... Okay there's some things you didn't mention in the PM's here. ^^;
The magic practised by other races is very much not weak and simple and made for support. There's powerful human witches and Archmagi who very much contradict that, for one point.
If he went head to head with an Elf or human, both using folk magic, he would lose. He's strong, but I don't want him to be a magic powerhouse. Then he'd be overpowered and not fun to use. "Oh I can use any magic and win!!111!!" Too video game-ish for my tastes.
You don't really go into specifics with the spells he can use as well.
That's a good idea, Forest. It's better to have a couple of RPs you KNOW you can give your attention to than to have several that make you overwhelmed and progress slower. Take your time.
Is the ship we're quartered in big enough to handle strike craft? If so, I'd be delighted if I could make a pilot who would provide fire support planetside, or otherwise compete for air or space superiority against enemy craft.
Wing Chun | 424 | Male | Origin | Spellcaster/Magi
Appearance
Chun is an interesting looking Origin. He has dark brown skin, beady black eyes and a defined, symmetric face with two red lines that start from the bottom of his eyes. He is short, like human child short, and can be easily spotted not by his height, but by his white tail or his thin antennae that stick up out of his head.
For clothing, he wears a brilliant red hooded shirt and brown trousers. Pretty simple-looking. His most oddball fashion accessory of his hat. Where he's from, a popular mushroom that grows rather large is used as headwear, and it is this very same mushroom that he wears upon his head. It's enough to obscure his eyes completely from view. All that can be seen on his face is the apathetic frown he carries around all the time. Not so much a frown as it is a neutral not-smile.
Personality
Chun is seemingly generic superficially. He's straight, to-the-point, and honest to a fault (though some would consider that rude). He has no sense of tact and will tell you how he feels whether you can handle it or not. In fact, if you can't handle honesty, you'll only confuse him and earn yourself a lecture on why you should develop thick skin. Chun has no time for games or tiptoeing. Alignment-wise, he'd be True Neutral.
Backstory
Chun was born in the City-State of Babylon on the Terran continent. He is the child of a military official and an educator. Growing up, he felt as though he couldn't find purpose, and despite his many accomplishments, the void of uselessness persisted and thrived within him. After being kicked out of the Arcane Academy he found himself wandering, until he wound up in Velt, temporarily taking up odd jobs here and there as an educator. He wouldn't find his purpose until that special day in a tavern in Velt.
Equipment
Elder Wand: This wand is made from a sacred wood known as Eldraduseur (Elder in human tongue). The Eldraduseur Tree grows only in Terra Nova, and is said to be blessed by the magi of past ages.
Choson Staff: A simple-looking wooden staff that is almost twice Chun's height. It is primarily used for summoning spells, Arcane Magic, and the occasional melee scuffle.
Magi Record: Essentially a spellbook, journal and data log all in one. The Origins are a race of devout record-keepers. Chun was lucky enough to come upon a book that could be used as a collection of information. He guards this book with his life and for good reason -- his entire life is in it!
Abilities
Folk Magic: This is the magic of the majority of races. It is the magic that humans and elves practice. The most common and easiest to learn but offers fairly weak spells. Weakness? As previously stated, the spells are fairly weak. Perhaps the saving grace is that Folk Magic offers a wide range of support spells which can make the party more effective in battle.
Arcane: By use of a wand, staff or other focus implement, Chun can invoke the Arcane Arts, the flashiest and eye-catching magical style currently known. From commanding the elements to summoning fearsome breasts to transforming the self, the Arcane Arts are not to be taken lightly. Weakness? They require the use of a focus element and sometimes even an incantation. Without these two things, one cannot use Arcane Magic.
Soulcraft/Soul Art: Powered by the mysterious living essence found in all things -- the soul, it converts this essence into energy which can be used for powerful arts of immense power. However it is very unstable, and is also where the Dark Arts lie. When Chun uses Soulcraft he'll use a series of hand signals followed by an "invoker code" (think Naruto chakra signs and the crap they say pre-jutsu). Weakness? Definitely requires a series of hand signs and a verbal series of words to invoke a Soul Art. Without those two things, Soul Artistry is impossible to command.
Custom races, scifi, seemingly open-world.
Where do I sign?
Edit: I'm assuming there will be surface-world contact. So would that mean our characters get their own personal shuttles for surface activities?
Edit 2: Hi Avanhelsing.
I worry about the maximum RPer limit. Ten seems a bit much. Why not cap it at five for the start and if it gains more interest over time, make some more slots?
Ah, good. Another interested party. I might have to keep an even closer eye on this. Forest, please don't actually take literal months before you roll out version two.
Hey Vita. Two things.
1) Why aren't the characters in the 'characters' tab?
2)Would you mind if I sent you some of my own lore? I have a custom race I want my character to be and I thought that I would do you a favour and help to increase the world-building of your RP rather than drop a race in and call it a day. It's up to you, but I'm in a helpful mood and I figure the least I could do was add to what you built.