, laid on his back and barely able to move. The outlaw spat out blood, and looked up at Quallyss. "You T.A.C. pigs..." Quallyss humphed in amusement, and chuckled, before kicking him in the face with his boot. The outlaw rolled over unconscious, and Quallyss smiled "Sorry, wrong answer." He gathered his composure once more, and rejoined the group. It appears some sort of hybrid man had joined the group now, ugly even for an Org (in all honesty, it appeared he was half Cathian. Quallyss tried to ignore the image in his mind of how the 'union' would have appeared). Still, it was a good idea to be polite, and he stood among the others.

"So I believe introductions are in need again, yes yes. I am Quallyss, and this, is my prized invention, Tick Tock," He waved his hand to it, and Tick Tock timidly waved back at the group. "Yes, it's a little shy, but well mannered. Now, it has become apparent that this wasn't a normal store house raid, too well armed, quite. Anyone have any details as to their motivations, perhaps, yes?"
Well, the child is going to be hunted down mercilessly by bandits, Markindine Co. Retrieval Teams and others who will appear later. Basically, this child is key to Tryliin's mysteries.
Let's dominate the others with superior life!

I mean, there IS a no wait policy on posting >:3
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